1 | #include <stdlib.h> |
1 | #include <stdlib.h> |
2 | #include <stdio.h> |
2 | #include <stdio.h> |
3 | #include <string.h> |
3 | #include <string.h> |
4 | #include <math.h> |
4 | #include <math.h> |
|
|
5 | #include <list> |
|
|
6 | |
|
|
7 | #include "opengl.h" |
5 | |
8 | |
6 | #include "SDL.h" |
9 | #include "SDL.h" |
7 | |
|
|
8 | #include "SDL_opengl.h" |
10 | #include "SDL_opengl.h" |
9 | |
|
|
10 | /* Undefine this if you want a flat cube instead of a rainbow cube */ |
|
|
11 | #define SHADED_CUBE |
|
|
12 | |
|
|
13 | /* Define this to be the name of the logo image to use with -logo */ |
|
|
14 | #define LOGO_FILE "icon.bmp" |
|
|
15 | |
11 | |
16 | static SDL_Surface *global_image = NULL; |
12 | static SDL_Surface *global_image = NULL; |
17 | static GLuint global_texture = 0; |
13 | static GLuint global_texture = 0; |
18 | |
14 | |
|
|
15 | #include "util.h" |
19 | #include "entity.h" |
16 | #include "entity.h" |
|
|
17 | #include "txtprt_import.h" |
|
|
18 | #include "randlvl.h" |
|
|
19 | |
|
|
20 | bool doom3parse (const char *f); |
|
|
21 | |
|
|
22 | #include "shader.h" |
20 | |
23 | |
21 | /**********************************************************************/ |
24 | /**********************************************************************/ |
|
|
25 | |
|
|
26 | view camera; |
|
|
27 | vec3 camera_velocity; |
|
|
28 | float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; |
|
|
29 | float camera_velocity_factor = 80; |
22 | |
30 | |
23 | void |
31 | void |
24 | HotKey_ToggleFullScreen (void) |
32 | HotKey_ToggleFullScreen (void) |
25 | { |
33 | { |
26 | SDL_Surface *screen; |
34 | SDL_Surface *screen; |
27 | |
35 | |
28 | screen = SDL_GetVideoSurface (); |
36 | screen = SDL_GetVideoSurface (); |
|
|
37 | |
29 | if (SDL_WM_ToggleFullScreen (screen)) |
38 | if (SDL_WM_ToggleFullScreen (screen)) |
30 | { |
|
|
31 | printf ("Toggled fullscreen mode - now %s\n", |
39 | printf ("Toggled fullscreen mode - now %s\n", |
32 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
40 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
33 | } |
|
|
34 | else |
41 | else |
35 | { |
|
|
36 | printf ("Unable to toggle fullscreen mode\n"); |
42 | printf ("Unable to toggle fullscreen mode\n"); |
37 | } |
|
|
38 | } |
43 | } |
39 | |
44 | |
40 | void |
45 | void |
41 | HotKey_ToggleGrab (void) |
46 | HotKey_ToggleGrab (void) |
42 | { |
47 | { |
43 | SDL_GrabMode mode; |
48 | SDL_GrabMode mode; |
44 | |
49 | |
45 | printf ("Ctrl-G: toggling input grab!\n"); |
50 | printf ("Ctrl-G: toggling input grab!\n"); |
46 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
51 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
|
|
52 | |
47 | if (mode == SDL_GRAB_ON) |
53 | if (mode == SDL_GRAB_ON) |
48 | { |
|
|
49 | printf ("Grab was on\n"); |
54 | printf ("Grab was on\n"); |
50 | } |
|
|
51 | else |
55 | else |
52 | { |
|
|
53 | printf ("Grab was off\n"); |
56 | printf ("Grab was off\n"); |
54 | } |
|
|
55 | |
57 | |
56 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
58 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
|
|
59 | |
57 | if (mode == SDL_GRAB_ON) |
60 | if (mode == SDL_GRAB_ON) |
58 | { |
|
|
59 | printf ("Grab is now on\n"); |
61 | printf ("Grab is now on\n"); |
60 | } |
|
|
61 | else |
62 | else |
62 | { |
|
|
63 | printf ("Grab is now off\n"); |
63 | printf ("Grab is now off\n"); |
64 | } |
|
|
65 | } |
64 | } |
66 | |
65 | |
67 | void |
66 | void |
68 | HotKey_Iconify (void) |
67 | HotKey_Iconify (void) |
69 | { |
68 | { |
… | |
… | |
75 | HandleEvent (SDL_Event * event) |
74 | HandleEvent (SDL_Event * event) |
76 | { |
75 | { |
77 | int done; |
76 | int done; |
78 | |
77 | |
79 | done = 0; |
78 | done = 0; |
|
|
79 | |
80 | switch (event->type) |
80 | switch (event->type) |
81 | { |
81 | { |
82 | case SDL_ACTIVEEVENT: |
82 | case SDL_ACTIVEEVENT: |
83 | /* See what happened */ |
83 | /* See what happened */ |
84 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
