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/cvs/libgender/test.C
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Comparing libgender/test.C (file contents):
Revision 1.89 by root, Sat Nov 6 01:56:20 2004 UTC vs.
Revision 1.90 by root, Sun Nov 7 02:28:18 2004 UTC

364 camera.d = vec3 (0, 0, -1); 364 camera.d = vec3 (0, 0, -1);
365 camera.u = vec3 (0, 1, 0); 365 camera.u = vec3 (0, 1, 0);
366 camera.w = w; camera.h = h; 366 camera.w = w; camera.h = h;
367 camera.fov = 40.; 367 camera.fov = 40.;
368 368
369 glEnable (GL_CULL_FACE);
370 glDisable (GL_ALPHA_TEST); 369 glDisable (GL_ALPHA_TEST);
371 glDisable (GL_BLEND);
372 370
373 /* Loop until done. */ 371 /* Loop until done. */
374 frames = 0; 372 frames = 0;
375 373
376 linear_light mylight; 374 linear_light mylight, mylight2;
375
377 mylight.radius = 100000; 376 mylight.radius = 100000;
378 mylight.c = colour (1., 1, 1, 1.); 377 mylight.c = colour (1., 1, 1, 1.);
379 mylight.intensity = 1.F; 378 mylight.intensity = 1.F;
380 379
380 mylight2.radius = 100000;
381 mylight2.c = colour (1., 0, 0, 1.);
382 mylight2.intensity = 1.F;
383
381 pass pass_light (&mylight); 384 pass pass_light (&mylight);
385 pass pass_light2 (&mylight2);
382 386
383 while (!done) 387 while (!done)
384 { 388 {
385 char *sdl_error; 389 char *sdl_error;
386 SDL_Event event; 390 SDL_Event event;
397 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; 401 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
398 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; 402 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
399 403
400 mylight.orig = camera.orig; 404 mylight.orig = camera.orig;
401 mylight.p = camera.p; 405 mylight.p = camera.p;
406
407 mylight2.orig = camera.orig;
408 mylight2.p = camera.p + vec3 (sin (timer.now * 2) * 100, 1, cos (timer.now * 2) * 100);
402 409
403 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); 410 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
404 411
405 camera.begin (); 412 camera.begin ();
406 camera.render (view::DEPTH, pass_depth); 413 camera.render (view::DEPTH, pass_depth);
407 camera.render (view::POSTDEPTH, pass_depth); 414 camera.render (view::POSTDEPTH, pass_depth);
408 camera.render (view::LIGHTED, pass_light); 415 camera.render (view::LIGHTED, pass_light);
416 //camera.render (view::LIGHTED, pass_light2);
409 camera.end (); 417 camera.end ();
410 418
411 SDL_GL_SwapBuffers (); 419 SDL_GL_SwapBuffers ();
412 timer.frame (); 420 timer.frame ();
413 421

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