1 | #include <stdlib.h> |
1 | #include <stdlib.h> |
2 | #include <stdio.h> |
2 | #include <stdio.h> |
3 | #include <string.h> |
3 | #include <string.h> |
4 | #include <math.h> |
4 | #include <math.h> |
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5 | #include <list> |
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6 | |
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7 | #include "opengl.h" |
5 | |
8 | |
6 | #include "SDL.h" |
9 | #include "SDL.h" |
7 | #include "SDL_opengl.h" |
10 | #include "SDL_opengl.h" |
8 | |
11 | |
9 | static SDL_Surface *global_image = NULL; |
12 | static SDL_Surface *global_image = NULL; |
10 | static GLuint global_texture = 0; |
13 | static GLuint global_texture = 0; |
11 | |
14 | |
12 | #include "util.h" |
15 | #include "util.h" |
13 | #include "entity.h" |
16 | #include "entity.h" |
14 | #include "txtprt_import.h" |
17 | #include "txtprt_import.h" |
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18 | #include "randlvl.h" |
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19 | |
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20 | bool doom3parse (const char *f); |
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21 | |
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22 | #include "shader.h" |
15 | |
23 | |
16 | /**********************************************************************/ |
24 | /**********************************************************************/ |
17 | |
25 | |
18 | view camera; |
26 | view camera; |
19 | vec3 camera_velocity; |
27 | vec3 camera_velocity; |
… | |
… | |
24 | HotKey_ToggleFullScreen (void) |
32 | HotKey_ToggleFullScreen (void) |
25 | { |
33 | { |
26 | SDL_Surface *screen; |
34 | SDL_Surface *screen; |
27 | |
35 | |
28 | screen = SDL_GetVideoSurface (); |
36 | screen = SDL_GetVideoSurface (); |
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37 | |
29 | if (SDL_WM_ToggleFullScreen (screen)) |
38 | if (SDL_WM_ToggleFullScreen (screen)) |
30 | printf ("Toggled fullscreen mode - now %s\n", |
39 | printf ("Toggled fullscreen mode - now %s\n", |
31 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
40 | (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
32 | else |
41 | else |
33 | printf ("Unable to toggle fullscreen mode\n"); |
42 | printf ("Unable to toggle fullscreen mode\n"); |
… | |
… | |
38 | { |
47 | { |
39 | SDL_GrabMode mode; |
48 | SDL_GrabMode mode; |
40 | |
49 | |
41 | printf ("Ctrl-G: toggling input grab!\n"); |
50 | printf ("Ctrl-G: toggling input grab!\n"); |
42 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
51 | mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
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52 | |
43 | if (mode == SDL_GRAB_ON) |
53 | if (mode == SDL_GRAB_ON) |
44 | printf ("Grab was on\n"); |
54 | printf ("Grab was on\n"); |
45 | else |
55 | else |
46 | printf ("Grab was off\n"); |
56 | printf ("Grab was off\n"); |
47 | |
57 | |
48 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
58 | mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
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59 | |
49 | if (mode == SDL_GRAB_ON) |
60 | if (mode == SDL_GRAB_ON) |
50 | printf ("Grab is now on\n"); |
61 | printf ("Grab is now on\n"); |
51 | else |
62 | else |
52 | printf ("Grab is now off\n"); |
63 | printf ("Grab is now off\n"); |
53 | } |
64 | } |
… | |
… | |
63 | HandleEvent (SDL_Event * event) |
74 | HandleEvent (SDL_Event * event) |
64 | { |
75 | { |
65 | int done; |
76 | int done; |
66 | |
77 | |
67 | done = 0; |
78 | done = 0; |
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79 | |
68 | switch (event->type) |
80 | switch (event->type) |
69 | { |
81 | { |
70 | case SDL_ACTIVEEVENT: |
82 | case SDL_ACTIVEEVENT: |
71 | /* See what happened */ |
83 | /* See what happened */ |
72 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
84 | printf ("app %s ", event->active.gain ? "gained" : "lost"); |
73 | if (event->active.state & SDL_APPACTIVE) |
85 | if (event->active.state & SDL_APPACTIVE) |
74 | { |
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75 | printf ("active "); |
86 | printf ("active "); |
76 | } |
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77 | else if (event->active.state & SDL_APPMOUSEFOCUS) |
87 | else if (event->active.state & SDL_APPMOUSEFOCUS) |
78 | { |
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79 | printf ("mouse "); |
88 | printf ("mouse "); |
80 | } |
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81 | else if (event->active.state & SDL_APPINPUTFOCUS) |
89 | else if (event->active.state & SDL_APPINPUTFOCUS) |
82 | { |
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83 | printf ("input "); |
90 | printf ("input "); |
84 | } |
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85 | |
91 | |
86 | printf ("focus\n"); |
92 | printf ("focus\n"); |
87 | break; |
93 | break; |
88 | |
94 | |
