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Comparing libgender/test.C (file contents):
Revision 1.52 by root, Sat Oct 9 21:25:18 2004 UTC vs.
Revision 1.82 by root, Thu Nov 4 15:43:53 2004 UTC

1#include <stdlib.h> 1#include <stdlib.h>
2#include <stdio.h> 2#include <stdio.h>
3#include <string.h> 3#include <string.h>
4#include <math.h> 4#include <math.h>
5 5
6#include "opengl.h"
7
6#include "SDL.h" 8#include "SDL.h"
7#include "SDL_opengl.h" 9#include "SDL_opengl.h"
8 10
9static SDL_Surface *global_image = NULL; 11static SDL_Surface *global_image = NULL;
10static GLuint global_texture = 0; 12static GLuint global_texture = 0;
11 13
12#include "util.h" 14#include "util.h"
13#include "entity.h" 15#include "entity.h"
14#include "txtprt_import.h" 16#include "txtprt_import.h"
15 17
16CGcontext cgc; 18#include "shader.h"
17CGprogram vsh, fsh;
18CGparameter mv, mvp, lightpos;
19CGprofile vsh_profile, fsh_profile;
20
21static void CheckCgError (void)
22{
23 CGerror err = cgGetError ();
24
25 if (err != CG_NO_ERROR)
26 {
27 printf("CG error: %s\n", cgGetErrorString (err));
28 exit(1);
29 }
30}
31 19
32/**********************************************************************/ 20/**********************************************************************/
33 21
34view camera; 22view camera;
35vec3 camera_velocity; 23vec3 camera_velocity;
40HotKey_ToggleFullScreen (void) 28HotKey_ToggleFullScreen (void)
41{ 29{
42 SDL_Surface *screen; 30 SDL_Surface *screen;
43 31
44 screen = SDL_GetVideoSurface (); 32 screen = SDL_GetVideoSurface ();
33
45 if (SDL_WM_ToggleFullScreen (screen)) 34 if (SDL_WM_ToggleFullScreen (screen))
46 printf ("Toggled fullscreen mode - now %s\n", 35 printf ("Toggled fullscreen mode - now %s\n",
47 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); 36 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
48 else 37 else
49 printf ("Unable to toggle fullscreen mode\n"); 38 printf ("Unable to toggle fullscreen mode\n");
54{ 43{
55 SDL_GrabMode mode; 44 SDL_GrabMode mode;
56 45
57 printf ("Ctrl-G: toggling input grab!\n"); 46 printf ("Ctrl-G: toggling input grab!\n");
58 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); 47 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
48
59 if (mode == SDL_GRAB_ON) 49 if (mode == SDL_GRAB_ON)
60 printf ("Grab was on\n"); 50 printf ("Grab was on\n");
61 else 51 else
62 printf ("Grab was off\n"); 52 printf ("Grab was off\n");
63 53
64 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); 54 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
55
65 if (mode == SDL_GRAB_ON) 56 if (mode == SDL_GRAB_ON)
66 printf ("Grab is now on\n"); 57 printf ("Grab is now on\n");
67 else 58 else
68 printf ("Grab is now off\n"); 59 printf ("Grab is now off\n");
69} 60}
79HandleEvent (SDL_Event * event) 70HandleEvent (SDL_Event * event)
80{ 71{
81 int done; 72 int done;
82 73
83 done = 0; 74 done = 0;
75
84 switch (event->type) 76 switch (event->type)
85 { 77 {
86 case SDL_ACTIVEEVENT: 78 case SDL_ACTIVEEVENT:
87 /* See what happened */ 79 /* See what happened */
88 printf ("app %s ", event->active.gain ? "gained" : "lost"); 80 printf ("app %s ", event->active.gain ? "gained" : "lost");
89 if (event->active.state & SDL_APPACTIVE) 81 if (event->active.state & SDL_APPACTIVE)
90 {
91 printf ("active "); 82 printf ("active ");
92 }
93 else if (event->active.state & SDL_APPMOUSEFOCUS) 83 else if (event->active.state & SDL_APPMOUSEFOCUS)
94 {
95 printf ("mouse "); 84 printf ("mouse ");
96 }
97 else if (event->active.state & SDL_APPINPUTFOCUS) 85 else if (event->active.state & SDL_APPINPUTFOCUS)
98 {
99 printf ("input "); 86 printf ("input ");
100 }
101 87
102 printf ("focus\n"); 88 printf ("focus\n");
103 break; 89 break;
104 90
105 case SDL_KEYDOWN: 91 case SDL_KEYDOWN:
