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Comparing libgender/test.C (file contents):
Revision 1.4 by root, Sun Oct 3 02:19:07 2004 UTC vs.
Revision 1.68 by root, Thu Oct 21 21:20:09 2004 UTC

1#include <stdlib.h> 1#include <stdlib.h>
2#include <stdio.h> 2#include <stdio.h>
3#include <string.h> 3#include <string.h>
4#include <math.h> 4#include <math.h>
5 5
6#include "opengl.h"
7
6#include "SDL.h" 8#include "SDL.h"
7
8#include "SDL_opengl.h" 9#include "SDL_opengl.h"
9
10/* Undefine this if you want a flat cube instead of a rainbow cube */
11#define SHADED_CUBE
12
13/* Define this to be the name of the logo image to use with -logo */
14#define LOGO_FILE "icon.bmp"
15 10
16static SDL_Surface *global_image = NULL; 11static SDL_Surface *global_image = NULL;
17static GLuint global_texture = 0; 12static GLuint global_texture = 0;
18 13
14#include "util.h"
19#include "entity.h" 15#include "entity.h"
20
21#include "txtprt_import.h" 16#include "txtprt_import.h"
22 17
23/**********************************************************************/ 18/**********************************************************************/
19
20view camera;
21vec3 camera_velocity;
22float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
23float camera_velocity_factor = 80;
24 24
25void 25void
26HotKey_ToggleFullScreen (void) 26HotKey_ToggleFullScreen (void)
27{ 27{
28 SDL_Surface *screen; 28 SDL_Surface *screen;
29 29
30 screen = SDL_GetVideoSurface (); 30 screen = SDL_GetVideoSurface ();
31 if (SDL_WM_ToggleFullScreen (screen)) 31 if (SDL_WM_ToggleFullScreen (screen))
32 {
33 printf ("Toggled fullscreen mode - now %s\n", 32 printf ("Toggled fullscreen mode - now %s\n",
34 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); 33 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
35 }
36 else 34 else
37 {
38 printf ("Unable to toggle fullscreen mode\n"); 35 printf ("Unable to toggle fullscreen mode\n");
39 }
40} 36}
41 37
42void 38void
43HotKey_ToggleGrab (void) 39HotKey_ToggleGrab (void)
44{ 40{
45 SDL_GrabMode mode; 41 SDL_GrabMode mode;
46 42
47 printf ("Ctrl-G: toggling input grab!\n"); 43 printf ("Ctrl-G: toggling input grab!\n");
48 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); 44 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
49 if (mode == SDL_GRAB_ON) 45 if (mode == SDL_GRAB_ON)
50 {
51 printf ("Grab was on\n"); 46 printf ("Grab was on\n");
52 }
53 else 47 else
54 {
55 printf ("Grab was off\n"); 48 printf ("Grab was off\n");
56 }
57 49
58 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); 50 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
59 if (mode == SDL_GRAB_ON) 51 if (mode == SDL_GRAB_ON)
60 {
61 printf ("Grab is now on\n"); 52 printf ("Grab is now on\n");
62 }
63 else 53 else
64 {
65 printf ("Grab is now off\n"); 54 printf ("Grab is now off\n");
66 }
67} 55}
68 56
69void 57void
70HotKey_Iconify (void) 58HotKey_Iconify (void)
71{ 59{
83 { 71 {
84 case SDL_ACTIVEEVENT: 72 case SDL_ACTIVEEVENT:
85 /* See what happened */ 73 /* See what happened */
86 printf ("app %s ", event->active.gain ? "gained" : "lost"); 74 printf ("app %s ", event->active.gain ? "gained" : "lost");