89 | case SDL_KEYDOWN: |
95 | case SDL_KEYDOWN: |
… | |
… | |
140 | |
146 | |
141 | for (x = 0; x < 10; x++) |
147 | for (x = 0; x < 10; x++) |
142 | { |
148 | { |
143 | for (z = 0; z < 10; z++) |
149 | for (z = 0; z < 10; z++) |
144 | { |
150 | { |
145 | vector<vertex2d> pts; |
151 | vector<vertex_t2f_n3f_v3f> pts; |
146 | pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0))); |
152 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0))); |
147 | pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1))); |
153 | pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
148 | pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1))); |
154 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
149 | pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0))); |
155 | pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
150 | |
156 | |
151 | geometry_quads *q = new geometry_quads; |
157 | geometry_quads *q = new geometry_quads; |
152 | q->m = new simple_material; |
158 | //q->m = new simple_material; |
153 | q->set (pts); |
159 | q->set (pts); |
154 | entity *e = new entity (q); |
160 | entity *e = new entity (q); |
155 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
161 | e->move (vec3 (dx + x * size, dy, dz + z * size)); |
156 | e->show (); |
162 | e->show (); |
157 | } |
163 | } |
… | |
… | |
165 | entity *e = new entity (q); |
171 | entity *e = new entity (q); |
166 | e->move (vec3 (10, 3, -4)); |
172 | e->move (vec3 (10, 3, -4)); |
167 | e->show (); |
173 | e->show (); |
168 | } |
174 | } |
169 | |
175 | |
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176 | void fisch (vec3 center, GLfloat radius, int depth) |
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177 | { |
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178 | entity *planet = new entity (new geometry_sphere (testmat, radius)); |
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179 | planet->move (center); |
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180 | planet->show (); |
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181 | |
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182 | if (--depth) |
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183 | { |
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184 | GLfloat r2 = radius * .1F; |
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185 | GLfloat r3 = radius + r2; |
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186 | |
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187 | fisch (center + vec3 (r3, 0, 0), r2, depth); |
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188 | fisch (center + vec3 (0, 0, r3), r2, depth); |
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189 | fisch (center + vec3 (-r3, 0, 0), r2, depth); |
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190 | } |
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191 | } |
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192 | |
170 | extern void draw_level (); |
193 | extern void draw_level (); |
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194 | |
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195 | std::list<entity_moveable *> moveables; |
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196 | |
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197 | void perfom_moves () |
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198 | { |
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199 | for (std::list<entity_moveable *>::iterator i = moveables.begin (); i != moveables.end (); ++i) |
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200 | { |
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201 | (*i)->perform_step (timer.diff); |
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202 | } |
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203 | } |
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204 | |
171 | int |
205 | int |
172 | RunGLTest (int argc, char *argv[], |
206 | RunGLTest (int argc, char *argv[], |
173 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
207 | int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
174 | { |
208 | { |
175 | int i; |
209 | int i; |
176 | int rgb_size[3]; |
210 | int rgb_size[3]; |
177 | int w = 640; |
211 | int w = 640; |
178 | int h = 480; |
212 | int h = 480; |
179 | int done = 0; |
213 | int done = 0; |
180 | int frames; |
214 | int frames; |
181 | Uint32 start_time, this_time; |
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182 | Uint32 video_flags; |
215 | Uint32 video_flags; |
183 | int value; |
216 | int value; |
184 | GLenum gl_error; |
217 | GLenum gl_error; |
185 | |
218 | |
186 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
219 | if (SDL_Init (SDL_INIT_VIDEO) < 0) |
… | |
… | |
231 | } |
264 | } |
232 | |
265 | |
233 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
266 | SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
