| 1 |
#include <stdlib.h> |
| 2 |
#include <stdio.h> |
| 3 |
#include <string.h> |
| 4 |
#include <math.h> |
| 5 |
#include <list> |
| 6 |
|
| 7 |
#include "opengl.h" |
| 8 |
|
| 9 |
#include "SDL.h" |
| 10 |
#include "SDL_opengl.h" |
| 11 |
|
| 12 |
static SDL_Surface *global_image = NULL; |
| 13 |
static GLuint global_texture = 0; |
| 14 |
|
| 15 |
#include "util.h" |
| 16 |
#include "entity.h" |
| 17 |
#include "txtprt_import.h" |
| 18 |
#include "randlvl.h" |
| 19 |
|
| 20 |
bool doom3parse (const char *f); |
| 21 |
|
| 22 |
#include "shader.h" |
| 23 |
|
| 24 |
/**********************************************************************/ |
| 25 |
|
| 26 |
view camera; |
| 27 |
vec3 camera_velocity; |
| 28 |
float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; |
| 29 |
float camera_velocity_factor = 80; |
| 30 |
|
| 31 |
void |
| 32 |
HotKey_ToggleFullScreen (void) |
| 33 |
{ |
| 34 |
SDL_Surface *screen; |
| 35 |
|
| 36 |
screen = SDL_GetVideoSurface (); |
| 37 |
|
| 38 |
if (SDL_WM_ToggleFullScreen (screen)) |
| 39 |
printf ("Toggled fullscreen mode - now %s\n", |
| 40 |
(screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
| 41 |
else |
| 42 |
printf ("Unable to toggle fullscreen mode\n"); |
| 43 |
} |
| 44 |
|
| 45 |
void |
| 46 |
HotKey_ToggleGrab (void) |
| 47 |
{ |
| 48 |
SDL_GrabMode mode; |
| 49 |
|
| 50 |
printf ("Ctrl-G: toggling input grab!\n"); |
| 51 |
mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
| 52 |
|
| 53 |
if (mode == SDL_GRAB_ON) |
| 54 |
printf ("Grab was on\n"); |
| 55 |
else |
| 56 |
printf ("Grab was off\n"); |
| 57 |
|
| 58 |
mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
| 59 |
|
| 60 |
if (mode == SDL_GRAB_ON) |
| 61 |
printf ("Grab is now on\n"); |
| 62 |
else |
| 63 |
printf ("Grab is now off\n"); |
| 64 |
} |
| 65 |
|
| 66 |
void |
| 67 |
HotKey_Iconify (void) |
| 68 |
{ |
| 69 |
printf ("Ctrl-Z: iconifying window!\n"); |
| 70 |
SDL_WM_IconifyWindow (); |
| 71 |
} |
| 72 |
|
| 73 |
int |
| 74 |
HandleEvent (SDL_Event * event) |
| 75 |
{ |
| 76 |
int done; |
| 77 |
|
| 78 |
done = 0; |
| 79 |
|
| 80 |
switch (event->type) |
| 81 |
{ |
| 82 |
case SDL_ACTIVEEVENT: |
| 83 |
/* See what happened */ |
| 84 |
printf ("app %s ", event->active.gain ? "gained" : "lost"); |
| 85 |
if (event->active.state & SDL_APPACTIVE) |
| 86 |
printf ("active "); |
| 87 |
else if (event->active.state & SDL_APPMOUSEFOCUS) |
| 88 |
printf ("mouse "); |
| 89 |
else if (event->active.state & SDL_APPINPUTFOCUS) |
| 90 |
printf ("input "); |
| 91 |
|
| 92 |
printf ("focus\n"); |
| 93 |
break; |
| 94 |
|
| 95 |
case SDL_KEYDOWN: |
| 96 |
if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
| 97 |
if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
| 98 |
if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; |
| 99 |
if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; |
| 100 |
if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++; |
| 101 |
if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--; |
| 102 |
if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; |
| 103 |
if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; |
| 104 |
if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
| 105 |
if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
| 106 |
|
| 107 |
if (event->key.keysym.sym == SDLK_ESCAPE) |
| 108 |
done = 1; |
| 109 |
|
| 110 |
if ((event->key.keysym.sym == SDLK_g) && |
| 111 |
(event->key.keysym.mod & KMOD_CTRL)) |
| 112 |
HotKey_ToggleGrab (); |
| 113 |
|
| 114 |
if ((event->key.keysym.sym == SDLK_z) && |
| 115 |
(event->key.keysym.mod & KMOD_CTRL)) |
| 116 |
HotKey_Iconify (); |
