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Comparing libgender/test.C (file contents):
Revision 1.60 by root, Mon Oct 11 00:05:48 2004 UTC vs.
Revision 1.99 by root, Mon Feb 7 08:16:31 2005 UTC

1#include <stdlib.h> 1#include <stdlib.h>
2#include <stdio.h> 2#include <stdio.h>
3#include <string.h> 3#include <string.h>
4#include <math.h> 4#include <math.h>
5#include <list>
6
7#include "opengl.h"
5 8
6#include "SDL.h" 9#include "SDL.h"
7#include "SDL_opengl.h" 10#include "SDL_opengl.h"
8 11
9static SDL_Surface *global_image = NULL; 12static SDL_Surface *global_image = NULL;
10static GLuint global_texture = 0; 13static GLuint global_texture = 0;
11 14
12#include "util.h" 15#include "util.h"
13#include "entity.h" 16#include "entity.h"
14#include "txtprt_import.h" 17#include "txtprt_import.h"
18#include "randlvl.h"
19
20bool doom3parse (const char *f);
21
22#include "shader.h"
15 23
16/**********************************************************************/ 24/**********************************************************************/
17 25
18view camera; 26view camera;
19vec3 camera_velocity; 27vec3 camera_velocity;
24HotKey_ToggleFullScreen (void) 32HotKey_ToggleFullScreen (void)
25{ 33{
26 SDL_Surface *screen; 34 SDL_Surface *screen;
27 35
28 screen = SDL_GetVideoSurface (); 36 screen = SDL_GetVideoSurface ();
37
29 if (SDL_WM_ToggleFullScreen (screen)) 38 if (SDL_WM_ToggleFullScreen (screen))
30 printf ("Toggled fullscreen mode - now %s\n", 39 printf ("Toggled fullscreen mode - now %s\n",
31 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); 40 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
32 else 41 else
33 printf ("Unable to toggle fullscreen mode\n"); 42 printf ("Unable to toggle fullscreen mode\n");
38{ 47{
39 SDL_GrabMode mode; 48 SDL_GrabMode mode;
40 49
41 printf ("Ctrl-G: toggling input grab!\n"); 50 printf ("Ctrl-G: toggling input grab!\n");
42 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); 51 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
52
43 if (mode == SDL_GRAB_ON) 53 if (mode == SDL_GRAB_ON)
44 printf ("Grab was on\n"); 54 printf ("Grab was on\n");
45 else 55 else
46 printf ("Grab was off\n"); 56 printf ("Grab was off\n");
47 57
48 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); 58 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
59
49 if (mode == SDL_GRAB_ON) 60 if (mode == SDL_GRAB_ON)
50 printf ("Grab is now on\n"); 61 printf ("Grab is now on\n");
51 else 62 else
52 printf ("Grab is now off\n"); 63 printf ("Grab is now off\n");
53} 64}
63HandleEvent (SDL_Event * event) 74HandleEvent (SDL_Event * event)
64{ 75{
65 int done; 76 int done;
66 77
67 done = 0; 78 done = 0;
79
68 switch (event->type) 80 switch (event->type)
69 { 81 {
70 case SDL_ACTIVEEVENT: 82 case SDL_ACTIVEEVENT:
71 /* See what happened */ 83 /* See what happened */
72 printf ("app %s ", event->active.gain ? "gained" : "lost"); 84 printf ("app %s ", event->active.gain ? "gained" : "lost");
73 if (event->active.state & SDL_APPACTIVE) 85 if (event->active.state & SDL_APPACTIVE)
74 {
75 printf ("active "); 86 printf ("active ");
76 }
77 else if (event->active.state & SDL_APPMOUSEFOCUS) 87 else if (event->active.state & SDL_APPMOUSEFOCUS)
78 {
79 printf ("mouse "); 88 printf ("mouse ");
80 }
81 else if (event->active.state & SDL_APPINPUTFOCUS) 89 else if (event->active.state & SDL_APPINPUTFOCUS)
82 {
83 printf ("input "); 90 printf ("input ");
84 }
85 91
86 printf ("focus\n"); 92 printf ("focus\n");
87 break; 93 break;
88 94
89 case SDL_KEYDOWN: 95 case SDL_KEYDOWN:
140 146
141 for (x = 0; x < 10; x++) 147 for (x = 0; x < 10; x++)
142 { 148 {
143 for (z = 0; z < 10; z++) 149 for (z = 0; z < 10; z++)
144 { 150 {
145 vector<vertex2d> pts; 151 vector<vertex_t2f_n3f_v3f> pts;
146 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0))); 152 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
