ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/libgender/test.C
(Generate patch)

Comparing libgender/test.C (file contents):
Revision 1.59 by root, Sun Oct 10 20:22:33 2004 UTC vs.
Revision 1.60 by root, Mon Oct 11 00:05:48 2004 UTC

136 136
137void draw_floor (int size, int dx, int dy, int dz) 137void draw_floor (int size, int dx, int dy, int dz)
138{ 138{
139 int x, z, ry; 139 int x, z, ry;
140 140
141 for (x = 0; x < 100; x++) 141 for (x = 0; x < 10; x++)
142 { 142 {
143 for (z = 0; z < 100; z++) 143 for (z = 0; z < 10; z++)
144 { 144 {
145 vector<vertex2d> pts; 145 vector<vertex2d> pts;
146 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0))); 146 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
147 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1))); 147 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
148 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1))); 148 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
282 282
283 /* Set the gamma for the window */ 283 /* Set the gamma for the window */
284 if (gamma != 0.0) 284 if (gamma != 0.0)
285 SDL_SetGamma (gamma, gamma, gamma); 285 SDL_SetGamma (gamma, gamma, gamma);
286 286
287 entity *planet = new entity (new geometry_sphere (10));
288 planet->move (vec3 (0, 0, -20));
289 planet->show ();
290
291#if 1
287 for (int i = 0; i < 20; i++) 292 for (int i = 0; i < 20; i++)
288 { 293 {
289 // load a entity 294 // load a entity
290 txtprt_parser p; 295 txtprt_parser p;
291 geometry *g; 296 geometry *g;
301 entity *e = new entity (g); 306 entity *e = new entity (g);
302 e->move (vec3 (i*5, -3, -i*10)); 307 e->move (vec3 (i*5, -3, -i*10));
303 e->show (); 308 e->show ();
304 } 309 }
305 310
311 {
312 entity *planet = new entity (new geometry_sphere (1e9));
313 planet->move (vec3 (0, 0, -1.5e9));
314 planet->show ();
315 }
316
317 {
318 entity *planet = new entity (new geometry_sphere (4e15));
319 planet->move (vec3 (0, 0, 1e17));
320 planet->show ();
321 }
322
306 draw_floor (10, -500, -10, -1000); 323 draw_floor (10, -500, -10, -1000);
307 draw_level (); 324 draw_level ();
308 draw_test_nurb (); 325 //draw_test_nurb ();
326#endif
309 327
310 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; 328 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
311 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; 329 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
312 camera.p = point (0, 0, 10); 330 camera.p = point (0, 0, 10);
313 camera.d = vec3 (0, 0, -1); 331 camera.d = vec3 (0, 0, -1);
350 camera.u = cross (camera.d, right); 368 camera.u = cross (camera.d, right);
351 369
352 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; 370 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
353 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; 371 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
354 372
355
356#if 0
357 static GLfloat ry;
358 ry += 0.001;
359 camera.d.x = cos (ry);
360 camera.d.z = sin (ry);
361 //camera.d.y = sin (ry * 0.1);
362#endif
363 osa_mat.begin (); 373 osa_mat.begin ();
364 374
365 camera.begin (); 375 camera.begin ();
366 camera.pass (view::DEPTH); 376 camera.pass (view::DEPTH);
367 camera.pass (view::LIGHTED); 377 camera.pass (view::LIGHTED);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines