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/cvs/libgender/test.C
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Comparing libgender/test.C (file contents):
Revision 1.45 by root, Wed Oct 6 17:55:40 2004 UTC vs.
Revision 1.58 by root, Sun Oct 10 19:50:37 2004 UTC

11 11
12#include "util.h" 12#include "util.h"
13#include "entity.h" 13#include "entity.h"
14#include "txtprt_import.h" 14#include "txtprt_import.h"
15 15
16CGcontext cgc;
17CGprogram vsh, fsh;
18CGparameter mv, mvp, lightpos;
19CGprofile vsh_profile, fsh_profile;
20
21static void CheckCgError(void)
22{
23 CGerror err = cgGetError();
24
25 if (err != CG_NO_ERROR)
26 {
27 printf("CG error: %s\n", cgGetErrorString(err));
28 exit(1);
29 }
30}
31
32/**********************************************************************/ 16/**********************************************************************/
33 17
34view camera; 18view camera;
35vec3 camera_velocity; 19vec3 camera_velocity;
36float camera_angle = 0, camera_velocity_angle; 20float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
37float camera_velocity_factor = 20; 21float camera_velocity_factor = 80;
38 22
39void 23void
40HotKey_ToggleFullScreen (void) 24HotKey_ToggleFullScreen (void)
41{ 25{
42 SDL_Surface *screen; 26 SDL_Surface *screen;
101 85
102 printf ("focus\n"); 86 printf ("focus\n");
103 break; 87 break;
104 88
105 case SDL_KEYDOWN: 89 case SDL_KEYDOWN:
106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; 90 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; 91 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
109 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; 92 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
93 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
94 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
95 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
110 if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; 96 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
111 if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; 97 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
112 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; 98 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
113 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; 99 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
114 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++;
115 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--;
116 100
117 if (event->key.keysym.sym == SDLK_ESCAPE) 101 if (event->key.keysym.sym == SDLK_ESCAPE)
118 done = 1; 102 done = 1;
119 103
120 if ((event->key.keysym.sym == SDLK_g) && 104 if ((event->key.keysym.sym == SDLK_g) &&
132 break; 116 break;
133 117
134 case SDL_KEYUP: 118 case SDL_KEYUP:
135 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; 119 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; 120 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; 121 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
138 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; 122 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
123 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
124 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
139 if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; 125 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
140 if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; 126 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
141 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--;
142 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++;
143 break; 127 break;
144 128
145 case SDL_QUIT: 129 case SDL_QUIT:
146 done = 1; 130 done = 1;
147 break; 131 break;
148 } 132 }
149 133
150 return (done); 134 return (done);
151} 135}
152 136
137void draw_floor (int size, int dx, int dy, int dz)
138{
139 int x, z, ry;
140
141 for (x = 0; x < 100; x++)
142 {
143 for (z = 0; z < 100; z++)
144 {
145 vector<vertex2d> pts;
146 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
147 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
148 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
149 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0)));
150
151 geometry_quads *q = new geometry_quads;
152 q->m = new simple_material;
153 q->set (pts);
154 entity *e = new entity (q);
155 e->move (vec3 (dx + x * size, dy, dz + z * size));
156 e->show ();
157 }
158 }
159}
160
161void draw_test_nurb ()
162{
163 geometry_nurbs *q = new geometry_nurbs;
164 q->set ();
165 entity *e = new entity (q);
166 e->move (vec3 (10, 3, -4));
167 e->show ();
168}
169
170extern void draw_level ();
153int 171int
154RunGLTest (int argc, char *argv[], 172RunGLTest (int argc, char *argv[],
155 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 173 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
156{ 174{
157 int i; 175 int i;
264 282
265 /* Set the gamma for the window */ 283 /* Set the gamma for the window */
266 if (gamma != 0.0) 284 if (gamma != 0.0)
267 SDL_SetGamma (gamma, gamma, gamma); 285 SDL_SetGamma (gamma, gamma, gamma);
268 286
269 for (int i = 0; i < 70; i++) 287 for (int i = 0; i < 20; i++)
270 { 288 {
