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/cvs/libgender/test.C
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Comparing libgender/test.C (file contents):
Revision 1.99 by root, Mon Feb 7 08:16:31 2005 UTC vs.
Revision 1.109 by root, Thu Aug 11 19:28:45 2005 UTC

206RunGLTest (int argc, char *argv[], 206RunGLTest (int argc, char *argv[],
207 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 207 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
208{ 208{
209 int i; 209 int i;
210 int rgb_size[3]; 210 int rgb_size[3];
211 int w = 640; 211 int w = 800;
212 int h = 480; 212 int h = 600;
213 int done = 0; 213 int done = 0;
214 int frames; 214 int frames;
215 Uint32 video_flags; 215 Uint32 video_flags;
216 int value; 216 int value;
217 GLenum gl_error; 217 GLenum gl_error;
218 218
219 if (SDL_Init (SDL_INIT_VIDEO) < 0) 219 if (SDL_Init (SDL_INIT_VIDEO) < 0)
220 { 220 {
221 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); 221 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
222 exit (1); 222 exit (1);
264 } 264 }
265 265
266 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); 266 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
267 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); 267 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
268 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); 268 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
269 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 0);
269 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); 270 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
270 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 271 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
271 272
272 if (fsaa) 273 if (fsaa)
273 { 274 {
294 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); 295 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
295 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); 296 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
296 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value); 297 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
297 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value); 298 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
298 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); 299 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
300 SDL_GL_GetAttribute (SDL_GL_ALPHA_SIZE, &value);
301 printf ("SDL_GL_ALPHA_SIZE: requested ?, got %d\n", value);
299 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); 302 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
300 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); 303 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
301 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); 304 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
302 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); 305 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
303 306
316 /* Set the gamma for the window */ 319 /* Set the gamma for the window */
317 if (gamma != 0.0) 320 if (gamma != 0.0)
318 SDL_SetGamma (gamma, gamma, gamma); 321 SDL_SetGamma (gamma, gamma, gamma);
319 322
320 testmat = new test_material; 323 testmat = new test_material;
321 testmat2 = new test_material2; 324 testmat2 = new mat_gouraud_shaded (colour (1, 1, 0));
325 testmat3 = new mat_timed ();
326 debugmat = new mat_debug ();
322 327
328#if 1
323 entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat, 10)); 329 entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat2, 10));
324 planet->move (vec3 (0, 0, -20)); 330 planet->move (vec3 (0, 0, -20));
325 planet->show (); 331 planet->show ();
326 332
327 planet->v = vec3 (10, 0, 0); 333 planet->v = vec3 (10, 0, 0);
328 moveables.push_back (planet); 334 moveables.push_back (planet);
335#endif
329 336
330 doom3parse ("test.proc"); 337 doom3parse ("test.proc");
331 338
339 skybox sb (
340 "textures/skybox_mystery/1.jpg",
341 "textures/skybox_mystery/2.jpg",
342 "textures/skybox_mystery/3.jpg",
343 "textures/skybox_mystery/4.jpg",
344 "textures/skybox_mystery/5.jpg",
345 "textures/skybox_mystery/6.jpg"
346 );
347 world_skybox = &sb;
348
332 for (int i = 0; i < 20; i++) 349 for (int i = 0; i <= 0; i++)
333 { 350 {
334 // load a entity 351 // load a entity
335 txtprt_parser p; 352 txtprt_parser p;
336 geometry *g; 353 geometry *g;
337 try 354 try
346 entity *e = new entity (g); 363 entity *e = new entity (g);
347 e->move (vec3 (i*5, -3, -i*10)); 364 e->move (vec3 (i*5, -3, -i*10));
348 e->show (); 365 e->show ();
349 } 366 }
350 367
368#if 1
351 { 369 {
352 fisch (vec3 (0, 0, -2e9), 1e9, 8); 370 fisch (vec3 (0, 0, -2e9), 1e9, 8);
353 //entity *planet = new entity (new geometry_sphere (1e9)); 371 //entity *planet = new entity (new geometry_sphere (1e9));
354 //planet->move (vec3 (0, 0, -1.5e9)); 372 //planet->move (vec3 (0, 0, -1.5e9));
355 //planet->show (); 373 //planet->show ();
356 } 374 }
357 375
358 { 376 {
359 entity *planet = new entity (new geometry_sphere (testmat, 4e15)); 377 entity *planet = new entity (new geometry_sphere (testmat3, 4e15));
360 planet->move (vec3 (0, 0, 1e17)); 378 planet->move (vec3 (0, 0, 1e17));
361 planet->show (); 379 planet->show ();
362 } 380 }
363 381
364 { 382 {
380 randlvl4->move (vec3 (0, -1001000, 0)); 398 randlvl4->move (vec3 (0, -1001000, 0));
381 randlvl4->show (); 399 randlvl4->show ();
382 } 400 }
383 401
384 //draw_floor (10, -500, -10, -1000); 402 //draw_floor (10, -500, -10, -1000);
403#endif
385 draw_level (); 404 draw_level ();
386 405
387#if 0 406#if 0
388 { 407 {
389 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); 408 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
413 // mylight.radius = 100000; 432 // mylight.radius = 100000;
414 // mylight.c = colour (1., 1, 1, 1.); 433 // mylight.c = colour (1., 1, 1, 1.);
415 // mylight.intensity = 1.F; 434 // mylight.intensity = 1.F;
416 435
417 mylight2.radius = 100000; 436 mylight2.radius = 100000;
418 mylight2.c = colour (1., 1., 1., 1.); 437 mylight2.c = colour (0., 1., 1., 1.);
419 mylight2.intensity = 1.F; 438 mylight2.intensity = 1.F;
420 mylight2.orig.x = 0; mylight2.orig.y = 0; mylight2.orig.z = 0; 439 mylight2.orig.x = 0; mylight2.orig.y = 0; mylight2.orig.z = 0;
421 mylight2.p.x = 0; mylight2.p.y = 0; mylight2.p.z = 0; 440 mylight2.p.x = 0; mylight2.p.y = 0; mylight2.p.z = 0;
422 441
423 //pass_data pass_light (&mylight); 442 //pass_data pass_light (&mylight);
442 461
443 //mylight.orig = camera.orig; 462 //mylight.orig = camera.orig;
444 //mylight.p = camera.p; 463 //mylight.p = camera.p;
445 464
446 mylight2.orig = camera.orig; 465 mylight2.orig = camera.orig;
447 mylight2.p = vec3 (sin (timer.now / 2) * 100000, 1, cos (timer.now / 2) * 100000); 466 //mylight2.p = vec3 (sin (timer.now / 2) * 100000, 1, cos (timer.now / 2) * 100000);
448 467
449 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); 468 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
450 469
451 camera.begin (); 470 camera.begin ();
452 camera.render (pass_depth); 471 camera.render (pass_depth);
481 /* Check if there's a pending event. */ 500 /* Check if there's a pending event. */
482 while (SDL_PollEvent (&event)) 501 while (SDL_PollEvent (&event))
483 done = HandleEvent (&event); 502 done = HandleEvent (&event);
484 503
485 ++frames; 504 ++frames;
505
506 //printf ("planet %p\n", planet);//D
486 } 507 }
487 508
488 if (global_image) 509 if (global_image)
489 { 510 {
490 SDL_FreeSurface (global_image); 511 SDL_FreeSurface (global_image);

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