… | |
… | |
32 | /**********************************************************************/ |
32 | /**********************************************************************/ |
33 | |
33 | |
34 | view camera; |
34 | view camera; |
35 | vec3 camera_velocity; |
35 | vec3 camera_velocity; |
36 | float camera_angle = 0, camera_velocity_angle; |
36 | float camera_angle = 0, camera_velocity_angle; |
37 | float camera_velocity_factor = 20; |
37 | float camera_velocity_factor = 80; |
38 | |
38 | |
39 | void |
39 | void |
40 | HotKey_ToggleFullScreen (void) |
40 | HotKey_ToggleFullScreen (void) |
41 | { |
41 | { |
42 | SDL_Surface *screen; |
42 | SDL_Surface *screen; |
… | |
… | |
103 | break; |
103 | break; |
104 | |
104 | |
105 | case SDL_KEYDOWN: |
105 | case SDL_KEYDOWN: |
106 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
106 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
107 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
107 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
108 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--; |
|
|
109 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++; |
108 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; |
|
|
109 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; |
110 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y--; |
110 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; |
111 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y++; |
111 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; |
112 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
112 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
113 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
113 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
114 | if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++; |
|
|
115 | if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--; |
|
|
116 | |
114 | |
117 | if (event->key.keysym.sym == SDLK_ESCAPE) |
115 | if (event->key.keysym.sym == SDLK_ESCAPE) |
118 | done = 1; |
116 | done = 1; |
119 | |
117 | |
120 | if ((event->key.keysym.sym == SDLK_g) && |
118 | if ((event->key.keysym.sym == SDLK_g) && |
… | |
… | |
132 | break; |
130 | break; |
133 | |
131 | |
134 | case SDL_KEYUP: |
132 | case SDL_KEYUP: |
135 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
133 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
136 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
134 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
137 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++; |
135 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; |
138 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--; |
136 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; |
139 | if (event->key.keysym.sym == SDLK_a) camera_velocity.y++; |
137 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; |
140 | if (event->key.keysym.sym == SDLK_s) camera_velocity.y--; |
138 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; |
141 | if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--; |
|
|
142 | if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++; |
|
|
143 | break; |
139 | break; |
144 | |
140 | |
145 | case SDL_QUIT: |
141 | case SDL_QUIT: |
146 | done = 1; |
142 | done = 1; |
147 | break; |
143 | break; |
… | |
… | |
378 | while (!done) |
374 | while (!done) |
379 | { |
375 | { |
380 | char *sdl_error; |
376 | char *sdl_error; |
381 | SDL_Event event; |
377 | SDL_Event event; |
382 | |
378 | |
383 | camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff; |
379 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
384 | camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff; |
380 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
385 | camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff; |
|
|
386 | |
|
|
387 | camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff; |
381 | camera_angle += 30 * camera_velocity_angle * timer.diff; |
388 | camera.d.z = -cos (camera_angle * 12 / 180.); |
382 | camera.d.z = -cos (camera_angle * 12 / 180.); |
389 | camera.d.x = sin (camera_angle * 12 / 180.); |
383 | camera.d.x = sin (camera_angle * 12 / 180.); |
390 | |
384 | |
391 | cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); |
385 | cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); |
392 | |
386 | |