1 |
#include <stdlib.h> |
2 |
#include <stdio.h> |
3 |
#include <string.h> |
4 |
#include <math.h> |
5 |
|
6 |
#include "SDL.h" |
7 |
|
8 |
#include "SDL_opengl.h" |
9 |
|
10 |
/* Undefine this if you want a flat cube instead of a rainbow cube */ |
11 |
#define SHADED_CUBE |
12 |
|
13 |
/* Define this to be the name of the logo image to use with -logo */ |
14 |
#define LOGO_FILE "icon.bmp" |
15 |
|
16 |
/* The SDL_OPENGLBLIT interface is deprecated. |
17 |
The code is still available for benchmark purposes though. |
18 |
*/ |
19 |
|
20 |
static SDL_bool USE_DEPRECATED_OPENGLBLIT = SDL_FALSE; |
21 |
|
22 |
static SDL_Surface *global_image = NULL; |
23 |
static GLuint global_texture = 0; |
24 |
|
25 |
/**********************************************************************/ |
26 |
|
27 |
void |
28 |
HotKey_ToggleFullScreen (void) |
29 |
{ |
30 |
SDL_Surface *screen; |
31 |
|
32 |
screen = SDL_GetVideoSurface (); |
33 |
if (SDL_WM_ToggleFullScreen (screen)) |
34 |
{ |
35 |
printf ("Toggled fullscreen mode - now %s\n", |
36 |
(screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
37 |
} |
38 |
else |
39 |
{ |
40 |
printf ("Unable to toggle fullscreen mode\n"); |
41 |
} |
42 |
} |
43 |
|
44 |
void |
45 |
HotKey_ToggleGrab (void) |
46 |
{ |
47 |
SDL_GrabMode mode; |
48 |
|
49 |
printf ("Ctrl-G: toggling input grab!\n"); |
50 |
mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
51 |
if (mode == SDL_GRAB_ON) |
52 |
{ |
53 |
printf ("Grab was on\n"); |
54 |
} |
55 |
else |
56 |
{ |
57 |
printf ("Grab was off\n"); |
58 |
} |
59 |
|
60 |
mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
61 |
if (mode == SDL_GRAB_ON) |
62 |
{ |
63 |
printf ("Grab is now on\n"); |
64 |
} |
65 |
else |
66 |
{ |
67 |
printf ("Grab is now off\n"); |
68 |
} |
69 |
} |
70 |
|
71 |
void |
72 |
HotKey_Iconify (void) |
73 |
{ |
74 |
printf ("Ctrl-Z: iconifying window!\n"); |
75 |
SDL_WM_IconifyWindow (); |
76 |
} |
77 |
|
78 |
int |
79 |
HandleEvent (SDL_Event * event) |
80 |
{ |
81 |
int done; |
82 |
|
83 |
done = 0; |
84 |
switch (event->type) |
85 |
{ |
86 |
case SDL_ACTIVEEVENT: |
87 |
/* See what happened */ |
88 |
printf ("app %s ", event->active.gain ? "gained" : "lost"); |
89 |
if (event->active.state & SDL_APPACTIVE) |
90 |
{ |
91 |
printf ("active "); |
92 |
} |
93 |
else if (event->active.state & SDL_APPMOUSEFOCUS) |
94 |
{ |
95 |
printf ("mouse "); |
96 |
} |
97 |
else if (event->active.state & SDL_APPINPUTFOCUS) |
98 |
{ |
99 |
printf ("input "); |
100 |
} |
101 |
|
102 |
printf ("focus\n"); |
103 |
break; |
104 |
|
105 |
case SDL_KEYDOWN: |
106 |
if (event->key.keysym.sym == SDLK_ESCAPE) |
107 |
{ |
108 |
done = 1; |
109 |
} |
110 |
|
111 |
if ((event->key.keysym.sym == SDLK_g) && |
112 |
(event->key.keysym.mod & KMOD_CTRL)) |
113 |
{ |
114 |
HotKey_ToggleGrab (); |
115 |
} |
116 |
|
117 |
if ((event->key.keysym.sym == SDLK_z) && |
118 |
(event->key.keysym.mod & KMOD_CTRL)) |
119 |
{ |
120 |
HotKey_Iconify (); |
121 |
} |
122 |
|
123 |
if ((event->key.keysym.sym == SDLK_RETURN) && |
124 |
(event->key.keysym.mod & KMOD_ALT)) |
125 |
{ |
126 |
HotKey_ToggleFullScreen (); |
127 |
} |
128 |
|
129 |
printf ("key '%s' pressed\n", SDL_GetKeyName (event->key.keysym.sym)); |
130 |
break; |
131 |
|
132 |
case SDL_QUIT: |
