1 | #include <stdlib.h> |
1 | #include <stdlib.h> |
2 | #include <stdio.h> |
2 | #include <stdio.h> |
3 | #include <string.h> |
3 | #include <string.h> |
4 | #include <math.h> |
4 | #include <math.h> |
5 | |
5 | |
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6 | #include "opengl.h" |
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7 | |
6 | #include "SDL.h" |
8 | #include "SDL.h" |
7 | #include "SDL_opengl.h" |
9 | #include "SDL_opengl.h" |
8 | |
10 | |
9 | static SDL_Surface *global_image = NULL; |
11 | static SDL_Surface *global_image = NULL; |
10 | static GLuint global_texture = 0; |
12 | static GLuint global_texture = 0; |
11 | |
13 | |
12 | #include "util.h" |
14 | #include "util.h" |
13 | #include "entity.h" |
15 | #include "entity.h" |
14 | #include "txtprt_import.h" |
16 | #include "txtprt_import.h" |
15 | |
17 | |
16 | CGcontext cgc; |
18 | #include "shader.h" |
17 | CGprogram vsh, fsh; |
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18 | CGparameter mv, mvp, lightpos; |
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19 | CGprofile vsh_profile, fsh_profile; |
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20 | |
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21 | static void CheckCgError(void) |
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22 | { |
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23 | CGerror err = cgGetError(); |
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24 | |
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25 | if (err != CG_NO_ERROR) |
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26 | { |
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27 | printf("CG error: %s\n", cgGetErrorString(err)); |
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28 | exit(1); |
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29 | } |
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30 | } |
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31 | |
19 | |
32 | /**********************************************************************/ |
20 | /**********************************************************************/ |
33 | |
21 | |
34 | view camera; |
22 | view camera; |
35 | vec3 camera_velocity; |
23 | vec3 camera_velocity; |
36 | float camera_angle = 0, camera_velocity_angle; |
24 | float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; |
37 | float camera_velocity_factor = 20; |
25 | float camera_velocity_factor = 80; |
38 | |
26 | |
39 | void |
27 | void |
40 | HotKey_ToggleFullScreen (void) |
28 | HotKey_ToggleFullScreen (void) |
41 | { |
29 | { |
42 | SDL_Surface *screen; |
30 | SDL_Surface *screen; |
43 | |
31 | |
44 | screen = SDL_GetVideoSurface (); |
32 | screen = SDL_GetVideoSurface (); |
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33 | |
45 | if (SDL_WM_ToggleFullScreen (screen)) |
34 | if (SDL_WM_ToggleFullScreen (screen)) |
46 | printf ("Toggled fullscreen mode - now %s\n", |
35 | printf ("Toggled fullscreen mode - now %s\n", |
47 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
36 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
48 | else |
37 | else |
49 | printf ("Unable to toggle fullscreen mode\n"); |
38 | printf ("Unable to toggle fullscreen mode\n"); |
… | |
… | |
54 | { |
43 | { |
55 | SDL_GrabMode mode; |
44 | SDL_GrabMode mode; |
56 | |
45 | |
57 | printf ("Ctrl-G: toggling input grab!\n"); |
46 | printf ("Ctrl-G: toggling input grab!\n"); |
58 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
47 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
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48 | |
59 | if (mode == SDL_GRAB_ON) |
49 | if (mode == SDL_GRAB_ON) |
60 | printf ("Grab was on\n"); |
50 | printf ("Grab was on\n"); |
61 | else |
51 | else |
62 | printf ("Grab was off\n"); |
52 | printf ("Grab was off\n"); |
63 | |
53 | |
64 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
54 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
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55 | |
65 | if (mode == SDL_GRAB_ON) |
56 | if (mode == SDL_GRAB_ON) |
66 | printf ("Grab is now on\n"); |
57 | printf ("Grab is now on\n"); |
67 | else |
58 | else |
68 | printf ("Grab is now off\n"); |
59 | printf ("Grab is now off\n"); |
69 | } |
60 | } |
… | |
… | |
79 | HandleEvent (SDL_Event * event) |
70 | HandleEvent (SDL_Event * event) |
80 | { |
71 | { |
81 | int done; |
72 | int done; |
82 | |
73 | |
83 | done = 0; |
74 | done = 0; |
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75 | |
84 | switch (event->type) |
76 | switch (event->type) |
85 | { |
77 | { |
86 | case SDL_ACTIVEEVENT: |
78 | case SDL_ACTIVEEVENT: |
87 | /* See what happened */ |
79 | /* See what happened */ |
88 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
80 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
89 | if (event->active.state & SDL_APPACTIVE) |
81 | if (event->active.state & SDL_APPACTIVE) |
90 | { |
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91 | printf ("active "); |
82 | printf ("active "); |
92 | } |
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93 | else if (event->active.state & SDL_APPMOUSEFOCUS) |
83 | else if (event->active.state & SDL_APPMOUSEFOCUS) |
94 | { |
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95 | printf ("mouse "); |
84 | printf ("mouse "); |
96 | } |
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97 | else if (event->active.state & SDL_APPINPUTFOCUS) |
85 | else if (event->active.state & SDL_APPINPUTFOCUS) |
98 | { |
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99 | printf ("input "); |
86 | printf ("input "); |
100 | } |
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101 | |
87 | |
102 | printf ("focus\n"); |
88 | printf ("focus\n"); |
103 | break; |
89 | break; |
104 | |
90 | |
105 | case SDL_KEYDOWN: |
91 | case SDL_KEYDOWN: |
106 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
92 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
107 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
93 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
108 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--; |
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109 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; |
94 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; |
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95 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; |
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96 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++; |
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97 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--; |
110 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; |
98 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; |
111 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; |
99 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; |
112 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
100 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
113 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
101 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
114 | if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++; |
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115 | if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--; |
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116 | |
102 | |
117 | if (event->key.keysym.sym == SDLK_ESCAPE) |
103 | if (event->key.keysym.sym == SDLK_ESCAPE) |
118 | done = 1; |
104 | done = 1; |
119 | |
105 | |
120 | if ((event->key.keysym.sym == SDLK_g) && |
106 | if ((event->key.keysym.sym == SDLK_g) && |
… | |
… | |
132 | break; |
118 | break; |
133 | |
119 | |
134 | case SDL_KEYUP: |
120 | case SDL_KEYUP: |
135 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
121 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
136 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
122 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
137 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; |
123 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; |
138 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; |
124 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; |
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125 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--; |
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126 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++; |
139 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; |
127 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; |
140 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; |
128 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; |
141 | if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--; |
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142 | if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++; |
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143 | break; |
129 | break; |
144 | |
130 | |
145 | case SDL_QUIT: |
131 | case SDL_QUIT: |
146 | done = 1; |
132 | done = 1; |
147 | break; |
133 | break; |
148 | } |
134 | } |
149 | |
135 | |
150 | return (done); |
136 | return (done); |
151 | } |
137 | } |
152 | |
138 | |
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139 | void draw_floor (int size, int dx, int dy, int dz) |
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140 | { |
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141 | int x, z, ry; |
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142 | |
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143 | for (x = 0; x < 10; x++) |
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144 | { |
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145 | for (z = 0; z < 10; z++) |
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146 | { |
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147 | vector<vertex_t2f_n3f_v3f> pts; |
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148 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0))); |
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149 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
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150 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
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151 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
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152 | |
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153 | geometry_quads *q = new geometry_quads; |
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154 | q->m = new simple_material; |
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155 | q->set (pts); |
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156 | entity *e = new entity (q); |
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157 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
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158 | e->show (); |
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159 | } |
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160 | } |
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161 | } |
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162 | |
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163 | void draw_test_nurb () |
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164 | { |
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165 | geometry_nurbs *q = new geometry_nurbs; |
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166 | q->set (); |
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167 | entity *e = new entity (q); |
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168 | e->move (vec3 (10, 3, -4)); |
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169 | e->show (); |
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170 | } |
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171 | |
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172 | void fisch (vec3 center, GLfloat radius, int depth) |
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173 | { |
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174 | entity *planet = new entity (new geometry_sphere (radius)); |
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175 | planet->move (center); |
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176 | planet->show (); |
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177 | |
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178 | if (--depth) |
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179 | { |
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180 | GLfloat r2 = radius * .1F; |
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181 | GLfloat r3 = radius + r2; |
