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12 | static GLuint global_texture = 0; |
12 | static GLuint global_texture = 0; |
13 | |
13 | |
14 | #include "util.h" |
14 | #include "util.h" |
15 | #include "entity.h" |
15 | #include "entity.h" |
16 | #include "txtprt_import.h" |
16 | #include "txtprt_import.h" |
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17 | |
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18 | #include "shader.h" |
17 | |
19 | |
18 | /**********************************************************************/ |
20 | /**********************************************************************/ |
19 | |
21 | |
20 | view camera; |
22 | view camera; |
21 | vec3 camera_velocity; |
23 | vec3 camera_velocity; |
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243 | } |
245 | } |
244 | |
246 | |
245 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
247 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
246 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
248 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
247 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
249 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
248 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
250 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); |
249 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
251 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
250 | |
252 | |
251 | if (fsaa) |
253 | if (fsaa) |
252 | { |
254 | { |
253 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
255 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
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259 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
261 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
260 | SDL_Quit (); |
262 | SDL_Quit (); |
261 | exit (1); |
263 | exit (1); |
262 | } |
264 | } |
263 | |
265 | |
264 | printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
266 | //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
265 | printf ("\n"); |
267 | //printf ("\n"); |
266 | printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
268 | //printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
267 | printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
269 | //printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
268 | printf ("Version : %s\n", glGetString (GL_VERSION)); |
270 | //printf ("Version : %s\n", glGetString (GL_VERSION)); |
269 | printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
271 | //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
270 | printf ("\n"); |
272 | printf ("\n"); |
271 | |
273 | |
272 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
274 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
273 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
275 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
274 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
276 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
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297 | SDL_SetGamma (gamma, gamma, gamma); |
299 | SDL_SetGamma (gamma, gamma, gamma); |
298 | |
300 | |
299 | entity *planet = new entity (new geometry_sphere (10)); |
301 | entity *planet = new entity (new geometry_sphere (10)); |
300 | planet->move (vec3 (0, 0, -20)); |
302 | planet->move (vec3 (0, 0, -20)); |
301 | planet->show (); |
303 | planet->show (); |
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304 | |
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305 | shader::debdebdebdebug ();//D |
302 | |
306 | |
303 | #if 1 |
307 | #if 1 |
304 | for (int i = 0; i < 20; i++) |
308 | for (int i = 0; i < 20; i++) |
305 | { |
309 | { |
306 | // load a entity |
310 | // load a entity |
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348 | |
352 | |
349 | glEnable (GL_CULL_FACE); |
353 | glEnable (GL_CULL_FACE); |
350 | glDisable (GL_ALPHA_TEST); |
354 | glDisable (GL_ALPHA_TEST); |
351 | glDisable (GL_BLEND); |
355 | glDisable (GL_BLEND); |
352 | |
356 | |
353 | init_shaders (); |
357 | test_material test_mat; |
354 | |
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355 | osama_material osa_mat; |
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356 | |
358 | |
357 | /* Loop until done. */ |
359 | /* Loop until done. */ |
358 | frames = 0; |
360 | frames = 0; |
359 | |
361 | |
360 | while (!done) |
362 | while (!done) |
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372 | camera.u = cross (camera.d, right); |
374 | camera.u = cross (camera.d, right); |
373 | |
375 | |
374 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
376 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
375 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
377 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
376 | |
378 | |
377 | osa_mat.begin (); |
379 | test_mat.enable (); |
378 | |
380 | |
379 | camera.begin (); |
381 | camera.begin (); |
380 | camera.render (view::DEPTH); |
382 | camera.render (view::DEPTH); |
381 | camera.render (view::POSTDEPTH); |
383 | camera.render (view::POSTDEPTH); |
382 | camera.render (view::LIGHTED); |
384 | camera.render (view::LIGHTED); |
383 | camera.end (); |
385 | camera.end (); |
384 | |
386 | |
385 | SDL_GL_SwapBuffers (); |
387 | SDL_GL_SwapBuffers (); |
386 | timer.frame (); |
388 | timer.frame (); |
387 | |
389 | |
388 | osa_mat.end (); |
390 | test_mat.disable (); |
389 | |
391 | |
390 | #if 0 |
392 | #if 0 |
391 | /* Check for error conditions. */ |
393 | /* Check for error conditions. */ |
392 | gl_error = glGetError (); |
394 | gl_error = glGetError (); |
393 | |
395 | |
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437 | int slowly; |
439 | int slowly; |
438 | float gamma = 0.0; |
440 | float gamma = 0.0; |
439 | int noframe = 0; |
441 | int noframe = 0; |
440 | int fsaa = 0; |
442 | int fsaa = 0; |
441 | |
443 | |
442 | shader::debdebdebdebug ();//D |
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443 | |
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444 | logo = 0; |
444 | logo = 0; |
445 | slowly = 0; |
445 | slowly = 0; |
446 | numtests = 1; |
446 | numtests = 1; |
447 | for (i = 1; argv[i]; ++i) |
447 | for (i = 1; argv[i]; ++i) |
448 | { |
448 | { |