133 |
done = 1; |
134 |
break; |
135 |
} |
136 |
|
137 |
return (done); |
138 |
} |
139 |
|
140 |
void |
141 |
SDL_GL_Enter2DMode () |
142 |
{ |
143 |
SDL_Surface *screen = SDL_GetVideoSurface (); |
144 |
|
145 |
/* Note, there may be other things you need to change, |
146 |
depending on how you have your OpenGL state set up. |
147 |
*/ |
148 |
glPushAttrib (GL_ENABLE_BIT); |
149 |
glDisable (GL_DEPTH_TEST); |
150 |
glDisable (GL_CULL_FACE); |
151 |
glEnable (GL_TEXTURE_2D); |
152 |
|
153 |
/* This allows alpha blending of 2D textures with the scene */ |
154 |
glEnable (GL_BLEND); |
155 |
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
156 |
|
157 |
glViewport (0, 0, screen->w, screen->h); |
158 |
|
159 |
glMatrixMode (GL_PROJECTION); |
160 |
glPushMatrix (); |
161 |
glLoadIdentity (); |
162 |
|
163 |
glOrtho (0.0, (GLdouble) screen->w, (GLdouble) screen->h, 0.0, 0.0, 1.0); |
164 |
|
165 |
glMatrixMode (GL_MODELVIEW); |
166 |
glPushMatrix (); |
167 |
glLoadIdentity (); |
168 |
|
169 |
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
170 |
} |
171 |
|
172 |
void |
173 |
SDL_GL_Leave2DMode () |
174 |
{ |
175 |
glMatrixMode (GL_MODELVIEW); |
176 |
glPopMatrix (); |
177 |
|
178 |
glMatrixMode (GL_PROJECTION); |
179 |
glPopMatrix (); |
180 |
|
181 |
glPopAttrib (); |
182 |
} |
183 |
|
184 |
/* Quick utility function for texture creation */ |
185 |
static int |
186 |
power_of_two (int input) |
187 |
{ |
188 |
int value = 1; |
189 |
|
190 |
while (value < input) |
191 |
{ |
192 |
value <<= 1; |
193 |
} |
194 |
return value; |
195 |
} |
196 |
|
197 |
GLuint |
198 |
SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord) |
199 |
{ |
200 |
GLuint texture; |
201 |
int w, h; |
202 |
SDL_Surface *image; |
203 |
SDL_Rect area; |
204 |
Uint32 saved_flags; |
205 |
Uint8 saved_alpha; |
206 |
|
207 |
/* Use the surface width and height expanded to powers of 2 */ |
208 |
w = power_of_two (surface->w); |
209 |
h = power_of_two (surface->h); |
210 |
texcoord[0] = 0.0f; /* Min X */ |
211 |
texcoord[1] = 0.0f; /* Min Y */ |
212 |
texcoord[2] = (GLfloat) surface->w / w; /* Max X */ |
213 |
texcoord[3] = (GLfloat) surface->h / h; /* Max Y */ |
214 |
|
215 |
image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32, |
216 |
#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
217 |
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 |
218 |
#else |
219 |
0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF |
220 |
#endif |
221 |
); |
222 |
if (image == NULL) |
223 |
{ |
224 |
return 0; |
225 |
} |
226 |
|
227 |
/* Save the alpha blending attributes */ |
228 |
saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); |
229 |
saved_alpha = surface->format->alpha; |
230 |
if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
231 |
{ |
232 |
SDL_SetAlpha (surface, 0, 0); |
233 |
} |
234 |
|
235 |
/* Copy the surface into the GL texture image */ |
236 |
area.x = 0; |
237 |
area.y = 0; |
238 |
area.w = surface->w; |
239 |
area.h = surface->h; |
240 |
SDL_BlitSurface (surface, &area, image, &area); |
241 |
|
242 |
/* Restore the alpha blending attributes */ |
243 |
if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) |
244 |
{ |
245 |
SDL_SetAlpha (surface, saved_flags, saved_alpha); |
246 |
} |
247 |
|
