1 | #include <stdlib.h> |
1 | #include <stdlib.h> |
2 | #include <stdio.h> |
2 | #include <stdio.h> |
3 | #include <string.h> |
3 | #include <string.h> |
4 | #include <math.h> |
4 | #include <math.h> |
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5 | #include <list> |
5 | |
6 | |
6 | #include "opengl.h" |
7 | #include "opengl.h" |
7 | |
8 | |
8 | #include "SDL.h" |
9 | #include "SDL.h" |
9 | #include "SDL_opengl.h" |
10 | #include "SDL_opengl.h" |
… | |
… | |
12 | static GLuint global_texture = 0; |
13 | static GLuint global_texture = 0; |
13 | |
14 | |
14 | #include "util.h" |
15 | #include "util.h" |
15 | #include "entity.h" |
16 | #include "entity.h" |
16 | #include "txtprt_import.h" |
17 | #include "txtprt_import.h" |
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18 | #include "randlvl.h" |
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19 | |
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20 | bool doom3parse (const char *f); |
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21 | |
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22 | #include "shader.h" |
17 | |
23 | |
18 | /**********************************************************************/ |
24 | /**********************************************************************/ |
19 | |
25 | |
20 | view camera; |
26 | view camera; |
21 | vec3 camera_velocity; |
27 | vec3 camera_velocity; |
… | |
… | |
26 | HotKey_ToggleFullScreen (void) |
32 | HotKey_ToggleFullScreen (void) |
27 | { |
33 | { |
28 | SDL_Surface *screen; |
34 | SDL_Surface *screen; |
29 | |
35 | |
30 | screen = SDL_GetVideoSurface (); |
36 | screen = SDL_GetVideoSurface (); |
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37 | |
31 | if (SDL_WM_ToggleFullScreen (screen)) |
38 | if (SDL_WM_ToggleFullScreen (screen)) |
32 | printf ("Toggled fullscreen mode - now %s\n", |
39 | printf ("Toggled fullscreen mode - now %s\n", |
33 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
40 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
34 | else |
41 | else |
35 | printf ("Unable to toggle fullscreen mode\n"); |
42 | printf ("Unable to toggle fullscreen mode\n"); |
… | |
… | |
40 | { |
47 | { |
41 | SDL_GrabMode mode; |
48 | SDL_GrabMode mode; |
42 | |
49 | |
43 | printf ("Ctrl-G: toggling input grab!\n"); |
50 | printf ("Ctrl-G: toggling input grab!\n"); |
44 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
51 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
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52 | |
45 | if (mode == SDL_GRAB_ON) |
53 | if (mode == SDL_GRAB_ON) |
46 | printf ("Grab was on\n"); |
54 | printf ("Grab was on\n"); |
47 | else |
55 | else |
48 | printf ("Grab was off\n"); |
56 | printf ("Grab was off\n"); |
49 | |
57 | |
50 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
58 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
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59 | |
51 | if (mode == SDL_GRAB_ON) |
60 | if (mode == SDL_GRAB_ON) |
52 | printf ("Grab is now on\n"); |
61 | printf ("Grab is now on\n"); |
53 | else |
62 | else |
54 | printf ("Grab is now off\n"); |
63 | printf ("Grab is now off\n"); |
55 | } |
64 | } |
… | |
… | |
65 | HandleEvent (SDL_Event * event) |
74 | HandleEvent (SDL_Event * event) |
66 | { |
75 | { |
67 | int done; |
76 | int done; |
68 | |
77 | |
69 | done = 0; |
78 | done = 0; |
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79 | |
70 | switch (event->type) |
80 | switch (event->type) |
71 | { |
81 | { |
72 | case SDL_ACTIVEEVENT: |
82 | case SDL_ACTIVEEVENT: |
73 | /* See what happened */ |
83 | /* See what happened */ |
74 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
84 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
… | |
… | |
143 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
153 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
144 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
154 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
145 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
155 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
146 | |
156 | |
147 | geometry_quads *q = new geometry_quads; |
157 | geometry_quads *q = new geometry_quads; |
148 | q->m = new simple_material; |
158 | //q->m = new simple_material; |
149 | q->set (pts); |
159 | q->set (pts); |
150 | entity *e = new entity (q); |
160 | entity *e = new entity (q); |
151 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
161 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
152 | e->show (); |
162 | e->show (); |
153 | } |
163 | } |
… | |
… | |
163 | e->show (); |
173 | e->show (); |
164 | } |
174 | } |
165 | |
175 | |
166 | void fisch (vec3 center, GLfloat radius, int depth) |
176 | void fisch (vec3 center, GLfloat radius, int depth) |
167 | { |
177 | { |
168 | entity *planet = new entity (new geometry_sphere (radius)); |
178 | entity *planet = new entity (new geometry_sphere (testmat, radius)); |
169 | planet->move (center); |
179 | planet->move (center); |
170 | planet->show (); |
180 | planet->show (); |
171 | |
181 | |
172 | if (--depth) |
182 | if (--depth) |
173 | { |
183 | { |
… | |
… | |
179 | fisch (center + vec3 (-r3, 0, 0), r2, depth); |
189 | fisch (center + vec3 (-r3, 0, 0), r2, depth); |
180 | } |
190 | } |
181 | } |
191 | } |
182 | |
192 | |
183 | extern void draw_level (); |
193 | extern void draw_level (); |
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194 | |
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195 | std::list<entity_moveable *> moveables; |
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196 | |
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197 | void perfom_moves () |
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198 | { |
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199 | for (std::list<entity_moveable *>::iterator i = moveables.begin (); i != moveables.end (); ++i) |
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200 | { |
