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Comparing libgender/test.C (file contents):
Revision 1.66 by root, Sun Oct 17 18:25:37 2004 UTC vs.
Revision 1.99 by root, Mon Feb 7 08:16:31 2005 UTC

1#include <stdlib.h> 1#include <stdlib.h>
2#include <stdio.h> 2#include <stdio.h>
3#include <string.h> 3#include <string.h>
4#include <math.h> 4#include <math.h>
5#include <list>
5 6
6#include "opengl.h" 7#include "opengl.h"
7 8
8#include "SDL.h" 9#include "SDL.h"
9#include "SDL_opengl.h" 10#include "SDL_opengl.h"
12static GLuint global_texture = 0; 13static GLuint global_texture = 0;
13 14
14#include "util.h" 15#include "util.h"
15#include "entity.h" 16#include "entity.h"
16#include "txtprt_import.h" 17#include "txtprt_import.h"
18#include "randlvl.h"
19
20bool doom3parse (const char *f);
21
22#include "shader.h"
17 23
18/**********************************************************************/ 24/**********************************************************************/
19 25
20view camera; 26view camera;
21vec3 camera_velocity; 27vec3 camera_velocity;
26HotKey_ToggleFullScreen (void) 32HotKey_ToggleFullScreen (void)
27{ 33{
28 SDL_Surface *screen; 34 SDL_Surface *screen;
29 35
30 screen = SDL_GetVideoSurface (); 36 screen = SDL_GetVideoSurface ();
37
31 if (SDL_WM_ToggleFullScreen (screen)) 38 if (SDL_WM_ToggleFullScreen (screen))
32 printf ("Toggled fullscreen mode - now %s\n", 39 printf ("Toggled fullscreen mode - now %s\n",
33 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); 40 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
34 else 41 else
35 printf ("Unable to toggle fullscreen mode\n"); 42 printf ("Unable to toggle fullscreen mode\n");
40{ 47{
41 SDL_GrabMode mode; 48 SDL_GrabMode mode;
42 49
43 printf ("Ctrl-G: toggling input grab!\n"); 50 printf ("Ctrl-G: toggling input grab!\n");
44 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); 51 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
52
45 if (mode == SDL_GRAB_ON) 53 if (mode == SDL_GRAB_ON)
46 printf ("Grab was on\n"); 54 printf ("Grab was on\n");
47 else 55 else
48 printf ("Grab was off\n"); 56 printf ("Grab was off\n");
49 57
50 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); 58 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
59
51 if (mode == SDL_GRAB_ON) 60 if (mode == SDL_GRAB_ON)
52 printf ("Grab is now on\n"); 61 printf ("Grab is now on\n");
53 else 62 else
54 printf ("Grab is now off\n"); 63 printf ("Grab is now off\n");
55} 64}
65HandleEvent (SDL_Event * event) 74HandleEvent (SDL_Event * event)
66{ 75{
67 int done; 76 int done;
68 77
69 done = 0; 78 done = 0;
79
70 switch (event->type) 80 switch (event->type)
71 { 81 {
72 case SDL_ACTIVEEVENT: 82 case SDL_ACTIVEEVENT:
73 /* See what happened */ 83 /* See what happened */
74 printf ("app %s ", event->active.gain ? "gained" : "lost"); 84 printf ("app %s ", event->active.gain ? "gained" : "lost");
143 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); 153 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
144 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); 154 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
145 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); 155 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
146 156
147 geometry_quads *q = new geometry_quads; 157 geometry_quads *q = new geometry_quads;
148 q->m = new simple_material; 158 //q->m = new simple_material;
149 q->set (pts); 159 q->set (pts);
150 entity *e = new entity (q); 160 entity *e = new entity (q);
151 e->move (vec3 (dx + x * size, dy, dz + z * size)); 161 e->move (vec3 (dx + x * size, dy, dz + z * size));
152 e->show (); 162 e->show ();
153 } 163 }
163 e->show (); 173 e->show ();
164} 174}
165 175
166void fisch (vec3 center, GLfloat radius, int depth) 176void fisch (vec3 center, GLfloat radius, int depth)
167{ 177{
168 entity *planet = new entity (new geometry_sphere (radius)); 178 entity *planet = new entity (new geometry_sphere (testmat, radius));
169 planet->move (center); 179 planet->move (center);
170 planet->show (); 180 planet->show ();
171 181
172 if (--depth) 182 if (--depth)
173 { 183 {
179 fisch (center + vec3 (-r3, 0, 0), r2, depth); 189 fisch (center + vec3 (-r3, 0, 0), r2, depth);
180 } 190 }
181} 191}
182 192
183extern void draw_level (); 193extern void draw_level ();
194
195std::list<entity_moveable *> moveables;
196
197void perfom_moves ()
198{
199 for (std::list<entity_moveable *>::iterator i = moveables.begin (); i != moveables.end (); ++i)