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182 | |
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183 | fisch (center + vec3 (r3, 0, 0), r2, depth); |
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184 | fisch (center + vec3 (0, 0, r3), r2, depth); |
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185 | fisch (center + vec3 (-r3, 0, 0), r2, depth); |
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186 | } |
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187 | } |
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188 | |
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189 | extern void draw_level (); |
153 | int |
190 | int |
154 | RunGLTest (int argc, char *argv[], |
191 | RunGLTest (int argc, char *argv[], |
155 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
192 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
156 | { |
193 | { |
157 | int i; |
194 | int i; |
158 | int rgb_size[3]; |
195 | int rgb_size[3]; |
159 | int w = 640; |
196 | int w = 640; |
160 | int h = 480; |
197 | int h = 480; |
161 | int done = 0; |
198 | int done = 0; |
162 | int frames; |
199 | int frames; |
163 | Uint32 start_time, this_time; |
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164 | Uint32 video_flags; |
200 | Uint32 video_flags; |
165 | int value; |
201 | int value; |
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202 | GLenum gl_error; |
166 | |
203 | |
167 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
204 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
168 | { |
205 | { |
169 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
206 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
170 | exit (1); |
207 | exit (1); |
… | |
… | |
212 | } |
249 | } |
213 | |
250 | |
214 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
251 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
215 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
252 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
216 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
253 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
217 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
254 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); |
218 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
255 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
219 | |
256 | |
220 | if (fsaa) |
257 | if (fsaa) |
221 | { |
258 | { |
222 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
259 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
… | |
… | |
228 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
265 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
229 | SDL_Quit (); |
266 | SDL_Quit (); |
230 | exit (1); |
267 | exit (1); |
231 | } |
268 | } |
232 | |
269 | |
233 | printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
270 | //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
234 | printf ("\n"); |
271 | //printf ("\n"); |
235 | printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
272 | //printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
236 | printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
273 | //printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
237 | printf ("Version : %s\n", glGetString (GL_VERSION)); |
274 | //printf ("Version : %s\n", glGetString (GL_VERSION)); |
238 | printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
275 | //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
239 | printf ("\n"); |
276 | printf ("\n"); |
240 | |
277 | |
241 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
278 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
242 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
279 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
243 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
280 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
… | |
… | |
263 | |
300 | |
264 | /* Set the gamma for the window */ |
301 | /* Set the gamma for the window */ |
265 | if (gamma != 0.0) |
302 | if (gamma != 0.0) |
266 | SDL_SetGamma (gamma, gamma, gamma); |
303 | SDL_SetGamma (gamma, gamma, gamma); |
267 | |
304 | |
268 | // load a entity |
305 | entity *planet = new entity (new geometry_sphere (10)); |
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306 | planet->move (vec3 (0, 0, -20)); |
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307 | planet->show (); |
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308 | |
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309 | shader::debdebdebdebug ();//D |
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310 | |
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311 | #if 1 |
269 | for (int i = 0; i < 7; i++) |
312 | for (int i = 0; i < 20; i++) |
270 | { |
313 | { |
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314 | // load a entity |
271 | txtprt_parser p; |
315 | txtprt_parser p; |
272 | entity_transform *f = new entity_transform; |
316 | geometry *g; |
273 | entity *e; |
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274 | try |
317 | try |
275 | { |
318 | { |
276 | e = p.read ("test.blasc"); |
319 | g = p.read ("test.blasc"); |
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320 | } |
277 | } catch (txtprt_i_exception & e) |
321 | catch (txtprt_i_exception & e) |
278 | { |
322 | { |
279 | cout << "ERR: " << e.msg << endl; |
323 | cout << "ERR: " << e.msg << endl; |
280 | } |
324 | } |
281 | f->set (e); |
325 | |
282 | f->update (matrix::translation (vec3 (0, -1, -i*5))); |
326 | entity *e = new entity (g); |
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327 | e->move (vec3 (i*5, -3, -i*10)); |
283 | f->show (); |
328 | e->show (); |
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329 | } |
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330 | |
284 | } |
331 | { |
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332 | fisch (vec3 (0, 0, -2e9), 1e9, 8); |
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333 | //entity *planet = new entity (new geometry_sphere (1e9)); |
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334 | //planet->move (vec3 (0, 0, -1.5e9)); |
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335 | //planet->show (); |
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336 | } |
285 | |
337 | |