152 138
153void draw_floor (int size, int dx, int dy, int dz) 139void draw_floor (int size, int dx, int dy, int dz)
154{ 140{
155 int x, z, ry; 141 int x, z, ry;
156 142
157 for (x = 0; x < 100; x++) 143 for (x = 0; x < 10; x++)
158 { 144 {
159 for (z = 0; z < 100; z++) 145 for (z = 0; z < 10; z++)
160 { 146 {
161 vector<vertex2d> pts; 147 vector<vertex_t2f_n3f_v3f> pts;
162 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0))); 148 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
163 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1))); 149 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
164 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1))); 150 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
165 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0))); 151 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
166 152
167 geometry_quads *q = new geometry_quads; 153 geometry_quads *q = new geometry_quads;
154 //q->m = new simple_material;
168 q->set (pts); 155 q->set (pts);
169 entity *e = new entity (q); 156 entity *e = new entity (q);
170 e->move (vec3 (dx + x * size, dy, dz + z * size)); 157 e->move (vec3 (dx + x * size, dy, dz + z * size));
171 e->show (); 158 e->show ();
172 } 159 }
180 entity *e = new entity (q); 167 entity *e = new entity (q);
181 e->move (vec3 (10, 3, -4)); 168 e->move (vec3 (10, 3, -4));
182 e->show (); 169 e->show ();
183} 170}
184 171
172void fisch (vec3 center, GLfloat radius, int depth)
173{
174 entity *planet = new entity (new geometry_sphere (testmat, radius));
175 planet->move (center);
176 planet->show ();
177
178 if (--depth)
179 {
180 GLfloat r2 = radius * .1F;
181 GLfloat r3 = radius + r2;
182
183 fisch (center + vec3 (r3, 0, 0), r2, depth);
184 fisch (center + vec3 (0, 0, r3), r2, depth);
185 fisch (center + vec3 (-r3, 0, 0), r2, depth);
186 }
187}
188
189extern void draw_level ();
185int 190int
186RunGLTest (int argc, char *argv[], 191RunGLTest (int argc, char *argv[],
187 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 192 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
188{ 193{
189 int i; 194 int i;
190 int rgb_size[3]; 195 int rgb_size[3];
191 int w = 640; 196 int w = 640;
192 int h = 480; 197 int h = 480;
193 int done = 0; 198 int done = 0;
194 int frames; 199 int frames;
195 Uint32 start_time, this_time;
196 Uint32 video_flags; 200 Uint32 video_flags;
197 int value; 201 int value;
198 GLenum gl_error; 202 GLenum gl_error;
199 203
200 if (SDL_Init (SDL_INIT_VIDEO) < 0) 204 if (SDL_Init (SDL_INIT_VIDEO) < 0)
245 } 249 }
246 250
247 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); 251 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
248 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); 252 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
249 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); 253 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
250 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 254 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
251 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 255 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
252 256
253 if (fsaa) 257 if (fsaa)
254 { 258 {
255 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); 259 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
261 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); 265 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
262 SDL_Quit (); 266 SDL_Quit ();
263 exit (1); 267 exit (1);
264 } 268 }
265 269
266 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); 270 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
267 printf ("\n"); 271 //printf ("\n");
268 printf ("Vendor : %s\n", glGetString (GL_VENDOR)); 272 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
