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/cvs/libgender/test.C
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Comparing libgender/test.C (file contents):
Revision 1.45 by root, Wed Oct 6 17:55:40 2004 UTC vs.
Revision 1.50 by root, Sat Oct 9 11:56:50 2004 UTC

16CGcontext cgc; 16CGcontext cgc;
17CGprogram vsh, fsh; 17CGprogram vsh, fsh;
18CGparameter mv, mvp, lightpos; 18CGparameter mv, mvp, lightpos;
19CGprofile vsh_profile, fsh_profile; 19CGprofile vsh_profile, fsh_profile;
20 20
21static void CheckCgError(void) 21static void CheckCgError (void)
22{ 22{
23 CGerror err = cgGetError(); 23 CGerror err = cgGetError ();
24 24
25 if (err != CG_NO_ERROR) 25 if (err != CG_NO_ERROR)
26 { 26 {
27 printf("CG error: %s\n", cgGetErrorString(err)); 27 printf("CG error: %s\n", cgGetErrorString (err));
28 exit(1); 28 exit(1);
29 } 29 }
30} 30}
31 31
32/**********************************************************************/ 32/**********************************************************************/
33 33
34view camera; 34view camera;
35vec3 camera_velocity; 35vec3 camera_velocity;
36float camera_angle = 0, camera_velocity_angle; 36float camera_angle = 0, camera_velocity_angle;
37float camera_velocity_factor = 20; 37float camera_velocity_factor = 80;
38 38
39void 39void
40HotKey_ToggleFullScreen (void) 40HotKey_ToggleFullScreen (void)
41{ 41{
42 SDL_Surface *screen; 42 SDL_Surface *screen;
103 break; 103 break;
104 104
105 case SDL_KEYDOWN: 105 case SDL_KEYDOWN:
106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; 106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; 107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
109 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; 108 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
109 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
110 if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; 110 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
111 if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; 111 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
112 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; 112 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
113 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; 113 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
114 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++;
115 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--;
116 114
117 if (event->key.keysym.sym == SDLK_ESCAPE) 115 if (event->key.keysym.sym == SDLK_ESCAPE)
118 done = 1; 116 done = 1;
119 117
120 if ((event->key.keysym.sym == SDLK_g) && 118 if ((event->key.keysym.sym == SDLK_g) &&
132 break; 130 break;
133 131
134 case SDL_KEYUP: 132 case SDL_KEYUP:
135 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; 133 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; 134 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; 135 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
138 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; 136 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
139 if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; 137 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
140 if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; 138 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
141 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--;
142 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++;
143 break; 139 break;
144 140
145 case SDL_QUIT: 141 case SDL_QUIT:
146 done = 1; 142 done = 1;
147 break; 143 break;
148 } 144 }
149 145
150 return (done); 146 return (done);
147}
148
149void draw_floor (int size, int dx, int dy, int dz)
150{
151 int x, z, ry;
152
153 for (x = 0; x < 100; x++)
154 {
155 for (z = 0; z < 100; z++)
156 {
157 vector<vertex2d> pts;
158 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
159 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
160 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
161 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0)));
162
163 geometry_quads *q = new geometry_quads;
164 q->set (pts);
165 entity *e = new entity (q);
166 e->move (vec3 (dx + x * size, dy, dz + z * size));
167 e->show ();
168 }
169 }
170}
171
172void draw_test_nurb () {
173 geometry_nurbs *q = new geometry_nurbs;
174 q->set ();
175 entity *e = new entity (q);
176 e->move (vec3 (10, 3, -4));
177 e->show ();
151} 178}
152 179
153int 180int
154RunGLTest (int argc, char *argv[], 181RunGLTest (int argc, char *argv[],
155 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 182 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
264 291
265 /* Set the gamma for the window */ 292 /* Set the gamma for the window */
266 if (gamma != 0.0) 293 if (gamma != 0.0)
267 SDL_SetGamma (gamma, gamma, gamma); 294 SDL_SetGamma (gamma, gamma, gamma);
268 295
269 for (int i = 0; i < 70; i++) 296 for (int i = 0; i < 1; i++)
270 { 297 {
271 // load a entity 298 // load a entity
272 txtprt_parser p; 299 txtprt_parser p;
273 entity *e; 300 geometry *g;
274 try 301 try
275 { 302 {
276 e = p.read ("test.blasc"); 303 g = p.read ("test.blasc");
277 } 304 }
278 catch (txtprt_i_exception & e) 305 catch (txtprt_i_exception & e)
279 { 306 {
280 cout << "ERR: " << e.msg << endl; 307 cout << "ERR: " << e.msg << endl;
281 } 308 }
282 309
283 entity_transform *f = new entity_transform; 310 entity *e = new entity (g);
284 f->set (e); 311 e->move (vec3 (i*5, -3, -i*10));
285 f->update (matrix::translation (vec3 (i*5, -3, -i*10)));
286 f->show (); 312 e->show ();
287 } 313 }
288 draw_some_random_funky_floor_dance_music (10, -500, -10, -1000); 314
315 draw_floor (10, -500, -10, -1000);
316 draw_test_nurb ();
317
289 camera.orig.x = camera.orig.y = camera.orig.z = 0; 318 camera.orig.x = camera.orig.y = camera.orig.z = 0;
290 camera.p = point (0, 0, 10); 319 camera.p = point (0, 0, 10);
291 camera.d = vec3 (0, 0, -1); 320 camera.d = vec3 (0, 0, -1);
292 camera.u = vec3 (0, 1, 0); 321 camera.u = vec3 (0, 1, 0);
293 camera.w = w; camera.h = h; 322 camera.w = w; camera.h = h;
294 camera.fov = 80; 323 camera.fov = 35;
295 324
296 glMatrixMode (GL_MODELVIEW); 325 glMatrixMode (GL_MODELVIEW);
297 glLoadIdentity (); 326 glLoadIdentity ();
298 327
299 glEnable (GL_CULL_FACE); 328 glEnable (GL_CULL_FACE);
345 while (!done) 374 while (!done)
346 { 375 {
347 char *sdl_error; 376 char *sdl_error;
348 SDL_Event event; 377 SDL_Event event;
349 378
350 camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff; 379 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
351 camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff; 380 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
352 camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff;
353
354 camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff; 381 camera_angle += 30 * camera_velocity_angle * timer.diff;
355 camera.d.z = -cos (camera_angle * 12 / 180.); 382 camera.d.z = -cos (camera_angle * 12 / 180.);
356 camera.d.x = sin (camera_angle * 12 / 180.); 383 camera.d.x = sin (camera_angle * 12 / 180.);
357 384
358 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); 385 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1);
359 386

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