248 |
/* Create an OpenGL texture for the image */ |
249 |
glGenTextures (1, &texture); |
250 |
glBindTexture (GL_TEXTURE_2D, texture); |
251 |
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
252 |
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
253 |
glTexImage2D (GL_TEXTURE_2D, |
254 |
0, |
255 |
GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
256 |
SDL_FreeSurface (image); /* No longer needed */ |
257 |
|
258 |
return texture; |
259 |
} |
260 |
|
261 |
|
262 |
void |
263 |
DrawLogoTexture (void) |
264 |
{ |
265 |
static GLfloat texMinX, texMinY; |
266 |
static GLfloat texMaxX, texMaxY; |
267 |
static int x = 0; |
268 |
static int y = 0; |
269 |
static int w, h; |
270 |
static int delta_x = 1; |
271 |
static int delta_y = 1; |
272 |
static Uint32 last_moved = 0; |
273 |
|
274 |
SDL_Surface *screen = SDL_GetVideoSurface (); |
275 |
|
276 |
if (!global_texture) |
277 |
{ |
278 |
SDL_Surface *image; |
279 |
GLfloat texcoord[4]; |
280 |
|
281 |
/* Load the image (could use SDL_image library here) */ |
282 |
image = SDL_LoadBMP (LOGO_FILE); |
283 |
if (image == NULL) |
284 |
{ |
285 |
return; |
286 |
} |
287 |
w = image->w; |
288 |
h = image->h; |
289 |
|
290 |
/* Convert the image into an OpenGL texture */ |
291 |
global_texture = SDL_GL_LoadTexture (image, texcoord); |
292 |
|
293 |
/* Make texture coordinates easy to understand */ |
294 |
texMinX = texcoord[0]; |
295 |
texMinY = texcoord[1]; |
296 |
texMaxX = texcoord[2]; |
297 |
texMaxY = texcoord[3]; |
298 |
|
299 |
/* We don't need the original image anymore */ |
300 |
SDL_FreeSurface (image); |
301 |
|
302 |
/* Make sure that the texture conversion is okay */ |
303 |
if (!global_texture) |
304 |
{ |
305 |
return; |
306 |
} |
307 |
} |
308 |
|
309 |
/* Move the image around */ |
310 |
x += delta_x; |
311 |
if (x < 0) |
312 |
{ |
313 |
x = 0; |
314 |
delta_x = -delta_x; |
315 |
} |
316 |
else if ((x + w) > screen->w) |
317 |
{ |
318 |
x = screen->w - w; |
319 |
delta_x = -delta_x; |
320 |
} |
321 |
y += delta_y; |
322 |
if (y < 0) |
323 |
{ |
324 |
y = 0; |
325 |
delta_y = -delta_y; |
326 |
} |
327 |
else if ((y + h) > screen->h) |
328 |
{ |
329 |
y = screen->h - h; |
330 |
delta_y = -delta_y; |
331 |
} |
332 |
|
333 |
/* Show the image on the screen */ |
334 |
SDL_GL_Enter2DMode (); |
335 |
glBindTexture (GL_TEXTURE_2D, global_texture); |
336 |
glBegin (GL_TRIANGLE_STRIP); |
337 |
glTexCoord2f (texMinX, texMinY); |
338 |
glVertex2i (x, y); |
339 |
glTexCoord2f (texMaxX, texMinY); |
340 |
glVertex2i (x + w, y); |
341 |
glTexCoord2f (texMinX, texMaxY); |
342 |
glVertex2i (x, y + h); |
343 |
glTexCoord2f (texMaxX, texMaxY); |
344 |
glVertex2i (x + w, y + h); |
345 |
glEnd (); |
346 |
SDL_GL_Leave2DMode (); |
347 |
} |
348 |
|
349 |
int |
350 |
RunGLTest (int argc, char *argv[], |
351 |
int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
352 |
{ |
353 |
int i; |
354 |
int rgb_size[3]; |
355 |
int w = 640; |
356 |
int h = 480; |
357 |
int done = 0; |
358 |
int frames; |
359 |
Uint32 start_time, this_time; |
360 |
int value; |
361 |
|
362 |
if (SDL_Init (SDL_INIT_VIDEO) < 0) |
363 |
{ |
364 |
fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
365 |
exit (1); |
366 |
} |
367 |
|
368 |
/* See if we should detect the display depth */ |