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201 | (*i)->perform_step (timer.diff); |
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202 | } |
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203 | } |
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204 | |
184 | int |
205 | int |
185 | RunGLTest (int argc, char *argv[], |
206 | RunGLTest (int argc, char *argv[], |
186 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
207 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
187 | { |
208 | { |
188 | int i; |
209 | int i; |
189 | int rgb_size[3]; |
210 | int rgb_size[3]; |
190 | int w = 640; |
211 | int w = 800; |
191 | int h = 480; |
212 | int h = 600; |
192 | int done = 0; |
213 | int done = 0; |
193 | int frames; |
214 | int frames; |
194 | Uint32 video_flags; |
215 | Uint32 video_flags; |
195 | int value; |
216 | int value; |
196 | GLenum gl_error; |
217 | GLenum gl_error; |
197 | |
218 | |
198 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
219 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
199 | { |
220 | { |
200 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
221 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
201 | exit (1); |
222 | exit (1); |
… | |
… | |
243 | } |
264 | } |
244 | |
265 | |
245 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
266 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
246 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
267 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
247 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
268 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
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269 | SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 0); |
248 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
270 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); |
249 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
271 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
250 | |
272 | |
251 | if (fsaa) |
273 | if (fsaa) |
252 | { |
274 | { |
253 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
275 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
… | |
… | |
259 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
281 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
260 | SDL_Quit (); |
282 | SDL_Quit (); |
261 | exit (1); |
283 | exit (1); |
262 | } |
284 | } |
263 | |
285 | |
264 | printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
286 | //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
265 | printf ("\n"); |
287 | //printf ("\n"); |
266 | printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
288 | //printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
267 | printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
289 | //printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
268 | printf ("Version : %s\n", glGetString (GL_VERSION)); |
290 | //printf ("Version : %s\n", glGetString (GL_VERSION)); |
269 | printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
291 | //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
270 | printf ("\n"); |
292 | printf ("\n"); |
271 | |
293 | |
272 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
294 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
273 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
295 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
274 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
296 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
275 | printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value); |
297 | printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value); |
276 | SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value); |
298 | SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value); |
277 | printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); |
299 | printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); |
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300 | SDL_GL_GetAttribute (SDL_GL_ALPHA_SIZE, &value); |
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301 | printf ("SDL_GL_ALPHA_SIZE: requested ?, got %d\n", value); |
278 | SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); |
302 | SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); |
279 | printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); |
303 | printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); |
280 | SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); |
304 | SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); |
281 | printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); |
305 | printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); |
282 | |
306 | |
… | |
… | |
294 | |
318 | |
295 | /* Set the gamma for the window */ |
319 | /* Set the gamma for the window */ |
296 | if (gamma != 0.0) |
320 | if (gamma != 0.0) |
297 | SDL_SetGamma (gamma, gamma, gamma); |
321 | SDL_SetGamma (gamma, gamma, gamma); |
298 | |
322 | |
299 | entity *planet = new entity (new geometry_sphere (10)); |
323 | testmat = new test_material; |
300 | planet->move (vec3 (0, 0, -20)); |
324 | testmat2 = new mat_gouraud_shaded (colour (1, 1, 0)); |
301 | planet->show (); |
325 | testmat3 = new mat_timed (); |
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326 | debugmat = new mat_debug (); |
302 | |
327 | |
303 | #if 1 |
328 | #if 1 |
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329 | entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat2, 10)); |
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330 | planet->move (vec3 (0, 0, -20)); |
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331 | planet->show (); |
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332 | |
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333 | planet->v = vec3 (10, 0, 0); |
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334 | moveables.push_back (planet); |
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335 | #endif |
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336 | |
