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Comparing libgender/test.C (file contents):
Revision 1.68 by root, Thu Oct 21 21:20:09 2004 UTC vs.
Revision 1.109 by root, Thu Aug 11 19:28:45 2005 UTC

1#include <stdlib.h> 1#include <stdlib.h>
2#include <stdio.h> 2#include <stdio.h>
3#include <string.h> 3#include <string.h>
4#include <math.h> 4#include <math.h>
5#include <list>
5 6
6#include "opengl.h" 7#include "opengl.h"
7 8
8#include "SDL.h" 9#include "SDL.h"
9#include "SDL_opengl.h" 10#include "SDL_opengl.h"
12static GLuint global_texture = 0; 13static GLuint global_texture = 0;
13 14
14#include "util.h" 15#include "util.h"
15#include "entity.h" 16#include "entity.h"
16#include "txtprt_import.h" 17#include "txtprt_import.h"
18#include "randlvl.h"
19
20bool doom3parse (const char *f);
21
22#include "shader.h"
17 23
18/**********************************************************************/ 24/**********************************************************************/
19 25
20view camera; 26view camera;
21vec3 camera_velocity; 27vec3 camera_velocity;
26HotKey_ToggleFullScreen (void) 32HotKey_ToggleFullScreen (void)
27{ 33{
28 SDL_Surface *screen; 34 SDL_Surface *screen;
29 35
30 screen = SDL_GetVideoSurface (); 36 screen = SDL_GetVideoSurface ();
37
31 if (SDL_WM_ToggleFullScreen (screen)) 38 if (SDL_WM_ToggleFullScreen (screen))
32 printf ("Toggled fullscreen mode - now %s\n", 39 printf ("Toggled fullscreen mode - now %s\n",
33 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); 40 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
34 else 41 else
35 printf ("Unable to toggle fullscreen mode\n"); 42 printf ("Unable to toggle fullscreen mode\n");
40{ 47{
41 SDL_GrabMode mode; 48 SDL_GrabMode mode;
42 49
43 printf ("Ctrl-G: toggling input grab!\n"); 50 printf ("Ctrl-G: toggling input grab!\n");
44 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); 51 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
52
45 if (mode == SDL_GRAB_ON) 53 if (mode == SDL_GRAB_ON)
46 printf ("Grab was on\n"); 54 printf ("Grab was on\n");
47 else 55 else
48 printf ("Grab was off\n"); 56 printf ("Grab was off\n");
49 57
50 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); 58 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
59
51 if (mode == SDL_GRAB_ON) 60 if (mode == SDL_GRAB_ON)
52 printf ("Grab is now on\n"); 61 printf ("Grab is now on\n");
53 else 62 else
54 printf ("Grab is now off\n"); 63 printf ("Grab is now off\n");
55} 64}
65HandleEvent (SDL_Event * event) 74HandleEvent (SDL_Event * event)
66{ 75{
67 int done; 76 int done;
68 77
69 done = 0; 78 done = 0;
79
70 switch (event->type) 80 switch (event->type)
71 { 81 {
72 case SDL_ACTIVEEVENT: 82 case SDL_ACTIVEEVENT:
73 /* See what happened */ 83 /* See what happened */
74 printf ("app %s ", event->active.gain ? "gained" : "lost"); 84 printf ("app %s ", event->active.gain ? "gained" : "lost");
143 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); 153 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
144 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); 154 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
145 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); 155 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
146 156
147 geometry_quads *q = new geometry_quads; 157 geometry_quads *q = new geometry_quads;
148 q->m = new simple_material; 158 //q->m = new simple_material;
149 q->set (pts); 159 q->set (pts);
150 entity *e = new entity (q); 160 entity *e = new entity (q);
151 e->move (vec3 (dx + x * size, dy, dz + z * size)); 161 e->move (vec3 (dx + x * size, dy, dz + z * size));
152 e->show (); 162 e->show ();
153 } 163 }
163 e->show (); 173 e->show ();
164} 174}
165 175
166void fisch (vec3 center, GLfloat radius, int depth) 176void fisch (vec3 center, GLfloat radius, int depth)
167{ 177{
168 entity *planet = new entity (new geometry_sphere (radius)); 178 entity *planet = new entity (new geometry_sphere (testmat, radius));