369 |
if (bpp == 0) |
370 |
{ |
371 |
if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8) |
372 |
{ |
373 |
bpp = 8; |
374 |
} |
375 |
else |
376 |
{ |
377 |
bpp = 16; /* More doesn't seem to work */ |
378 |
} |
379 |
} |
380 |
|
381 |
/* Set the flags we want to use for setting the video mode */ |
382 |
if (logo && USE_DEPRECATED_OPENGLBLIT) |
383 |
{ |
384 |
video_flags = SDL_OPENGLBLIT; |
385 |
} |
386 |
else |
387 |
{ |
388 |
video_flags = SDL_OPENGL; |
389 |
} |
390 |
for (i = 1; argv[i]; ++i) |
391 |
{ |
392 |
if (strcmp (argv[1], "-fullscreen") == 0) |
393 |
{ |
394 |
video_flags |= SDL_FULLSCREEN; |
395 |
} |
396 |
} |
397 |
|
398 |
if (noframe) |
399 |
{ |
400 |
video_flags |= SDL_NOFRAME; |
401 |
} |
402 |
|
403 |
/* Initialize the display */ |
404 |
switch (bpp) |
405 |
{ |
406 |
case 8: |
407 |
rgb_size[0] = 3; |
408 |
rgb_size[1] = 3; |
409 |
rgb_size[2] = 2; |
410 |
break; |
411 |
case 15: |
412 |
case 16: |
413 |
rgb_size[0] = 5; |
414 |
rgb_size[1] = 5; |
415 |
rgb_size[2] = 5; |
416 |
break; |
417 |
default: |
418 |
rgb_size[0] = 8; |
419 |
rgb_size[1] = 8; |
420 |
rgb_size[2] = 8; |
421 |
break; |
422 |
} |
423 |
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
424 |
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
425 |
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
426 |
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); |
427 |
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
428 |
if (fsaa) |
429 |
{ |
430 |
SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
431 |
SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa); |
432 |
} |
433 |
if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL) |
434 |
{ |
435 |
fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
436 |
SDL_Quit (); |
437 |
exit (1); |
438 |
} |
439 |
|
440 |
printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
441 |
printf ("\n"); |
442 |
printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
443 |
printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
444 |
printf ("Version : %s\n", glGetString (GL_VERSION)); |
445 |
printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
446 |
printf ("\n"); |
447 |
|
448 |
SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
449 |
printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
450 |
SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
451 |
printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value); |
452 |
SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value); |
453 |
printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); |
454 |
SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); |
455 |
printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); |
456 |
SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); |
457 |
printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); |
458 |
if (fsaa) |
459 |
{ |
460 |
SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value); |
461 |
printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
462 |
SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value); |
463 |
printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
464 |
value); |
465 |
} |
466 |
|
467 |
/* Set the window manager title bar */ |
468 |
