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Comparing libgender/test.C (file contents):
Revision 1.62 by root, Sat Oct 16 23:23:21 2004 UTC vs.
Revision 1.82 by root, Thu Nov 4 15:43:53 2004 UTC

13 13
14#include "util.h" 14#include "util.h"
15#include "entity.h" 15#include "entity.h"
16#include "txtprt_import.h" 16#include "txtprt_import.h"
17 17
18#include "shader.h"
19
18/**********************************************************************/ 20/**********************************************************************/
19 21
20view camera; 22view camera;
21vec3 camera_velocity; 23vec3 camera_velocity;
22float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; 24float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
26HotKey_ToggleFullScreen (void) 28HotKey_ToggleFullScreen (void)
27{ 29{
28 SDL_Surface *screen; 30 SDL_Surface *screen;
29 31
30 screen = SDL_GetVideoSurface (); 32 screen = SDL_GetVideoSurface ();
33
31 if (SDL_WM_ToggleFullScreen (screen)) 34 if (SDL_WM_ToggleFullScreen (screen))
32 printf ("Toggled fullscreen mode - now %s\n", 35 printf ("Toggled fullscreen mode - now %s\n",
33 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); 36 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
34 else 37 else
35 printf ("Unable to toggle fullscreen mode\n"); 38 printf ("Unable to toggle fullscreen mode\n");
40{ 43{
41 SDL_GrabMode mode; 44 SDL_GrabMode mode;
42 45
43 printf ("Ctrl-G: toggling input grab!\n"); 46 printf ("Ctrl-G: toggling input grab!\n");
44 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); 47 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
48
45 if (mode == SDL_GRAB_ON) 49 if (mode == SDL_GRAB_ON)
46 printf ("Grab was on\n"); 50 printf ("Grab was on\n");
47 else 51 else
48 printf ("Grab was off\n"); 52 printf ("Grab was off\n");
49 53
50 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); 54 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
55
51 if (mode == SDL_GRAB_ON) 56 if (mode == SDL_GRAB_ON)
52 printf ("Grab is now on\n"); 57 printf ("Grab is now on\n");
53 else 58 else
54 printf ("Grab is now off\n"); 59 printf ("Grab is now off\n");
55} 60}
65HandleEvent (SDL_Event * event) 70HandleEvent (SDL_Event * event)
66{ 71{
67 int done; 72 int done;
68 73
69 done = 0; 74 done = 0;
75
70 switch (event->type) 76 switch (event->type)
71 { 77 {
72 case SDL_ACTIVEEVENT: 78 case SDL_ACTIVEEVENT:
73 /* See what happened */ 79 /* See what happened */
74 printf ("app %s ", event->active.gain ? "gained" : "lost"); 80 printf ("app %s ", event->active.gain ? "gained" : "lost");
143 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); 149 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
144 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); 150 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
145 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); 151 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
146 152
147 geometry_quads *q = new geometry_quads; 153 geometry_quads *q = new geometry_quads;
148 q->m = new simple_material; 154 //q->m = new simple_material;
149 q->set (pts); 155 q->set (pts);
150 entity *e = new entity (q); 156 entity *e = new entity (q);
151 e->move (vec3 (dx + x * size, dy, dz + z * size)); 157 e->move (vec3 (dx + x * size, dy, dz + z * size));
152 e->show (); 158 e->show ();
153 } 159 }
159 geometry_nurbs *q = new geometry_nurbs; 165 geometry_nurbs *q = new geometry_nurbs;
160 q->set (); 166 q->set ();
161 entity *e = new entity (q); 167 entity *e = new entity (q);
162 e->move (vec3 (10, 3, -4)); 168 e->move (vec3 (10, 3, -4));
163 e->show (); 169 e->show ();
170}
171
172void fisch (vec3 center, GLfloat radius, int depth)
173{
174 entity *planet = new entity (new geometry_sphere (testmat, radius));
175 planet->move (center);
176 planet->show ();
177
178 if (--depth)
179 {
180 GLfloat r2 = radius * .1F;
181 GLfloat r3 = radius + r2;
182
183 fisch (center + vec3 (r3, 0, 0), r2, depth);
184 fisch (center + vec3 (0, 0, r3), r2, depth);
185 fisch (center + vec3 (-r3, 0, 0), r2, depth);
186 }
164} 187}
165 188
166extern void draw_level (); 189extern void draw_level ();
167int 190int
168RunGLTest (int argc, char *argv[], 191RunGLTest (int argc, char *argv[],
172 int rgb_size[3]; 195 int rgb_size[3];
173 int w = 640; 196 int w = 640;
174 int h = 480; 197 int h = 480;
175 int done = 0; 198 int done = 0;
176 int frames; 199 int frames;
177 Uint32 start_time, this_time;
178 Uint32 video_flags; 200 Uint32 video_flags;
179 int value; 201 int value;
180 GLenum gl_error; 202 GLenum gl_error;
181 203
182 if (SDL_Init (SDL_INIT_VIDEO) < 0) 204 if (SDL_Init (SDL_INIT_VIDEO) < 0)
227 } 249 }
228 250
229 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); 251 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
230 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); 252 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
231 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); 253 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
232 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 254 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
233 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 255 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
234 256
235 if (fsaa) 257 if (fsaa)
236 { 258 {
237 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); 259 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
243 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); 265 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
244 SDL_Quit (); 266 SDL_Quit ();
245 exit (1); 267 exit (1);
246 } 268 }
247 269
248 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); 270 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
249 printf ("\n"); 271 //printf ("\n");
250 printf ("Vendor : %s\n", glGetString (GL_VENDOR)); 272 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
251 printf ("Renderer : %s\n", glGetString (GL_RENDERER)); 273 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
252 printf ("Version : %s\n", glGetString (GL_VERSION)); 274 //printf ("Version : %s\n", glGetString (GL_VERSION));
253 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); 275 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
254 printf ("\n"); 276 printf ("\n");
255 277
256 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); 278 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
257 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); 279 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
258 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); 280 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
278 300
279 /* Set the gamma for the window */ 301 /* Set the gamma for the window */
280 if (gamma != 0.0) 302 if (gamma != 0.0)
281 SDL_SetGamma (gamma, gamma, gamma); 303 SDL_SetGamma (gamma, gamma, gamma);
282 304
305 testmat = new test_material;
306
283 entity *planet = new entity (new geometry_sphere (10)); 307 entity *planet = new entity (new geometry_sphere (testmat, 10));
284 planet->move (vec3 (0, 0, -20)); 308 planet->move (vec3 (0, 0, -20));
285 planet->show (); 309 planet->show ();
286 310
287#if 1
288 for (int i = 0; i < 20; i++) 311 for (int i = 0; i < 20; i++)
289 { 312 {
290 // load a entity 313 // load a entity
291 txtprt_parser p; 314 txtprt_parser p;
292 geometry *g; 315 geometry *g;
303 e->move (vec3 (i*5, -3, -i*10)); 326 e->move (vec3 (i*5, -3, -i*10));
304 e->show (); 327 e->show ();
305 } 328 }
306 329
307 { 330 {
331 fisch (vec3 (0, 0, -2e9), 1e9, 8);
308 entity *planet = new entity (new geometry_sphere (1e9)); 332 //entity *planet = new entity (new geometry_sphere (1e9));
309 planet->move (vec3 (0, 0, -1.5e9)); 333 //planet->move (vec3 (0, 0, -1.5e9));
310 planet->show (); 334 //planet->show ();
311 }
