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Comparing libgender/test.C (file contents):
Revision 1.55 by root, Sun Oct 10 00:41:03 2004 UTC vs.
Revision 1.68 by root, Thu Oct 21 21:20:09 2004 UTC

1#include <stdlib.h> 1#include <stdlib.h>
2#include <stdio.h> 2#include <stdio.h>
3#include <string.h> 3#include <string.h>
4#include <math.h> 4#include <math.h>
5 5
6#include "opengl.h"
7
6#include "SDL.h" 8#include "SDL.h"
7#include "SDL_opengl.h" 9#include "SDL_opengl.h"
8 10
9static SDL_Surface *global_image = NULL; 11static SDL_Surface *global_image = NULL;
10static GLuint global_texture = 0; 12static GLuint global_texture = 0;
11 13
12#include "util.h" 14#include "util.h"
13#include "entity.h" 15#include "entity.h"
14#include "txtprt_import.h" 16#include "txtprt_import.h"
15
16CGcontext cgc;
17CGprogram vsh, fsh;
18CGparameter mv, mvp, lightpos;
19CGprofile vsh_profile, fsh_profile;
20
21static void CheckCgError (void)
22{
23 CGerror err = cgGetError ();
24
25 if (err != CG_NO_ERROR)
26 {
27 printf("CG error: %s\n", cgGetErrorString (err));
28 exit(1);
29 }
30}
31 17
32/**********************************************************************/ 18/**********************************************************************/
33 19
34view camera; 20view camera;
35vec3 camera_velocity; 21vec3 camera_velocity;
85 { 71 {
86 case SDL_ACTIVEEVENT: 72 case SDL_ACTIVEEVENT:
87 /* See what happened */ 73 /* See what happened */
88 printf ("app %s ", event->active.gain ? "gained" : "lost"); 74 printf ("app %s ", event->active.gain ? "gained" : "lost");
89 if (event->active.state & SDL_APPACTIVE) 75 if (event->active.state & SDL_APPACTIVE)
90 {
91 printf ("active "); 76 printf ("active ");
92 }
93 else if (event->active.state & SDL_APPMOUSEFOCUS) 77 else if (event->active.state & SDL_APPMOUSEFOCUS)
94 {
95 printf ("mouse "); 78 printf ("mouse ");
96 }
97 else if (event->active.state & SDL_APPINPUTFOCUS) 79 else if (event->active.state & SDL_APPINPUTFOCUS)
98 {
99 printf ("input "); 80 printf ("input ");
100 }
101 81
102 printf ("focus\n"); 82 printf ("focus\n");
103 break; 83 break;
104 84
105 case SDL_KEYDOWN: 85 case SDL_KEYDOWN:
152 132
153void draw_floor (int size, int dx, int dy, int dz) 133void draw_floor (int size, int dx, int dy, int dz)
154{ 134{
155 int x, z, ry; 135 int x, z, ry;
156 136
157 for (x = 0; x < 100; x++) 137 for (x = 0; x < 10; x++)
158 { 138 {
159 for (z = 0; z < 100; z++) 139 for (z = 0; z < 10; z++)
160 { 140 {
161 vector<vertex2d> pts; 141 vector<vertex_t2f_n3f_v3f> pts;
162 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0))); 142 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
163 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1))); 143 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
164 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1))); 144 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
165 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0))); 145 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
166 146
167 geometry_quads *q = new geometry_quads; 147 geometry_quads *q = new geometry_quads;
148 q->m = new simple_material;
168 q->set (pts); 149 q->set (pts);
169 entity *e = new entity (q); 150 entity *e = new entity (q);
170 e->move (vec3 (dx + x * size, dy, dz + z * size)); 151 e->move (vec3 (dx + x * size, dy, dz + z * size));
171 e->show (); 152 e->show ();
172 } 153 }
178 geometry_nurbs *q = new geometry_nurbs; 159 geometry_nurbs *q = new geometry_nurbs;
179 q->set (); 160 q->set ();
180 entity *e = new entity (q); 161 entity *e = new entity (q);
181 e->move (vec3 (10, 3, -4)); 162 e->move (vec3 (10, 3, -4));
182 e->show (); 163 e->show ();
164}
165
166void fisch (vec3 center, GLfloat radius, int depth)
167{
168 entity *planet = new entity (new geometry_sphere (radius));
169 planet->move (center);
170 planet->show ();
171
172 if (--depth)
173 {
174 GLfloat r2 = radius * .1F;
175 GLfloat r3 = radius + r2;
176
177 fisch (center + vec3 (r3, 0, 0), r2, depth);
178 fisch (center + vec3 (0, 0, r3), r2, depth);
179 fisch (center + vec3 (-r3, 0, 0), r2, depth);
180 }
183} 181}
184 182
185extern void draw_level (); 183extern void draw_level ();
186int 184int
187RunGLTest (int argc, char *argv[], 185RunGLTest (int argc, char *argv[],
191 int rgb_size[3]; 189 int rgb_size[3];
192 int w = 640; 190 int w = 640;
193 int h = 480; 191 int h = 480;
194 int done = 0; 192 int done = 0;
195 int frames; 193 int frames;
196 Uint32 start_time, this_time;
197 Uint32 video_flags; 194 Uint32 video_flags;
198 int value; 195 int value;
199 GLenum gl_error; 196 GLenum gl_error;
200 197
201 if (SDL_Init (SDL_INIT_VIDEO) < 0) 198 if (SDL_Init (SDL_INIT_VIDEO) < 0)
297 294
298 /* Set the gamma for the window */ 295 /* Set the gamma for the window */
299 if (gamma != 0.0) 296 if (gamma != 0.0)
300 SDL_SetGamma (gamma, gamma, gamma); 297 SDL_SetGamma (gamma, gamma, gamma);
301 298
299 entity *planet = new entity (new geometry_sphere (10));
300 planet->move (vec3 (0, 0, -20));
301 planet->show ();
302
303#if 1
302 for (int i = 0; i < 1; i++) 304 for (int i = 0; i < 20; i++)
303 { 305 {
304 // load a entity 306 // load a entity
305 txtprt_parser p; 307 txtprt_parser p;
306 geometry *g; 308 geometry *g;
307 try 309 try
316 entity *e = new entity (g); 318 entity *e = new entity (g);
317 e->move (vec3 (i*5, -3, -i*10)); 319 e->move (vec3 (i*5, -3, -i*10));
318 e->show (); 320 e->show ();
319 } 321 }
320 322
323 {
324 fisch (vec3 (0, 0, -2e9), 1e9, 8);
325 //entity *planet = new entity (new geometry_sphere (1e9));
326 //planet->move (vec3 (0, 0, -1.5e9));
327 //planet->show ();
328 }
329
330 {
331 entity *planet = new entity (new geometry_sphere (4e15));
332 planet->move (vec3 (0, 0, 1e17));
333 planet->show ();
334 }
335
321 //draw_floor (10, -500, -10, -1000); 336 draw_floor (10, -500, -10, -1000);
322 draw_level (); 337 draw_level ();
323 //draw_test_nurb (); 338 //draw_test_nurb ();
339#endif
324 340
325 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; 341 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
326 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; 342 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
327 camera.p = point (0, 0, 10); 343 camera.p = point (0, 0, 10);
328 camera.d = vec3 (0, 0, -1); 344 camera.d = vec3 (0, 0, -1);
329 camera.u = vec3 (0, 1, 0); 345 camera.u = vec3 (0, 1, 0);
330 camera.w = w; camera.h = h; 346 camera.w = w; camera.h = h;
331 camera.fov = 35; 347 camera.fov = 40.;
332 camera.z_near = 1.;
333
334 glMatrixMode (GL_MODELVIEW);
335 glLoadIdentity ();
336 348
337 glEnable (GL_CULL_FACE); 349 glEnable (GL_CULL_FACE);
338 glEnable (GL_DEPTH_TEST); 350 glDisable (GL_ALPHA_TEST);
351 glDisable (GL_BLEND);
339 352
340 glShadeModel (GL_SMOOTH); 353 init_shaders ();
341 354
342 glEnable (GL_LIGHTING); 355 osama_material osa_mat;
343 glEnable (GL_LIGHT0);
344
345 cgc = cgCreateContext ();
346
347 vsh_profile = CG_PROFILE_ARBVP1;
348 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
349 //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
350 fsh_profile = CG_PROFILE_ARBFP1;
351 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
352 //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
353
354 vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
355 CheckCgError ();
356 cgGLLoadProgram (vsh);
357 CheckCgError ();
358 mv = cgGetNamedParameter (vsh, "WorldProj");
359 mvp = cgGetNamedParameter (vsh, "WorldViewProj");
360 lightpos = cgGetNamedParameter (vsh, "LightPos");
361 CheckCgError ();
362
363 CGparameter g_Texture; // the texture parameter
364
365
366 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
367 Texture t("o.jpg");
368 g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
369 cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
370 CheckCgError ();
371 cgGLLoadProgram (fsh);
372 CheckCgError ();
373
374 cgGLBindProgram (vsh);
375 CheckCgError ();
376 cgGLBindProgram (fsh);
377 CheckCgError ();
378 356
379 /* Loop until done. */ 357 /* Loop until done. */
380 start_time = SDL_GetTicks ();
381 frames = 0; 358 frames = 0;
382 359
383 while (!done) 360 while (!done)
384 { 361 {
385 char *sdl_error; 362 char *sdl_error;
395 camera.u = cross (camera.d, right); 372 camera.u = cross (camera.d, right);
396 373
397 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; 374 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
398 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; 375 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
399 376
400 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); 377 osa_mat.begin ();
401
402 glBindTexture (GL_TEXTURE_2D, t.texture);
403 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter
404
405#if 0
406 static GLfloat ry;
407 ry += 0.001;
408 camera.d.x = cos (ry);
409 camera.d.z = sin (ry);
410 //camera.d.y = sin (ry * 0.1);
411#endif
412 378
413 camera.begin (); 379 camera.begin ();
414 camera.pass (view::DEPTH); 380 camera.render (view::DEPTH);
381 camera.render (view::POSTDEPTH);
415 camera.pass (view::LIGHTED); 382 camera.render (view::LIGHTED);
416 camera.end (); 383 camera.end ();
417 384
418 SDL_GL_SwapBuffers (); 385 SDL_GL_SwapBuffers ();
419 timer.frame (); 386 timer.frame ();
420 387
388 osa_mat.end ();
389
390#if 0
421 /* Check for error conditions. */ 391 /* Check for error conditions. */
422 gl_error = glGetError (); 392 gl_error = glGetError ();
423 393
424 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); 394 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
425 395
431 SDL_ClearError (); 401 SDL_ClearError ();
432 } 402 }
433 403
434 /* Allow the user to see what's happening */ 404 /* Allow the user to see what's happening */
435 //SDL_Delay (40); 405 //SDL_Delay (40);
406#endif
436 407
437 /* Check if there's a pending event. */ 408 /* Check if there's a pending event. */
438 while (SDL_PollEvent (&event)) 409 while (SDL_PollEvent (&event))
439 done = HandleEvent (&event); 410 done = HandleEvent (&event);
440 411
441 412
442 ++frames; 413 ++frames;
443 }
444
445 /* Print out the frames per second */
446 this_time = SDL_GetTicks ();
447 if (this_time != start_time)
448 {
449 printf ("%2.2f FPS\n",
450 ((float) frames / (this_time - start_time)) * 1000.0);
451 } 414 }
452 415
453 if (global_image) 416 if (global_image)
454 { 417 {
455 SDL_FreeSurface (global_image); 418 SDL_FreeSurface (global_image);
474 int slowly; 437 int slowly;
475 float gamma = 0.0; 438 float gamma = 0.0;
476 int noframe = 0; 439 int noframe = 0;
477 int fsaa = 0; 440 int fsaa = 0;
478 441
442 shader::debdebdebdebug ();//D
443
479 logo = 0; 444 logo = 0;
480 slowly = 0; 445 slowly = 0;
481 numtests = 1; 446 numtests = 1;
482 for (i = 1; argv[i]; ++i) 447 for (i = 1; argv[i]; ++i)
483 { 448 {

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