| 117 |
|
| 118 |
if ((event->key.keysym.sym == SDLK_RETURN) && |
| 119 |
(event->key.keysym.mod & KMOD_ALT)) |
| 120 |
HotKey_ToggleFullScreen (); |
| 121 |
|
| 122 |
break; |
| 123 |
|
| 124 |
case SDL_KEYUP: |
| 125 |
if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
| 126 |
if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
| 127 |
if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; |
| 128 |
if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; |
| 129 |
if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--; |
| 130 |
if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++; |
| 131 |
if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; |
| 132 |
if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; |
| 133 |
break; |
| 134 |
|
| 135 |
case SDL_QUIT: |
| 136 |
done = 1; |
| 137 |
break; |
| 138 |
} |
| 139 |
|
| 140 |
return (done); |
| 141 |
} |
| 142 |
|
| 143 |
void draw_floor (int size, int dx, int dy, int dz) |
| 144 |
{ |
| 145 |
int x, z, ry; |
| 146 |
|
| 147 |
for (x = 0; x < 10; x++) |
| 148 |
{ |
| 149 |
for (z = 0; z < 10; z++) |
| 150 |
{ |
| 151 |
vector<vertex_t2f_n3f_v3f> pts; |
| 152 |
pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0))); |
| 153 |
pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
| 154 |
pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
| 155 |
pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
| 156 |
|
| 157 |
geometry_quads *q = new geometry_quads; |
| 158 |
//q->m = new simple_material; |
| 159 |
q->set (pts); |
| 160 |
entity *e = new entity (q); |
| 161 |
e->move (vec3 (dx + x * size, dy, dz + z * size)); |
| 162 |
e->show (); |
| 163 |
} |
| 164 |
} |
| 165 |
} |
| 166 |
|
| 167 |
void draw_test_nurb () |
| 168 |
{ |
| 169 |
geometry_nurbs *q = new geometry_nurbs; |
| 170 |
q->set (); |
| 171 |
entity *e = new entity (q); |
| 172 |
e->move (vec3 (10, 3, -4)); |
| 173 |
e->show (); |
| 174 |
} |
| 175 |
|
| 176 |
void fisch (vec3 center, GLfloat radius, int depth) |
| 177 |
{ |
| 178 |
entity *planet = new entity (new geometry_sphere (testmat, radius)); |
| 179 |
planet->move (center); |
| 180 |
planet->show (); |
| 181 |
|
| 182 |
if (--depth) |
| 183 |
{ |
| 184 |
GLfloat r2 = radius * .1F; |
| 185 |
GLfloat r3 = radius + r2; |
| 186 |
|
| 187 |
fisch (center + vec3 (r3, 0, 0), r2, depth); |
| 188 |
fisch (center + vec3 (0, 0, r3), r2, depth); |
| 189 |
fisch (center + vec3 (-r3, 0, 0), r2, depth); |
| 190 |
} |
| 191 |
} |
| 192 |
|
| 193 |
extern void draw_level (); |
| 194 |
|
| 195 |
std::list<entity_moveable *> moveables; |
| 196 |
|
| 197 |
void perfom_moves () |
| 198 |
{ |
| 199 |
for (std::list<entity_moveable *>::iterator i = moveables.begin (); i != moveables.end (); ++i) |
| 200 |
{ |
| 201 |
(*i)->perform_step (timer.diff); |
| 202 |
} |
| 203 |
} |
| 204 |
|
| 205 |
int |
| 206 |
RunGLTest (int argc, char *argv[], |
| 207 |
int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
| 208 |
{ |
| 209 |
int i; |
| 210 |
int rgb_size[3]; |
| 211 |
int w = 800; |
| 212 |
int h = 600; |
| 213 |
int done = 0; |
| 214 |
int frames; |
| 215 |
Uint32 video_flags; |
| 216 |
int value; |
| 217 |
GLenum gl_error; |
| 218 |
|
| 219 |
if (SDL_Init (SDL_INIT_VIDEO) < 0) |
| 220 |
{ |
| 221 |
fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
| 222 |
exit (1); |
| 223 |
} |
| 224 |
|
| 225 |
/* See if we should detect the display depth */ |
| 226 |
if (bpp == 0) |
| 227 |
{ |
| 228 |
if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8) |
| 229 |
bpp = 8; |
| 230 |
else |
| 231 |
bpp = 16; /* More doesn't seem to work */ |
| 232 |
} |
