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2 | #include <stdio.h> |
2 | #include <stdio.h> |
3 | #include <string.h> |
3 | #include <string.h> |
4 | #include <math.h> |
4 | #include <math.h> |
5 | |
5 | |
6 | #include "SDL.h" |
6 | #include "SDL.h" |
7 | |
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8 | #include "SDL_opengl.h" |
7 | #include "SDL_opengl.h" |
9 | |
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10 | /* Undefine this if you want a flat cube instead of a rainbow cube */ |
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11 | #define SHADED_CUBE |
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12 | |
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13 | /* Define this to be the name of the logo image to use with -logo */ |
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14 | #define LOGO_FILE "icon.bmp" |
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15 | |
8 | |
16 | static SDL_Surface *global_image = NULL; |
9 | static SDL_Surface *global_image = NULL; |
17 | static GLuint global_texture = 0; |
10 | static GLuint global_texture = 0; |
18 | |
11 | |
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12 | #include "util.h" |
19 | #include "entity.h" |
13 | #include "entity.h" |
20 | |
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21 | #include "txtprt_import.h" |
14 | #include "txtprt_import.h" |
22 | |
15 | |
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16 | CGcontext cgc; |
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17 | CGprogram vsh, fsh; |
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18 | CGparameter mv, mvp, lightpos; |
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19 | CGprofile vsh_profile, fsh_profile; |
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20 | |
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21 | static void CheckCgError(void) |
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22 | { |
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23 | CGerror err = cgGetError(); |
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24 | |
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25 | if (err != CG_NO_ERROR) |
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26 | { |
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27 | printf("CG error: %s\n", cgGetErrorString(err)); |
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28 | exit(1); |
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29 | } |
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30 | } |
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31 | |
23 | /**********************************************************************/ |
32 | /**********************************************************************/ |
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33 | |
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34 | view camera; |
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35 | vec3 camera_velocity; |
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36 | float camera_angle = 0, camera_velocity_angle; |
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37 | float camera_velocity_factor = 20; |
24 | |
38 | |
25 | void |
39 | void |
26 | HotKey_ToggleFullScreen (void) |
40 | HotKey_ToggleFullScreen (void) |
27 | { |
41 | { |
28 | SDL_Surface *screen; |
42 | SDL_Surface *screen; |
29 | |
43 | |
30 | screen = SDL_GetVideoSurface (); |
44 | screen = SDL_GetVideoSurface (); |
31 | if (SDL_WM_ToggleFullScreen (screen)) |
45 | if (SDL_WM_ToggleFullScreen (screen)) |
32 | { |
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33 | printf ("Toggled fullscreen mode - now %s\n", |
46 | printf ("Toggled fullscreen mode - now %s\n", |
34 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
47 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
35 | } |
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36 | else |
48 | else |
37 | { |
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38 | printf ("Unable to toggle fullscreen mode\n"); |
49 | printf ("Unable to toggle fullscreen mode\n"); |
39 | } |
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40 | } |
50 | } |
41 | |
51 | |
42 | void |
52 | void |
43 | HotKey_ToggleGrab (void) |
53 | HotKey_ToggleGrab (void) |
44 | { |
54 | { |
45 | SDL_GrabMode mode; |
55 | SDL_GrabMode mode; |
46 | |
56 | |
47 | printf ("Ctrl-G: toggling input grab!\n"); |
57 | printf ("Ctrl-G: toggling input grab!\n"); |
48 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
58 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
49 | if (mode == SDL_GRAB_ON) |
59 | if (mode == SDL_GRAB_ON) |
50 | { |
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51 | printf ("Grab was on\n"); |
60 | printf ("Grab was on\n"); |
52 | } |
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53 | else |
61 | else |
54 | { |
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55 | printf ("Grab was off\n"); |
62 | printf ("Grab was off\n"); |
56 | } |
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57 | |
63 | |
58 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
64 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
59 | if (mode == SDL_GRAB_ON) |
65 | if (mode == SDL_GRAB_ON) |
60 | { |
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61 | printf ("Grab is now on\n"); |
66 | printf ("Grab is now on\n"); |
62 | } |
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63 | else |
67 | else |
64 | { |
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65 | printf ("Grab is now off\n"); |
68 | printf ("Grab is now off\n"); |
66 | } |
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67 | } |
69 | } |
68 | |
70 | |
69 | void |
71 | void |
70 | HotKey_Iconify (void) |
72 | HotKey_Iconify (void) |
71 | { |
73 | { |
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99 | |
101 | |
100 | printf ("focus\n"); |
102 | printf ("focus\n"); |
101 | break; |
103 | break; |
102 | |
104 | |
103 | case SDL_KEYDOWN: |
105 | case SDL_KEYDOWN: |
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106 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
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107 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
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108 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--; |
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109 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; |
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110 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; |
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111 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; |
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112 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
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113 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
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114 | if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++; |
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115 | if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--; |
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116 | |
104 | if (event->key.keysym.sym == SDLK_ESCAPE) |
117 | if (event->key.keysym.sym == SDLK_ESCAPE) |
105 | { |
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106 | done = 1; |
118 | done = 1; |
107 | } |
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108 | |
119 | |
109 | if ((event->key.keysym.sym == SDLK_g) && |
120 | if ((event->key.keysym.sym == SDLK_g) && |
110 | (event->key.keysym.mod & KMOD_CTRL)) |
121 | (event->key.keysym.mod & KMOD_CTRL)) |
111 | { |
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112 | HotKey_ToggleGrab (); |
122 | HotKey_ToggleGrab (); |
113 | } |
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114 | |
123 | |
115 | if ((event->key.keysym.sym == SDLK_z) && |
124 | if ((event->key.keysym.sym == SDLK_z) && |
116 | (event->key.keysym.mod & KMOD_CTRL)) |
125 | (event->key.keysym.mod & KMOD_CTRL)) |
117 | { |
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118 | HotKey_Iconify (); |
126 | HotKey_Iconify (); |
119 | } |
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120 | |
127 | |
121 | if ((event->key.keysym.sym == SDLK_RETURN) && |
128 | if ((event->key.keysym.sym == SDLK_RETURN) && |
122 | (event->key.keysym.mod & KMOD_ALT)) |
129 | (event->key.keysym.mod & KMOD_ALT)) |
123 | { |
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124 | HotKey_ToggleFullScreen (); |
130 | HotKey_ToggleFullScreen (); |
125 | } |
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126 | |
131 | |
127 | printf ("key '%s' pressed\n", SDL_GetKeyName (event->key.keysym.sym)); |
132 | break; |
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133 | |
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134 | case SDL_KEYUP: |
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135 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
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136 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
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137 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; |
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138 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; |
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139 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; |
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140 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; |
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141 | if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--; |
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142 | if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++; |
128 | break; |
143 | break; |
129 | |
144 | |
130 | case SDL_QUIT: |
145 | case SDL_QUIT: |
131 | done = 1; |
146 | done = 1; |
132 | break; |
147 | break; |
133 | } |
148 | } |
134 | |
149 | |
135 | return (done); |
150 | return (done); |
136 | } |
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137 | |
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138 | void |
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139 | SDL_GL_Enter2DMode () |
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140 | { |
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141 | SDL_Surface *screen = SDL_GetVideoSurface (); |
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142 | |
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143 | /* Note, there may be other things you need to change, |
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144 | depending on how you have your OpenGL state set up. |
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145 | */ |
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146 | glPushAttrib (GL_ENABLE_BIT); |
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147 | glDisable (GL_DEPTH_TEST); |
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148 | glDisable (GL_CULL_FACE); |
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149 | glEnable (GL_TEXTURE_2D); |
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150 | |
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151 | /* This allows alpha blending of 2D textures with the scene */ |
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152 | glEnable (GL_BLEND); |
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153 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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154 | |
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155 | glViewport (0, 0, screen->w, screen->h); |
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156 | |
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157 | glMatrixMode (GL_PROJECTION); |
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158 | glPushMatrix (); |
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159 | glLoadIdentity (); |
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160 | |
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161 | glOrtho (0.0, (GLdouble) screen->w, (GLdouble) screen->h, 0.0, 0.0, 1.0); |
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162 | |
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163 | glMatrixMode (GL_MODELVIEW); |
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164 | glPushMatrix (); |
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165 | glLoadIdentity (); |
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166 | |
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167 | glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
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168 | } |
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169 | |
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170 | void |
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171 | SDL_GL_Leave2DMode () |
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172 | { |
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173 | glMatrixMode (GL_MODELVIEW); |
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174 | glPopMatrix (); |
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175 | |
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176 | glMatrixMode (GL_PROJECTION); |
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177 | glPopMatrix (); |
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178 | |
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179 | glPopAttrib (); |