SDL_WM_SetCaption ("SDL GL test", "testgl"); |
469 |
|
470 |
/* Set the gamma for the window */ |
471 |
if (gamma != 0.0) |
472 |
{ |
473 |
SDL_SetGamma (gamma, gamma, gamma); |
474 |
} |
475 |
|
476 |
glViewport (0, 0, w, h); |
477 |
glMatrixMode (GL_PROJECTION); |
478 |
glLoadIdentity (); |
479 |
|
480 |
glOrtho (-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); |
481 |
|
482 |
glMatrixMode (GL_MODELVIEW); |
483 |
glLoadIdentity (); |
484 |
|
485 |
glEnable (GL_DEPTH_TEST); |
486 |
|
487 |
glDepthFunc (GL_LESS); |
488 |
|
489 |
glShadeModel (GL_SMOOTH); |
490 |
|
491 |
/* Loop until done. */ |
492 |
start_time = SDL_GetTicks (); |
493 |
frames = 0; |
494 |
while (!done) |
495 |
{ |
496 |
GLenum gl_error; |
497 |
char *sdl_error; |
498 |
SDL_Event event; |
499 |
|
500 |
/* Do our drawing, too. */ |
501 |
glClearColor (0.0, 0.0, 0.0, 1.0); |
502 |
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
503 |
|
504 |
glBegin (GL_QUADS); |
505 |
|
506 |
#ifdef SHADED_CUBE |
507 |
glColor3fv (color[0]); |
508 |
glVertex3fv (cube[0]); |
509 |
glColor3fv (color[1]); |
510 |
glVertex3fv (cube[1]); |
511 |
glColor3fv (color[2]); |
512 |
glVertex3fv (cube[2]); |
513 |
glColor3fv (color[3]); |
514 |
glVertex3fv (cube[3]); |
515 |
|
516 |
glColor3fv (color[3]); |
517 |
glVertex3fv (cube[3]); |
518 |
glColor3fv (color[4]); |
519 |
glVertex3fv (cube[4]); |
520 |
glColor3fv (color[7]); |
521 |
glVertex3fv (cube[7]); |
522 |
glColor3fv (color[2]); |
523 |
glVertex3fv (cube[2]); |
524 |
|
525 |
glColor3fv (color[0]); |
526 |
glVertex3fv (cube[0]); |
527 |
glColor3fv (color[5]); |
528 |
glVertex3fv (cube[5]); |
529 |
glColor3fv (color[6]); |
530 |
glVertex3fv (cube[6]); |
531 |
glColor3fv (color[1]); |
532 |
glVertex3fv (cube[1]); |
533 |
|
534 |
glColor3fv (color[5]); |
535 |
glVertex3fv (cube[5]); |
536 |
glColor3fv (color[4]); |
537 |
glVertex3fv (cube[4]); |
538 |
glColor3fv (color[7]); |
539 |
glVertex3fv (cube[7]); |
540 |
glColor3fv (color[6]); |
541 |
glVertex3fv (cube[6]); |
542 |
|
543 |
glColor3fv (color[5]); |
544 |
glVertex3fv (cube[5]); |
545 |
glColor3fv (color[0]); |
546 |
glVertex3fv (cube[0]); |
547 |
glColor3fv (color[3]); |
548 |
glVertex3fv (cube[3]); |
549 |
glColor3fv (color[4]); |
550 |
glVertex3fv (cube[4]); |
551 |
|
552 |
glColor3fv (color[6]); |
553 |
glVertex3fv (cube[6]); |
554 |
glColor3fv (color[1]); |
555 |
glVertex3fv (cube[1]); |
556 |
glColor3fv (color[2]); |
557 |
glVertex3fv (cube[2]); |
558 |
glColor3fv (color[7]); |
559 |
glVertex3fv (cube[7]); |
560 |
#else // flat cube |
561 |
glColor3f (1.0, 0.0, 0.0); |
562 |
glVertex3fv (cube[0]); |
563 |
glVertex3fv (cube[1]); |
564 |
glVertex3fv (cube[2]); |
565 |
glVertex3fv (cube[3]); |
566 |
|
567 |
glColor3f (0.0, 1.0, 0.0); |
568 |
glVertex3fv (cube[3]); |
569 |
glVertex3fv (cube[4]); |
570 |
glVertex3fv (cube[7]); |
571 |
glVertex3fv (cube[2]); |
572 |
|
573 |
glColor3f (0.0, 0.0, 1.0); |
574 |
glVertex3fv (cube[0]); |
575 |
glVertex3fv (cube[5]); |
576 |
glVertex3fv (cube[6]); |
577 |
glVertex3fv (cube[1]); |
578 |
|
579 |
glColor3f (0.0, 1.0, 1.0); |
580 |
glVertex3fv (cube[5]); |
581 |
glVertex3fv (cube[4]); |
582 |
glVertex3fv (cube[7]); |
583 |
glVertex3fv (cube[6]); |
584 |
|
585 |
glColor3f (1.0, 1.0, 0.0); |
586 |
glVertex3fv (cube[5]); |
