… | |
… | |
31 | |
31 | |
32 | /**********************************************************************/ |
32 | /**********************************************************************/ |
33 | |
33 | |
34 | view camera; |
34 | view camera; |
35 | vec3 camera_velocity; |
35 | vec3 camera_velocity; |
36 | float camera_angle = 0, camera_velocity_angle; |
36 | float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; |
37 | float camera_velocity_factor = 80; |
37 | float camera_velocity_factor = 80; |
38 | |
38 | |
39 | void |
39 | void |
40 | HotKey_ToggleFullScreen (void) |
40 | HotKey_ToggleFullScreen (void) |
41 | { |
41 | { |
… | |
… | |
101 | |
101 | |
102 | printf ("focus\n"); |
102 | printf ("focus\n"); |
103 | break; |
103 | break; |
104 | |
104 | |
105 | case SDL_KEYDOWN: |
105 | case SDL_KEYDOWN: |
106 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
106 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
107 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
107 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
108 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; |
108 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; |
109 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; |
109 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; |
|
|
110 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++; |
|
|
111 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--; |
110 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; |
112 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; |
111 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; |
113 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; |
112 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
114 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
113 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
115 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
114 | |
116 | |
115 | if (event->key.keysym.sym == SDLK_ESCAPE) |
117 | if (event->key.keysym.sym == SDLK_ESCAPE) |
116 | done = 1; |
118 | done = 1; |
117 | |
119 | |
118 | if ((event->key.keysym.sym == SDLK_g) && |
120 | if ((event->key.keysym.sym == SDLK_g) && |
… | |
… | |
132 | case SDL_KEYUP: |
134 | case SDL_KEYUP: |
133 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
135 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
134 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
136 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
135 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; |
137 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; |
136 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; |
138 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; |
|
|
139 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--; |
|
|
140 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++; |
137 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; |
141 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; |
138 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; |
142 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; |
139 | break; |
143 | break; |
140 | |
144 | |
141 | case SDL_QUIT: |
145 | case SDL_QUIT: |
… | |
… | |
319 | camera.p = point (0, 0, 10); |
323 | camera.p = point (0, 0, 10); |
320 | camera.d = vec3 (0, 0, -1); |
324 | camera.d = vec3 (0, 0, -1); |
321 | camera.u = vec3 (0, 1, 0); |
325 | camera.u = vec3 (0, 1, 0); |
322 | camera.w = w; camera.h = h; |
326 | camera.w = w; camera.h = h; |
323 | camera.fov = 35; |
327 | camera.fov = 35; |
|
|
328 | camera.near = 1.; |
|
|
329 | camera.far = 10.; |
324 | |
330 | |
325 | glMatrixMode (GL_MODELVIEW); |
331 | glMatrixMode (GL_MODELVIEW); |
326 | glLoadIdentity (); |
332 | glLoadIdentity (); |
327 | |
333 | |
328 | glEnable (GL_CULL_FACE); |
334 | glEnable (GL_CULL_FACE); |
… | |
… | |
374 | while (!done) |
380 | while (!done) |
375 | { |
381 | { |
376 | char *sdl_error; |
382 | char *sdl_error; |
377 | SDL_Event event; |
383 | SDL_Event event; |
378 | |
384 | |
|
|
385 | camera_angle += 180 * camera_velocity_angle * timer.diff; |
|
|
386 | camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; |
|
|
387 | |
|
|
388 | vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
|
|
389 | vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
|
|
390 | |
|
|
391 | camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
|
|
392 | camera.u = cross (camera.d, right); |
|
|
393 | |
379 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
394 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
380 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
395 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
381 | camera_angle += 30 * camera_velocity_angle * timer.diff; |
|
|
382 | camera.d.z = -cos (camera_angle * 12 / 180.); |
|
|
383 | camera.d.x = sin (camera_angle * 12 / 180.); |
|
|
384 | |
396 | |
385 | cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); |
397 | cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); |
386 | |
398 | |
387 | glBindTexture (GL_TEXTURE_2D, t.texture); |
399 | glBindTexture (GL_TEXTURE_2D, t.texture); |
388 | cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter |
400 | cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter |
… | |
… | |
415 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
427 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
416 | SDL_ClearError (); |
428 | SDL_ClearError (); |
417 | } |
429 | } |
418 | |
430 | |
419 | /* Allow the user to see what's happening */ |
431 | /* Allow the user to see what's happening */ |
420 | //SDL_Delay (20); |
432 | //SDL_Delay (40); |
421 | |
433 | |
422 | /* Check if there's a pending event. */ |
434 | /* Check if there's a pending event. */ |
423 | while (SDL_PollEvent (&event)) |
435 | while (SDL_PollEvent (&event)) |
424 | done = HandleEvent (&event); |
436 | done = HandleEvent (&event); |
425 | |
437 | |