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338 | { |
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339 | entity *planet = new entity (new geometry_sphere (4e15)); |
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340 | planet->move (vec3 (0, 0, 1e17)); |
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341 | planet->show (); |
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342 | } |
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343 | |
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344 | //draw_floor (10, -500, -10, -1000); |
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345 | draw_level (); |
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346 | |
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347 | |
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348 | { |
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349 | geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); |
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350 | entity *e = new entity (hf); |
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351 | e->move (vec3 (-100000, -100000 * 0.01, -100000)); |
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352 | e->show (); |
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353 | } |
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354 | |
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355 | //draw_test_nurb (); |
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356 | #endif |
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357 | |
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358 | //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
286 | camera.orig.x = camera.orig.y = camera.orig.z = 0; |
359 | camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
287 | camera.p = point (0, 0, 10); |
360 | camera.p = point (0, 0, 10); |
288 | camera.d = vec3 (0, 0, -1); |
361 | camera.d = vec3 (0, 0, -1); |
289 | camera.u = vec3 (0, 1, 0); |
362 | camera.u = vec3 (0, 1, 0); |
290 | camera.w = w; camera.h = h; |
363 | camera.w = w; camera.h = h; |
291 | camera.fov = 80; |
364 | camera.fov = 40.; |
292 | |
365 | |
293 | glMatrixMode (GL_MODELVIEW); |
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294 | glLoadIdentity (); |
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295 | |
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296 | //glEnable (GL_CULL_FACE); |
366 | glEnable (GL_CULL_FACE); |
297 | glEnable (GL_DEPTH_TEST); |
367 | glDisable (GL_ALPHA_TEST); |
298 | glEnable (GL_TEXTURE_2D); //texturing |
368 | glDisable (GL_BLEND); |
299 | |
369 | |
300 | glShadeModel (GL_SMOOTH); |
370 | test_material test_mat; |
301 | |
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302 | glEnable (GL_LIGHTING); |
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303 | //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 }; |
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304 | //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION); |
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305 | //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc); |
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306 | glEnable (GL_LIGHT0); |
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307 | |
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308 | cgc = cgCreateContext (); |
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309 | |
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310 | vsh_profile = CG_PROFILE_ARBVP1; |
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311 | //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30; |
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312 | //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40; |
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313 | fsh_profile = CG_PROFILE_ARBFP1; |
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314 | //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30; |
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315 | //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40; |
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316 | |
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317 | vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0); |
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318 | CheckCgError (); |
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319 | cgGLLoadProgram (vsh); |
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320 | CheckCgError (); |
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321 | mv = cgGetNamedParameter (vsh, "WorldProj"); |
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322 | mvp = cgGetNamedParameter (vsh, "WorldViewProj"); |
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323 | lightpos = cgGetNamedParameter (vsh, "LightPos"); |
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324 | CheckCgError (); |
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325 | |
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326 | CGparameter g_Texture; // the texture parameter |
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327 | |
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328 | |
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329 | fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0); |
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330 | Texture t("o.jpg"); |
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331 | g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;) |
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332 | cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture |
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333 | CheckCgError (); |
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334 | cgGLLoadProgram (fsh); |
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335 | CheckCgError (); |
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336 | |
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337 | cgGLBindProgram (vsh); |
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338 | CheckCgError (); |
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339 | cgGLBindProgram (fsh); |
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340 | CheckCgError (); |
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341 | |
371 | |
342 | /* Loop until done. */ |
