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Comparing libgender/test.C (file contents):
Revision 1.2 by root, Sat Oct 2 15:54:43 2004 UTC vs.
Revision 1.99 by root, Mon Feb 7 08:16:31 2005 UTC

1#include <stdlib.h> 1#include <stdlib.h>
2#include <stdio.h> 2#include <stdio.h>
3#include <string.h> 3#include <string.h>
4#include <math.h> 4#include <math.h>
5#include <list>
6
7#include "opengl.h"
5 8
6#include "SDL.h" 9#include "SDL.h"
7
8#include "SDL_opengl.h" 10#include "SDL_opengl.h"
9
10/* Undefine this if you want a flat cube instead of a rainbow cube */
11#define SHADED_CUBE
12
13/* Define this to be the name of the logo image to use with -logo */
14#define LOGO_FILE "icon.bmp"
15 11
16static SDL_Surface *global_image = NULL; 12static SDL_Surface *global_image = NULL;
17static GLuint global_texture = 0; 13static GLuint global_texture = 0;
18 14
15#include "util.h"
19#include "entity.h" 16#include "entity.h"
17#include "txtprt_import.h"
18#include "randlvl.h"
19
20bool doom3parse (const char *f);
21
22#include "shader.h"
20 23
21/**********************************************************************/ 24/**********************************************************************/
25
26view camera;
27vec3 camera_velocity;
28float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
29float camera_velocity_factor = 80;
22 30
23void 31void
24HotKey_ToggleFullScreen (void) 32HotKey_ToggleFullScreen (void)
25{ 33{
26 SDL_Surface *screen; 34 SDL_Surface *screen;
27 35
28 screen = SDL_GetVideoSurface (); 36 screen = SDL_GetVideoSurface ();
37
29 if (SDL_WM_ToggleFullScreen (screen)) 38 if (SDL_WM_ToggleFullScreen (screen))
30 {
31 printf ("Toggled fullscreen mode - now %s\n", 39 printf ("Toggled fullscreen mode - now %s\n",
32 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); 40 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
33 }
34 else 41 else
35 {
36 printf ("Unable to toggle fullscreen mode\n"); 42 printf ("Unable to toggle fullscreen mode\n");
37 }
38} 43}
39 44
40void 45void
41HotKey_ToggleGrab (void) 46HotKey_ToggleGrab (void)
42{ 47{
43 SDL_GrabMode mode; 48 SDL_GrabMode mode;
44 49
45 printf ("Ctrl-G: toggling input grab!\n"); 50 printf ("Ctrl-G: toggling input grab!\n");
46 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); 51 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
52
47 if (mode == SDL_GRAB_ON) 53 if (mode == SDL_GRAB_ON)
48 {
49 printf ("Grab was on\n"); 54 printf ("Grab was on\n");
50 }
51 else 55 else
52 {
53 printf ("Grab was off\n"); 56 printf ("Grab was off\n");
54 }
55 57
56 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); 58 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
59
57 if (mode == SDL_GRAB_ON) 60 if (mode == SDL_GRAB_ON)
58 {
59 printf ("Grab is now on\n"); 61 printf ("Grab is now on\n");
60 }
61 else 62 else
62 {
63 printf ("Grab is now off\n"); 63 printf ("Grab is now off\n");
64 }
65} 64}
66 65
67void 66void
68HotKey_Iconify (void) 67HotKey_Iconify (void)
69{ 68{
75HandleEvent (SDL_Event * event) 74HandleEvent (SDL_Event * event)
76{ 75{
77 int done; 76 int done;
78 77
79 done = 0; 78 done = 0;
79
80 switch (event->type) 80 switch (event->type)
81 { 81 {
82 case SDL_ACTIVEEVENT: 82 case SDL_ACTIVEEVENT:
83 /* See what happened */ 83 /* See what happened */
84 printf ("app %s ", event->active.gain ? "gained" : "lost"); 84 printf ("app %s ", event->active.gain ? "gained" : "lost");
85 if (event->active.state & SDL_APPACTIVE) 85 if (event->active.state & SDL_APPACTIVE)
86 {
87 printf ("active "); 86 printf ("active ");
88 }
89 else if (event->active.state & SDL_APPMOUSEFOCUS) 87 else if (event->active.state & SDL_APPMOUSEFOCUS)
90 {
91 printf ("mouse "); 88 printf ("mouse ");
92 }
93 else if (event->active.state & SDL_APPINPUTFOCUS) 89 else if (event->active.state & SDL_APPINPUTFOCUS)
94 {
95 printf ("input "); 90 printf ("input ");
96 }
97 91
98 printf ("focus\n"); 92 printf ("focus\n");
99 break; 93 break;
100 94
101 case SDL_KEYDOWN: 95 case SDL_KEYDOWN:
96 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
97 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
98 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
99 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
100 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
101 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
102 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
103 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
104 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
105 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
106
102 if (event->key.keysym.sym == SDLK_ESCAPE) 107 if (event->key.keysym.sym == SDLK_ESCAPE)
103 {
104 done = 1; 108 done = 1;
105 }
106 109
107 if ((event->key.keysym.sym == SDLK_g) && 110 if ((event->key.keysym.sym == SDLK_g) &&
108 (event->key.keysym.mod & KMOD_CTRL)) 111 (event->key.keysym.mod & KMOD_CTRL))
109 {
110 HotKey_ToggleGrab (); 112 HotKey_ToggleGrab ();
111 }
112 113
113 if ((event->key.keysym.sym == SDLK_z) && 114 if ((event->key.keysym.sym == SDLK_z) &&
114 (event->key.keysym.mod & KMOD_CTRL)) 115 (event->key.keysym.mod & KMOD_CTRL))
115 {
116 HotKey_Iconify (); 116 HotKey_Iconify ();
117 }
118 117
119 if ((event->key.keysym.sym == SDLK_RETURN) && 118 if ((event->key.keysym.sym == SDLK_RETURN) &&
120 (event->key.keysym.mod & KMOD_ALT)) 119 (event->key.keysym.mod & KMOD_ALT))
121 {
122 HotKey_ToggleFullScreen (); 120 HotKey_ToggleFullScreen ();
123 }
124 121
125 printf ("key '%s' pressed\n", SDL_GetKeyName (event->key.keysym.sym)); 122 break;
123
124 case SDL_KEYUP:
125 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
126 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
127 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
128 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
129 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
130 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
131 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
132 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
126 break; 133 break;
127 134
128 case SDL_QUIT: 135 case SDL_QUIT:
129 done = 1; 136 done = 1;
130 break; 137 break;
131 } 138 }
132 139
133 return (done); 140 return (done);
134} 141}
135 142
136void 143void draw_floor (int size, int dx, int dy, int dz)
137SDL_GL_Enter2DMode ()
138{ 144{
139 SDL_Surface *screen = SDL_GetVideoSurface (); 145 int x, z, ry;
140 146
141 /* Note, there may be other things you need to change, 147 for (x = 0; x < 10; x++)
142 depending on how you have your OpenGL state set up.
143 */
144 glPushAttrib (GL_ENABLE_BIT);
145 glDisable (GL_DEPTH_TEST);
146 glDisable (GL_CULL_FACE);
147 glEnable (GL_TEXTURE_2D);
148
149 /* This allows alpha blending of 2D textures with the scene */
150 glEnable (GL_BLEND);
151 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
152
153 glViewport (0, 0, screen->w, screen->h);
154
155 glMatrixMode (GL_PROJECTION);
156 glPushMatrix ();
157 glLoadIdentity ();
158
159 glOrtho (0.0, (GLdouble) screen->w, (GLdouble) screen->h, 0.0, 0.0, 1.0);
160
161 glMatrixMode (GL_MODELVIEW);
162 glPushMatrix ();
163 glLoadIdentity ();
164
165 glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
166}
167
168void
169SDL_GL_Leave2DMode ()
170{
171 glMatrixMode (GL_MODELVIEW);
172 glPopMatrix ();
173
174 glMatrixMode (GL_PROJECTION);
175 glPopMatrix ();
176
177 glPopAttrib ();
178}
179
180/* Quick utility function for texture creation */
181static int
182power_of_two (int input)
183{
184 int value = 1;
185
186 while (value < input)
187 {
188 value <<= 1;
189 } 148 {
190 return value; 149 for (z = 0; z < 10; z++)
191} 150 {
151 vector<vertex_t2f_n3f_v3f> pts;
152 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
153 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
154 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
155 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
192 156
193GLuint 157 geometry_quads *q = new geometry_quads;
194SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord) 158 //q->m = new simple_material;
195{ 159 q->set (pts);
196 GLuint texture; 160 entity *e = new entity (q);
197 int w, h; 161 e->move (vec3 (dx + x * size, dy, dz + z * size));
198 SDL_Surface *image; 162 e->show ();
199 SDL_Rect area; 163 }
200 Uint32 saved_flags;
201 Uint8 saved_alpha;
202
203 /* Use the surface width and height expanded to powers of 2 */
204 w = power_of_two (surface->w);
205 h = power_of_two (surface->h);
206 texcoord[0] = 0.0f; /* Min X */
207 texcoord[1] = 0.0f; /* Min Y */
208 texcoord[2] = (GLfloat) surface->w / w; /* Max X */
209 texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
210
211 image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
212#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
213 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
214#else
215 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
216#endif
217 );
218 if (image == NULL)
219 { 164 }
220 return 0; 165}
166
167void draw_test_nurb ()
168{
169 geometry_nurbs *q = new geometry_nurbs;
170 q->set ();
171 entity *e = new entity (q);
172 e->move (vec3 (10, 3, -4));
173 e->show ();
174}
175
176void fisch (vec3 center, GLfloat radius, int depth)
177{
178 entity *planet = new entity (new geometry_sphere (testmat, radius));
179 planet->move (center);
180 planet->show ();
181
182 if (--depth)
221 } 183 {
184 GLfloat r2 = radius * .1F;
185 GLfloat r3 = radius + r2;
222 186
223 /* Save the alpha blending attributes */ 187 fisch (center + vec3 (r3, 0, 0), r2, depth);
224 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); 188 fisch (center + vec3 (0, 0, r3), r2, depth);
225 saved_alpha = surface->format->alpha; 189 fisch (center + vec3 (-r3, 0, 0), r2, depth);
226 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
227 { 190 }
228 SDL_SetAlpha (surface, 0, 0); 191}
192
193extern void draw_level ();
194
195std::list<entity_moveable *> moveables;
196
197void perfom_moves ()
198{
199 for (std::list<entity_moveable *>::iterator i = moveables.begin (); i != moveables.end (); ++i)
229 } 200 {
230 201 (*i)->perform_step (timer.diff);
231 /* Copy the surface into the GL texture image */
232 area.x = 0;
233 area.y = 0;
234 area.w = surface->w;
235 area.h = surface->h;
236 SDL_BlitSurface (surface, &area, image, &area);
237
238 /* Restore the alpha blending attributes */
239 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
240 { 202 }
241 SDL_SetAlpha (surface, saved_flags, saved_alpha);
242 }
243
244 /* Create an OpenGL texture for the image */
245 glGenTextures (1, &texture);
246 glBindTexture (GL_TEXTURE_2D, texture);
247 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
248 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
249 glTexImage2D (GL_TEXTURE_2D,
250 0,
251 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
252 SDL_FreeSurface (image); /* No longer needed */
253
254 return texture;
255}
256
257
258void
259DrawLogoTexture (void)
260{
261 static GLfloat texMinX, texMinY;
262 static GLfloat texMaxX, texMaxY;
263 static int x = 0;
264 static int y = 0;
265 static int w, h;
266 static int delta_x = 1;
267 static int delta_y = 1;
268 static Uint32 last_moved = 0;
269
270 SDL_Surface *screen = SDL_GetVideoSurface ();
271
272 if (!global_texture)
273 {
274 SDL_Surface *image;
275 GLfloat texcoord[4];
276
277 /* Load the image (could use SDL_image library here) */
278 image = SDL_LoadBMP (LOGO_FILE);
279 if (image == NULL)
280 {
281 return;
282 }
283 w = image->w;
284 h = image->h;
285
286 /* Convert the image into an OpenGL texture */
287 global_texture = SDL_GL_LoadTexture (image, texcoord);
288
289 /* Make texture coordinates easy to understand */
290 texMinX = texcoord[0];
291 texMinY = texcoord[1];
292 texMaxX = texcoord[2];
293 texMaxY = texcoord[3];
294
295 /* We don't need the original image anymore */
296 SDL_FreeSurface (image);
297
298 /* Make sure that the texture conversion is okay */
299 if (!global_texture)
300 {
301 return;
302 }
303 }
304
305 /* Move the image around */
306 x += delta_x;
307 if (x < 0)
308 {
309 x = 0;
310 delta_x = -delta_x;
311 }
312 else if ((x + w) > screen->w)
313 {
314 x = screen->w - w;
315 delta_x = -delta_x;
316 }
317 y += delta_y;
318 if (y < 0)
319 {
320 y = 0;
321 delta_y = -delta_y;
322 }
323 else if ((y + h) > screen->h)
324 {
325 y = screen->h - h;
326 delta_y = -delta_y;
327 }
328
329 /* Show the image on the screen */
330 SDL_GL_Enter2DMode ();
331 glBindTexture (GL_TEXTURE_2D, global_texture);
332 glBegin (GL_TRIANGLE_STRIP);
333 glTexCoord2f (texMinX, texMinY);
334 glVertex2i (x, y);
335 glTexCoord2f (texMaxX, texMinY);
336 glVertex2i (x + w, y);
337 glTexCoord2f (texMinX, texMaxY);
338 glVertex2i (x, y + h);
339 glTexCoord2f (texMaxX, texMaxY);
340 glVertex2i (x + w, y + h);
341 glEnd ();
342 SDL_GL_Leave2DMode ();
343} 203}
344 204
345int 205int
346RunGLTest (int argc, char *argv[], 206RunGLTest (int argc, char *argv[],
347 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 207 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
350 int rgb_size[3]; 210 int rgb_size[3];
351 int w = 640; 211 int w = 640;
352 int h = 480; 212 int h = 480;
353 int done = 0; 213 int done = 0;
354 int frames; 214 int frames;
355 Uint32 start_time, this_time;
356 Uint32 video_flags; 215 Uint32 video_flags;
357 int value; 216 int value;
217 GLenum gl_error;
358 218
359 if (SDL_Init (SDL_INIT_VIDEO) < 0) 219 if (SDL_Init (SDL_INIT_VIDEO) < 0)
360 { 220 {
361 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); 221 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
362 exit (1); 222 exit (1);
364 224
365 /* See if we should detect the display depth */ 225 /* See if we should detect the display depth */
366 if (bpp == 0) 226 if (bpp == 0)
367 { 227 {
368 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8) 228 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
369 {
370 bpp = 8; 229 bpp = 8;
371 }
372 else 230 else
373 {
374 bpp = 16; /* More doesn't seem to work */ 231 bpp = 16; /* More doesn't seem to work */
375 }
376 } 232 }
377 233
378 video_flags = SDL_OPENGL; 234 video_flags = SDL_OPENGL;
379 235
380 for (i = 1; argv[i]; ++i) 236 for (i = 1; argv[i]; ++i)
381 {
382 if (strcmp (argv[1], "-fullscreen") == 0) 237 if (strcmp (argv[1], "-fullscreen") == 0)
383 {
384 video_flags |= SDL_FULLSCREEN; 238 video_flags |= SDL_FULLSCREEN;
385 }
386 }
387 239
388 if (noframe) 240 if (noframe)
389 {
390 video_flags |= SDL_NOFRAME; 241 video_flags |= SDL_NOFRAME;
391 }
392 242
393 /* Initialize the display */ 243 /* Initialize the display */
394 switch (bpp) 244 switch (bpp)
395 { 245 {
396 case 8: 246 case 8:
397 rgb_size[0] = 3; 247 rgb_size[0] = 3;
398 rgb_size[1] = 3; 248 rgb_size[1] = 3;
399 rgb_size[2] = 2; 249 rgb_size[2] = 2;
400 break; 250 break;
251
401 case 15: 252 case 15:
402 case 16: 253 case 16:
403 rgb_size[0] = 5; 254 rgb_size[0] = 5;
404 rgb_size[1] = 5; 255 rgb_size[1] = 5;
405 rgb_size[2] = 5; 256 rgb_size[2] = 5;
406 break; 257 break;
258
407 default: 259 default:
408 rgb_size[0] = 8; 260 rgb_size[0] = 8;
409 rgb_size[1] = 8; 261 rgb_size[1] = 8;
410 rgb_size[2] = 8; 262 rgb_size[2] = 8;
411 break; 263 break;
412 } 264 }
265
413 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); 266 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
414 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); 267 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
415 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); 268 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
416 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 269 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
417 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 270 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
271
418 if (fsaa) 272 if (fsaa)
419 { 273 {
420 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); 274 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
421 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa); 275 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
422 } 276 }
277
423 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL) 278 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
424 { 279 {
425 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); 280 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
426 SDL_Quit (); 281 SDL_Quit ();
427 exit (1); 282 exit (1);
428 } 283 }
429 284
430 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); 285 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
431 printf ("\n"); 286 //printf ("\n");
432 printf ("Vendor : %s\n", glGetString (GL_VENDOR)); 287 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
433 printf ("Renderer : %s\n", glGetString (GL_RENDERER)); 288 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
434 printf ("Version : %s\n", glGetString (GL_VERSION)); 289 //printf ("Version : %s\n", glGetString (GL_VERSION));
435 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); 290 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
436 printf ("\n"); 291 printf ("\n");
437 292
438 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); 293 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
439 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); 294 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
440 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); 295 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
443 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); 298 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
444 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); 299 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
445 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); 300 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
446 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); 301 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
447 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); 302 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
303
448 if (fsaa) 304 if (fsaa)
449 { 305 {
450 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value); 306 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
451 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); 307 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
452 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value); 308 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
453 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, 309 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
454 value); 310 value);
455 } 311 }
456 312
457 /* Set the window manager title bar */ 313 /* Set the window manager title bar */
458 SDL_WM_SetCaption ("SDL GL test", "testgl"); 314 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
459 315
460 /* Set the gamma for the window */ 316 /* Set the gamma for the window */
461 if (gamma != 0.0) 317 if (gamma != 0.0)
462 {
463 SDL_SetGamma (gamma, gamma, gamma); 318 SDL_SetGamma (gamma, gamma, gamma);
319
320 testmat = new test_material;
321 testmat2 = new test_material2;
322
323 entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat, 10));
324 planet->move (vec3 (0, 0, -20));
325 planet->show ();
326
327 planet->v = vec3 (10, 0, 0);
328 moveables.push_back (planet);
329
330 doom3parse ("test.proc");
331
332 for (int i = 0; i < 20; i++)
464 } 333 {
334 // load a entity
335 txtprt_parser p;
336 geometry *g;
337 try
338 {
339 g = p.read ("test.blasc");
340 }
341 catch (txtprt_i_exception & e)
342 {
343 cout << "ERR: " << e.msg << endl;
344 }
465 345
466 glViewport (0, 0, w, h); 346 entity *e = new entity (g);
467 glMatrixMode (GL_PROJECTION); 347 e->move (vec3 (i*5, -3, -i*10));
468 glLoadIdentity (); 348 e->show ();
349 }
469 350
470 glOrtho (-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); 351 {
352 fisch (vec3 (0, 0, -2e9), 1e9, 8);
353 //entity *planet = new entity (new geometry_sphere (1e9));
354 //planet->move (vec3 (0, 0, -1.5e9));
355 //planet->show ();
356 }
471 357
472 glMatrixMode (GL_MODELVIEW); 358 {
473 glLoadIdentity (); 359 entity *planet = new entity (new geometry_sphere (testmat, 4e15));
360 planet->move (vec3 (0, 0, 1e17));
361 planet->show ();
362 }
474 363
364 {
365 RandomBuilding r;
366 entity *randlvl = r.draw (1000, 1000, 200);
367 randlvl->move (vec3 (0, 0, 0));
368 randlvl->show ();
369
370 entity *randlvl2 = r.draw (1000, 10000, 1000);
371 randlvl2->move (vec3 (-20000, 0, 0));
372 randlvl2->show ();
373
374 entity *randlvl3 = r.draw (100, 30, 3);
375 randlvl3->move (vec3 (-1000, 0, 0));
376 randlvl3->show ();
377
378
379 entity *randlvl4 = r.draw (100, 1000000, 100000);
380 randlvl4->move (vec3 (0, -1001000, 0));
381 randlvl4->show ();
382 }
383
384 //draw_floor (10, -500, -10, -1000);
385 draw_level ();
386
387#if 0
388 {
389 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
390 entity *e = new entity (hf);
391 e->move (vec3 (-100000, -100000 * 0.01, -100000));
392 e->show ();
393 }
394#endif
395
396 //draw_test_nurb ();
397
398 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
399 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
400 camera.p = point (0, 0, 10);
401 camera.d = vec3 (0, 0, -1);
402 camera.u = vec3 (0, 1, 0);
403 camera.w = w; camera.h = h;
404 camera.fov = 40.;
405
475 glEnable (GL_DEPTH_TEST); 406 glDisable (GL_ALPHA_TEST);
476
477 glDepthFunc (GL_LESS);
478
479 glShadeModel (GL_SMOOTH);
480 407
481 /* Loop until done. */ 408 /* Loop until done. */
482 start_time = SDL_GetTicks ();
483 frames = 0; 409 frames = 0;
410
411 linear_light mylight2;//mylight, mylight2;
412
413 // mylight.radius = 100000;
414 // mylight.c = colour (1., 1, 1, 1.);
415 // mylight.intensity = 1.F;
416
417 mylight2.radius = 100000;
418 mylight2.c = colour (1., 1., 1., 1.);
419 mylight2.intensity = 1.F;
420 mylight2.orig.x = 0; mylight2.orig.y = 0; mylight2.orig.z = 0;
421 mylight2.p.x = 0; mylight2.p.y = 0; mylight2.p.z = 0;
422
423 //pass_data pass_light (&mylight);
424 pass_data pass_light2 (&mylight2);
425
484 while (!done) 426 while (!done)
485 { 427 {
486 GLenum gl_error;
487 char *sdl_error; 428 char *sdl_error;
488 SDL_Event event; 429 SDL_Event event;
489 430
490 /* Do our drawing, too. */ 431 camera_angle += 90 * camera_velocity_angle * timer.diff;
491 glClearColor (0.0, 0.0, 0.0, 1.0); 432 camera_angle2 += 90 * camera_velocity_angle2 * timer.diff;
492 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
493 433
494 glBegin (GL_QUADS); 434 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
435 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
495 436
496 glEnd (); 437 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
438 camera.u = cross (camera.d, right);
439
440 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
441 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
442
443 //mylight.orig = camera.orig;
444 //mylight.p = camera.p;
445
446 mylight2.orig = camera.orig;
447 mylight2.p = vec3 (sin (timer.now / 2) * 100000, 1, cos (timer.now / 2) * 100000);
448
449 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
450
451 camera.begin ();
452 camera.render (pass_depth);
453 camera.render (pass_postdepth);
454 camera.render (pass_light2);
455 //camera.render (view::LIGHTED, pass_light2);
456 camera.end ();
457
458 perfom_moves ();
497 459
498 SDL_GL_SwapBuffers (); 460 SDL_GL_SwapBuffers ();
461 timer.frame ();
499 462
463#if 0
500 /* Check for error conditions. */ 464 /* Check for error conditions. */
501 gl_error = glGetError (); 465 gl_error = glGetError ();
502 466
503 if (gl_error != GL_NO_ERROR)
504 {
505 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); 467 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
506 }
507 468
508 sdl_error = SDL_GetError (); 469 sdl_error = SDL_GetError ();
509 470
510 if (sdl_error[0] != '\0') 471 if (sdl_error[0] != '\0')
511 { 472 {
512 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); 473 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
513 SDL_ClearError (); 474 SDL_ClearError ();
514 } 475 }
515 476
516 /* Allow the user to see what's happening */ 477 /* Allow the user to see what's happening */
517 SDL_Delay (20); 478 //SDL_Delay (40);
479#endif
518 480
519 /* Check if there's a pending event. */ 481 /* Check if there's a pending event. */
520 while (SDL_PollEvent (&event)) 482 while (SDL_PollEvent (&event))
521 {
522 done = HandleEvent (&event); 483 done = HandleEvent (&event);
523 } 484
524 ++frames; 485 ++frames;
525 }
526
527 /* Print out the frames per second */
528 this_time = SDL_GetTicks ();
529 if (this_time != start_time)
530 {
531 printf ("%2.2f FPS\n",
532 ((float) frames / (this_time - start_time)) * 1000.0);
533 } 486 }
534 487
535 if (global_image) 488 if (global_image)
536 { 489 {
537 SDL_FreeSurface (global_image); 490 SDL_FreeSurface (global_image);
538 global_image = NULL; 491 global_image = NULL;
539 } 492 }
493
540 if (global_texture) 494 if (global_texture)
541 { 495 {
542 glDeleteTextures (1, &global_texture); 496 glDeleteTextures (1, &global_texture);
543 global_texture = 0; 497 global_texture = 0;
544 } 498 }
545 499
546 /* Destroy our GL context, etc. */ 500 /* Destroy our GL context, etc. */
547 SDL_Quit (); 501 SDL_Quit ();
548 return (0); 502 return (0);
549} 503}
550
551int 504int
552main (int argc, char *argv[]) 505main (int argc, char *argv[])
553{ 506{
554 int i, logo; 507 int i, logo;
555 int numtests; 508 int numtests;
594 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", 547 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
595 argv[0]); 548 argv[0]);
596 exit (0); 549 exit (0);
597 } 550 }
598 } 551 }
552
599 for (i = 0; i < numtests; ++i) 553 for (i = 0; i < numtests; ++i)
600 {
601 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); 554 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
602 } 555
603 return 0; 556 return 0;
604} 557}

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