271 // load a entity 289 // load a entity
272 txtprt_parser p; 290 txtprt_parser p;
273 entity *e; 291 geometry *g;
274 try 292 try
275 { 293 {
276 e = p.read ("test.blasc"); 294 g = p.read ("test.blasc");
277 } 295 }
278 catch (txtprt_i_exception & e) 296 catch (txtprt_i_exception & e)
279 { 297 {
280 cout << "ERR: " << e.msg << endl; 298 cout << "ERR: " << e.msg << endl;
281 } 299 }
282 300
283 entity_transform *f = new entity_transform; 301 entity *e = new entity (g);
284 f->set (e); 302 e->move (vec3 (i*5, -3, -i*10));
285 f->update (matrix::translation (vec3 (i*5, -3, -i*10)));
286 f->show (); 303 e->show ();
287 } 304 }
288 draw_some_random_funky_floor_dance_music (10, -500, -10, -1000); 305
306 draw_floor (10, -500, -10, -1000);
307 draw_level ();
308 draw_test_nurb ();
309
310 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
289 camera.orig.x = camera.orig.y = camera.orig.z = 0; 311 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
290 camera.p = point (0, 0, 10); 312 camera.p = point (0, 0, 10);
291 camera.d = vec3 (0, 0, -1); 313 camera.d = vec3 (0, 0, -1);
292 camera.u = vec3 (0, 1, 0); 314 camera.u = vec3 (0, 1, 0);
293 camera.w = w; camera.h = h; 315 camera.w = w; camera.h = h;
294 camera.fov = 80; 316 camera.fov = 35;
317 camera.z_near = 1.;
295 318
296 glMatrixMode (GL_MODELVIEW); 319 glMatrixMode (GL_MODELVIEW);
297 glLoadIdentity (); 320 glLoadIdentity ();
298 321
299 glEnable (GL_CULL_FACE); 322 glEnable (GL_CULL_FACE);
302 glShadeModel (GL_SMOOTH); 325 glShadeModel (GL_SMOOTH);
303 326
304 glEnable (GL_LIGHTING); 327 glEnable (GL_LIGHTING);
305 glEnable (GL_LIGHT0); 328 glEnable (GL_LIGHT0);
306 329
307 cgc = cgCreateContext (); 330 init_shaders ();
308
309 vsh_profile = CG_PROFILE_ARBVP1;
310 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
311 //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
312 fsh_profile = CG_PROFILE_ARBFP1;
313 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
314 //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
315
316 vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
317 CheckCgError ();
318 cgGLLoadProgram (vsh);
319 CheckCgError ();
320 mv = cgGetNamedParameter (vsh, "WorldProj");
321 mvp = cgGetNamedParameter (vsh, "WorldViewProj");
322 lightpos = cgGetNamedParameter (vsh, "LightPos");
323 CheckCgError ();
324
325 CGparameter g_Texture; // the texture parameter
326
327
328 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
329 Texture t("o.jpg");
330 g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
331 cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
332 CheckCgError ();
333 cgGLLoadProgram (fsh);
334 CheckCgError ();
335
336 cgGLBindProgram (vsh);
337 CheckCgError ();
338 cgGLBindProgram (fsh);
339 CheckCgError ();
340 331
341 /* Loop until done. */ 332 /* Loop until done. */
342 start_time = SDL_GetTicks (); 333 start_time = SDL_GetTicks ();
343 frames = 0; 334 frames = 0;
344 335
345 while (!done) 336 while (!done)
346 { 337 {
347 char *sdl_error; 338 char *sdl_error;
348 SDL_Event event; 339 SDL_Event event;
349 340
350 camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff;
351 camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff;
352 camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff;
353
354 camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff; 341 camera_angle += 180 * camera_velocity_angle * timer.diff;
355 camera.d.z = -cos (camera_angle * 12 / 180.); 342 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
356 camera.d.x = sin (camera_angle * 12 / 180.);
357 343
358 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); 344 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
345 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
359 346
360 glBindTexture (GL_TEXTURE_2D, t.texture); 347 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
361 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter 348 camera.u = cross (camera.d, right);
349
350 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
351 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
352
362 353
363#if 0 354#if 0
364 static GLfloat ry; 355 static GLfloat ry;
365 ry += 0.001; 356 ry += 0.001;
366 camera.d.x = cos (ry); 357 camera.d.x = cos (ry);
388 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); 379 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
389 SDL_ClearError (); 380 SDL_ClearError ();
390 } 381 }
391 382
392 /* Allow the user to see what's happening */ 383 /* Allow the user to see what's happening */
393 //SDL_Delay (20); 384 //SDL_Delay (40);
394 385
395 /* Check if there's a pending event. */ 386 /* Check if there's a pending event. */
396 while (SDL_PollEvent (&event)) 387 while (SDL_PollEvent (&event))
397 done = HandleEvent (&event); 388 done = HandleEvent (&event);
398 389
421 412
422 /* Destroy our GL context, etc. */ 413 /* Destroy our GL context, etc. */
423 SDL_Quit (); 414 SDL_Quit ();
424 return (0); 415 return (0);
425} 416}
426
427int 417int
428main (int argc, char *argv[]) 418main (int argc, char *argv[])
429{ 419{
430 int i, logo; 420 int i, logo;
431 int numtests; 421 int numtests;

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