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337 | doom3parse ("test.proc"); |
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338 | |
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339 | skybox sb ( |
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340 | "textures/skybox_mystery/1.jpg", |
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341 | "textures/skybox_mystery/2.jpg", |
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342 | "textures/skybox_mystery/3.jpg", |
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343 | "textures/skybox_mystery/4.jpg", |
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344 | "textures/skybox_mystery/5.jpg", |
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345 | "textures/skybox_mystery/6.jpg" |
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346 | ); |
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347 | world_skybox = &sb; |
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348 | |
304 | for (int i = 0; i < 20; i++) |
349 | for (int i = 0; i <= 0; i++) |
305 | { |
350 | { |
306 | // load a entity |
351 | // load a entity |
307 | txtprt_parser p; |
352 | txtprt_parser p; |
308 | geometry *g; |
353 | geometry *g; |
309 | try |
354 | try |
… | |
… | |
318 | entity *e = new entity (g); |
363 | entity *e = new entity (g); |
319 | e->move (vec3 (i*5, -3, -i*10)); |
364 | e->move (vec3 (i*5, -3, -i*10)); |
320 | e->show (); |
365 | e->show (); |
321 | } |
366 | } |
322 | |
367 | |
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368 | #if 1 |
323 | { |
369 | { |
324 | fisch (vec3 (0, 0, -2e9), 1e9, 8); |
370 | fisch (vec3 (0, 0, -2e9), 1e9, 8); |
325 | //entity *planet = new entity (new geometry_sphere (1e9)); |
371 | //entity *planet = new entity (new geometry_sphere (1e9)); |
326 | //planet->move (vec3 (0, 0, -1.5e9)); |
372 | //planet->move (vec3 (0, 0, -1.5e9)); |
327 | //planet->show (); |
373 | //planet->show (); |
328 | } |
374 | } |
329 | |
375 | |
330 | { |
376 | { |
331 | entity *planet = new entity (new geometry_sphere (4e15)); |
377 | entity *planet = new entity (new geometry_sphere (testmat3, 4e15)); |
332 | planet->move (vec3 (0, 0, 1e17)); |
378 | planet->move (vec3 (0, 0, 1e17)); |
333 | planet->show (); |
379 | planet->show (); |
334 | } |
380 | } |
335 | |
381 | |
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382 | { |
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383 | RandomBuilding r; |
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384 | entity *randlvl = r.draw (1000, 1000, 200); |
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385 | randlvl->move (vec3 (0, 0, 0)); |
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386 | randlvl->show (); |
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387 | |
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388 | entity *randlvl2 = r.draw (1000, 10000, 1000); |
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389 | randlvl2->move (vec3 (-20000, 0, 0)); |
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390 | randlvl2->show (); |
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391 | |
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392 | entity *randlvl3 = r.draw (100, 30, 3); |
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393 | randlvl3->move (vec3 (-1000, 0, 0)); |
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394 | randlvl3->show (); |
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395 | |
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396 | |
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397 | entity *randlvl4 = r.draw (100, 1000000, 100000); |
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398 | randlvl4->move (vec3 (0, -1001000, 0)); |
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399 | randlvl4->show (); |
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400 | } |
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401 | |
336 | draw_floor (10, -500, -10, -1000); |
402 | //draw_floor (10, -500, -10, -1000); |
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403 | #endif |
337 | draw_level (); |
404 | draw_level (); |
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405 | |
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406 | #if 0 |
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407 | { |
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408 | geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); |
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409 | entity *e = new entity (hf); |
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410 | e->move (vec3 (-100000, -100000 * 0.01, -100000)); |
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411 | e->show (); |
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412 | } |
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413 | #endif |
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414 | |
338 | //draw_test_nurb (); |
415 | //draw_test_nurb (); |
339 | #endif |
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340 | |
416 | |
341 | //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
417 | //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
342 | camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
418 | camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
343 | camera.p = point (0, 0, 10); |
419 | camera.p = point (0, 0, 10); |
344 | camera.d = vec3 (0, 0, -1); |
420 | camera.d = vec3 (0, 0, -1); |
345 | camera.u = vec3 (0, 1, 0); |
421 | camera.u = vec3 (0, 1, 0); |
346 | camera.w = w; camera.h = h; |
422 | camera.w = w; camera.h = h; |
347 | camera.fov = 40.; |
423 | camera.fov = 40.; |
348 | |
424 | |
349 | glEnable (GL_CULL_FACE); |
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350 | glDisable (GL_ALPHA_TEST); |
425 | glDisable (GL_ALPHA_TEST); |
351 | glDisable (GL_BLEND); |
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352 | |
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353 | init_shaders (); |