269 printf ("Renderer : %s\n", glGetString (GL_RENDERER)); 273 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
270 printf ("Version : %s\n", glGetString (GL_VERSION)); 274 //printf ("Version : %s\n", glGetString (GL_VERSION));
271 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); 275 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
272 printf ("\n"); 276 printf ("\n");
273 277
274 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); 278 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
275 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); 279 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
276 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); 280 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
296 300
297 /* Set the gamma for the window */ 301 /* Set the gamma for the window */
298 if (gamma != 0.0) 302 if (gamma != 0.0)
299 SDL_SetGamma (gamma, gamma, gamma); 303 SDL_SetGamma (gamma, gamma, gamma);
300 304
305 testmat = new test_material;
306
307 entity *planet = new entity (new geometry_sphere (testmat, 10));
308 planet->move (vec3 (0, 0, -20));
309 planet->show ();
310
301 for (int i = 0; i < 1; i++) 311 for (int i = 0; i < 20; i++)
302 { 312 {
303 // load a entity 313 // load a entity
304 txtprt_parser p; 314 txtprt_parser p;
305 geometry *g; 315 geometry *g;
306 try 316 try
315 entity *e = new entity (g); 325 entity *e = new entity (g);
316 e->move (vec3 (i*5, -3, -i*10)); 326 e->move (vec3 (i*5, -3, -i*10));
317 e->show (); 327 e->show ();
318 } 328 }
319 329
330 {
331 fisch (vec3 (0, 0, -2e9), 1e9, 8);
332 //entity *planet = new entity (new geometry_sphere (1e9));
333 //planet->move (vec3 (0, 0, -1.5e9));
334 //planet->show ();
335 }
336
337 {
338 entity *planet = new entity (new geometry_sphere (testmat, 4e15));
339 planet->move (vec3 (0, 0, 1e17));
340 planet->show ();
341 }
342
320 draw_floor (10, -500, -10, -1000); 343 //draw_floor (10, -500, -10, -1000);
344 draw_level ();
345
346
347 {
348 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
349 entity *e = new entity (hf);
350 e->move (vec3 (-100000, -100000 * 0.01, -100000));
351 e->show ();
352 }
353
321 //draw_test_nurb (); 354 //draw_test_nurb ();
322 355
356 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
323 camera.orig.x = camera.orig.y = camera.orig.z = 0; 357 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
324 camera.p = point (0, 0, 10); 358 camera.p = point (0, 0, 10);
325 camera.d = vec3 (0, 0, -1); 359 camera.d = vec3 (0, 0, -1);
326 camera.u = vec3 (0, 1, 0); 360 camera.u = vec3 (0, 1, 0);
327 camera.w = w; camera.h = h; 361 camera.w = w; camera.h = h;
328 camera.fov = 35; 362 camera.fov = 40.;
329 camera.near = 1.;
330 camera.far = 10.;
331
332 glMatrixMode (GL_MODELVIEW);
333 glLoadIdentity ();
334 363
335 glEnable (GL_CULL_FACE); 364 glEnable (GL_CULL_FACE);
336 glEnable (GL_DEPTH_TEST); 365 glDisable (GL_ALPHA_TEST);
337 366 glDisable (GL_BLEND);
338 glShadeModel (GL_SMOOTH);
339
340 glEnable (GL_LIGHTING);
341 glEnable (GL_LIGHT0);
342
343 cgc = cgCreateContext ();
344
345 vsh_profile = CG_PROFILE_ARBVP1;
346 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
347 //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
348 fsh_profile = CG_PROFILE_ARBFP1;
349 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
350 //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
351
352 vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
353 CheckCgError ();
354 cgGLLoadProgram (vsh);
355 CheckCgError ();
356 mv = cgGetNamedParameter (vsh, "WorldProj");
357 mvp = cgGetNamedParameter (vsh, "WorldViewProj");
358 lightpos = cgGetNamedParameter (vsh, "LightPos");
359 CheckCgError ();
360
361 CGparameter g_Texture; // the texture parameter