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180 | } |
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181 | |
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182 | /* Quick utility function for texture creation */ |
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183 | static int |
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184 | power_of_two (int input) |
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185 | { |
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186 | int value = 1; |
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187 | |
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188 | while (value < input) |
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189 | { |
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190 | value <<= 1; |
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191 | } |
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192 | return value; |
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193 | } |
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194 | |
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195 | GLuint |
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196 | SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord) |
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197 | { |
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198 | GLuint texture; |
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199 | int w, h; |
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200 | SDL_Surface *image; |
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201 | SDL_Rect area; |
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202 | Uint32 saved_flags; |
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203 | Uint8 saved_alpha; |
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204 | |
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205 | /* Use the surface width and height expanded to powers of 2 */ |
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206 | w = power_of_two (surface->w); |
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207 | h = power_of_two (surface->h); |
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208 | texcoord[0] = 0.0f; /* Min X */ |
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209 | texcoord[1] = 0.0f; /* Min Y */ |
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210 | texcoord[2] = (GLfloat) surface->w / w; /* Max X */ |
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211 | texcoord[3] = (GLfloat) surface->h / h; /* Max Y */ |
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212 | |
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213 | image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32, |
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214 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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215 | 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 |
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216 | #else |
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217 | 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF |
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218 | #endif |
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219 | ); |
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220 | if (image == NULL) |
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221 | { |
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222 | return 0; |
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223 | } |
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224 | |
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225 | /* Save the alpha blending attributes */ |
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226 | saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); |
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227 | saved_alpha = surface->format->alpha; |
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228 | if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
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229 | { |
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230 | SDL_SetAlpha (surface, 0, 0); |
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231 | } |
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232 | |
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233 | /* Copy the surface into the GL texture image */ |
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234 | area.x = 0; |
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235 | area.y = 0; |
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236 | area.w = surface->w; |
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237 | area.h = surface->h; |
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238 | SDL_BlitSurface (surface, &area, image, &area); |
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239 | |
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240 | /* Restore the alpha blending attributes */ |
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241 | if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
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242 | { |
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243 | SDL_SetAlpha (surface, saved_flags, saved_alpha); |
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244 | } |
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245 | |
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246 | /* Create an OpenGL texture for the image */ |
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247 | glGenTextures (1, &texture); |
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248 | glBindTexture (GL_TEXTURE_2D, texture); |
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249 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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250 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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251 | glTexImage2D (GL_TEXTURE_2D, |
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252 | 0, |
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253 | GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
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254 | SDL_FreeSurface (image); /* No longer needed */ |
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255 | |
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256 | return texture; |
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257 | } |
151 | } |
258 | |
152 | |
259 | int |
153 | int |
260 | RunGLTest (int argc, char *argv[], |
154 | RunGLTest (int argc, char *argv[], |
261 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
155 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
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267 | int done = 0; |
161 | int done = 0; |
268 | int frames; |
162 | int frames; |
269 | Uint32 start_time, this_time; |
163 | Uint32 start_time, this_time; |
270 | Uint32 video_flags; |
164 | Uint32 video_flags; |
271 | int value; |
165 | int value; |
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166 | GLenum gl_error; |
272 | |
167 | |
273 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
168 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
274 | { |
169 | { |
275 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
170 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
276 | exit (1); |
171 | exit (1); |
… | |
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314 | rgb_size[0] = 8; |
209 | rgb_size[0] = 8; |
315 | rgb_size[1] = 8; |
210 | rgb_size[1] = 8; |
316 | rgb_size[2] = 8; |
211 | rgb_size[2] = 8; |
317 | break; |
212 | break; |
318 | } |
213 | } |
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214 | |
319 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
215 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
320 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
216 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
321 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
217 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
322 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
218 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
323 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
219 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
… | |
… | |
362 | printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
258 | printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
363 | value); |
259 | value); |
364 | } |
260 | } |
365 | |
261 | |
366 | /* Set the window manager title bar */ |
262 | /* Set the window manager title bar */ |
367 | SDL_WM_SetCaption ("SDL GL test", "testgl"); |
263 | SDL_WM_SetCaption ("libgender rendering test", "gendertest"); |
368 | |
264 | |
369 | /* Set the gamma for the window */ |
265 | /* Set the gamma for the window */ |
370 | if (gamma != 0.0) |
266 | if (gamma != 0.0) |
371 | SDL_SetGamma (gamma, gamma, gamma); |
267 | SDL_SetGamma (gamma, gamma, gamma); |
372 | |
268 | |
373 | view v; |
269 | for (int i = 0; i < 70; i++) |
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270 | { |
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271 | // load a entity |
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272 | txtprt_parser p; |
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273 | entity *e; |
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274 | try |
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275 | { |
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276 | e = p.read ("test.blasc"); |
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277 | } |
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278 | catch (txtprt_i_exception & e) |
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279 | { |
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280 | cout << "ERR: " << e.msg << endl; |
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281 | } |
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282 | |
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283 | entity_transform *f = new entity_transform; |
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284 | f->set (e); |
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285 | f->update (matrix::translation (vec3 (i*5, -3, -i*10))); |
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286 | f->show (); |
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287 | } |
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288 | draw_some_random_funky_floor_dance_music (10, -500, -10, -1000); |
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289 | camera.orig.x = camera.orig.y = camera.orig.z = 0; |
374 | v.p = point (0, 0, 0); |
290 | camera.p = point (0, 0, 10); |
375 | v.d = vec3 (0, 0, -1); |
291 | camera.d = vec3 (0, 0, -1); |
376 | v.u = vec3 (0, 1, 0); |
292 | camera.u = vec3 (0, 1, 0); |
377 | v.w = w; v.h = h; |
293 | camera.w = w; camera.h = h; |
378 | v.fov = 90; |
294 | camera.fov = 80; |
379 | |
295 | |
380 | glMatrixMode (GL_MODELVIEW); |
296 | glMatrixMode (GL_MODELVIEW); |
381 | glLoadIdentity (); |
297 | glLoadIdentity (); |
382 | |
298 | |
|
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299 | glEnable (GL_CULL_FACE); |
383 | glEnable (GL_DEPTH_TEST); |
300 | glEnable (GL_DEPTH_TEST); |
384 | |
301 | |
385 | glDepthFunc (GL_LESS); |
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386 | |
|
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387 | glShadeModel (GL_SMOOTH); |
302 | glShadeModel (GL_SMOOTH); |
388 | GLfloat ambient[4] = { 1, 1, 1, 1 }; |
303 | |
389 | glEnable (GL_LIGHTING); |
304 | glEnable (GL_LIGHTING); |
390 | glEnable (GL_COLOR_MATERIAL); |
305 | glEnable (GL_LIGHT0); |
391 | glLightModelfv (GL_LIGHT_MODEL_AMBIENT, ambient); |
306 | |
|
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307 | cgc = cgCreateContext (); |
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308 | |
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309 | vsh_profile = CG_PROFILE_ARBVP1; |
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310 | //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30; |
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311 | //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40; |
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312 | fsh_profile = CG_PROFILE_ARBFP1; |
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313 | //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30; |
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314 | //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40; |
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315 | |
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316 | vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0); |
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317 | CheckCgError (); |
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318 | cgGLLoadProgram (vsh); |
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319 | CheckCgError (); |
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320 | mv = cgGetNamedParameter (vsh, "WorldProj"); |
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321 | mvp = cgGetNamedParameter (vsh, "WorldViewProj"); |
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322 | lightpos = cgGetNamedParameter (vsh, "LightPos"); |
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323 | CheckCgError (); |