84 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
85 | if (event->active.state & SDL_APPACTIVE) |
85 | if (event->active.state & SDL_APPACTIVE) |
86 | { |
|
|
87 | printf ("active "); |
86 | printf ("active "); |
88 | } |
|
|
89 | else if (event->active.state & SDL_APPMOUSEFOCUS) |
87 | else if (event->active.state & SDL_APPMOUSEFOCUS) |
90 | { |
|
|
91 | printf ("mouse "); |
88 | printf ("mouse "); |
92 | } |
|
|
93 | else if (event->active.state & SDL_APPINPUTFOCUS) |
89 | else if (event->active.state & SDL_APPINPUTFOCUS) |
94 | { |
|
|
95 | printf ("input "); |
90 | printf ("input "); |
96 | } |
|
|
97 | |
91 | |
98 | printf ("focus\n"); |
92 | printf ("focus\n"); |
99 | break; |
93 | break; |
100 | |
94 | |
101 | case SDL_KEYDOWN: |
95 | case SDL_KEYDOWN: |
|
|
96 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
|
|
97 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
|
|
98 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; |
|
|
99 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; |
|
|
100 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++; |
|
|
101 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--; |
|
|
102 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; |
|
|
103 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; |
|
|
104 | if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
|
|
105 | if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
|
|
106 | |
102 | if (event->key.keysym.sym == SDLK_ESCAPE) |
107 | if (event->key.keysym.sym == SDLK_ESCAPE) |
103 | { |
|
|
104 | done = 1; |
108 | done = 1; |
105 | } |
|
|
106 | |
109 | |
107 | if ((event->key.keysym.sym == SDLK_g) && |
110 | if ((event->key.keysym.sym == SDLK_g) && |
108 | (event->key.keysym.mod & KMOD_CTRL)) |
111 | (event->key.keysym.mod & KMOD_CTRL)) |
109 | { |
|
|
110 | HotKey_ToggleGrab (); |
112 | HotKey_ToggleGrab (); |
111 | } |
|
|
112 | |
113 | |
113 | if ((event->key.keysym.sym == SDLK_z) && |
114 | if ((event->key.keysym.sym == SDLK_z) && |
114 | (event->key.keysym.mod & KMOD_CTRL)) |
115 | (event->key.keysym.mod & KMOD_CTRL)) |
115 | { |
|
|
116 | HotKey_Iconify (); |
116 | HotKey_Iconify (); |
117 | } |
|
|
118 | |
117 | |
119 | if ((event->key.keysym.sym == SDLK_RETURN) && |
118 | if ((event->key.keysym.sym == SDLK_RETURN) && |
120 | (event->key.keysym.mod & KMOD_ALT)) |
119 | (event->key.keysym.mod & KMOD_ALT)) |
121 | { |
|
|
122 | HotKey_ToggleFullScreen (); |
120 | HotKey_ToggleFullScreen (); |
123 | } |
|
|
124 | |
121 | |
125 | printf ("key '%s' pressed\n", SDL_GetKeyName (event->key.keysym.sym)); |
122 | break; |
|
|
123 | |
|
|
124 | case SDL_KEYUP: |
|
|
125 | if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
|
|
126 | if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
|
|
127 | if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; |
|
|
128 | if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; |
|
|
129 | if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--; |
|
|
130 | if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++; |
|
|
131 | if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; |
|
|
132 | if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; |
126 | break; |
133 | break; |
127 | |
134 | |
128 | case SDL_QUIT: |
135 | case SDL_QUIT: |
129 | done = 1; |
136 | done = 1; |
130 | break; |
137 | break; |
131 | } |
138 | } |
132 | |
139 | |
133 | return (done); |
140 | return (done); |
134 | } |
141 | } |
135 | |
142 | |
136 | void |
143 | void draw_floor (int size, int dx, int dy, int dz) |
137 | SDL_GL_Enter2DMode () |
|
|
138 | { |
144 | { |
139 | SDL_Surface *screen = SDL_GetVideoSurface (); |
145 | int x, z, ry; |
140 | |
146 | |
141 | /* Note, there may be other things you need to change, |
147 | for (x = 0; x < 10; x++) |
142 | depending on how you have your OpenGL state set up. |
|
|
143 | */ |
|
|
144 | glPushAttrib (GL_ENABLE_BIT); |
|
|
145 | glDisable (GL_DEPTH_TEST); |
|
|
146 | glDisable (GL_CULL_FACE); |
|
|