147 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1))); 153 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
148 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1))); 154 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
149 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0))); 155 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
150 156
151 geometry_quads *q = new geometry_quads; 157 geometry_quads *q = new geometry_quads;
152 q->m = new simple_material; 158 //q->m = new simple_material;
153 q->set (pts); 159 q->set (pts);
154 entity *e = new entity (q); 160 entity *e = new entity (q);
155 e->move (vec3 (dx + x * size, dy, dz + z * size)); 161 e->move (vec3 (dx + x * size, dy, dz + z * size));
156 e->show (); 162 e->show ();
157 } 163 }
165 entity *e = new entity (q); 171 entity *e = new entity (q);
166 e->move (vec3 (10, 3, -4)); 172 e->move (vec3 (10, 3, -4));
167 e->show (); 173 e->show ();
168} 174}
169 175
176void fisch (vec3 center, GLfloat radius, int depth)
177{
178 entity *planet = new entity (new geometry_sphere (testmat, radius));
179 planet->move (center);
180 planet->show ();
181
182 if (--depth)
183 {
184 GLfloat r2 = radius * .1F;
185 GLfloat r3 = radius + r2;
186
187 fisch (center + vec3 (r3, 0, 0), r2, depth);
188 fisch (center + vec3 (0, 0, r3), r2, depth);
189 fisch (center + vec3 (-r3, 0, 0), r2, depth);
190 }
191}
192
170extern void draw_level (); 193extern void draw_level ();
194
195std::list<entity_moveable *> moveables;
196
197void perfom_moves ()
198{
199 for (std::list<entity_moveable *>::iterator i = moveables.begin (); i != moveables.end (); ++i)
200 {
201 (*i)->perform_step (timer.diff);
202 }
203}
204
171int 205int
172RunGLTest (int argc, char *argv[], 206RunGLTest (int argc, char *argv[],
173 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 207 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
174{ 208{
175 int i; 209 int i;
176 int rgb_size[3]; 210 int rgb_size[3];
177 int w = 640; 211 int w = 640;
178 int h = 480; 212 int h = 480;
179 int done = 0; 213 int done = 0;
180 int frames; 214 int frames;
181 Uint32 start_time, this_time;
182 Uint32 video_flags; 215 Uint32 video_flags;
183 int value; 216 int value;
184 GLenum gl_error; 217 GLenum gl_error;
185 218
186 if (SDL_Init (SDL_INIT_VIDEO) < 0) 219 if (SDL_Init (SDL_INIT_VIDEO) < 0)
231 } 264 }
232 265
233 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); 266 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
234 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); 267 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
235 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); 268 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
236 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 269 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
237 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 270 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
238 271
239 if (fsaa) 272 if (fsaa)
240 { 273 {
241 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); 274 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
247 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); 280 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
248 SDL_Quit (); 281 SDL_Quit ();
249 exit (1); 282 exit (1);
250 } 283 }
251 284
252 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); 285 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
253 printf ("\n"); 286 //printf ("\n");
254 printf ("Vendor : %s\n", glGetString (GL_VENDOR)); 287 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
255 printf ("Renderer : %s\n", glGetString (GL_RENDERER)); 288 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
256 printf ("Version : %s\n", glGetString (GL_VERSION)); 289 //printf ("Version : %s\n", glGetString (GL_VERSION));