| 233 |
|
| 234 |
video_flags = SDL_OPENGL; |
| 235 |
|
| 236 |
for (i = 1; argv[i]; ++i) |
| 237 |
if (strcmp (argv[1], "-fullscreen") == 0) |
| 238 |
video_flags |= SDL_FULLSCREEN; |
| 239 |
|
| 240 |
if (noframe) |
| 241 |
video_flags |= SDL_NOFRAME; |
| 242 |
|
| 243 |
/* Initialize the display */ |
| 244 |
switch (bpp) |
| 245 |
{ |
| 246 |
case 8: |
| 247 |
rgb_size[0] = 3; |
| 248 |
rgb_size[1] = 3; |
| 249 |
rgb_size[2] = 2; |
| 250 |
break; |
| 251 |
|
| 252 |
case 15: |
| 253 |
case 16: |
| 254 |
rgb_size[0] = 5; |
| 255 |
rgb_size[1] = 5; |
| 256 |
rgb_size[2] = 5; |
| 257 |
break; |
| 258 |
|
| 259 |
default: |
| 260 |
rgb_size[0] = 8; |
| 261 |
rgb_size[1] = 8; |
| 262 |
rgb_size[2] = 8; |
| 263 |
break; |
| 264 |
} |
| 265 |
|
| 266 |
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
| 267 |
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
| 268 |
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
| 269 |
SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 0); |
| 270 |
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); |
| 271 |
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
| 272 |
|
| 273 |
if (fsaa) |
| 274 |
{ |
| 275 |
SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
| 276 |
SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa); |
| 277 |
} |
| 278 |
|
| 279 |
if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL) |
| 280 |
{ |
| 281 |
fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
| 282 |
SDL_Quit (); |
| 283 |
exit (1); |
| 284 |
} |
| 285 |
|
| 286 |
//printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
| 287 |
//printf ("\n"); |
| 288 |
//printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
| 289 |
//printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
| 290 |
//printf ("Version : %s\n", glGetString (GL_VERSION)); |
| 291 |
//printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
| 292 |
printf ("\n"); |
| 293 |
|
| 294 |
SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
| 295 |
printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
| 296 |
SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
| 297 |
printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value); |
| 298 |
SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value); |
| 299 |
printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); |
| 300 |
SDL_GL_GetAttribute (SDL_GL_ALPHA_SIZE, &value); |
| 301 |
printf ("SDL_GL_ALPHA_SIZE: requested ?, got %d\n", value); |
| 302 |
SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); |
| 303 |
printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); |
| 304 |
SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); |
| 305 |
printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); |
| 306 |
|
| 307 |
if (fsaa) |
| 308 |
{ |
| 309 |
SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value); |
| 310 |
printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
| 311 |
SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value); |
| 312 |
printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
| 313 |
value); |
| 314 |
} |
| 315 |
|
| 316 |
/* Set the window manager title bar */ |
| 317 |
SDL_WM_SetCaption ("libgender rendering test", "gendertest"); |
| 318 |
|
| 319 |
/* Set the gamma for the window */ |
| 320 |
if (gamma != 0.0) |
| 321 |
SDL_SetGamma (gamma, gamma, gamma); |
| 322 |
|
| 323 |
testmat = new test_material; |
| 324 |
testmat2 = new mat_gouraud_shaded (colour (1, 1, 0)); |
| 325 |
testmat3 = new mat_timed (); |
| 326 |
debugmat = new mat_debug (); |
| 327 |
|
| 328 |
#if 1 |
| 329 |
entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat2, 10)); |
| 330 |
planet->move (vec3 (0, 0, -20)); |
| 331 |
planet->show (); |
| 332 |
|
| 333 |
planet->v = vec3 (10, 0, 0); |
| 334 |
moveables.push_back (planet); |
| 335 |
#endif |
| 336 |
|
| 337 |
doom3parse ("test.proc"); |
| 338 |
|
| 339 |
skybox sb ( |
| 340 |
"textures/skybox_mystery/1.jpg", |
| 341 |
"textures/skybox_mystery/2.jpg", |
| 342 |
"textures/skybox_mystery/3.jpg", |
| 343 |
"textures/skybox_mystery/4.jpg", |
| 344 |
"textures/skybox_mystery/5.jpg", |
| 345 |
"textures/skybox_mystery/6.jpg" |
| 346 |
); |
| 347 |
world_skybox = &sb; |
| 348 |
|
| 349 |
for (int i = 0; i <= 0; i++) |
| 350 |
{ |
| 351 |
// load a entity |
| 352 |
txtprt_parser p; |
| 353 |
geometry *g; |
| 354 |
try |
| 355 |
{ |
| 356 |
g = p.read ("test.blasc"); |
| 357 |
} |
| 358 |
catch (txtprt_i_exception & e) |
| 359 |
{ |
| 360 |
cout << "ERR: " << e.msg << endl; |
| 361 |
} |
| 362 |
|
| 363 |
entity *e = new entity (g); |
| 364 |
e->move (vec3 (i*5, -3, -i*10)); |
| 365 |
e->show (); |
| 366 |
} |
| 367 |
|
| 368 |
#if 1 |
| 369 |
{ |
| 370 |
fisch (vec3 (0, 0, -2e9), 1e9, 8); |
| 371 |
//entity *planet = new entity (new geometry_sphere (1e9)); |
| 372 |
//planet->move (vec3 (0, 0, -1.5e9)); |
| 373 |
//planet->show (); |
| 374 |
} |
| 375 |
|
| 376 |
{ |
| 377 |
entity *planet = new entity (new geometry_sphere (testmat3, 4e15)); |
| 378 |
planet->move (vec3 (0, 0, 1e17)); |
| 379 |
planet->show (); |
| 380 |
} |
| 381 |
|
| 382 |
{ |
| 383 |
RandomBuilding r; |
| 384 |
entity *randlvl = r.draw (1000, 1000, 200); |
| 385 |
randlvl->move (vec3 (0, 0, 0)); |
| 386 |
randlvl->show (); |
| 387 |
|
| 388 |
entity *randlvl2 = r.draw (1000, 10000, 1000); |
| 389 |
randlvl2->move (vec3 (-20000, 0, 0)); |
| 390 |
randlvl2->show (); |
| 391 |
|
| 392 |
entity *randlvl3 = r.draw (100, 30, 3); |
| 393 |
randlvl3->move (vec3 (-1000, 0, 0)); |
| 394 |
randlvl3->show (); |
| 395 |
|
| 396 |
|
| 397 |
entity *randlvl4 = r.draw (100, 1000000, 100000); |
| 398 |
randlvl4->move (vec3 (0, -1001000, 0)); |
| 399 |
randlvl4->show (); |
| 400 |
} |
| 401 |
|
| 402 |
//draw_floor (10, -500, -10, -1000); |
| 403 |
#endif |
| 404 |
draw_level (); |
| 405 |
|
| 406 |
#if 0 |
| 407 |
{ |
| 408 |
geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); |
| 409 |
entity *e = new entity (hf); |
| 410 |
e->move (vec3 (-100000, -100000 * 0.01, -100000)); |
| 411 |
e->show (); |
| 412 |
} |
| 413 |
#endif |
| 414 |
|
| 415 |
//draw_test_nurb (); |
| 416 |
|
| 417 |
//camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
| 418 |
camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
| 419 |
camera.p = point (0, 0, 10); |
| 420 |
camera.d = vec3 (0, 0, -1); |
| 421 |
camera.u = vec3 (0, 1, 0); |
| 422 |
camera.w = w; camera.h = h; |
| 423 |
camera.fov = 40.; |
| 424 |
|
| 425 |
glDisable (GL_ALPHA_TEST); |
| 426 |
|
| 427 |
/* Loop until done. */ |
| 428 |
frames = 0; |
| 429 |
|
| 430 |
linear_light mylight2;//mylight, mylight2; |
| 431 |
|
| 432 |
// mylight.radius = 100000; |
| 433 |
// mylight.c = colour (1., 1, 1, 1.); |
| 434 |
// mylight.intensity = 1.F; |
| 435 |
|
| 436 |
mylight2.radius = 100000; |
| 437 |
mylight2.c = colour (0., 1., 1., 1.); |
| 438 |
mylight2.intensity = 1.F; |
| 439 |
mylight2.orig.x = 0; mylight2.orig.y = 0; mylight2.orig.z = 0; |
| 440 |
mylight2.p.x = 0; mylight2.p.y = 0; mylight2.p.z = 0; |
| 441 |
|
| 442 |
//pass_data pass_light (&mylight); |
| 443 |
pass_data pass_light2 (&mylight2); |
| 444 |
|
| 445 |
while (!done) |
| 446 |
{ |
| 447 |
char *sdl_error; |
| 448 |
SDL_Event event; |
| 449 |
|
| 450 |