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324 | |
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325 | CGparameter g_Texture; // the texture parameter |
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326 | |
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327 | |
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328 | fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0); |
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329 | Texture t("o.jpg"); |
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330 | g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;) |
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331 | cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture |
|
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332 | CheckCgError (); |
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333 | cgGLLoadProgram (fsh); |
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334 | CheckCgError (); |
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335 | |
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336 | cgGLBindProgram (vsh); |
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337 | CheckCgError (); |
|
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338 | cgGLBindProgram (fsh); |
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339 | CheckCgError (); |
392 | |
340 | |
393 | /* Loop until done. */ |
341 | /* Loop until done. */ |
394 | start_time = SDL_GetTicks (); |
342 | start_time = SDL_GetTicks (); |
395 | frames = 0; |
343 | frames = 0; |
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344 | |
396 | while (!done) |
345 | while (!done) |
397 | { |
346 | { |
398 | GLenum gl_error; |
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399 | char *sdl_error; |
347 | char *sdl_error; |
400 | SDL_Event event; |
348 | SDL_Event event; |
401 | |
349 | |
402 | /* Do our drawing, too. */ |
350 | camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff; |
403 | glClearColor (0.0, 0.0, 0.0, 1.0); |
351 | camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff; |
404 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
352 | camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff; |
405 | |
353 | |
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354 | camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff; |
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355 | camera.d.z = -cos (camera_angle * 12 / 180.); |
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356 | camera.d.x = sin (camera_angle * 12 / 180.); |
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357 | |
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358 | cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); |
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359 | |
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360 | glBindTexture (GL_TEXTURE_2D, t.texture); |
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361 | cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter |
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362 | |
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|
363 | #if 0 |
406 | static GLfloat ry; |
364 | static GLfloat ry; |
407 | ry += 0.1; |
365 | ry += 0.001; |
408 | v.d.x = cos (ry); |
366 | camera.d.x = cos (ry); |
409 | v.d.z = sin (ry); |
367 | camera.d.z = sin (ry); |
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368 | //camera.d.y = sin (ry * 0.1); |
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369 | #endif |
410 | |
370 | |
411 | draw_context c; |
371 | camera.begin (); |
412 | v.draw (c); |
372 | camera.pass (view::DEPTH); |
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373 | camera.pass (view::LIGHTED); |
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374 | camera.end (); |
413 | |
375 | |
414 | SDL_GL_SwapBuffers (); |
376 | SDL_GL_SwapBuffers (); |
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|
377 | timer.frame (); |
415 | |
378 | |
416 | /* Check for error conditions. */ |
379 | /* Check for error conditions. */ |
417 | gl_error = glGetError (); |
380 | gl_error = glGetError (); |
418 | |
381 | |
419 | if (gl_error != GL_NO_ERROR) |
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420 | fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
382 | if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
421 | |
383 | |
422 | sdl_error = SDL_GetError (); |
384 | sdl_error = SDL_GetError (); |
423 | |
385 | |
424 | if (sdl_error[0] != '\0') |
386 | if (sdl_error[0] != '\0') |
425 | { |
387 | { |
426 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
388 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
427 | SDL_ClearError (); |
389 | SDL_ClearError (); |
428 | } |
390 | } |
429 | |
391 | |
430 | /* Allow the user to see what's happening */ |
392 | /* Allow the user to see what's happening */ |
431 | SDL_Delay (20); |
393 | //SDL_Delay (20); |
432 | |
394 | |
433 | /* Check if there's a pending event. */ |
395 | /* Check if there's a pending event. */ |
434 | while (SDL_PollEvent (&event)) |
396 | while (SDL_PollEvent (&event)) |
435 | { |
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|
436 | done = HandleEvent (&event); |
397 | done = HandleEvent (&event); |
437 | } |
398 | |
|
|
399 | |
438 | ++frames; |
400 | ++frames; |
439 | } |
401 | } |
440 | |
402 | |
441 | /* Print out the frames per second */ |
403 | /* Print out the frames per second */ |
442 | this_time = SDL_GetTicks (); |
404 | this_time = SDL_GetTicks (); |
… | |
… | |
471 | int slowly; |
433 | int slowly; |
472 | float gamma = 0.0; |
434 | float gamma = 0.0; |
473 | int noframe = 0; |
435 | int noframe = 0; |
474 | int fsaa = 0; |
436 | int fsaa = 0; |
475 | |
437 | |
476 | // load a entity |
|
|
477 | txtprt_parser p; |
|
|
478 | try { |
|
|
479 | entity *e = p.read ("test.blasc"); |
|
|
480 | } catch (txtprt_i_exception & e) { |
|
|
481 | cout << "ERR: " << e.msg << endl; |
|
|
482 | } |
|
|
483 | // now please draw my entity ;) |
|
|
484 | |
|
|
485 | logo = 0; |
438 | logo = 0; |
486 | slowly = 0; |
439 | slowly = 0; |
487 | numtests = 1; |
440 | numtests = 1; |
488 | for (i = 1; argv[i]; ++i) |
441 | for (i = 1; argv[i]; ++i) |
489 | { |
442 | { |
… | |
… | |
517 | ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", |
470 | ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", |
518 | argv[0]); |
471 | argv[0]); |
519 | exit (0); |
472 | exit (0); |
520 | } |
473 | } |
521 | } |
474 | } |
|
|
475 | |
522 | for (i = 0; i < numtests; ++i) |
476 | for (i = 0; i < numtests; ++i) |
523 | { |
|
|
524 | RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); |
477 | RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); |
525 | } |
478 | |
526 | return 0; |
479 | return 0; |
527 | } |
480 | } |