257 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); 290 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
258 printf ("\n"); 291 printf ("\n");
259 292
260 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); 293 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
261 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); 294 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
262 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); 295 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
282 315
283 /* Set the gamma for the window */ 316 /* Set the gamma for the window */
284 if (gamma != 0.0) 317 if (gamma != 0.0)
285 SDL_SetGamma (gamma, gamma, gamma); 318 SDL_SetGamma (gamma, gamma, gamma);
286 319
320 testmat = new test_material;
321 testmat2 = new test_material2;
322
287 entity *planet = new entity (new geometry_sphere (10)); 323 entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat, 10));
288 planet->move (vec3 (0, 0, -20)); 324 planet->move (vec3 (0, 0, -20));
289 planet->show (); 325 planet->show ();
290 326
291#if 1 327 planet->v = vec3 (10, 0, 0);
328 moveables.push_back (planet);
329
330 doom3parse ("test.proc");
331
292 for (int i = 0; i < 20; i++) 332 for (int i = 0; i < 20; i++)
293 { 333 {
294 // load a entity 334 // load a entity
295 txtprt_parser p; 335 txtprt_parser p;
296 geometry *g; 336 geometry *g;
306 entity *e = new entity (g); 346 entity *e = new entity (g);
307 e->move (vec3 (i*5, -3, -i*10)); 347 e->move (vec3 (i*5, -3, -i*10));
308 e->show (); 348 e->show ();
309 } 349 }
310 350
311 { 351 {
352 fisch (vec3 (0, 0, -2e9), 1e9, 8);
312 entity *planet = new entity (new geometry_sphere (1e9)); 353 //entity *planet = new entity (new geometry_sphere (1e9));
313 planet->move (vec3 (0, 0, -1.5e9)); 354 //planet->move (vec3 (0, 0, -1.5e9));
314 planet->show (); 355 //planet->show ();
315 } 356 }
316 357
317 { 358 {
318 entity *planet = new entity (new geometry_sphere (4e15)); 359 entity *planet = new entity (new geometry_sphere (testmat, 4e15));
319 planet->move (vec3 (0, 0, 1e17)); 360 planet->move (vec3 (0, 0, 1e17));
320 planet->show (); 361 planet->show ();
321 } 362 }
322 363
364 {
365 RandomBuilding r;
366 entity *randlvl = r.draw (1000, 1000, 200);
367 randlvl->move (vec3 (0, 0, 0));
368 randlvl->show ();
369
370 entity *randlvl2 = r.draw (1000, 10000, 1000);
371 randlvl2->move (vec3 (-20000, 0, 0));
372 randlvl2->show ();
373
374 entity *randlvl3 = r.draw (100, 30, 3);
375 randlvl3->move (vec3 (-1000, 0, 0));
376 randlvl3->show ();
377
378
379 entity *randlvl4 = r.draw (100, 1000000, 100000);
380 randlvl4->move (vec3 (0, -1001000, 0));
381 randlvl4->show ();
382 }
383
323 draw_floor (10, -500, -10, -1000); 384 //draw_floor (10, -500, -10, -1000);
324 draw_level (); 385 draw_level ();
386
387#if 0
388 {
389 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
390 entity *e = new entity (hf);
391 e->move (vec3 (-100000, -100000 * 0.01, -100000));
392 e->show ();
393 }
394#endif
395
325 //draw_test_nurb (); 396 //draw_test_nurb ();
326#endif
327 397
328 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; 398 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
329 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; 399 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
330 camera.p = point (0, 0, 10); 400 camera.p = point (0, 0, 10);
331 camera.d = vec3 (0, 0, -1); 401 camera.d = vec3 (0, 0, -1);
332 camera.u = vec3 (0, 1, 0); 402 camera.u = vec3 (0, 1, 0);
333 camera.w = w; camera.h = h; 403 camera.w = w; camera.h = h;
334 camera.fov = 35; 404 camera.fov = 40.;
335 camera.z_near = 1.;
336 405
337 glMatrixMode (GL_MODELVIEW);
338 glLoadIdentity ();
339
340 glEnable (GL_CULL_FACE);
341 glEnable (GL_DEPTH_TEST); 406 glDisable (GL_ALPHA_TEST);
342
343 glShadeModel (GL_SMOOTH);
344
345 glEnable (GL_LIGHTING);
346 glEnable (GL_LIGHT0);
347
348 init_shaders ();
349
350 osama_material osa_mat;
351 407