169 planet->move (center); 179 planet->move (center);
170 planet->show (); 180 planet->show ();
171 181
172 if (--depth) 182 if (--depth)
173 { 183 {
179 fisch (center + vec3 (-r3, 0, 0), r2, depth); 189 fisch (center + vec3 (-r3, 0, 0), r2, depth);
180 } 190 }
181} 191}
182 192
183extern void draw_level (); 193extern void draw_level ();
194
195std::list<entity_moveable *> moveables;
196
197void perfom_moves ()
198{
199 for (std::list<entity_moveable *>::iterator i = moveables.begin (); i != moveables.end (); ++i)
200 {
201 (*i)->perform_step (timer.diff);
202 }
203}
204
184int 205int
185RunGLTest (int argc, char *argv[], 206RunGLTest (int argc, char *argv[],
186 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 207 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
187{ 208{
188 int i; 209 int i;
189 int rgb_size[3]; 210 int rgb_size[3];
190 int w = 640; 211 int w = 800;
191 int h = 480; 212 int h = 600;
192 int done = 0; 213 int done = 0;
193 int frames; 214 int frames;
194 Uint32 video_flags; 215 Uint32 video_flags;
195 int value; 216 int value;
196 GLenum gl_error; 217 GLenum gl_error;
197 218
198 if (SDL_Init (SDL_INIT_VIDEO) < 0) 219 if (SDL_Init (SDL_INIT_VIDEO) < 0)
199 { 220 {
200 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); 221 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
201 exit (1); 222 exit (1);
243 } 264 }
244 265
245 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); 266 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
246 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); 267 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
247 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); 268 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
269 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 0);
248 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 270 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
249 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 271 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
250 272
251 if (fsaa) 273 if (fsaa)
252 { 274 {
253 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); 275 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
259 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); 281 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
260 SDL_Quit (); 282 SDL_Quit ();
261 exit (1); 283 exit (1);
262 } 284 }
263 285
264 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); 286 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
265 printf ("\n"); 287 //printf ("\n");
266 printf ("Vendor : %s\n", glGetString (GL_VENDOR)); 288 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
267 printf ("Renderer : %s\n", glGetString (GL_RENDERER)); 289 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
268 printf ("Version : %s\n", glGetString (GL_VERSION)); 290 //printf ("Version : %s\n", glGetString (GL_VERSION));
269 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); 291 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
270 printf ("\n"); 292 printf ("\n");
271 293
272 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); 294 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
273 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); 295 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
274 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); 296 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
275 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value); 297 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
276 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value); 298 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
277 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); 299 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
300 SDL_GL_GetAttribute (SDL_GL_ALPHA_SIZE, &value);
301 printf ("SDL_GL_ALPHA_SIZE: requested ?, got %d\n", value);
