… | |
… | |
316 | entity *e = new entity (g); |
316 | entity *e = new entity (g); |
317 | e->move (vec3 (i*5, -3, -i*10)); |
317 | e->move (vec3 (i*5, -3, -i*10)); |
318 | e->show (); |
318 | e->show (); |
319 | } |
319 | } |
320 | |
320 | |
321 | // draw_floor (10, -500, -10, -1000); |
321 | //draw_floor (10, -500, -10, -1000); |
322 | draw_level (); |
322 | draw_level (); |
323 | //draw_test_nurb (); |
323 | //draw_test_nurb (); |
324 | |
324 | |
325 | camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
325 | //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
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|
326 | camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
326 | camera.p = point (0, 0, 10); |
327 | camera.p = point (0, 0, 10); |
327 | camera.d = vec3 (0, 0, -1); |
328 | camera.d = vec3 (0, 0, -1); |
328 | camera.u = vec3 (0, 1, 0); |
329 | camera.u = vec3 (0, 1, 0); |
329 | camera.w = w; camera.h = h; |
330 | camera.w = w; camera.h = h; |
330 | camera.fov = 35; |
331 | camera.fov = 35; |