200 {
201 (*i)->perform_step (timer.diff);
202 }
203}
204
184int 205int
185RunGLTest (int argc, char *argv[], 206RunGLTest (int argc, char *argv[],
186 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) 207 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
187{ 208{
188 int i; 209 int i;
243 } 264 }
244 265
245 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); 266 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
246 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); 267 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
247 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); 268 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
248 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 269 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
249 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 270 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
250 271
251 if (fsaa) 272 if (fsaa)
252 { 273 {
253 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); 274 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
259 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); 280 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
260 SDL_Quit (); 281 SDL_Quit ();
261 exit (1); 282 exit (1);
262 } 283 }
263 284
264 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); 285 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
265 printf ("\n"); 286 //printf ("\n");
266 printf ("Vendor : %s\n", glGetString (GL_VENDOR)); 287 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
267 printf ("Renderer : %s\n", glGetString (GL_RENDERER)); 288 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
268 printf ("Version : %s\n", glGetString (GL_VERSION)); 289 //printf ("Version : %s\n", glGetString (GL_VERSION));
269 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); 290 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
270 printf ("\n"); 291 printf ("\n");
271 292
272 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); 293 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
273 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); 294 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
274 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); 295 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
294 315
295 /* Set the gamma for the window */ 316 /* Set the gamma for the window */
296 if (gamma != 0.0) 317 if (gamma != 0.0)
297 SDL_SetGamma (gamma, gamma, gamma); 318 SDL_SetGamma (gamma, gamma, gamma);
298 319
320 testmat = new test_material;
321 testmat2 = new test_material2;
322
299 entity *planet = new entity (new geometry_sphere (10)); 323 entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat, 10));
300 planet->move (vec3 (0, 0, -20)); 324 planet->move (vec3 (0, 0, -20));
301 planet->show (); 325 planet->show ();
302 326
303#if 1 327 planet->v = vec3 (10, 0, 0);
328 moveables.push_back (planet);
329
330 doom3parse ("test.proc");
331
304 for (int i = 0; i < 20; i++) 332 for (int i = 0; i < 20; i++)
305 { 333 {
306 // load a entity 334 // load a entity
307 txtprt_parser p; 335 txtprt_parser p;
308 geometry *g; 336 geometry *g;
318 entity *e = new entity (g); 346 entity *e = new entity (g);
319 e->move (vec3 (i*5, -3, -i*10)); 347 e->move (vec3 (i*5, -3, -i*10));
320 e->show (); 348 e->show ();
321 } 349 }
322 350
323 { 351 {
324 fisch (vec3 (0, 0, -2e9), 1e9, 10); 352 fisch (vec3 (0, 0, -2e9), 1e9, 8);
325 //entity *planet = new entity (new geometry_sphere (1e9)); 353 //entity *planet = new entity (new geometry_sphere (1e9));
326 //planet->move (vec3 (0, 0, -1.5e9)); 354 //planet->move (vec3 (0, 0, -1.5e9));
327 //planet->show (); 355 //planet->show ();
328 } 356 }
329 357
330 { 358 {
331 entity *planet = new entity (new geometry_sphere (4e15)); 359 entity *planet = new entity (new geometry_sphere (testmat, 4e15));
332 planet->move (vec3 (0, 0, 1e17)); 360 planet->move (vec3 (0, 0, 1e17));
333 planet->show (); 361 planet->show ();
334 } 362 }
335 363
364 {
365 RandomBuilding r;
366 entity *randlvl = r.draw (1000, 1000, 200);
367 randlvl->move (vec3 (0, 0, 0));
368 randlvl->show ();
369
370 entity *randlvl2 = r.draw (1000, 10000, 1000);
371 randlvl2->move (vec3 (-20000, 0, 0));
372 randlvl2->show ();
373
374 entity *randlvl3 = r.draw (100, 30, 3);
375 randlvl3->move (vec3 (-1000, 0, 0));
376 randlvl3->show ();
377
378
379 entity *randlvl4 = r.draw (100, 1000000, 100000);
380 randlvl4->move (vec3 (0, -1001000, 0));
381 randlvl4->show ();