147 | glEnable (GL_TEXTURE_2D); |
|
|
148 | |
|
|
149 | /* This allows alpha blending of 2D textures with the scene */ |
|
|
150 | glEnable (GL_BLEND); |
|
|
151 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
152 | |
|
|
153 | glViewport (0, 0, screen->w, screen->h); |
|
|
154 | |
|
|
155 | glMatrixMode (GL_PROJECTION); |
|
|
156 | glPushMatrix (); |
|
|
157 | glLoadIdentity (); |
|
|
158 | |
|
|
159 | glOrtho (0.0, (GLdouble) screen->w, (GLdouble) screen->h, 0.0, 0.0, 1.0); |
|
|
160 | |
|
|
161 | glMatrixMode (GL_MODELVIEW); |
|
|
162 | glPushMatrix (); |
|
|
163 | glLoadIdentity (); |
|
|
164 | |
|
|
165 | glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
|
|
166 | } |
|
|
167 | |
|
|
168 | void |
|
|
169 | SDL_GL_Leave2DMode () |
|
|
170 | { |
|
|
171 | glMatrixMode (GL_MODELVIEW); |
|
|
172 | glPopMatrix (); |
|
|
173 | |
|
|
174 | glMatrixMode (GL_PROJECTION); |
|
|
175 | glPopMatrix (); |
|
|
176 | |
|
|
177 | glPopAttrib (); |
|
|
178 | } |
|
|
179 | |
|
|
180 | /* Quick utility function for texture creation */ |
|
|
181 | static int |
|
|
182 | power_of_two (int input) |
|
|
183 | { |
|
|
184 | int value = 1; |
|
|
185 | |
|
|
186 | while (value < input) |
|
|
187 | { |
|
|
188 | value <<= 1; |
|
|
189 | } |
148 | { |
190 | return value; |
149 | for (z = 0; z < 10; z++) |
191 | } |
150 | { |
|
|
151 | vector<vertex_t2f_n3f_v3f> pts; |
|
|
152 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0))); |
|
|
153 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
|
|
154 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
|
|
155 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
192 | |
156 | |
193 | GLuint |
157 | geometry_quads *q = new geometry_quads; |
194 | SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord) |
158 | //q->m = new simple_material; |
195 | { |
159 | q->set (pts); |
196 | GLuint texture; |
160 | entity *e = new entity (q); |
197 | int w, h; |
161 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
198 | SDL_Surface *image; |
162 | e->show (); |
199 | SDL_Rect area; |
163 | } |
200 | Uint32 saved_flags; |
|
|
201 | Uint8 saved_alpha; |
|
|
202 | |
|
|
203 | /* Use the surface width and height expanded to powers of 2 */ |
|
|
204 | w = power_of_two (surface->w); |
|
|
205 | h = power_of_two (surface->h); |
|
|
206 | texcoord[0] = 0.0f; /* Min X */ |
|
|
207 | texcoord[1] = 0.0f; /* Min Y */ |
|
|
208 | texcoord[2] = (GLfloat) surface->w / w; /* Max X */ |
|
|
209 | texcoord[3] = (GLfloat) surface->h / h; /* Max Y */ |
|
|
210 | |
|
|
211 | image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32, |
|
|
212 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
|
|
213 | 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 |
|
|
214 | #else |
|
|
215 | 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF |
|
|
216 | #endif |
|
|
217 | ); |
|
|
218 | if (image == NULL) |
|
|
219 | { |
164 | } |
220 | return 0; |
165 | } |
|
|
166 | |
|
|
167 | void draw_test_nurb () |
|
|
168 | { |
|
|
169 | geometry_nurbs *q = new geometry_nurbs; |
|
|
170 | q->set (); |
|
|
171 | entity *e = new entity (q); |
|
|
172 | e->move (vec3 (10, 3, -4)); |
|
|
173 | e->show (); |
|
|
174 | } |
|
|
175 | |
|
|
176 | void fisch (vec3 center, GLfloat radius, int depth) |
|
|
177 | { |
|
|
178 | entity *planet = new entity (new geometry_sphere (testmat, radius)); |
|
|
179 | planet->move (center); |
|
|
180 | planet->show (); |
|
|
181 | |
|
|
182 | if (--depth) |
221 | } |
183 | { |
|
|
184 | GLfloat r2 = radius * .1F; |
|
|
185 | GLfloat r3 = radius + r2; |
222 | |
186 | |
223 | /* Save the alpha blending attributes */ |
187 | fisch (center + vec3 (r3, 0, 0), r2, depth); |
224 | saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); |
188 | fisch (center + vec3 (0, 0, r3), r2, depth); |
225 | saved_alpha = surface->format->alpha; |
189 | fisch (center + vec3 (-r3, 0, 0), r2, depth); |
226 | if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
|
|
227 | { |
190 | } |
228 | SDL_SetAlpha (surface, 0, 0); |
191 | } |
|
|
192 | |
|
|
193 | extern void draw_level (); |
|
|
194 | |
|
|
195 | std::list<entity_moveable *> moveables; |
|
|
196 | |
|
|
197 | void perfom_moves () |
|
|
198 | { |
|
|
199 | for (std::list<entity_moveable *>::iterator i = moveables.begin (); i != moveables.end (); ++i) |
229 | } |
200 | { |
230 | |
201 | (*i)->perform_step (timer.diff); |
231 | /* Copy the surface into the GL texture image */ |
|
|
232 | area.x = 0; |
|
|
233 | area.y = 0; |
|
|
234 | area.w = surface->w; |
|
|
235 | area.h = surface->h; |
|
|
236 | SDL_BlitSurface (surface, &area, image, &area); |
|
|
237 | |
|
|
238 | /* Restore the alpha blending attributes */ |
|
|
239 | if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
|
|
240 | { |
202 | } |
241 | SDL_SetAlpha (surface, saved_flags, saved_alpha); |
|
|
242 | } |
|
|
243 | |
|
|
244 | /* Create an OpenGL texture for the image */ |
|
|
245 | glGenTextures (1, &texture); |
|
|
246 | glBindTexture (GL_TEXTURE_2D, texture); |
|
|
247 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
|
|
248 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
|
|
249 | glTexImage2D (GL_TEXTURE_2D, |
|
|
250 | 0, |
|
|
251 | GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
|
|
252 | SDL_FreeSurface (image); /* No longer needed */ |
|
|
253 | |
|
|
254 | return texture; |
|
|
255 | } |
|
|
256 | |
|
|
257 | |
|
|
258 | void |
|
|
259 | DrawLogoTexture (void) |
|
|
260 | { |
|
|
261 | static GLfloat texMinX, texMinY; |
|
|
262 | static GLfloat texMaxX, texMaxY; |
|
|
263 | static int x = 0; |
|
|
264 | static int y = 0; |
|
|
265 | static int w, h; |
|
|
266 | static int delta_x = 1; |
|
|
267 | static int delta_y = 1; |
|
|
268 | static Uint32 last_moved = 0; |
|
|
269 | |
|
|
270 | SDL_Surface *screen = SDL_GetVideoSurface (); |
|
|
271 | |
|
|
272 | if (!global_texture) |
|
|
273 | { |
|
|
274 | SDL_Surface *image; |
|
|
275 | GLfloat texcoord[4]; |
|
|
276 | |
|
|
277 | /* Load the image (could use SDL_image library here) */ |
|
|
278 | image = SDL_LoadBMP (LOGO_FILE); |
|
|
279 | if (image == NULL) |
|
|
280 | { |
|
|
281 | return; |
|
|
282 | } |
|
|
283 | w = image->w; |
|
|
284 | h = image->h; |
|
|
285 | |
|
|
286 | /* Convert the image into an OpenGL texture */ |
|
|
287 | global_texture = SDL_GL_LoadTexture (image, texcoord); |
|
|
288 | |
|
|
289 | /* Make texture coordinates easy to understand */ |
|
|
290 | texMinX = texcoord[0]; |
|
|
291 | texMinY = texcoord[1]; |
|
|
292 | texMaxX = texcoord[2]; |
|
|
293 | texMaxY = texcoord[3]; |
|
|
294 | |
|
|
295 | /* We don't need the original image anymore */ |
|
|
296 | SDL_FreeSurface (image); |
|
|
297 | |
|
|
298 | /* Make sure that the texture conversion is okay */ |
|
|
299 | if (!global_texture) |
|
|
300 | { |
|
|
301 | return; |
|
|
302 | } |
|
|
303 | } |
|
|
304 | |
|
|
305 | /* Move the image around */ |
|
|
306 | x += delta_x; |
|
|
307 | if (x < 0) |
|
|
308 | { |
|
|
309 | x = 0; |
|
|
310 | delta_x = -delta_x; |
|
|
311 | } |
|
|
312 | else if ((x + w) > screen->w) |
|
|
313 | { |
|
|
314 | x = screen->w - w; |
|
|
315 | delta_x = -delta_x; |
|
|
316 | } |
|
|
317 | y += delta_y; |
|
|
318 | if (y < 0) |
|
|
319 | { |
|
|
320 | y = 0; |
|
|
321 | delta_y = -delta_y; |
|
|
322 | } |
|
|
323 | else if ((y + h) > screen->h) |
|
|
324 | { |
|
|
325 | y = screen->h - h; |
|
|
326 | delta_y = -delta_y; |
|
|
327 | } |
|
|
328 | |
|
|
329 | /* Show the image on the screen */ |
|
|
330 | SDL_GL_Enter2DMode (); |
|
|
331 | glBindTexture (GL_TEXTURE_2D, global_texture); |
|
|
332 | glBegin (GL_TRIANGLE_STRIP); |
|
|
333 | glTexCoord2f (texMinX, texMinY); |
|
|
334 | glVertex2i (x, y); |
|
|
335 | glTexCoord2f (texMaxX, texMinY); |
|
|
336 | glVertex2i (x + w, y); |
|
|
337 | glTexCoord2f (texMinX, texMaxY); |
|
|
338 | glVertex2i (x, y + h); |
|
|
339 | glTexCoord2f (texMaxX, texMaxY); |
|
|
340 | glVertex2i (x + w, y + h); |
|
|
341 | glEnd (); |
|
|