234 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
267 | SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
235 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
268 | SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
236 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
269 | SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); |
237 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
270 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
238 | |
271 | |
239 | if (fsaa) |
272 | if (fsaa) |
240 | { |
273 | { |
241 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
274 | SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
… | |
… | |
247 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
280 | fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
248 | SDL_Quit (); |
281 | SDL_Quit (); |
249 | exit (1); |
282 | exit (1); |
250 | } |
283 | } |
251 | |
284 | |
252 | printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
285 | //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
253 | printf ("\n"); |
286 | //printf ("\n"); |
254 | printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
287 | //printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
255 | printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
288 | //printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
256 | printf ("Version : %s\n", glGetString (GL_VERSION)); |
289 | //printf ("Version : %s\n", glGetString (GL_VERSION)); |
257 | printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
290 | //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
258 | printf ("\n"); |
291 | printf ("\n"); |
259 | |
292 | |
260 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
293 | SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
261 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
294 | printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
262 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
295 | SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
… | |
… | |
282 | |
315 | |
283 | /* Set the gamma for the window */ |
316 | /* Set the gamma for the window */ |
284 | if (gamma != 0.0) |
317 | if (gamma != 0.0) |
285 | SDL_SetGamma (gamma, gamma, gamma); |
318 | SDL_SetGamma (gamma, gamma, gamma); |
286 | |
319 | |
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320 | testmat = new test_material; |
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321 | testmat2 = new test_material2; |
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322 | |
287 | entity *planet = new entity (new geometry_sphere (10)); |
323 | entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat, 10)); |
288 | planet->move (vec3 (0, 0, -20)); |
324 | planet->move (vec3 (0, 0, -20)); |
289 | planet->show (); |
325 | planet->show (); |
290 | |
326 | |
291 | #if 1 |
327 | planet->v = vec3 (10, 0, 0); |
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328 | moveables.push_back (planet); |
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329 | |
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330 | doom3parse ("test.proc"); |
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331 | |
292 | for (int i = 0; i < 20; i++) |
332 | for (int i = 0; i < 20; i++) |
293 | { |
333 | { |
294 | // load a entity |
334 | // load a entity |
295 | txtprt_parser p; |
335 | txtprt_parser p; |
296 | geometry *g; |
336 | geometry *g; |
… | |
… | |
306 | entity *e = new entity (g); |
346 | entity *e = new entity (g); |
307 | e->move (vec3 (i*5, -3, -i*10)); |
347 | e->move (vec3 (i*5, -3, -i*10)); |
308 | e->show (); |
348 | e->show (); |
309 | } |
349 | } |
310 | |
350 | |
311 | { |
351 | { |
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352 | fisch (vec3 (0, 0, -2e9), 1e9, 8); |
312 | entity *planet = new entity (new geometry_sphere (1e9)); |
353 | //entity *planet = new entity (new geometry_sphere (1e9)); |
313 | planet->move (vec3 (0, 0, -1.5e9)); |
354 | //planet->move (vec3 (0, 0, -1.5e9)); |
314 | planet->show (); |
355 | //planet->show (); |
315 | } |
356 | } |
316 | |
357 | |
317 | { |
358 | { |
318 | entity *planet = new entity (new geometry_sphere (4e15)); |
359 | entity *planet = new entity (new geometry_sphere (testmat, 4e15)); |
319 | planet->move (vec3 (0, 0, 1e17)); |
360 | planet->move (vec3 (0, 0, 1e17)); |
320 | planet->show (); |
361 | planet->show (); |
321 | } |
362 | } |
322 | |
363 | |
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364 | { |
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365 | RandomBuilding r; |
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366 | entity *randlvl = r.draw (1000, 1000, 200); |
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367 | randlvl->move (vec3 (0, 0, 0)); |
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368 | randlvl->show (); |
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369 | |