372 | /* Loop until done. */ |
343 | start_time = SDL_GetTicks (); |
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344 | frames = 0; |
373 | frames = 0; |
345 | |
374 | |
346 | |
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347 | while (!done) |
375 | while (!done) |
348 | { |
376 | { |
349 | GLenum gl_error; |
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350 | char *sdl_error; |
377 | char *sdl_error; |
351 | SDL_Event event; |
378 | SDL_Event event; |
352 | |
379 | |
353 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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354 | |
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355 | camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff; |
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356 | camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff; |
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357 | camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff; |
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358 | |
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359 | camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff; |
380 | camera_angle += 180 * camera_velocity_angle * timer.diff; |
360 | camera.d.z = -cos (camera_angle * 12 / 180.); |
381 | camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; |
361 | camera.d.x = sin (camera_angle * 12 / 180.); |
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362 | |
382 | |
363 | cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); |
383 | vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
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384 | vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
364 | |
385 | |
365 | glBindTexture (GL_TEXTURE_2D, t.texture); |
386 | camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
366 | cgGLEnableTextureParameter(g_Texture); // Enable the texture parameter |
387 | camera.u = cross (camera.d, right); |
367 | |
388 | |
368 | #if 0 |
389 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
369 | static GLfloat ry; |
390 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
370 | ry += 0.001; |
391 | |
371 | camera.d.x = cos (ry); |
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372 | camera.d.z = sin (ry); |
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373 | //camera.d.y = sin (ry * 0.1); |
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374 | #endif |
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375 | |
392 | |
376 | camera.begin (); |
393 | camera.begin (); |
377 | camera.pass (view::DEPTH); |
394 | camera.render (view::DEPTH, pass_depth); |
378 | camera.pass (view::LIGHTED); |
395 | camera.render (view::POSTDEPTH, pass_depth); |
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396 | test_mat.enable (camera); |
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397 | camera.render (view::LIGHTED, pass_depth); |
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398 | test_mat.disable (camera); |
379 | camera.end (); |
399 | camera.end (); |
380 | |
400 | |
381 | SDL_GL_SwapBuffers (); |
401 | SDL_GL_SwapBuffers (); |
382 | timer.frame (); |
402 | timer.frame (); |
383 | |
403 | |
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404 | #if 0 |
384 | /* Check for error conditions. */ |
405 | /* Check for error conditions. */ |
385 | gl_error = glGetError (); |
406 | gl_error = glGetError (); |
386 | |
407 | |
387 | if (gl_error != GL_NO_ERROR) |
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388 | fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
408 | if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
389 | |
409 | |
390 | sdl_error = SDL_GetError (); |
410 | sdl_error = SDL_GetError (); |
391 | |
411 | |
392 | if (sdl_error[0] != '\0') |
412 | if (sdl_error[0] != '\0') |
393 | { |
413 | { |
394 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
414 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
395 | SDL_ClearError (); |
415 | SDL_ClearError (); |
396 | } |
416 | } |
397 | |
417 | |
398 | /* Allow the user to see what's happening */ |
418 | /* Allow the user to see what's happening */ |
399 | //SDL_Delay (20); |
419 | //SDL_Delay (40); |
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420 | #endif |
400 | |
421 | |
401 | /* Check if there's a pending event. */ |
422 | /* Check if there's a pending event. */ |
402 | while (SDL_PollEvent (&event)) |
423 | while (SDL_PollEvent (&event)) |
403 | done = HandleEvent (&event); |
424 | done = HandleEvent (&event); |
404 | |
425 | |
405 | |
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406 | ++frames; |
426 | ++frames; |
407 | } |
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408 | |
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409 | /* Print out the frames per second */ |
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410 | this_time = SDL_GetTicks (); |
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411 | if (this_time != start_time) |
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412 | { |
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413 | printf ("%2.2f FPS\n", |
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414 | ((float) frames / (this_time - start_time)) * 1000.0); |
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415 | } |
427 | } |
416 | |
428 | |
417 | if (global_image) |
429 | if (global_image) |
418 | { |
430 | { |
419 | SDL_FreeSurface (global_image); |
431 | SDL_FreeSurface (global_image); |
420 | global_image = NULL; |
432 | global_image = NULL; |
421 | } |
433 | } |
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434 | |
422 | if (global_texture) |
435 | if (global_texture) |
423 | { |
436 | { |
424 | glDeleteTextures (1, &global_texture); |
437 | glDeleteTextures (1, &global_texture); |
425 | global_texture = 0; |
438 | global_texture = 0; |
426 | } |
439 | } |
427 | |
440 | |
428 | /* Destroy our GL context, etc. */ |
441 | /* Destroy our GL context, etc. */ |
429 | SDL_Quit (); |
442 | SDL_Quit (); |
430 | return (0); |
443 | return (0); |
431 | } |
444 | } |
432 | |
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433 | int |
445 | int |
434 | main (int argc, char *argv[]) |
446 | main (int argc, char *argv[]) |
435 | { |
447 | { |
436 | int i, logo; |
448 | int i, logo; |
437 | int numtests; |
449 | int numtests; |