342 | SDL_GL_Leave2DMode (); |
|
|
343 | } |
203 | } |
344 | |
204 | |
345 | int |
205 | int |
346 | RunGLTest (int argc, char *argv[], |
206 | RunGLTest (int argc, char *argv[], |
347 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
207 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
… | |
… | |
350 | int rgb_size[3]; |
210 | int rgb_size[3]; |
351 | int w = 640; |
211 | int w = 640; |
352 | int h = 480; |
212 | int h = 480; |
353 | int done = 0; |
213 | int done = 0; |
354 | int frames; |
214 | int frames; |
355 | Uint32 start_time, this_time; |
|
|
356 | Uint32 video_flags; |
215 | Uint32 video_flags; |
357 | int value; |
216 | int value; |
|
|
217 | GLenum gl_error; |
358 | |
218 | |
359 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
219 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
360 | { |
220 | { |
361 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
221 | fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
362 | exit (1); |
222 | exit (1); |
… | |
… | |
364 | |
224 | |
365 | /* See if we should detect the display depth */ |
225 | /* See if we should detect the display depth */ |
366 | if (bpp == 0) |
226 | if (bpp == 0) |
367 | { |
227 | { |
368 | if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8) |
228 | if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8) |
369 | { |
|
|
370 | bpp = 8; |
229 | bpp = 8; |
371 | } |
|
|
372 | else |
230 | else |
373 | { |
|
|
374 | bpp = 16; /* More doesn't seem to work */ |
231 | bpp = 16; /* More doesn't seem to work */ |
375 | } |
|
|
376 | } |
232 | } |
377 | |
233 | |
378 | video_flags = SDL_OPENGL; |
234 | video_flags = SDL_OPENGL; |
379 | |
235 | |
380 | for (i = 1; argv[i]; ++i) |
236 | for (i = 1; argv[i]; ++i) |
381 | { |
|
|
382 | if (strcmp (argv[1], "-fullscreen") == 0) |
237 | if (strcmp (argv[1], "-fullscreen") == 0) |
383 | { |
|
|
384 | video_flags |= SDL_FULLSCREEN; |
238 | video_flags |= SDL_FULLSCREEN; |
385 | } |
|
|
386 | } |
|
|
387 | |
239 | |
388 | if (noframe) |
240 | if (noframe) |
389 | { |
|
|
390 | video_flags |= SDL_NOFRAME; |
241 | video_flags |= SDL_NOFRAME; |
391 | } |
|
|
392 | |
242 | |
393 | /* Initialize the display */ |
243 | /* Initialize the display */ |
394 | switch (bpp) |
244 | switch (bpp) |
395 | { |
245 | { |
396 | case 8: |
246 | case 8: |
397 | rgb_size[0] = 3; |
247 | rgb_size[0] = 3; |
398 | rgb_size[1] = 3; |
248 | rgb_size[1] = 3; |
399 | rgb_size[2] = 2; |
249 | rgb_size[2] = 2; |
400 | break; |
250 | break; |
|
|
251 | |
401 | case 15: |
252 | case 15: |
402 | case 16: |
253 | case 16: |
403 | rgb_size[0] = 5; |
254 | rgb_size[0] = 5; |
404 | rgb_size[1] = 5; |
255 | rgb_size[1] = 5; |
405 | rgb_size[2] = 5; |
256 | rgb_size[2] = 5; |
406 | break; |
257 | break; |
|
|
258 | |
407 | default: |
259 | default: |
408 | rgb_size[0] = 8; |
260 | rgb_size[0] = 8; |
409 | rgb_size[1] = 8; |
261 | rgb_size[1] = 8; |
410 | rgb_size[2] = 8; |
262 | rgb_size[2] = 8; |
411 | break; |
263 | break; |
412 | } |
264 | } |
|
|
265 | |
413 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
266 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
414 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
267 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
415 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
268 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
416 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
269 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); |
417 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
270 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
|
|
271 | |
418 | if (fsaa) |
272 | if (fsaa) |
419 | { |
273 | { |
420 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
274 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
421 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa); |
275 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa); |
422 | } |
276 | } |
|
|
277 | |
423 | if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL) |