87 if (event->active.state & SDL_APPACTIVE) 75 if (event->active.state & SDL_APPACTIVE)
88 {
89 printf ("active "); 76 printf ("active ");
90 }
91 else if (event->active.state & SDL_APPMOUSEFOCUS) 77 else if (event->active.state & SDL_APPMOUSEFOCUS)
92 {
93 printf ("mouse "); 78 printf ("mouse ");
94 }
95 else if (event->active.state & SDL_APPINPUTFOCUS) 79 else if (event->active.state & SDL_APPINPUTFOCUS)
96 {
97 printf ("input "); 80 printf ("input ");
98 }
99 81
100 printf ("focus\n"); 82 printf ("focus\n");
101 break; 83 break;
102 84
103 case SDL_KEYDOWN: 85 case SDL_KEYDOWN:
86 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
87 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
88 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
89 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
90 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
91 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
92 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
93 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
94 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
95 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
96
104 if (event->key.keysym.sym == SDLK_ESCAPE) 97 if (event->key.keysym.sym == SDLK_ESCAPE)
105 {
106 done = 1; 98 done = 1;
107 }
108 99
109 if ((event->key.keysym.sym == SDLK_g) && 100 if ((event->key.keysym.sym == SDLK_g) &&
110 (event->key.keysym.mod & KMOD_CTRL)) 101 (event->key.keysym.mod & KMOD_CTRL))
111 {
112 HotKey_ToggleGrab (); 102 HotKey_ToggleGrab ();
113 }
114 103
115 if ((event->key.keysym.sym == SDLK_z) && 104 if ((event->key.keysym.sym == SDLK_z) &&
116 (event->key.keysym.mod & KMOD_CTRL)) 105 (event->key.keysym.mod & KMOD_CTRL))
117 {
118 HotKey_Iconify (); 106 HotKey_Iconify ();
119 }
120 107
121 if ((event->key.keysym.sym == SDLK_RETURN) && 108 if ((event->key.keysym.sym == SDLK_RETURN) &&
122 (event->key.keysym.mod & KMOD_ALT)) 109 (event->key.keysym.mod & KMOD_ALT))
123 {
124 HotKey_ToggleFullScreen (); 110 HotKey_ToggleFullScreen ();
125 }
126 111
127 printf ("key '%s' pressed\n", SDL_GetKeyName (event->key.keysym.sym)); 112 break;
113
114 case SDL_KEYUP:
115 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
116 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
117 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
118 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
119 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
120 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
121 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
122 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
128 break; 123 break;
129 124
130 case SDL_QUIT: 125 case SDL_QUIT:
131 done = 1; 126 done = 1;
132 break; 127 break;
133 } 128 }
134 129
135 return (done); 130 return (done);
136} 131}
137 132
138void 133void draw_floor (int size, int dx, int dy, int dz)
139SDL_GL_Enter2DMode ()
140{ 134{
141 SDL_Surface *screen = SDL_GetVideoSurface (); 135 int x, z, ry;
142 136
143 /* Note, there may be other things you need to change, 137 for (x = 0; x < 10; x++)
144 depending on how you have your OpenGL state set up.