camera_angle += 90 * camera_velocity_angle * timer.diff; |
| 451 |
camera_angle2 += 90 * camera_velocity_angle2 * timer.diff; |
| 452 |
|
| 453 |
vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
| 454 |
vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
| 455 |
|
| 456 |
camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
| 457 |
camera.u = cross (camera.d, right); |
| 458 |
|
| 459 |
camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
| 460 |
camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
| 461 |
|
| 462 |
//mylight.orig = camera.orig; |
| 463 |
//mylight.p = camera.p; |
| 464 |
|
| 465 |
mylight2.orig = camera.orig; |
| 466 |
//mylight2.p = vec3 (sin (timer.now / 2) * 100000, 1, cos (timer.now / 2) * 100000); |
| 467 |
|
| 468 |
//mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); |
| 469 |
|
| 470 |
camera.begin (); |
| 471 |
camera.render (pass_depth); |
| 472 |
camera.render (pass_postdepth); |
| 473 |
camera.render (pass_light2); |
| 474 |
//camera.render (view::LIGHTED, pass_light2); |
| 475 |
camera.end (); |
| 476 |
|
| 477 |
perfom_moves (); |
| 478 |
|
| 479 |
SDL_GL_SwapBuffers (); |
| 480 |
timer.frame (); |
| 481 |
|
| 482 |
#if 0 |
| 483 |
/* Check for error conditions. */ |
| 484 |
gl_error = glGetError (); |
| 485 |
|
| 486 |
if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
| 487 |
|
| 488 |
sdl_error = SDL_GetError (); |
| 489 |
|
| 490 |
if (sdl_error[0] != '\0') |
| 491 |
{ |
| 492 |
fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
| 493 |
SDL_ClearError (); |
| 494 |
} |
| 495 |
|
| 496 |
/* Allow the user to see what's happening */ |
| 497 |
//SDL_Delay (40); |
| 498 |
#endif |
| 499 |
|
| 500 |
/* Check if there's a pending event. */ |
| 501 |
while (SDL_PollEvent (&event)) |
| 502 |
done = HandleEvent (&event); |
| 503 |
|
| 504 |
++frames; |
| 505 |
|
| 506 |
//printf ("planet %p\n", planet);//D |
| 507 |
} |
| 508 |
|
| 509 |
if (global_image) |
| 510 |
{ |
| 511 |
SDL_FreeSurface (global_image); |
| 512 |
global_image = NULL; |
| 513 |
} |
| 514 |
|
| 515 |
if (global_texture) |
| 516 |
{ |
| 517 |
glDeleteTextures (1, &global_texture); |
| 518 |
global_texture = 0; |
| 519 |
} |
| 520 |
|
| 521 |
/* Destroy our GL context, etc. */ |
| 522 |
SDL_Quit (); |
| 523 |
return (0); |
| 524 |
} |
| 525 |
int |
| 526 |
main (int argc, char *argv[]) |
| 527 |
{ |
| 528 |
int i, logo; |
| 529 |
int numtests; |
| 530 |
int bpp = 0; |
| 531 |
int slowly; |
| 532 |
float gamma = 0.0; |
| 533 |
int noframe = 0; |
| 534 |
int fsaa = 0; |
| 535 |
|
| 536 |
logo = 0; |
| 537 |
slowly = 0; |
| 538 |
numtests = 1; |
| 539 |
for (i = 1; argv[i]; ++i) |
| 540 |
{ |
| 541 |
if (strcmp (argv[i], "-twice") == 0) |
| 542 |
{ |
| 543 |
++numtests; |
| 544 |
} |
| 545 |
if (strcmp (argv[i], "-slow") == 0) |
| 546 |
{ |
| 547 |
slowly = 1; |
| 548 |
} |
| 549 |
if (strcmp (argv[i], "-bpp") == 0) |
| 550 |
{ |
| 551 |
bpp = atoi (argv[++i]); |
| 552 |
} |
| 553 |
if (strcmp (argv[i], "-gamma") == 0) |
| 554 |
{ |
| 555 |
gamma = (float) atof (argv[++i]); |
| 556 |
} |
| 557 |
if (strcmp (argv[i], "-noframe") == 0) |
| 558 |
{ |
| 559 |
noframe = 1; |
| 560 |
} |
| 561 |
if (strcmp (argv[i], "-fsaa") == 0) |
| 562 |
{ |
| 563 |
++fsaa; |
| 564 |
} |
| 565 |
if (strncmp (argv[i], "-h", 2) == 0) |
| 566 |
{ |
| 567 |
printf |
| 568 |
("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", |
| 569 |
argv[0]); |
| 570 |
exit (0); |
| 571 |
} |
| 572 |
} |
| 573 |
|
| 574 |
for (i = 0; i < numtests; ++i) |
| 575 |
RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); |
| 576 |
|
| 577 |
return 0; |
| 578 |
} |