278 | if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL) |
424 | { |
279 | { |
425 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
280 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
426 | SDL_Quit (); |
281 | SDL_Quit (); |
427 | exit (1); |
282 | exit (1); |
428 | } |
283 | } |
429 | |
284 | |
430 | printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
285 | //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
431 | printf ("\n"); |
286 | //printf ("\n"); |
432 | printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
287 | //printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
433 | printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
288 | //printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
434 | printf ("Version : %s\n", glGetString (GL_VERSION)); |
289 | //printf ("Version : %s\n", glGetString (GL_VERSION)); |
435 | printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
290 | //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
436 | printf ("\n"); |
291 | printf ("\n"); |
437 | |
292 | |
438 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
293 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
439 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
294 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
440 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
295 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
… | |
… | |
443 | printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); |
298 | printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); |
444 | SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); |
299 | SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); |
445 | printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); |
300 | printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); |
446 | SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); |
301 | SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); |
447 | printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); |
302 | printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); |
|
|
303 | |
448 | if (fsaa) |
304 | if (fsaa) |
449 | { |
305 | { |
450 | SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value); |
306 | SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value); |
451 | printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
307 | printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
452 | SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value); |
308 | SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value); |
453 | printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
309 | printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
454 | value); |
310 | value); |
455 | } |
311 | } |
456 | |
312 | |
457 | /* Set the window manager title bar */ |
313 | /* Set the window manager title bar */ |
458 | SDL_WM_SetCaption ("SDL GL test", "testgl"); |
314 | SDL_WM_SetCaption ("libgender rendering test", "gendertest"); |
459 | |
315 | |
460 | /* Set the gamma for the window */ |
316 | /* Set the gamma for the window */ |
461 | if (gamma != 0.0) |
317 | if (gamma != 0.0) |
462 | { |
|
|
463 | SDL_SetGamma (gamma, gamma, gamma); |
318 | SDL_SetGamma (gamma, gamma, gamma); |
|
|
319 | |
|
|
320 | testmat = new test_material; |
|
|
321 | testmat2 = new test_material2; |
|
|
322 | |
|
|
323 | entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat, 10)); |
|
|
324 | planet->move (vec3 (0, 0, -20)); |
|
|
325 | planet->show (); |
|
|
326 | |
|
|
327 | planet->v = vec3 (10, 0, 0); |
|
|
328 | moveables.push_back (planet); |
|
|
329 | |
|
|
330 | doom3parse ("test.proc"); |
|
|
331 | |
|
|
332 | for (int i = 0; i < 20; i++) |
464 | } |
333 | { |
|
|
334 | // load a entity |
|
|
335 | txtprt_parser p; |
|
|
336 | geometry *g; |
|
|
337 | try |
|
|
338 | { |
|
|
339 | g = p.read ("test.blasc"); |
|
|
340 | } |
|
|
341 | catch (txtprt_i_exception & e) |
|
|
342 | { |
|
|
343 | cout << "ERR: " << e.msg << endl; |
|
|
344 | } |
465 | |
345 | |
466 | glViewport (0, 0, w, h); |
346 | entity *e = new entity (g); |
467 | glMatrixMode (GL_PROJECTION); |
347 | e->move (vec3 (i*5, -3, -i*10)); |
468 | glLoadIdentity (); |
348 | e->show (); |
|
|
349 | } |
469 | |
350 | |
470 | glOrtho (-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); |
351 | { |
|
|
352 | fisch (vec3 (0, 0, -2e9), 1e9, 8); |
|
|
353 | //entity *planet = new entity (new geometry_sphere (1e9)); |
|
|
354 | //planet->move (vec3 (0, 0, -1.5e9)); |
|
|
355 | //planet->show (); |
|
|
356 | } |
471 | |
357 | |
472 | glMatrixMode (GL_MODELVIEW); |
358 | { |
473 | glLoadIdentity (); |
359 | entity *planet = new entity (new geometry_sphere (testmat, 4e15)); |
|
|
360 | planet->move (vec3 (0, 0, 1e17)); |
|
|
361 | planet->show (); |
|
|
362 | } |
474 | |
363 | |
|
|
364 | { |
|
|
365 | RandomBuilding r; |
|
|
366 | entity *randlvl = r.draw (1000, 1000, 200); |
|
|
367 | randlvl->move (vec3 (0, 0, 0)); |
|
|
368 | randlvl->show (); |
|
|
369 | |
|
|
370 | entity *randlvl2 = r.draw (1000, 10000, 1000); |
|
|
371 | randlvl2->move (vec3 (-20000, 0, 0)); |
|
|
372 | randlvl2->show (); |
|
|
373 | |
|
|
374 | entity *randlvl3 = r.draw (100, 30, 3); |
|
|
375 | randlvl3->move (vec3 (-1000, 0, 0)); |
|
|
376 | randlvl3->show (); |
|
|
377 | |
|
|
378 | |
|
|
379 | entity *randlvl4 = r.draw (100, 1000000, 100000); |
|
|
380 | randlvl4->move (vec3 (0, -1001000, 0)); |
|
|
381 | randlvl4->show (); |
|
|
382 | } |
|
|
383 | |
|
|
384 | //draw_floor (10, -500, -10, -1000); |
|
|
385 | draw_level (); |
|
|
386 | |
|
|
387 | #if 0 |
|
|
388 | { |
|
|
389 | geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); |
|
|
390 | entity *e = new entity (hf); |
|
|
391 | e->move (vec3 (-100000, -100000 * 0.01, -100000)); |
|
|
392 | e->show (); |
|
|
393 | } |
|
|
394 | #endif |
|
|
395 | |
|
|
396 | //draw_test_nurb (); |
|
|
397 | |
|
|
398 | //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
|
|
399 | camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
|
|
400 | camera.p = point (0, 0, 10); |
|
|
401 | camera.d = vec3 (0, 0, -1); |
|
|
402 | camera.u = vec3 (0, 1, 0); |
|
|
403 | camera.w = w; camera.h = h; |
|
|
404 | camera.fov = 40.; |
|
|
405 | |
475 | glEnable (GL_DEPTH_TEST); |
406 | glDisable (GL_ALPHA_TEST); |
476 | |
|
|
477 | glDepthFunc (GL_LESS); |
|
|
478 | |
|
|
479 | glShadeModel (GL_SMOOTH); |
|
|
480 | |
407 | |
481 | /* Loop until done. */ |
408 | /* Loop until done. */ |
482 | start_time = SDL_GetTicks (); |
|
|
483 | frames = 0; |
409 | frames = 0; |
|
|
410 | |
|
|
411 | linear_light mylight2;//mylight, mylight2; |
|
|
412 | |
|
|
413 | // mylight.radius = 100000; |
|
|
414 | // mylight.c = colour (1., 1, 1, 1.); |
|
|
415 | // mylight.intensity = 1.F; |
|
|
416 | |
|
|
417 | mylight2.radius = 100000; |
|
|
418 | mylight2.c = colour (1., 1., 1., 1.); |
|
|
419 | mylight2.intensity = 1.F; |
|
|
420 | mylight2.orig.x = 0; mylight2.orig.y = 0; mylight2.orig.z = 0; |
|
|
421 | mylight2.p.x = 0; mylight2.p.y = 0; mylight2.p.z = 0; |
|
|
422 | |
|
|
423 | //pass_data pass_light (&mylight); |
|
|
424 | pass_data pass_light2 (&mylight2); |
|
|
425 | |
484 | while (!done) |
426 | while (!done) |
485 | { |
427 | { |
486 | GLenum gl_error; |
|
|
487 | char *sdl_error; |
428 | char *sdl_error; |
488 | SDL_Event event; |
429 | SDL_Event event; |
489 | |
430 | |
490 | /* Do our drawing, too. */ |
431 | camera_angle += 90 * camera_velocity_angle * timer.diff; |
491 | glClearColor (0.0, 0.0, 0.0, 1.0); |
432 | camera_angle2 += 90 * camera_velocity_angle2 * timer.diff; |
492 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
|
493 | |
433 | |
494 | glBegin (GL_QUADS); |
434 | vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
|
|
435 | vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
495 | |
436 | |
496 | glEnd (); |
437 | camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
|
|
