… | |
… | |
279 | cout << "ERR: " << e.msg << endl; |
279 | cout << "ERR: " << e.msg << endl; |
280 | } |
280 | } |
281 | |
281 | |
282 | entity_transform *f = new entity_transform; |
282 | entity_transform *f = new entity_transform; |
283 | f->set (e); |
283 | f->set (e); |
284 | f->update (matrix::translation (vec3 (i*5, -1, -i*10))); |
284 | f->update (matrix::translation (vec3 (i*5, -3, -i*10))); |
285 | f->show (); |
285 | f->show (); |
286 | } |
286 | } |
287 | |
287 | draw_some_random_funky_floor_dance_music (10, -500, -10, -1000); |
288 | camera.orig.x = camera.orig.y = camera.orig.z = 0; |
288 | camera.orig.x = camera.orig.y = camera.orig.z = 0; |
289 | camera.p = point (0, 0, 10); |
289 | camera.p = point (0, 0, 10); |
290 | camera.d = vec3 (0, 0, -1); |
290 | camera.d = vec3 (0, 0, -1); |
291 | camera.u = vec3 (0, 1, 0); |
291 | camera.u = vec3 (0, 1, 0); |
292 | camera.w = w; camera.h = h; |
292 | camera.w = w; camera.h = h; |