278 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); 302 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
279 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); 303 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
280 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); 304 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
281 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); 305 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
282 306
294 318
295 /* Set the gamma for the window */ 319 /* Set the gamma for the window */
296 if (gamma != 0.0) 320 if (gamma != 0.0)
297 SDL_SetGamma (gamma, gamma, gamma); 321 SDL_SetGamma (gamma, gamma, gamma);
298 322
299 entity *planet = new entity (new geometry_sphere (10)); 323 testmat = new test_material;
300 planet->move (vec3 (0, 0, -20)); 324 testmat2 = new mat_gouraud_shaded (colour (1, 1, 0));
301 planet->show (); 325 testmat3 = new mat_timed ();
326 debugmat = new mat_debug ();
302 327
303#if 1 328#if 1
329 entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat2, 10));
330 planet->move (vec3 (0, 0, -20));
331 planet->show ();
332
333 planet->v = vec3 (10, 0, 0);
334 moveables.push_back (planet);
335#endif
336
337 doom3parse ("test.proc");
338
339 skybox sb (
340 "textures/skybox_mystery/1.jpg",
341 "textures/skybox_mystery/2.jpg",
342 "textures/skybox_mystery/3.jpg",
343 "textures/skybox_mystery/4.jpg",
344 "textures/skybox_mystery/5.jpg",
345 "textures/skybox_mystery/6.jpg"
346 );
347 world_skybox = &sb;
348
304 for (int i = 0; i < 20; i++) 349 for (int i = 0; i <= 0; i++)
305 { 350 {
306 // load a entity 351 // load a entity
307 txtprt_parser p; 352 txtprt_parser p;
308 geometry *g; 353 geometry *g;
309 try 354 try
318 entity *e = new entity (g); 363 entity *e = new entity (g);
319 e->move (vec3 (i*5, -3, -i*10)); 364 e->move (vec3 (i*5, -3, -i*10));
320 e->show (); 365 e->show ();
321 } 366 }
322 367
368#if 1
323 { 369 {
324 fisch (vec3 (0, 0, -2e9), 1e9, 8); 370 fisch (vec3 (0, 0, -2e9), 1e9, 8);
325 //entity *planet = new entity (new geometry_sphere (1e9)); 371 //entity *planet = new entity (new geometry_sphere (1e9));
326 //planet->move (vec3 (0, 0, -1.5e9)); 372 //planet->move (vec3 (0, 0, -1.5e9));
327 //planet->show (); 373 //planet->show ();
328 } 374 }
329 375
330 { 376 {
331 entity *planet = new entity (new geometry_sphere (4e15)); 377 entity *planet = new entity (new geometry_sphere (testmat3, 4e15));
332 planet->move (vec3 (0, 0, 1e17)); 378 planet->move (vec3 (0, 0, 1e17));
333 planet->show (); 379 planet->show ();
334 } 380 }
335 381
382 {
383 RandomBuilding r;
384 entity *randlvl = r.draw (1000, 1000, 200);
385 randlvl->move (vec3 (0, 0, 0));
386 randlvl->show ();
387
388 entity *randlvl2 = r.draw (1000, 10000, 1000);
389 randlvl2->move (vec3 (-20000, 0, 0));
390 randlvl2->show ();
391
392 entity *randlvl3 = r.draw (100, 30, 3);
393 randlvl3->move (vec3 (-1000, 0, 0));
394 randlvl3->show ();
395
396
397 entity *randlvl4 = r.draw (100, 1000000, 100000);
398 randlvl4->move (vec3 (0, -1001000, 0));
399 randlvl4->show ();
400 }
401
336 draw_floor (10, -500, -10, -1000); 402 //draw_floor (10, -500, -10, -1000);
403#endif
337 draw_level (); 404 draw_level ();
405
406#if 0
407 {
408 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
409 entity *e = new entity (hf);
410 e->move (vec3 (-100000, -100000 * 0.01, -100000));
411 e->show ();
412 }
413#endif
414
338 //draw_test_nurb (); 415 //draw_test_nurb ();
339#endif
340 416
341 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; 417 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
342 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; 418 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
343 camera.p = point (0, 0, 10); 419 camera.p = point (0, 0, 10);
344 camera.d = vec3 (0, 0, -1); 420 camera.d = vec3 (0, 0, -1);
345 camera.u = vec3 (0, 1, 0); 421 camera.u = vec3 (0, 1, 0);
346 camera.w = w; camera.h = h; 422 camera.w = w; camera.h = h;
347 camera.fov = 40.; 423 camera.fov = 40.;