312
313 { 335 }
336
337 {
314 entity *planet = new entity (new geometry_sphere (4e15)); 338 entity *planet = new entity (new geometry_sphere (testmat, 4e15));
315 planet->move (vec3 (0, 0, 1e17)); 339 planet->move (vec3 (0, 0, 1e17));
316 planet->show (); 340 planet->show ();
317 } 341 }
318 342
319 draw_floor (10, -500, -10, -1000); 343 //draw_floor (10, -500, -10, -1000);
320 draw_level (); 344 draw_level ();
345
346
347 {
348 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
349 entity *e = new entity (hf);
350 e->move (vec3 (-100000, -100000 * 0.01, -100000));
351 e->show ();
352 }
353
321 //draw_test_nurb (); 354 //draw_test_nurb ();
322#endif
323 355
324 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; 356 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
325 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; 357 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
326 camera.p = point (0, 0, 10); 358 camera.p = point (0, 0, 10);
327 camera.d = vec3 (0, 0, -1); 359 camera.d = vec3 (0, 0, -1);
328 camera.u = vec3 (0, 1, 0); 360 camera.u = vec3 (0, 1, 0);
329 camera.w = w; camera.h = h; 361 camera.w = w; camera.h = h;
330 camera.fov = 35; 362 camera.fov = 40.;
331 camera.z_near = 1.;
332 363
333 glEnable (GL_CULL_FACE); 364 glEnable (GL_CULL_FACE);
334 365 glDisable (GL_ALPHA_TEST);
335 init_shaders (); 366 glDisable (GL_BLEND);
336
337 osama_material osa_mat;
338 367
339 /* Loop until done. */ 368 /* Loop until done. */
340 start_time = SDL_GetTicks ();
341 frames = 0; 369 frames = 0;
370
371 linear_light mylight;
372 mylight.radius = 100000;
373 mylight.c = colour (1., 1, 1, 1.);
374 mylight.intensity = 1.F;
375
376 pass pass_light (&mylight);
342 377
343 while (!done) 378 while (!done)
344 { 379 {
345 char *sdl_error; 380 char *sdl_error;
346 SDL_Event event; 381 SDL_Event event;
355 camera.u = cross (camera.d, right); 390 camera.u = cross (camera.d, right);
356 391
357 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; 392 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
358 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; 393 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
359 394
360 osa_mat.begin (); 395 mylight.orig = camera.orig;
396 mylight.p = camera.p;
361 397
398 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
399
362 camera.begin (); 400 camera.begin ();
363 camera.pass (view::DEPTH); 401 camera.render (view::DEPTH, pass_depth);
364 camera.pass (view::POSTDEPTH); 402 camera.render (view::POSTDEPTH, pass_depth);
365 camera.pass (view::LIGHTED); 403 camera.render (view::LIGHTED, pass_light);
366 camera.end (); 404 camera.end ();
367 405
368 SDL_GL_SwapBuffers (); 406 SDL_GL_SwapBuffers ();
369 timer.frame (); 407 timer.frame ();
370
371 osa_mat.end ();
372 408
373#if 0 409#if 0
374 /* Check for error conditions. */ 410 /* Check for error conditions. */
375 gl_error = glGetError (); 411 gl_error = glGetError ();
376 412
390 426
391 /* Check if there's a pending event. */ 427 /* Check if there's a pending event. */
392 while (SDL_PollEvent (&event)) 428 while (SDL_PollEvent (&event))
393 done = HandleEvent (&event); 429 done = HandleEvent (&event);
394 430
395
396 ++frames; 431 ++frames;
397 }
398
399 /* Print out the frames per second */
400 this_time = SDL_GetTicks ();
401 if (this_time != start_time)
402 {
403 printf ("%2.2f FPS\n",
404 ((float) frames / (this_time - start_time)) * 1000.0);
405 } 432 }
406 433
407 if (global_image) 434 if (global_image)
408 { 435 {
409 SDL_FreeSurface (global_image); 436 SDL_FreeSurface (global_image);
410 global_image = NULL; 437 global_image = NULL;
411 } 438 }
439
412 if (global_texture) 440 if (global_texture)
413 { 441 {
414 glDeleteTextures (1, &global_texture); 442 glDeleteTextures (1, &global_texture);
415 global_texture = 0; 443 global_texture = 0;
416 } 444 }

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