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370 | entity *randlvl2 = r.draw (1000, 10000, 1000); |
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371 | randlvl2->move (vec3 (-20000, 0, 0)); |
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372 | randlvl2->show (); |
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373 | |
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374 | entity *randlvl3 = r.draw (100, 30, 3); |
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375 | randlvl3->move (vec3 (-1000, 0, 0)); |
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376 | randlvl3->show (); |
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377 | |
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378 | |
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379 | entity *randlvl4 = r.draw (100, 1000000, 100000); |
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380 | randlvl4->move (vec3 (0, -1001000, 0)); |
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381 | randlvl4->show (); |
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382 | } |
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383 | |
323 | draw_floor (10, -500, -10, -1000); |
384 | //draw_floor (10, -500, -10, -1000); |
324 | draw_level (); |
385 | draw_level (); |
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386 | |
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387 | #if 0 |
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388 | { |
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389 | geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); |
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390 | entity *e = new entity (hf); |
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391 | e->move (vec3 (-100000, -100000 * 0.01, -100000)); |
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392 | e->show (); |
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393 | } |
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394 | #endif |
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395 | |
325 | //draw_test_nurb (); |
396 | //draw_test_nurb (); |
326 | #endif |
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327 | |
397 | |
328 | //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
398 | //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
329 | camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
399 | camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
330 | camera.p = point (0, 0, 10); |
400 | camera.p = point (0, 0, 10); |
331 | camera.d = vec3 (0, 0, -1); |
401 | camera.d = vec3 (0, 0, -1); |
332 | camera.u = vec3 (0, 1, 0); |
402 | camera.u = vec3 (0, 1, 0); |
333 | camera.w = w; camera.h = h; |
403 | camera.w = w; camera.h = h; |
334 | camera.fov = 35; |
404 | camera.fov = 40.; |
335 | camera.z_near = 1.; |
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336 | |
405 | |
337 | glMatrixMode (GL_MODELVIEW); |
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338 | glLoadIdentity (); |
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339 | |
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340 | glEnable (GL_CULL_FACE); |
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341 | glEnable (GL_DEPTH_TEST); |
406 | glDisable (GL_ALPHA_TEST); |
342 | |
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343 | glShadeModel (GL_SMOOTH); |
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344 | |
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345 | glEnable (GL_LIGHTING); |
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346 | glEnable (GL_LIGHT0); |
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347 | |
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348 | init_shaders (); |
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349 | |
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350 | osama_material osa_mat; |
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351 | |
407 | |
352 | /* Loop until done. */ |
408 | /* Loop until done. */ |
353 | start_time = SDL_GetTicks (); |
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354 | frames = 0; |
409 | frames = 0; |
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410 | |
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411 | linear_light mylight2;//mylight, mylight2; |
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412 | |
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413 | // mylight.radius = 100000; |
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414 | // mylight.c = colour (1., 1, 1, 1.); |
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415 | // mylight.intensity = 1.F; |
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416 | |
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417 | mylight2.radius = 100000; |
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418 | mylight2.c = colour (1., 1., 1., 1.); |
