ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/libgender/test.C
(Generate patch)

Comparing libgender/test.C (file contents):
Revision 1.11 by root, Sun Oct 3 05:53:09 2004 UTC vs.
Revision 1.82 by root, Thu Nov 4 15:43:53 2004 UTC

1#include <stdlib.h> 1#include <stdlib.h>
2#include <stdio.h> 2#include <stdio.h>
3#include <string.h> 3#include <string.h>
4#include <math.h> 4#include <math.h>
5 5
6#include "opengl.h"
7
6#include "SDL.h" 8#include "SDL.h"
7
8#include "SDL_opengl.h" 9#include "SDL_opengl.h"
9
10/* Undefine this if you want a flat cube instead of a rainbow cube */
11#define SHADED_CUBE
12
13/* Define this to be the name of the logo image to use with -logo */
14#define LOGO_FILE "icon.bmp"
15 10
16static SDL_Surface *global_image = NULL; 11static SDL_Surface *global_image = NULL;
17static GLuint global_texture = 0; 12static GLuint global_texture = 0;
18 13
14#include "util.h"
19#include "entity.h" 15#include "entity.h"
20
21#include "txtprt_import.h" 16#include "txtprt_import.h"
22 17
18#include "shader.h"
19
23/**********************************************************************/ 20/**********************************************************************/
24 21
25view camera; 22view camera;
23vec3 camera_velocity;
24float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
25float camera_velocity_factor = 80;
26 26
27void 27void
28HotKey_ToggleFullScreen (void) 28HotKey_ToggleFullScreen (void)
29{ 29{
30 SDL_Surface *screen; 30 SDL_Surface *screen;
31 31
32 screen = SDL_GetVideoSurface (); 32 screen = SDL_GetVideoSurface ();
33
33 if (SDL_WM_ToggleFullScreen (screen)) 34 if (SDL_WM_ToggleFullScreen (screen))
34 printf ("Toggled fullscreen mode - now %s\n", 35 printf ("Toggled fullscreen mode - now %s\n",
35 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); 36 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
36 else 37 else
37 printf ("Unable to toggle fullscreen mode\n"); 38 printf ("Unable to toggle fullscreen mode\n");
42{ 43{
43 SDL_GrabMode mode; 44 SDL_GrabMode mode;
44 45
45 printf ("Ctrl-G: toggling input grab!\n"); 46 printf ("Ctrl-G: toggling input grab!\n");
46 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); 47 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
48
47 if (mode == SDL_GRAB_ON) 49 if (mode == SDL_GRAB_ON)
48 printf ("Grab was on\n"); 50 printf ("Grab was on\n");
49 else 51 else
50 printf ("Grab was off\n"); 52 printf ("Grab was off\n");
51 53
52 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); 54 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
55
53 if (mode == SDL_GRAB_ON) 56 if (mode == SDL_GRAB_ON)
54 printf ("Grab is now on\n"); 57 printf ("Grab is now on\n");
55 else 58 else
56 printf ("Grab is now off\n"); 59 printf ("Grab is now off\n");
57} 60}
67HandleEvent (SDL_Event * event) 70HandleEvent (SDL_Event * event)
68{ 71{
69 int done; 72 int done;
70 73
71 done = 0; 74 done = 0;
75
72 switch (event->type) 76 switch (event->type)
73 { 77 {
74 case SDL_ACTIVEEVENT: 78 case SDL_ACTIVEEVENT:
75 /* See what happened */ 79 /* See what happened */
76 printf ("app %s ", event->active.gain ? "gained" : "lost"); 80 printf ("app %s ", event->active.gain ? "gained" : "lost");
77 if (event->active.state & SDL_APPACTIVE) 81 if (event->active.state & SDL_APPACTIVE)
78 {
79 printf ("active "); 82 printf ("active ");
80 }
81 else if (event->active.state & SDL_APPMOUSEFOCUS) 83 else if (event->active.state & SDL_APPMOUSEFOCUS)
82 {
83 printf ("mouse "); 84 printf ("mouse ");
84 }
85 else if (event->active.state & SDL_APPINPUTFOCUS) 85 else if (event->active.state & SDL_APPINPUTFOCUS)
86 {
87 printf ("input "); 86 printf ("input ");
88 }
89 87
90 printf ("focus\n"); 88 printf ("focus\n");
91 break; 89 break;
92 90
93 case SDL_KEYDOWN: 91 case SDL_KEYDOWN:
94
95 if (event->key.keysym.sym == SDLK_UP) 92 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
96 camera.p.z -= 1;
97 if (event->key.keysym.sym == SDLK_DOWN) 93 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
98 camera.p.z += 1;
99 if (event->key.keysym.sym == SDLK_LEFT)
100 camera.p.x -= 1;
101 if (event->key.keysym.sym == SDLK_RIGHT) 94 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
102 camera.p.x += 1; 95 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
96 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
97 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
98 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
99 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
100 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
101 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
103 102
104 if (event->key.keysym.sym == SDLK_ESCAPE) 103 if (event->key.keysym.sym == SDLK_ESCAPE)
105 done = 1; 104 done = 1;
106 105
107 if ((event->key.keysym.sym == SDLK_g) && 106 if ((event->key.keysym.sym == SDLK_g) &&
116 (event->key.keysym.mod & KMOD_ALT)) 115 (event->key.keysym.mod & KMOD_ALT))
117 HotKey_ToggleFullScreen (); 116 HotKey_ToggleFullScreen ();
118 117
119 break; 118 break;
120 119
120 case SDL_KEYUP:
121 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
122 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
123 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
124 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
125 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
126 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
127 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
128 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
129 break;
130
121 case SDL_QUIT: 131 case SDL_QUIT:
122 done = 1; 132 done = 1;
123 break; 133 break;
124 } 134 }
125 135
126 return (done); 136 return (done);
127} 137}
128 138
129/* Quick utility function for texture creation */ 139void draw_floor (int size, int dx, int dy, int dz)
130static int
131power_of_two (int input)
132{ 140{
133 int value = 1; 141 int x, z, ry;
134 142
135 while (value < input) 143 for (x = 0; x < 10; x++)
136 {
137 value <<= 1;
138 } 144 {
139 return value; 145 for (z = 0; z < 10; z++)
140} 146 {
147 vector<vertex_t2f_n3f_v3f> pts;
148 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
149 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
150 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
151 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
141 152
142GLuint 153 geometry_quads *q = new geometry_quads;
143SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord) 154 //q->m = new simple_material;
144{ 155 q->set (pts);
145 GLuint texture; 156 entity *e = new entity (q);
146 int w, h; 157 e->move (vec3 (dx + x * size, dy, dz + z * size));
147 SDL_Surface *image; 158 e->show ();
148 SDL_Rect area; 159 }
149 Uint32 saved_flags;
150 Uint8 saved_alpha;
151
152 /* Use the surface width and height expanded to powers of 2 */
153 w = power_of_two (surface->w);
154 h = power_of_two (surface->h);
155 texcoord[0] = 0.0f; /* Min X */
156 texcoord[1] = 0.0f; /* Min Y */
157 texcoord[2] = (GLfloat) surface->w / w; /* Max X */
158 texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
159
160 image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
161#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
162 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
163#else
164 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
165#endif
166 );
167 if (image == NULL)
168 { 160 }
169 return 0; 161}
162
163void draw_test_nurb ()
164{
165 geometry_nurbs *q = new geometry_nurbs;
166 q->set ();
167 entity *e = new entity (q);
168 e->move (vec3 (10, 3, -4));
169 e->show ();
170}
171
172void fisch (vec3 center, GLfloat radius, int depth)
173{
174 entity *planet = new entity (new geometry_sphere (testmat, radius));
175 planet->move (center);
176 planet->show ();
177
178 if (--depth)
170 } 179 {
180 GLfloat r2 = radius * .1F;
181 GLfloat r3 = radius + r2;
171 182
172 /* Save the alpha blending attributes */ 183 fisch (center + vec3 (r3, 0, 0), r2, depth);
173 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); 184 fisch (center + vec3 (0, 0, r3), r2, depth);
174 saved_alpha = surface->format->alpha; 185 fisch (center + vec3 (-r3, 0, 0), r2, depth);
175 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
176 { 186 }
177 SDL_SetAlpha (surface, 0, 0);
178 }
179
180 /* Copy the surface into the GL texture image */
181 area.x = 0;
182 area.y = 0;
183 area.w = surface->w;
184 area.h = surface->h;
185 SDL_BlitSurface (surface, &area, image, &area);
186
187 /* Restore the alpha blending attributes */
188 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
189 {
190 SDL_SetAlpha (surface, saved_flags, saved_alpha);
191 }
192
193 /* Create an OpenGL texture for the image */
194 glGenTextures (1, &texture);
195 glBindTexture (GL_TEXTURE_2D, texture);
196 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
197 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
198 glTexImage2D (GL_TEXTURE_2D,
199 0,
200 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
201 SDL_FreeSurface (image); /* No longer needed */
202
203 return texture;
204} 187}
205 188
189extern void draw_level ();
206int 190int
207RunGLTest (int argc, char *argv[], 191RunGLTest (int argc, char *argv[],
208 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 192 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
209{ 193{
210 int i; 194 int i;
211 int rgb_size[3]; 195 int rgb_size[3];
212 int w = 640; 196 int w = 640;
213 int h = 480; 197 int h = 480;
214 int done = 0; 198 int done = 0;
215 int frames; 199 int frames;
216 Uint32 start_time, this_time;
217 Uint32 video_flags; 200 Uint32 video_flags;
218 int value; 201 int value;
202 GLenum gl_error;
219 203
220 if (SDL_Init (SDL_INIT_VIDEO) < 0) 204 if (SDL_Init (SDL_INIT_VIDEO) < 0)
221 { 205 {
222 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); 206 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
223 exit (1); 207 exit (1);
261 rgb_size[0] = 8; 245 rgb_size[0] = 8;
262 rgb_size[1] = 8; 246 rgb_size[1] = 8;
263 rgb_size[2] = 8; 247 rgb_size[2] = 8;
264 break; 248 break;
265 } 249 }
250
266 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); 251 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
267 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); 252 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
268 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); 253 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
269 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 254 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
270 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 255 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
271 256
272 if (fsaa) 257 if (fsaa)
273 { 258 {
274 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); 259 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
280 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); 265 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
281 SDL_Quit (); 266 SDL_Quit ();
282 exit (1); 267 exit (1);
283 } 268 }
284 269
285 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); 270 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
286 printf ("\n"); 271 //printf ("\n");
287 printf ("Vendor : %s\n", glGetString (GL_VENDOR)); 272 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
288 printf ("Renderer : %s\n", glGetString (GL_RENDERER)); 273 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
289 printf ("Version : %s\n", glGetString (GL_VERSION)); 274 //printf ("Version : %s\n", glGetString (GL_VERSION));
290 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); 275 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
291 printf ("\n"); 276 printf ("\n");
292 277
293 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); 278 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
294 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); 279 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
295 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); 280 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
309 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, 294 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
310 value); 295 value);
311 } 296 }
312 297
313 /* Set the window manager title bar */ 298 /* Set the window manager title bar */
314 SDL_WM_SetCaption ("SDL GL test", "testgl"); 299 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
315 300
316 /* Set the gamma for the window */ 301 /* Set the gamma for the window */
317 if (gamma != 0.0) 302 if (gamma != 0.0)
318 SDL_SetGamma (gamma, gamma, gamma); 303 SDL_SetGamma (gamma, gamma, gamma);
319 304
305 testmat = new test_material;
306
307 entity *planet = new entity (new geometry_sphere (testmat, 10));
308 planet->move (vec3 (0, 0, -20));
309 planet->show ();
310
311 for (int i = 0; i < 20; i++)
312 {
313 // load a entity
314 txtprt_parser p;
315 geometry *g;
316 try
317 {
318 g = p.read ("test.blasc");
319 }
320 catch (txtprt_i_exception & e)
321 {
322 cout << "ERR: " << e.msg << endl;
323 }
324
325 entity *e = new entity (g);
326 e->move (vec3 (i*5, -3, -i*10));
327 e->show ();
328 }
329
330 {
331 fisch (vec3 (0, 0, -2e9), 1e9, 8);
332 //entity *planet = new entity (new geometry_sphere (1e9));
333 //planet->move (vec3 (0, 0, -1.5e9));
334 //planet->show ();
335 }
336
337 {
338 entity *planet = new entity (new geometry_sphere (testmat, 4e15));
339 planet->move (vec3 (0, 0, 1e17));
340 planet->show ();
341 }
342
343 //draw_floor (10, -500, -10, -1000);
344 draw_level ();
345
346
347 {
348 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
349 entity *e = new entity (hf);
350 e->move (vec3 (-100000, -100000 * 0.01, -100000));
351 e->show ();
352 }
353
354 //draw_test_nurb ();
355
356 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
357 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
320 camera.p = point (0, 0, 10); 358 camera.p = point (0, 0, 10);
321 camera.d = vec3 (0, 0, -1); 359 camera.d = vec3 (0, 0, -1);
322 camera.u = vec3 (0, 1, 0); 360 camera.u = vec3 (0, 1, 0);
323 camera.w = w; camera.h = h; 361 camera.w = w; camera.h = h;
324 camera.fov = 90; 362 camera.fov = 40.;
325 363
326 glMatrixMode (GL_MODELVIEW); 364 glEnable (GL_CULL_FACE);
327 glLoadIdentity ();
328
329 glEnable (GL_DEPTH_TEST); 365 glDisable (GL_ALPHA_TEST);
330 366 glDisable (GL_BLEND);
331 glDepthFunc (GL_LESS);
332
333 glShadeModel (GL_SMOOTH);
334
335 glEnable (GL_LIGHTING);
336
337 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
338 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
339 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
340 glEnable (GL_LIGHT0);
341 glEnable (GL_COLOR_MATERIAL);
342 367
343 /* Loop until done. */ 368 /* Loop until done. */
344 start_time = SDL_GetTicks ();
345 frames = 0; 369 frames = 0;
370
371 linear_light mylight;
372 mylight.radius = 100000;
373 mylight.c = colour (1., 1, 1, 1.);
374 mylight.intensity = 1.F;
375
376 pass pass_light (&mylight);
377
346 while (!done) 378 while (!done)
347 { 379 {
348 GLenum gl_error;
349 char *sdl_error; 380 char *sdl_error;
350 SDL_Event event; 381 SDL_Event event;
351 382
352 /* Do our drawing, too. */ 383 camera_angle += 180 * camera_velocity_angle * timer.diff;
353 glClearColor (0.0, 0.0, 0.0, 1.0); 384 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
354 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
355 385
356 GLfloat lightp[4]; 386 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
387 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
388
389 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
390 camera.u = cross (camera.d, right);
391
392 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
393 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
394
395 mylight.orig = camera.orig;
357 lightp[0] = camera.p.x; 396 mylight.p = camera.p;
358 lightp[1] = camera.p.y; 397
359 lightp[2] = camera.p.z; 398 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
360 lightp[3] = 1; 399
361 glLightfv (GL_LIGHT0, GL_POSITION, lightp); 400 camera.begin ();
401 camera.render (view::DEPTH, pass_depth);
402 camera.render (view::POSTDEPTH, pass_depth);
403 camera.render (view::LIGHTED, pass_light);
404 camera.end ();
405
406 SDL_GL_SwapBuffers ();
407 timer.frame ();
362 408
363#if 0 409#if 0
364 static GLfloat ry;
365 ry += 0.03;
366 v.d.x = cos (ry);
367 v.d.z = sin (ry);
368#endif
369
370 draw_context c;
371 c.mode = draw_context::LIGHTED;
372 camera.draw (c);
373
374 SDL_GL_SwapBuffers ();
375
376 /* Check for error conditions. */ 410 /* Check for error conditions. */
377 gl_error = glGetError (); 411 gl_error = glGetError ();
378 412
379 if (gl_error != GL_NO_ERROR)
380 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); 413 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
381 414
382 sdl_error = SDL_GetError (); 415 sdl_error = SDL_GetError ();
383 416
384 if (sdl_error[0] != '\0') 417 if (sdl_error[0] != '\0')
385 { 418 {
386 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); 419 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
387 SDL_ClearError (); 420 SDL_ClearError ();
388 } 421 }
389 422
390 /* Allow the user to see what's happening */ 423 /* Allow the user to see what's happening */
391 //SDL_Delay (20); 424 //SDL_Delay (40);
425#endif
392 426
393 /* Check if there's a pending event. */ 427 /* Check if there's a pending event. */
394 while (SDL_PollEvent (&event)) 428 while (SDL_PollEvent (&event))
395 {
396 done = HandleEvent (&event); 429 done = HandleEvent (&event);
397 } 430
398 ++frames; 431 ++frames;
399 }
400
401 /* Print out the frames per second */
402 this_time = SDL_GetTicks ();
403 if (this_time != start_time)
404 {
405 printf ("%2.2f FPS\n",
406 ((float) frames / (this_time - start_time)) * 1000.0);
407 } 432 }
408 433
409 if (global_image) 434 if (global_image)
410 { 435 {
411 SDL_FreeSurface (global_image); 436 SDL_FreeSurface (global_image);
412 global_image = NULL; 437 global_image = NULL;
413 } 438 }
439
414 if (global_texture) 440 if (global_texture)
415 { 441 {
416 glDeleteTextures (1, &global_texture); 442 glDeleteTextures (1, &global_texture);
417 global_texture = 0; 443 global_texture = 0;
418 } 444 }
419 445
420 /* Destroy our GL context, etc. */ 446 /* Destroy our GL context, etc. */
421 SDL_Quit (); 447 SDL_Quit ();
422 return (0); 448 return (0);
423} 449}
424
425int 450int
426main (int argc, char *argv[]) 451main (int argc, char *argv[])
427{ 452{
428 int i, logo; 453 int i, logo;
429 int numtests; 454 int numtests;
431 int slowly; 456 int slowly;
432 float gamma = 0.0; 457 float gamma = 0.0;
433 int noframe = 0; 458 int noframe = 0;
434 int fsaa = 0; 459 int fsaa = 0;
435 460
436 // load a entity
437 txtprt_parser p;
438 entity *e;
439 try {
440 e = p.read ("test.blasc");
441 } catch (txtprt_i_exception & e) {
442 cout << "ERR: " << e.msg << endl;
443 }
444 e->show ();
445
446 logo = 0; 461 logo = 0;
447 slowly = 0; 462 slowly = 0;
448 numtests = 1; 463 numtests = 1;
449 for (i = 1; argv[i]; ++i) 464 for (i = 1; argv[i]; ++i)
450 { 465 {
478 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", 493 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
479 argv[0]); 494 argv[0]);
480 exit (0); 495 exit (0);
481 } 496 }
482 } 497 }
498
483 for (i = 0; i < numtests; ++i) 499 for (i = 0; i < numtests; ++i)
484 {
485 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); 500 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
486 } 501
487 return 0; 502 return 0;
488} 503}

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines