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13 | |
13 | |
14 | #include "util.h" |
14 | #include "util.h" |
15 | #include "entity.h" |
15 | #include "entity.h" |
16 | #include "txtprt_import.h" |
16 | #include "txtprt_import.h" |
17 | |
17 | |
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18 | #include "shader.h" |
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19 | |
18 | /**********************************************************************/ |
20 | /**********************************************************************/ |
19 | |
21 | |
20 | view camera; |
22 | view camera; |
21 | vec3 camera_velocity; |
23 | vec3 camera_velocity; |
22 | float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; |
24 | float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; |
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26 | HotKey_ToggleFullScreen (void) |
28 | HotKey_ToggleFullScreen (void) |
27 | { |
29 | { |
28 | SDL_Surface *screen; |
30 | SDL_Surface *screen; |
29 | |
31 | |
30 | screen = SDL_GetVideoSurface (); |
32 | screen = SDL_GetVideoSurface (); |
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33 | |
31 | if (SDL_WM_ToggleFullScreen (screen)) |
34 | if (SDL_WM_ToggleFullScreen (screen)) |
32 | printf ("Toggled fullscreen mode - now %s\n", |
35 | printf ("Toggled fullscreen mode - now %s\n", |
33 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
36 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
34 | else |
37 | else |
35 | printf ("Unable to toggle fullscreen mode\n"); |
38 | printf ("Unable to toggle fullscreen mode\n"); |
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40 | { |
43 | { |
41 | SDL_GrabMode mode; |
44 | SDL_GrabMode mode; |
42 | |
45 | |
43 | printf ("Ctrl-G: toggling input grab!\n"); |
46 | printf ("Ctrl-G: toggling input grab!\n"); |
44 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
47 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
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48 | |
45 | if (mode == SDL_GRAB_ON) |
49 | if (mode == SDL_GRAB_ON) |
46 | printf ("Grab was on\n"); |
50 | printf ("Grab was on\n"); |
47 | else |
51 | else |
48 | printf ("Grab was off\n"); |
52 | printf ("Grab was off\n"); |
49 | |
53 | |
50 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
54 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
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55 | |
51 | if (mode == SDL_GRAB_ON) |
56 | if (mode == SDL_GRAB_ON) |
52 | printf ("Grab is now on\n"); |
57 | printf ("Grab is now on\n"); |
53 | else |
58 | else |
54 | printf ("Grab is now off\n"); |
59 | printf ("Grab is now off\n"); |
55 | } |
60 | } |
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65 | HandleEvent (SDL_Event * event) |
70 | HandleEvent (SDL_Event * event) |
66 | { |
71 | { |
67 | int done; |
72 | int done; |
68 | |
73 | |
69 | done = 0; |
74 | done = 0; |
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75 | |
70 | switch (event->type) |
76 | switch (event->type) |
71 | { |
77 | { |
72 | case SDL_ACTIVEEVENT: |
78 | case SDL_ACTIVEEVENT: |
73 | /* See what happened */ |
79 | /* See what happened */ |
74 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
80 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
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143 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
149 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
144 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
150 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
145 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
151 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
146 | |
152 | |
147 | geometry_quads *q = new geometry_quads; |
153 | geometry_quads *q = new geometry_quads; |
148 | q->m = new simple_material; |
154 | //q->m = new simple_material; |
149 | q->set (pts); |
155 | q->set (pts); |
150 | entity *e = new entity (q); |
156 | entity *e = new entity (q); |
151 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
157 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
152 | e->show (); |
158 | e->show (); |
153 | } |
159 | } |
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163 | e->show (); |
169 | e->show (); |
164 | } |
170 | } |
165 | |
171 | |
166 | void fisch (vec3 center, GLfloat radius, int depth) |
172 | void fisch (vec3 center, GLfloat radius, int depth) |
167 | { |
173 | { |
168 | entity *planet = new entity (new geometry_sphere (radius)); |
174 | entity *planet = new entity (new geometry_sphere (testmat, radius)); |
169 | planet->move (center); |
175 | planet->move (center); |
170 | planet->show (); |
176 | planet->show (); |
171 | |
177 | |
172 | if (--depth) |
178 | if (--depth) |
173 | { |
179 | { |
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294 | |
300 | |
295 | /* Set the gamma for the window */ |
301 | /* Set the gamma for the window */ |
296 | if (gamma != 0.0) |
302 | if (gamma != 0.0) |
297 | SDL_SetGamma (gamma, gamma, gamma); |
303 | SDL_SetGamma (gamma, gamma, gamma); |
298 | |
304 | |
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305 | testmat = new test_material; |
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306 | |
299 | entity *planet = new entity (new geometry_sphere (10)); |
307 | entity *planet = new entity (new geometry_sphere (testmat, 10)); |
300 | planet->move (vec3 (0, 0, -20)); |
308 | planet->move (vec3 (0, 0, -20)); |
301 | planet->show (); |
309 | planet->show (); |
302 | |
310 | |
303 | shader::debdebdebdebug ();//D |
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304 | |
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305 | #if 1 |
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306 | for (int i = 0; i < 20; i++) |
311 | for (int i = 0; i < 20; i++) |
307 | { |
312 | { |
308 | // load a entity |
313 | // load a entity |
309 | txtprt_parser p; |
314 | txtprt_parser p; |
310 | geometry *g; |
315 | geometry *g; |
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328 | //planet->move (vec3 (0, 0, -1.5e9)); |
333 | //planet->move (vec3 (0, 0, -1.5e9)); |
329 | //planet->show (); |
334 | //planet->show (); |
330 | } |
335 | } |
331 | |
336 | |
332 | { |
337 | { |
333 | entity *planet = new entity (new geometry_sphere (4e15)); |
338 | entity *planet = new entity (new geometry_sphere (testmat, 4e15)); |
334 | planet->move (vec3 (0, 0, 1e17)); |
339 | planet->move (vec3 (0, 0, 1e17)); |
335 | planet->show (); |
340 | planet->show (); |
336 | } |
341 | } |
337 | |
342 | |
338 | draw_floor (10, -500, -10, -1000); |
343 | //draw_floor (10, -500, -10, -1000); |
339 | draw_level (); |
344 | draw_level (); |
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345 | |
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346 | |
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347 | { |
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348 | geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); |
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349 | entity *e = new entity (hf); |
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350 | e->move (vec3 (-100000, -100000 * 0.01, -100000)); |
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351 | e->show (); |
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352 | } |
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353 | |
340 | //draw_test_nurb (); |
354 | //draw_test_nurb (); |
341 | #endif |
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342 | |
355 | |
343 | //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
356 | //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
344 | camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
357 | camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
345 | camera.p = point (0, 0, 10); |
358 | camera.p = point (0, 0, 10); |
346 | camera.d = vec3 (0, 0, -1); |
359 | camera.d = vec3 (0, 0, -1); |
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350 | |
363 | |
351 | glEnable (GL_CULL_FACE); |
364 | glEnable (GL_CULL_FACE); |
352 | glDisable (GL_ALPHA_TEST); |
365 | glDisable (GL_ALPHA_TEST); |
353 | glDisable (GL_BLEND); |
366 | glDisable (GL_BLEND); |
354 | |
367 | |
355 | init_shaders (); |
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356 | |
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357 | osama_material osa_mat; |
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358 | |
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359 | /* Loop until done. */ |
368 | /* Loop until done. */ |
360 | frames = 0; |
369 | frames = 0; |
361 | |
370 | |
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371 | linear_light mylight; |
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372 | mylight.radius = 100000; |
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373 | mylight.c = colour (1., 1, 1, 1.); |
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374 | mylight.intensity = 1.F; |
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375 | |
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376 | pass pass_light (&mylight); |
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377 | |
362 | while (!done) |
378 | while (!done) |
363 | { |
379 | { |
364 | char *sdl_error; |
380 | char *sdl_error; |
365 | SDL_Event event; |
381 | SDL_Event event; |
366 | |
382 | |
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374 | camera.u = cross (camera.d, right); |
390 | camera.u = cross (camera.d, right); |
375 | |
391 | |
376 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
392 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
377 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
393 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
378 | |
394 | |
379 | osa_mat.begin (); |
395 | mylight.orig = camera.orig; |
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396 | mylight.p = camera.p; |
380 | |
397 | |
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398 | //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); |
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399 | |
381 | camera.begin (); |
400 | camera.begin (); |
382 | camera.render (view::DEPTH); |
401 | camera.render (view::DEPTH, pass_depth); |
383 | camera.render (view::POSTDEPTH); |
402 | camera.render (view::POSTDEPTH, pass_depth); |
384 | camera.render (view::LIGHTED); |
403 | camera.render (view::LIGHTED, pass_light); |
385 | camera.end (); |
404 | camera.end (); |
386 | |
405 | |
387 | SDL_GL_SwapBuffers (); |
406 | SDL_GL_SwapBuffers (); |
388 | timer.frame (); |
407 | timer.frame (); |
389 | |
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390 | osa_mat.end (); |
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391 | |
408 | |
392 | #if 0 |
409 | #if 0 |
393 | /* Check for error conditions. */ |
410 | /* Check for error conditions. */ |
394 | gl_error = glGetError (); |
411 | gl_error = glGetError (); |
395 | |
412 | |
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409 | |
426 | |
410 | /* Check if there's a pending event. */ |
427 | /* Check if there's a pending event. */ |
411 | while (SDL_PollEvent (&event)) |
428 | while (SDL_PollEvent (&event)) |
412 | done = HandleEvent (&event); |
429 | done = HandleEvent (&event); |
413 | |
430 | |
414 | |
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415 | ++frames; |
431 | ++frames; |
416 | } |
432 | } |
417 | |
433 | |
418 | if (global_image) |
434 | if (global_image) |
419 | { |
435 | { |
420 | SDL_FreeSurface (global_image); |
436 | SDL_FreeSurface (global_image); |
421 | global_image = NULL; |
437 | global_image = NULL; |
422 | } |
438 | } |
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439 | |
423 | if (global_texture) |
440 | if (global_texture) |
424 | { |
441 | { |
425 | glDeleteTextures (1, &global_texture); |
442 | glDeleteTextures (1, &global_texture); |
426 | global_texture = 0; |
443 | global_texture = 0; |
427 | } |
444 | } |