438 | camera.u = cross (camera.d, right); |
|
|
439 | |
|
|
440 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
|
|
441 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
|
|
442 | |
|
|
443 | //mylight.orig = camera.orig; |
|
|
444 | //mylight.p = camera.p; |
|
|
445 | |
|
|
446 | mylight2.orig = camera.orig; |
|
|
447 | mylight2.p = vec3 (sin (timer.now / 2) * 100000, 1, cos (timer.now / 2) * 100000); |
|
|
448 | |
|
|
449 | //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); |
|
|
450 | |
|
|
451 | camera.begin (); |
|
|
452 | camera.render (pass_depth); |
|
|
453 | camera.render (pass_postdepth); |
|
|
454 | camera.render (pass_light2); |
|
|
455 | //camera.render (view::LIGHTED, pass_light2); |
|
|
456 | camera.end (); |
|
|
457 | |
|
|
458 | perfom_moves (); |
497 | |
459 | |
498 | SDL_GL_SwapBuffers (); |
460 | SDL_GL_SwapBuffers (); |
|
|
461 | timer.frame (); |
499 | |
462 | |
|
|
463 | #if 0 |
500 | /* Check for error conditions. */ |
464 | /* Check for error conditions. */ |
501 | gl_error = glGetError (); |
465 | gl_error = glGetError (); |
502 | |
466 | |
503 | if (gl_error != GL_NO_ERROR) |
|
|
504 | { |
|
|
505 | fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
467 | if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
506 | } |
|
|
507 | |
468 | |
508 | sdl_error = SDL_GetError (); |
469 | sdl_error = SDL_GetError (); |
509 | |
470 | |
510 | if (sdl_error[0] != '\0') |
471 | if (sdl_error[0] != '\0') |
511 | { |
472 | { |
512 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
473 | fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
513 | SDL_ClearError (); |
474 | SDL_ClearError (); |
514 | } |
475 | } |
515 | |
476 | |
516 | /* Allow the user to see what's happening */ |
477 | /* Allow the user to see what's happening */ |
517 | SDL_Delay (20); |
478 | //SDL_Delay (40); |
|
|
479 | #endif |
518 | |
480 | |
519 | /* Check if there's a pending event. */ |
481 | /* Check if there's a pending event. */ |
520 | while (SDL_PollEvent (&event)) |
482 | while (SDL_PollEvent (&event)) |
521 | { |
|
|
522 | done = HandleEvent (&event); |
483 | done = HandleEvent (&event); |
523 | } |
484 | |
524 | ++frames; |
485 | ++frames; |
525 | } |
|
|
526 | |
|
|
527 | /* Print out the frames per second */ |
|
|
528 | this_time = SDL_GetTicks (); |
|
|
529 | if (this_time != start_time) |
|
|
530 | { |
|
|
531 | printf ("%2.2f FPS\n", |
|
|
532 | ((float) frames / (this_time - start_time)) * 1000.0); |
|
|
533 | } |
486 | } |
534 | |
487 | |
535 | if (global_image) |
488 | if (global_image) |
536 | { |
489 | { |
537 | SDL_FreeSurface (global_image); |
490 | SDL_FreeSurface (global_image); |
538 | global_image = NULL; |
491 | global_image = NULL; |
539 | } |
492 | } |
|
|
493 | |
540 | if (global_texture) |
494 | if (global_texture) |
541 | { |
495 | { |
542 | glDeleteTextures (1, &global_texture); |
496 | glDeleteTextures (1, &global_texture); |
543 | global_texture = 0; |
497 | global_texture = 0; |
544 | } |
498 | } |
545 | |
499 | |
546 | /* Destroy our GL context, etc. */ |
500 | /* Destroy our GL context, etc. */ |
547 | SDL_Quit (); |
501 | SDL_Quit (); |
548 | return (0); |
502 | return (0); |
549 | } |
503 | } |
550 | |
|
|
551 | int |
504 | int |
552 | main (int argc, char *argv[]) |
505 | main (int argc, char *argv[]) |
553 | { |
506 | { |
554 | int i, logo; |
507 | int i, logo; |
555 | int numtests; |
508 | int numtests; |
… | |
… | |
594 | ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", |
547 | ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", |
595 | argv[0]); |
548 | argv[0]); |
596 | exit (0); |
549 | exit (0); |
597 | } |
550 | } |
598 | } |
551 | } |
|
|
552 | |
599 | for (i = 0; i < numtests; ++i) |
553 | for (i = 0; i < numtests; ++i) |
600 | { |
|
|
601 | RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); |
554 | RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); |
602 | } |
555 | |
603 | return 0; |
556 | return 0; |
604 | } |
557 | } |