382 }
383
336 draw_floor (10, -500, -10, -1000); 384 //draw_floor (10, -500, -10, -1000);
337 draw_level (); 385 draw_level ();
386
387#if 0
388 {
389 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
390 entity *e = new entity (hf);
391 e->move (vec3 (-100000, -100000 * 0.01, -100000));
392 e->show ();
393 }
394#endif
395
338 //draw_test_nurb (); 396 //draw_test_nurb ();
339#endif
340 397
341 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; 398 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
342 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; 399 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
343 camera.p = point (0, 0, 10); 400 camera.p = point (0, 0, 10);
344 camera.d = vec3 (0, 0, -1); 401 camera.d = vec3 (0, 0, -1);
345 camera.u = vec3 (0, 1, 0); 402 camera.u = vec3 (0, 1, 0);
346 camera.w = w; camera.h = h; 403 camera.w = w; camera.h = h;
347 camera.fov = 35; 404 camera.fov = 40.;
348 camera.z_near = 1.;
349 405
350 glEnable (GL_CULL_FACE);
351 glDisable (GL_ALPHA_TEST); 406 glDisable (GL_ALPHA_TEST);
352 glDisable (GL_BLEND);
353
354 init_shaders ();
355
356 osama_material osa_mat;
357 407
358 /* Loop until done. */ 408 /* Loop until done. */
359 frames = 0; 409 frames = 0;
360 410
411 linear_light mylight2;//mylight, mylight2;
412
413 // mylight.radius = 100000;
414 // mylight.c = colour (1., 1, 1, 1.);
415 // mylight.intensity = 1.F;
416
417 mylight2.radius = 100000;
418 mylight2.c = colour (1., 1., 1., 1.);
419 mylight2.intensity = 1.F;
420 mylight2.orig.x = 0; mylight2.orig.y = 0; mylight2.orig.z = 0;
421 mylight2.p.x = 0; mylight2.p.y = 0; mylight2.p.z = 0;
422
423 //pass_data pass_light (&mylight);
424 pass_data pass_light2 (&mylight2);
425
361 while (!done) 426 while (!done)
362 { 427 {
363 char *sdl_error; 428 char *sdl_error;
364 SDL_Event event; 429 SDL_Event event;
365 430
366 camera_angle += 180 * camera_velocity_angle * timer.diff; 431 camera_angle += 90 * camera_velocity_angle * timer.diff;
367 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; 432 camera_angle2 += 90 * camera_velocity_angle2 * timer.diff;
368 433
369 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); 434 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
370 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; 435 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
371 436
372 camera.d = matrix::rotation (camera_angle2, right) * geradeaus; 437 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
373 camera.u = cross (camera.d, right); 438 camera.u = cross (camera.d, right);
374 439
375 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; 440 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
376 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; 441 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
377 442
378 osa_mat.begin (); 443 //mylight.orig = camera.orig;
444 //mylight.p = camera.p;
379 445
446 mylight2.orig = camera.orig;
447 mylight2.p = vec3 (sin (timer.now / 2) * 100000, 1, cos (timer.now / 2) * 100000);
448
449 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
450
380 camera.begin (); 451 camera.begin ();
381 camera.render (view::DEPTH); 452 camera.render (pass_depth);
382 camera.render (view::POSTDEPTH); 453 camera.render (pass_postdepth);
454 camera.render (pass_light2);
383 camera.render (view::LIGHTED); 455 //camera.render (view::LIGHTED, pass_light2);
384 camera.end (); 456 camera.end ();
457
458 perfom_moves ();
385 459
386 SDL_GL_SwapBuffers (); 460 SDL_GL_SwapBuffers ();
387 timer.frame (); 461 timer.frame ();
388
389 osa_mat.end ();
390 462
391#if 0 463#if 0
392 /* Check for error conditions. */ 464 /* Check for error conditions. */
393 gl_error = glGetError (); 465 gl_error = glGetError ();
394 466
408 480
409 /* Check if there's a pending event. */ 481 /* Check if there's a pending event. */
410 while (SDL_PollEvent (&event)) 482 while (SDL_PollEvent (&event))
411 done = HandleEvent (&event); 483 done = HandleEvent (&event);
412 484
413
414 ++frames; 485 ++frames;
415 } 486 }
416 487
417 if (global_image) 488 if (global_image)
418 { 489 {
419 SDL_FreeSurface (global_image); 490 SDL_FreeSurface (global_image);
420 global_image = NULL; 491 global_image = NULL;
421 } 492 }
493
422 if (global_texture) 494 if (global_texture)
423 { 495 {
424 glDeleteTextures (1, &global_texture); 496 glDeleteTextures (1, &global_texture);
425 global_texture = 0; 497 global_texture = 0;
426 } 498 }

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