587 |
glVertex3fv (cube[0]); |
588 |
glVertex3fv (cube[3]); |
589 |
glVertex3fv (cube[4]); |
590 |
|
591 |
glColor3f (1.0, 0.0, 1.0); |
592 |
glVertex3fv (cube[6]); |
593 |
glVertex3fv (cube[1]); |
594 |
glVertex3fv (cube[2]); |
595 |
glVertex3fv (cube[7]); |
596 |
#endif /* SHADED_CUBE */ |
597 |
|
598 |
glEnd (); |
599 |
|
600 |
glMatrixMode (GL_MODELVIEW); |
601 |
glRotatef (5.0, 1.0, 1.0, 1.0); |
602 |
|
603 |
SDL_GL_SwapBuffers (); |
604 |
|
605 |
/* Check for error conditions. */ |
606 |
gl_error = glGetError (); |
607 |
|
608 |
if (gl_error != GL_NO_ERROR) |
609 |
{ |
610 |
fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
611 |
} |
612 |
|
613 |
sdl_error = SDL_GetError (); |
614 |
|
615 |
if (sdl_error[0] != '\0') |
616 |
{ |
617 |
fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
618 |
SDL_ClearError (); |
619 |
} |
620 |
|
621 |
/* Allow the user to see what's happening */ |
622 |
if (slowly) |
623 |
{ |
624 |
SDL_Delay (20); |
625 |
} |
626 |
SDL_Delay (20); |
627 |
|
628 |
/* Check if there's a pending event. */ |
629 |
while (SDL_PollEvent (&event)) |
630 |
{ |
631 |
done = HandleEvent (&event); |
632 |
} |
633 |
++frames; |
634 |
} |
635 |
|
636 |
/* Print out the frames per second */ |
637 |
this_time = SDL_GetTicks (); |
638 |
if (this_time != start_time) |
639 |
{ |
640 |
printf ("%2.2f FPS\n", |
641 |
((float) frames / (this_time - start_time)) * 1000.0); |
642 |
} |
643 |
|
644 |
if (global_image) |
645 |
{ |
646 |
SDL_FreeSurface (global_image); |
647 |
global_image = NULL; |
648 |
} |
649 |
if (global_texture) |
650 |
{ |
651 |
glDeleteTextures (1, &global_texture); |
652 |
global_texture = 0; |
653 |
} |
654 |
|
655 |
/* Destroy our GL context, etc. */ |
656 |
SDL_Quit (); |
657 |
return (0); |
658 |
} |
659 |
|
660 |
int |
661 |
main (int argc, char *argv[]) |
662 |
{ |
663 |
int i, logo; |
664 |
int numtests; |
665 |
int bpp = 0; |
666 |
int slowly; |
667 |
float gamma = 0.0; |
668 |
int noframe = 0; |
669 |
int fsaa = 0; |
670 |
|
671 |
logo = 0; |
672 |
slowly = 0; |
673 |
numtests = 1; |
674 |
for (i = 1; argv[i]; ++i) |
675 |
{ |
676 |
if (strcmp (argv[i], "-twice") == 0) |
677 |
{ |
678 |
++numtests; |
679 |
} |
680 |
if (strcmp (argv[i], "-logo") == 0) |
681 |
{ |
682 |
logo = 1; |
683 |
USE_DEPRECATED_OPENGLBLIT = SDL_FALSE; |
684 |
} |
685 |
if (strcmp (argv[i], "-logoblit") == 0) |
686 |
{ |
687 |
logo = 1; |
688 |
USE_DEPRECATED_OPENGLBLIT = SDL_TRUE; |
689 |
} |
690 |
if (strcmp (argv[i], "-slow") == 0) |
691 |
{ |
692 |
slowly = 1; |
693 |
} |
694 |
if (strcmp (argv[i], "-bpp") == 0) |
695 |
{ |
696 |
bpp = atoi (argv[++i]); |
697 |
} |
698 |
if (strcmp (argv[i], "-gamma") == 0) |
699 |
{ |
700 |
gamma = (float) atof (argv[++i]); |
701 |
} |
702 |
if (strcmp (argv[i], "-noframe") == 0) |
703 |
{ |
704 |
noframe = 1; |
705 |
} |
706 |
if (strcmp (argv[i], "-fsaa") == 0) |
707 |
{ |
708 |
++fsaa; |
709 |
} |
710 |
if (strncmp (argv[i], "-h", 2) == 0) |
711 |
{ |
712 |
printf |
713 |
("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", |
714 |
argv[0]); |
715 |
exit (0); |
716 |
} |
717 |
} |
718 |
for (i = 0; i < numtests; ++i) |
719 |
{ |
720 |
RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); |
721 |
} |
722 |
return 0; |
723 |
} |