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354 | |
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355 | osama_material osa_mat; |
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356 | |
426 | |
357 | /* Loop until done. */ |
427 | /* Loop until done. */ |
358 | frames = 0; |
428 | frames = 0; |
359 | |
429 | |
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430 | linear_light mylight2;//mylight, mylight2; |
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431 | |
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432 | // mylight.radius = 100000; |
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433 | // mylight.c = colour (1., 1, 1, 1.); |
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434 | // mylight.intensity = 1.F; |
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435 | |
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436 | mylight2.radius = 100000; |
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437 | mylight2.c = colour (0., 1., 1., 1.); |
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438 | mylight2.intensity = 1.F; |
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439 | mylight2.orig.x = 0; mylight2.orig.y = 0; mylight2.orig.z = 0; |
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440 | mylight2.p.x = 0; mylight2.p.y = 0; mylight2.p.z = 0; |
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441 | |
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442 | //pass_data pass_light (&mylight); |
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443 | pass_data pass_light2 (&mylight2); |
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444 | |
360 | while (!done) |
445 | while (!done) |
361 | { |
446 | { |
362 | char *sdl_error; |
447 | char *sdl_error; |
363 | SDL_Event event; |
448 | SDL_Event event; |
364 | |
449 | |
365 | camera_angle += 180 * camera_velocity_angle * timer.diff; |
450 | camera_angle += 90 * camera_velocity_angle * timer.diff; |
366 | camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; |
451 | camera_angle2 += 90 * camera_velocity_angle2 * timer.diff; |
367 | |
452 | |
368 | vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
453 | vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
369 | vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
454 | vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
370 | |
455 | |
371 | camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
456 | camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
372 | camera.u = cross (camera.d, right); |
457 | camera.u = cross (camera.d, right); |
373 | |
458 | |
374 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
459 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
375 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
460 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
376 | |
461 | |
377 | osa_mat.begin (); |
462 | //mylight.orig = camera.orig; |
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463 | //mylight.p = camera.p; |
378 | |
464 | |
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465 | mylight2.orig = camera.orig; |
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466 | //mylight2.p = vec3 (sin (timer.now / 2) * 100000, 1, cos (timer.now / 2) * 100000); |
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467 | |
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468 | //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); |
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469 | |
379 | camera.begin (); |
470 | camera.begin (); |
380 | camera.render (view::DEPTH); |
471 | camera.render (pass_depth); |
381 | camera.render (view::POSTDEPTH); |
472 | camera.render (pass_postdepth); |
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473 | camera.render (pass_light2); |
382 | camera.render (view::LIGHTED); |
474 | //camera.render (view::LIGHTED, pass_light2); |
383 | camera.end (); |
475 | camera.end (); |
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476 | |
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477 | perfom_moves (); |
384 | |
478 | |
385 | SDL_GL_SwapBuffers (); |
479 | SDL_GL_SwapBuffers (); |
386 | timer.frame (); |
480 | timer.frame (); |
387 | |
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388 | osa_mat.end (); |
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389 | |
481 | |
390 | #if 0 |
482 | #if 0 |
391 | /* Check for error conditions. */ |
483 | /* Check for error conditions. */ |
392 | gl_error = glGetError (); |
484 | gl_error = glGetError (); |
393 | |
485 | |
… | |
… | |
407 | |
499 | |
408 | /* Check if there's a pending event. */ |
500 | /* Check if there's a pending event. */ |
409 | while (SDL_PollEvent (&event)) |
501 | while (SDL_PollEvent (&event)) |
410 | done = HandleEvent (&event); |
502 | done = HandleEvent (&event); |
411 | |
503 | |
412 | |
|
|
413 | ++frames; |
504 | ++frames; |
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|
505 | |
|
|
506 | //printf ("planet %p\n", planet);//D |
414 | } |
507 | } |
415 | |
508 | |
416 | if (global_image) |
509 | if (global_image) |
417 | { |
510 | { |
418 | SDL_FreeSurface (global_image); |
511 | SDL_FreeSurface (global_image); |
419 | global_image = NULL; |
512 | global_image = NULL; |
420 | } |
513 | } |
|
|
514 | |
421 | if (global_texture) |
515 | if (global_texture) |
422 | { |
516 | { |
423 | glDeleteTextures (1, &global_texture); |
517 | glDeleteTextures (1, &global_texture); |
424 | global_texture = 0; |
518 | global_texture = 0; |
425 | } |
519 | } |
… | |
… | |
437 | int slowly; |
531 | int slowly; |
438 | float gamma = 0.0; |
532 | float gamma = 0.0; |
439 | int noframe = 0; |
533 | int noframe = 0; |
440 | int fsaa = 0; |
534 | int fsaa = 0; |
441 | |
535 | |
442 | shader::debdebdebdebug ();//D |
|
|
443 | |
|
|
444 | logo = 0; |
536 | logo = 0; |
445 | slowly = 0; |
537 | slowly = 0; |
446 | numtests = 1; |
538 | numtests = 1; |
447 | for (i = 1; argv[i]; ++i) |
539 | for (i = 1; argv[i]; ++i) |
448 | { |
540 | { |