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419 | mylight2.intensity = 1.F; |
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420 | mylight2.orig.x = 0; mylight2.orig.y = 0; mylight2.orig.z = 0; |
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421 | mylight2.p.x = 0; mylight2.p.y = 0; mylight2.p.z = 0; |
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422 | |
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423 | //pass_data pass_light (&mylight); |
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424 | pass_data pass_light2 (&mylight2); |
355 | |
425 | |
356 | while (!done) |
426 | while (!done) |
357 | { |
427 | { |
358 | char *sdl_error; |
428 | char *sdl_error; |
359 | SDL_Event event; |
429 | SDL_Event event; |
360 | |
430 | |
361 | camera_angle += 180 * camera_velocity_angle * timer.diff; |
431 | camera_angle += 90 * camera_velocity_angle * timer.diff; |
362 | camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; |
432 | camera_angle2 += 90 * camera_velocity_angle2 * timer.diff; |
363 | |
433 | |
364 | vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
434 | vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
365 | vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
435 | vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
366 | |
436 | |
367 | camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
437 | camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
368 | camera.u = cross (camera.d, right); |
438 | camera.u = cross (camera.d, right); |
369 | |
439 | |
370 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
440 | camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
371 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
441 | camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
372 | |
442 | |
373 | osa_mat.begin (); |
443 | //mylight.orig = camera.orig; |
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444 | //mylight.p = camera.p; |
374 | |
445 | |
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446 | mylight2.orig = camera.orig; |
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447 | mylight2.p = vec3 (sin (timer.now / 2) * 100000, 1, cos (timer.now / 2) * 100000); |
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448 | |
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449 | //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); |
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450 | |
375 | camera.begin (); |
451 | camera.begin (); |
376 | camera.pass (view::DEPTH); |
452 | camera.render (pass_depth); |
377 | camera.pass (view::LIGHTED); |
453 | camera.render (pass_postdepth); |
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454 | camera.render (pass_light2); |
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455 | //camera.render (view::LIGHTED, pass_light2); |
378 | camera.end (); |
456 | camera.end (); |
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457 | |
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458 | perfom_moves (); |
379 | |
459 | |
380 | SDL_GL_SwapBuffers (); |
460 | SDL_GL_SwapBuffers (); |
381 | timer.frame (); |
461 | timer.frame (); |
382 | |
462 | |
383 | osa_mat.end (); |
463 | #if 0 |
384 | /* Check for error conditions. */ |
464 | /* Check for error conditions. */ |
385 | gl_error = glGetError (); |
465 | gl_error = glGetError (); |
386 | |
466 | |
387 | if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
467 | if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
388 | |
468 | |
… | |
… | |
394 | SDL_ClearError (); |
474 | SDL_ClearError (); |
395 | } |
475 | } |
396 | |
476 | |
397 | /* Allow the user to see what's happening */ |
477 | /* Allow the user to see what's happening */ |
398 | //SDL_Delay (40); |
478 | //SDL_Delay (40); |
|
|
479 | #endif |
399 | |
480 | |
400 | /* Check if there's a pending event. */ |
481 | /* Check if there's a pending event. */ |
401 | while (SDL_PollEvent (&event)) |
482 | while (SDL_PollEvent (&event)) |
402 | done = HandleEvent (&event); |
483 | done = HandleEvent (&event); |
403 | |
484 | |
404 | |
|
|
405 | ++frames; |
485 | ++frames; |
406 | } |
|
|
407 | |
|
|
408 | /* Print out the frames per second */ |
|
|
409 | this_time = SDL_GetTicks (); |
|
|
410 | if (this_time != start_time) |
|
|
411 | { |
|
|
412 | printf ("%2.2f FPS\n", |
|
|
413 | ((float) frames / (this_time - start_time)) * 1000.0); |
|
|
414 | } |
486 | } |
415 | |
487 | |
416 | if (global_image) |
488 | if (global_image) |
417 | { |
489 | { |
418 | SDL_FreeSurface (global_image); |
490 | SDL_FreeSurface (global_image); |
419 | global_image = NULL; |
491 | global_image = NULL; |
420 | } |
492 | } |
|
|
493 | |
421 | if (global_texture) |
494 | if (global_texture) |
422 | { |
495 | { |
423 | glDeleteTextures (1, &global_texture); |
496 | glDeleteTextures (1, &global_texture); |
424 | global_texture = 0; |
497 | global_texture = 0; |
425 | } |
498 | } |