348 424
349 glEnable (GL_CULL_FACE);
350 glDisable (GL_ALPHA_TEST); 425 glDisable (GL_ALPHA_TEST);
351 glDisable (GL_BLEND);
352
353 init_shaders ();
354
355 osama_material osa_mat;
356 426
357 /* Loop until done. */ 427 /* Loop until done. */
358 frames = 0; 428 frames = 0;
359 429
430 linear_light mylight2;//mylight, mylight2;
431
432 // mylight.radius = 100000;
433 // mylight.c = colour (1., 1, 1, 1.);
434 // mylight.intensity = 1.F;
435
436 mylight2.radius = 100000;
437 mylight2.c = colour (0., 1., 1., 1.);
438 mylight2.intensity = 1.F;
439 mylight2.orig.x = 0; mylight2.orig.y = 0; mylight2.orig.z = 0;
440 mylight2.p.x = 0; mylight2.p.y = 0; mylight2.p.z = 0;
441
442 //pass_data pass_light (&mylight);
443 pass_data pass_light2 (&mylight2);
444
360 while (!done) 445 while (!done)
361 { 446 {
362 char *sdl_error; 447 char *sdl_error;
363 SDL_Event event; 448 SDL_Event event;
364 449
365 camera_angle += 180 * camera_velocity_angle * timer.diff; 450 camera_angle += 90 * camera_velocity_angle * timer.diff;
366 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; 451 camera_angle2 += 90 * camera_velocity_angle2 * timer.diff;
367 452
368 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); 453 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
369 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; 454 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
370 455
371 camera.d = matrix::rotation (camera_angle2, right) * geradeaus; 456 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
372 camera.u = cross (camera.d, right); 457 camera.u = cross (camera.d, right);
373 458
374 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; 459 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
375 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; 460 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
376 461
377 osa_mat.begin (); 462 //mylight.orig = camera.orig;
463 //mylight.p = camera.p;
378 464
465 mylight2.orig = camera.orig;
466 //mylight2.p = vec3 (sin (timer.now / 2) * 100000, 1, cos (timer.now / 2) * 100000);
467
468 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
469
379 camera.begin (); 470 camera.begin ();
380 camera.render (view::DEPTH); 471 camera.render (pass_depth);
381 camera.render (view::POSTDEPTH); 472 camera.render (pass_postdepth);
473 camera.render (pass_light2);
382 camera.render (view::LIGHTED); 474 //camera.render (view::LIGHTED, pass_light2);
383 camera.end (); 475 camera.end ();
476
477 perfom_moves ();
384 478
385 SDL_GL_SwapBuffers (); 479 SDL_GL_SwapBuffers ();
386 timer.frame (); 480 timer.frame ();
387
388 osa_mat.end ();
389 481
390#if 0 482#if 0
391 /* Check for error conditions. */ 483 /* Check for error conditions. */
392 gl_error = glGetError (); 484 gl_error = glGetError ();
393 485
407 499
408 /* Check if there's a pending event. */ 500 /* Check if there's a pending event. */
409 while (SDL_PollEvent (&event)) 501 while (SDL_PollEvent (&event))
410 done = HandleEvent (&event); 502 done = HandleEvent (&event);
411 503
412
413 ++frames; 504 ++frames;
505
506 //printf ("planet %p\n", planet);//D
414 } 507 }
415 508
416 if (global_image) 509 if (global_image)
417 { 510 {
418 SDL_FreeSurface (global_image); 511 SDL_FreeSurface (global_image);
419 global_image = NULL; 512 global_image = NULL;
420 } 513 }
514
421 if (global_texture) 515 if (global_texture)
422 { 516 {
423 glDeleteTextures (1, &global_texture); 517 glDeleteTextures (1, &global_texture);
424 global_texture = 0; 518 global_texture = 0;
425 } 519 }
437 int slowly; 531 int slowly;
438 float gamma = 0.0; 532 float gamma = 0.0;
439 int noframe = 0; 533 int noframe = 0;
440 int fsaa = 0; 534 int fsaa = 0;
441 535
442 shader::debdebdebdebug ();//D
443
444 logo = 0; 536 logo = 0;
445 slowly = 0; 537 slowly = 0;
446 numtests = 1; 538 numtests = 1;
447 for (i = 1; argv[i]; ++i) 539 for (i = 1; argv[i]; ++i)
448 { 540 {

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