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… | |
293 | camera.fov = 80; |
293 | camera.fov = 80; |
294 | |
294 | |
295 | glMatrixMode (GL_MODELVIEW); |
295 | glMatrixMode (GL_MODELVIEW); |
296 | glLoadIdentity (); |
296 | glLoadIdentity (); |
297 | |
297 | |
298 | //glEnable (GL_CULL_FACE); |
298 | glEnable (GL_CULL_FACE); |
299 | glEnable (GL_DEPTH_TEST); |
299 | glEnable (GL_DEPTH_TEST); |
300 | glEnable (GL_TEXTURE_2D); //texturing |
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301 | |
300 | |
302 | glShadeModel (GL_SMOOTH); |
301 | glShadeModel (GL_SMOOTH); |
303 | |
302 | |
304 | glEnable (GL_LIGHTING); |
303 | glEnable (GL_LIGHTING); |
305 | //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 }; |
304 | //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 }; |