145 */
146 glPushAttrib (GL_ENABLE_BIT);
147 glDisable (GL_DEPTH_TEST);
148 glDisable (GL_CULL_FACE);
149 glEnable (GL_TEXTURE_2D);
150
151 /* This allows alpha blending of 2D textures with the scene */
152 glEnable (GL_BLEND);
153 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
154
155 glViewport (0, 0, screen->w, screen->h);
156
157 glMatrixMode (GL_PROJECTION);
158 glPushMatrix ();
159 glLoadIdentity ();
160
161 glOrtho (0.0, (GLdouble) screen->w, (GLdouble) screen->h, 0.0, 0.0, 1.0);
162
163 glMatrixMode (GL_MODELVIEW);
164 glPushMatrix ();
165 glLoadIdentity ();
166
167 glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
168}
169
170void
171SDL_GL_Leave2DMode ()
172{
173 glMatrixMode (GL_MODELVIEW);
174 glPopMatrix ();
175
176 glMatrixMode (GL_PROJECTION);
177 glPopMatrix ();
178
179 glPopAttrib ();
180}
181
182/* Quick utility function for texture creation */
183static int
184power_of_two (int input)
185{
186 int value = 1;
187
188 while (value < input)
189 {
190 value <<= 1;
191 } 138 {
192 return value; 139 for (z = 0; z < 10; z++)
193} 140 {
141 vector<vertex_t2f_n3f_v3f> pts;
142 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
143 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
144 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
145 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
194 146
195GLuint 147 geometry_quads *q = new geometry_quads;
196SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord) 148 q->m = new simple_material;
197{ 149 q->set (pts);
198 GLuint texture; 150 entity *e = new entity (q);
199 int w, h; 151 e->move (vec3 (dx + x * size, dy, dz + z * size));
200 SDL_Surface *image; 152 e->show ();
201 SDL_Rect area; 153 }
202 Uint32 saved_flags;
203 Uint8 saved_alpha;
204
205 /* Use the surface width and height expanded to powers of 2 */
206 w = power_of_two (surface->w);
207 h = power_of_two (surface->h);
208 texcoord[0] = 0.0f; /* Min X */
209 texcoord[1] = 0.0f; /* Min Y */
210 texcoord[2] = (GLfloat) surface->w / w; /* Max X */
211 texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
212
213 image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
214#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
215 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
216#else
217 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
218#endif
219 );
220 if (image == NULL)
221 { 154 }
222 return 0; 155}
156
157void draw_test_nurb ()
158{
159 geometry_nurbs *q = new geometry_nurbs;
160 q->set ();
161 entity *e = new entity (q);
162 e->move (vec3 (10, 3, -4));
163 e->show ();
164}
165
166void fisch (vec3 center, GLfloat radius, int depth)
167{
168 entity *planet = new entity (new geometry_sphere (radius));
169 planet->move (center);
170 planet->show ();
171
172 if (--depth)
223 } 173 {
174 GLfloat r2 = radius * .1F;
175 GLfloat r3 = radius + r2;
224 176
225 /* Save the alpha blending attributes */ 177 fisch (center + vec3 (r3, 0, 0), r2, depth);
226 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); 178 fisch (center + vec3 (0, 0, r3), r2, depth);
227 saved_alpha = surface->format->alpha; 179 fisch (center + vec3 (-r3, 0, 0), r2, depth);
228 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
229 { 180 }
230 SDL_SetAlpha (surface, 0, 0);
231 }
232
233 /* Copy the surface into the GL texture image */
234 area.x = 0;
235 area.y = 0;
236 area.w = surface->w;
237 area.h = surface->h;
238 SDL_BlitSurface (surface, &area, image, &area);
239
240 /* Restore the alpha blending attributes */
241 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
242 {
243 SDL_SetAlpha (surface, saved_flags, saved_alpha);
244 }
245
246 /* Create an OpenGL texture for the image */
247 glGenTextures (1, &texture);
248 glBindTexture (GL_TEXTURE_2D, texture);
249 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
250 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
251 glTexImage2D (GL_TEXTURE_2D,
252 0,
253 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
254 SDL_FreeSurface (image); /* No longer needed */
255
256 return texture;
257} 181}
258 182
183extern void draw_level ();
259int 184int
260RunGLTest (int argc, char *argv[], 185RunGLTest (int argc, char *argv[],
261 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 186 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
262{ 187{
263 int i; 188 int i;
264 int rgb_size[3]; 189 int rgb_size[3];
265 int w = 640; 190 int w = 640;
266 int h = 480; 191 int h = 480;
267 int done = 0; 192 int done = 0;
268 int frames; 193 int frames;
269 Uint32 start_time, this_time;
270 Uint32 video_flags; 194 Uint32 video_flags;
271 int value; 195 int value;
196 GLenum gl_error;
272 197
273 if (SDL_Init (SDL_INIT_VIDEO) < 0) 198 if (SDL_Init (SDL_INIT_VIDEO) < 0)
274 { 199 {
275 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); 200 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
276 exit (1); 201 exit (1);
314 rgb_size[0] = 8; 239 rgb_size[0] = 8;
315 rgb_size[1] = 8; 240 rgb_size[1] = 8;
316 rgb_size[2] = 8; 241 rgb_size[2] = 8;
317 break; 242 break;
318 } 243 }
244
319 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); 245 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
320 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); 246 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
321 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); 247 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
322 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 248 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
323 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 249 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
362 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, 288 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
363 value); 289 value);
364 } 290 }
365 291
366 /* Set the window manager title bar */ 292 /* Set the window manager title bar */
367 SDL_WM_SetCaption ("SDL GL test", "testgl"); 293 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
368 294
369 /* Set the gamma for the window */ 295 /* Set the gamma for the window */
370 if (gamma != 0.0) 296 if (gamma != 0.0)
371 SDL_SetGamma (gamma, gamma, gamma); 297 SDL_SetGamma (gamma, gamma, gamma);
372 298
373 view v; 299 entity *planet = new entity (new geometry_sphere (10));
300 planet->move (vec3 (0, 0, -20));
301 planet->show ();
302
303#if 1
304 for (int i = 0; i < 20; i++)
305 {
306 // load a entity
307 txtprt_parser p;
308 geometry *g;
309 try
310 {
311 g = p.read ("test.blasc");
312 }
313 catch (txtprt_i_exception & e)
314 {
315 cout << "ERR: " << e.msg << endl;
316 }
317
318 entity *e = new entity (g);
319 e->move (vec3 (i*5, -3, -i*10));
320 e->show ();
321 }
322
323 {
324 fisch (vec3 (0, 0, -2e9), 1e9, 8);
325 //entity *planet = new entity (new geometry_sphere (1e9));
326 //planet->move (vec3 (0, 0, -1.5e9));
327 //planet->show ();
328 }
329
330 {
331 entity *planet = new entity (new geometry_sphere (4e15));
332 planet->move (vec3 (0, 0, 1e17));
333 planet->show ();
334 }
335
336 draw_floor (10, -500, -10, -1000);
337 draw_level ();
338 //draw_test_nurb ();
339#endif
340
341 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
342 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
374 v.p = point (0, 0, 0); 343 camera.p = point (0, 0, 10);
375 v.d = vec3 (0, 0, -1); 344 camera.d = vec3 (0, 0, -1);
376 v.u = vec3 (0, 1, 0); 345 camera.u = vec3 (0, 1, 0);
377 v.w = w; v.h = h; 346 camera.w = w; camera.h = h;
378 v.fov = 90; 347 camera.fov = 40.;
379 348
380 glMatrixMode (GL_MODELVIEW); 349 glEnable (GL_CULL_FACE);
381 glLoadIdentity ();
382
383 glEnable (GL_DEPTH_TEST); 350 glDisable (GL_ALPHA_TEST);
351 glDisable (GL_BLEND);
384 352
385 glDepthFunc (GL_LESS); 353 init_shaders ();
386 354
387 glShadeModel (GL_SMOOTH); 355 osama_material osa_mat;
388 GLfloat ambient[4] = { 1, 1, 1, 1 };
389 glEnable (GL_LIGHTING);
390 glEnable (GL_COLOR_MATERIAL);
391 glLightModelfv (GL_LIGHT_MODEL_AMBIENT, ambient);
392 356
393 /* Loop until done. */ 357 /* Loop until done. */
394 start_time = SDL_GetTicks ();