352 /* Loop until done. */ 408 /* Loop until done. */
353 start_time = SDL_GetTicks ();
354 frames = 0; 409 frames = 0;
410
411 linear_light mylight2;//mylight, mylight2;
412
413 // mylight.radius = 100000;
414 // mylight.c = colour (1., 1, 1, 1.);
415 // mylight.intensity = 1.F;
416
417 mylight2.radius = 100000;
418 mylight2.c = colour (1., 1., 1., 1.);
419 mylight2.intensity = 1.F;
420 mylight2.orig.x = 0; mylight2.orig.y = 0; mylight2.orig.z = 0;
421 mylight2.p.x = 0; mylight2.p.y = 0; mylight2.p.z = 0;
422
423 //pass_data pass_light (&mylight);
424 pass_data pass_light2 (&mylight2);
355 425
356 while (!done) 426 while (!done)
357 { 427 {
358 char *sdl_error; 428 char *sdl_error;
359 SDL_Event event; 429 SDL_Event event;
360 430
361 camera_angle += 180 * camera_velocity_angle * timer.diff; 431 camera_angle += 90 * camera_velocity_angle * timer.diff;
362 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; 432 camera_angle2 += 90 * camera_velocity_angle2 * timer.diff;
363 433
364 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); 434 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
365 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; 435 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
366 436
367 camera.d = matrix::rotation (camera_angle2, right) * geradeaus; 437 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
368 camera.u = cross (camera.d, right); 438 camera.u = cross (camera.d, right);
369 439
370 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; 440 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
371 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; 441 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
372 442
373 osa_mat.begin (); 443 //mylight.orig = camera.orig;
444 //mylight.p = camera.p;
374 445
446 mylight2.orig = camera.orig;
447 mylight2.p = vec3 (sin (timer.now / 2) * 100000, 1, cos (timer.now / 2) * 100000);
448
449 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
450
375 camera.begin (); 451 camera.begin ();
376 camera.pass (view::DEPTH); 452 camera.render (pass_depth);
377 camera.pass (view::LIGHTED); 453 camera.render (pass_postdepth);
454 camera.render (pass_light2);
455 //camera.render (view::LIGHTED, pass_light2);
378 camera.end (); 456 camera.end ();
457
458 perfom_moves ();
379 459
380 SDL_GL_SwapBuffers (); 460 SDL_GL_SwapBuffers ();
381 timer.frame (); 461 timer.frame ();
382 462
383 osa_mat.end (); 463#if 0
384 /* Check for error conditions. */ 464 /* Check for error conditions. */
385 gl_error = glGetError (); 465 gl_error = glGetError ();
386 466
387 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); 467 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
388 468
394 SDL_ClearError (); 474 SDL_ClearError ();
395 } 475 }
396 476
397 /* Allow the user to see what's happening */ 477 /* Allow the user to see what's happening */
398 //SDL_Delay (40); 478 //SDL_Delay (40);
479#endif
399 480
400 /* Check if there's a pending event. */ 481 /* Check if there's a pending event. */
401 while (SDL_PollEvent (&event)) 482 while (SDL_PollEvent (&event))
402 done = HandleEvent (&event); 483 done = HandleEvent (&event);
403 484
404
405 ++frames; 485 ++frames;
406 }
407
408 /* Print out the frames per second */
409 this_time = SDL_GetTicks ();
410 if (this_time != start_time)
411 {
412 printf ("%2.2f FPS\n",
413 ((float) frames / (this_time - start_time)) * 1000.0);
414 } 486 }
415 487
416 if (global_image) 488 if (global_image)
417 { 489 {
418 SDL_FreeSurface (global_image); 490 SDL_FreeSurface (global_image);
419 global_image = NULL; 491 global_image = NULL;
420 } 492 }
493
421 if (global_texture) 494 if (global_texture)
422 { 495 {
423 glDeleteTextures (1, &global_texture); 496 glDeleteTextures (1, &global_texture);
424 global_texture = 0; 497 global_texture = 0;
425 } 498 }

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