362
363
364 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
365 Texture t("o.jpg");
366 g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
367 cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
368 CheckCgError ();
369 cgGLLoadProgram (fsh);
370 CheckCgError ();
371
372 cgGLBindProgram (vsh);
373 CheckCgError ();
374 cgGLBindProgram (fsh);
375 CheckCgError ();
376 367
377 /* Loop until done. */ 368 /* Loop until done. */
378 start_time = SDL_GetTicks ();
379 frames = 0; 369 frames = 0;
370
371 linear_light mylight;
372 mylight.radius = 100000;
373 mylight.c = colour (1., 1, 1, 1.);
374 mylight.intensity = 1.F;
375
376 pass pass_light (&mylight);
380 377
381 while (!done) 378 while (!done)
382 { 379 {
383 char *sdl_error; 380 char *sdl_error;
384 SDL_Event event; 381 SDL_Event event;
393 camera.u = cross (camera.d, right); 390 camera.u = cross (camera.d, right);
394 391
395 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; 392 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
396 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; 393 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
397 394
398 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1); 395 mylight.orig = camera.orig;
396 mylight.p = camera.p;
399 397
400 glBindTexture (GL_TEXTURE_2D, t.texture); 398 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
401 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter 399
402
403#if 0
404 static GLfloat ry;
405 ry += 0.001;
406 camera.d.x = cos (ry);
407 camera.d.z = sin (ry);
408 //camera.d.y = sin (ry * 0.1);
409#endif
410
411 camera.begin (); 400 camera.begin ();
412 camera.pass (view::DEPTH); 401 camera.render (view::DEPTH, pass_depth);
413 camera.pass (view::LIGHTED); 402 camera.render (view::POSTDEPTH, pass_depth);
403 camera.render (view::LIGHTED, pass_light);
414 camera.end (); 404 camera.end ();
415 405
416 SDL_GL_SwapBuffers (); 406 SDL_GL_SwapBuffers ();
417 timer.frame (); 407 timer.frame ();
418 408
409#if 0
419 /* Check for error conditions. */ 410 /* Check for error conditions. */
420 gl_error = glGetError (); 411 gl_error = glGetError ();
421 412
422 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); 413 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
423 414
429 SDL_ClearError (); 420 SDL_ClearError ();
430 } 421 }
431 422
432 /* Allow the user to see what's happening */ 423 /* Allow the user to see what's happening */
433 //SDL_Delay (40); 424 //SDL_Delay (40);
425#endif
434 426
435 /* Check if there's a pending event. */ 427 /* Check if there's a pending event. */
436 while (SDL_PollEvent (&event)) 428 while (SDL_PollEvent (&event))
437 done = HandleEvent (&event); 429 done = HandleEvent (&event);
438 430
439
440 ++frames; 431 ++frames;
441 }
442
443 /* Print out the frames per second */
444 this_time = SDL_GetTicks ();
445 if (this_time != start_time)
446 {
447 printf ("%2.2f FPS\n",
448 ((float) frames / (this_time - start_time)) * 1000.0);
449 } 432 }
450 433
451 if (global_image) 434 if (global_image)
452 { 435 {
453 SDL_FreeSurface (global_image); 436 SDL_FreeSurface (global_image);
454 global_image = NULL; 437 global_image = NULL;
455 } 438 }
439
456 if (global_texture) 440 if (global_texture)
457 { 441 {
458 glDeleteTextures (1, &global_texture); 442 glDeleteTextures (1, &global_texture);
459 global_texture = 0; 443 global_texture = 0;
460 } 444 }
461 445
462 /* Destroy our GL context, etc. */ 446 /* Destroy our GL context, etc. */
463 SDL_Quit (); 447 SDL_Quit ();
464 return (0); 448 return (0);
465} 449}
466
467int 450int
468main (int argc, char *argv[]) 451main (int argc, char *argv[])
469{ 452{
470 int i, logo; 453 int i, logo;
471 int numtests; 454 int numtests;

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