395 frames = 0; 358 frames = 0;
359
396 while (!done) 360 while (!done)
397 { 361 {
398 GLenum gl_error;
399 char *sdl_error; 362 char *sdl_error;
400 SDL_Event event; 363 SDL_Event event;
401 364
402 /* Do our drawing, too. */ 365 camera_angle += 180 * camera_velocity_angle * timer.diff;
403 glClearColor (0.0, 0.0, 0.0, 1.0); 366 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
404 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
405 367
406 static GLfloat ry; 368 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
407 ry += 0.1; 369 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
408 v.d.x = cos (ry);
409 v.d.z = sin (ry);
410 370
411 draw_context c; 371 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
412 v.draw (c); 372 camera.u = cross (camera.d, right);
373
374 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
375 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
376
377 osa_mat.begin ();
378
379 camera.begin ();
380 camera.render (view::DEPTH);
381 camera.render (view::POSTDEPTH);
382 camera.render (view::LIGHTED);
383 camera.end ();
413 384
414 SDL_GL_SwapBuffers (); 385 SDL_GL_SwapBuffers ();
386 timer.frame ();
415 387
388 osa_mat.end ();
389
390#if 0
416 /* Check for error conditions. */ 391 /* Check for error conditions. */
417 gl_error = glGetError (); 392 gl_error = glGetError ();
418 393
419 if (gl_error != GL_NO_ERROR)
420 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); 394 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
421 395
422 sdl_error = SDL_GetError (); 396 sdl_error = SDL_GetError ();
423 397
424 if (sdl_error[0] != '\0') 398 if (sdl_error[0] != '\0')
425 { 399 {
426 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); 400 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
427 SDL_ClearError (); 401 SDL_ClearError ();
428 } 402 }
429 403
430 /* Allow the user to see what's happening */ 404 /* Allow the user to see what's happening */
431 SDL_Delay (20); 405 //SDL_Delay (40);
406#endif
432 407
433 /* Check if there's a pending event. */ 408 /* Check if there's a pending event. */
434 while (SDL_PollEvent (&event)) 409 while (SDL_PollEvent (&event))
435 {
436 done = HandleEvent (&event); 410 done = HandleEvent (&event);
437 } 411
412
438 ++frames; 413 ++frames;
439 }
440
441 /* Print out the frames per second */
442 this_time = SDL_GetTicks ();
443 if (this_time != start_time)
444 {
445 printf ("%2.2f FPS\n",
446 ((float) frames / (this_time - start_time)) * 1000.0);
447 } 414 }
448 415
449 if (global_image) 416 if (global_image)
450 { 417 {
451 SDL_FreeSurface (global_image); 418 SDL_FreeSurface (global_image);
459 426
460 /* Destroy our GL context, etc. */ 427 /* Destroy our GL context, etc. */
461 SDL_Quit (); 428 SDL_Quit ();
462 return (0); 429 return (0);
463} 430}
464
465int 431int
466main (int argc, char *argv[]) 432main (int argc, char *argv[])
467{ 433{
468 int i, logo; 434 int i, logo;
469 int numtests; 435 int numtests;
471 int slowly; 437 int slowly;
472 float gamma = 0.0; 438 float gamma = 0.0;
473 int noframe = 0; 439 int noframe = 0;
474 int fsaa = 0; 440 int fsaa = 0;
475 441
476 // load a entity 442 shader::debdebdebdebug ();//D
477 txtprt_parser p;
478 try {
479 entity *e = p.read ("test.blasc");
480 } catch (txtprt_i_exception & e) {
481 cout << "ERR: " << e.msg << endl;
482 }
483 // now please draw my entity ;)
484 443
485 logo = 0; 444 logo = 0;
486 slowly = 0; 445 slowly = 0;
487 numtests = 1; 446 numtests = 1;
488 for (i = 1; argv[i]; ++i) 447 for (i = 1; argv[i]; ++i)
517 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", 476 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
518 argv[0]); 477 argv[0]);
519 exit (0); 478 exit (0);
520 } 479 }
521 } 480 }
481
522 for (i = 0; i < numtests; ++i) 482 for (i = 0; i < numtests; ++i)
523 {
524 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); 483 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
525 } 484
526 return 0; 485 return 0;
527} 486}

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