… | … | ||
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304 | 304 | ||
305 | entity *planet = new entity (new geometry_sphere (10)); | 305 | entity *planet = new entity (new geometry_sphere (10)); |
306 | planet->move (vec3 (0, 0, -20)); | 306 | planet->move (vec3 (0, 0, -20)); |
307 | planet->show (); | 307 | planet->show (); |
308 | 308 | ||
309 | shader::debdebdebdebug ();//D | ||
310 | |||
311 | #if 1 | 309 | #if 1 |
312 | for (int i = 0; i < 20; i++) | 310 | for (int i = 0; i < 20; i++) |
313 | { | 311 | { |
314 | // load a entity | 312 | // load a entity |
315 | txtprt_parser p; | 313 | txtprt_parser p; |
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