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/cvs/libgender/test.C
Revision: 1.109
Committed: Thu Aug 11 19:28:45 2005 UTC (18 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.108: +2 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5 #include <list>
6
7 #include "opengl.h"
8
9 #include "SDL.h"
10 #include "SDL_opengl.h"
11
12 static SDL_Surface *global_image = NULL;
13 static GLuint global_texture = 0;
14
15 #include "util.h"
16 #include "entity.h"
17 #include "txtprt_import.h"
18 #include "randlvl.h"
19
20 bool doom3parse (const char *f);
21
22 #include "shader.h"
23
24 /**********************************************************************/
25
26 view camera;
27 vec3 camera_velocity;
28 float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
29 float camera_velocity_factor = 80;
30
31 void
32 HotKey_ToggleFullScreen (void)
33 {
34 SDL_Surface *screen;
35
36 screen = SDL_GetVideoSurface ();
37
38 if (SDL_WM_ToggleFullScreen (screen))
39 printf ("Toggled fullscreen mode - now %s\n",
40 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
41 else
42 printf ("Unable to toggle fullscreen mode\n");
43 }
44
45 void
46 HotKey_ToggleGrab (void)
47 {
48 SDL_GrabMode mode;
49
50 printf ("Ctrl-G: toggling input grab!\n");
51 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
52
53 if (mode == SDL_GRAB_ON)
54 printf ("Grab was on\n");
55 else
56 printf ("Grab was off\n");
57
58 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
59
60 if (mode == SDL_GRAB_ON)
61 printf ("Grab is now on\n");
62 else
63 printf ("Grab is now off\n");
64 }
65
66 void
67 HotKey_Iconify (void)
68 {
69 printf ("Ctrl-Z: iconifying window!\n");
70 SDL_WM_IconifyWindow ();
71 }
72
73 int
74 HandleEvent (SDL_Event * event)
75 {
76 int done;
77
78 done = 0;
79
80 switch (event->type)
81 {
82 case SDL_ACTIVEEVENT:
83 /* See what happened */
84 printf ("app %s ", event->active.gain ? "gained" : "lost");
85 if (event->active.state & SDL_APPACTIVE)
86 printf ("active ");
87 else if (event->active.state & SDL_APPMOUSEFOCUS)
88 printf ("mouse ");
89 else if (event->active.state & SDL_APPINPUTFOCUS)
90 printf ("input ");
91
92 printf ("focus\n");
93 break;
94
95 case SDL_KEYDOWN:
96 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
97 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
98 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
99 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
100 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
101 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
102 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
103 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
104 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
105 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
106
107 if (event->key.keysym.sym == SDLK_ESCAPE)
108 done = 1;
109
110 if ((event->key.keysym.sym == SDLK_g) &&
111 (event->key.keysym.mod & KMOD_CTRL))
112 HotKey_ToggleGrab ();
113
114 if ((event->key.keysym.sym == SDLK_z) &&
115 (event->key.keysym.mod & KMOD_CTRL))
116 HotKey_Iconify ();
117
118 if ((event->key.keysym.sym == SDLK_RETURN) &&
119 (event->key.keysym.mod & KMOD_ALT))
120 HotKey_ToggleFullScreen ();
121
122 break;
123
124 case SDL_KEYUP:
125 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
126 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
127 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
128 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
129 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
130 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
131 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
132 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
133 break;
134
135 case SDL_QUIT:
136 done = 1;
137 break;
138 }
139
140 return (done);
141 }
142
143 void draw_floor (int size, int dx, int dy, int dz)
144 {
145 int x, z, ry;
146
147 for (x = 0; x < 10; x++)
148 {
149 for (z = 0; z < 10; z++)
150 {
151 vector<vertex_t2f_n3f_v3f> pts;
152 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
153 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
154 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
155 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
156
157 geometry_quads *q = new geometry_quads;
158 //q->m = new simple_material;
159 q->set (pts);
160 entity *e = new entity (q);
161 e->move (vec3 (dx + x * size, dy, dz + z * size));
162 e->show ();
163 }
164 }
165 }
166
167 void draw_test_nurb ()
168 {
169 geometry_nurbs *q = new geometry_nurbs;
170 q->set ();
171 entity *e = new entity (q);
172 e->move (vec3 (10, 3, -4));
173 e->show ();
174 }
175
176 void fisch (vec3 center, GLfloat radius, int depth)
177 {
178 entity *planet = new entity (new geometry_sphere (testmat, radius));
179 planet->move (center);
180 planet->show ();
181
182 if (--depth)
183 {
184 GLfloat r2 = radius * .1F;
185 GLfloat r3 = radius + r2;
186
187 fisch (center + vec3 (r3, 0, 0), r2, depth);
188 fisch (center + vec3 (0, 0, r3), r2, depth);
189 fisch (center + vec3 (-r3, 0, 0), r2, depth);
190 }
191 }
192
193 extern void draw_level ();
194
195 std::list<entity_moveable *> moveables;
196
197 void perfom_moves ()
198 {
199 for (std::list<entity_moveable *>::iterator i = moveables.begin (); i != moveables.end (); ++i)
200 {
201 (*i)->perform_step (timer.diff);
202 }
203 }
204
205 int
206 RunGLTest (int argc, char *argv[],
207 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
208 {
209 int i;
210 int rgb_size[3];
211 int w = 800;
212 int h = 600;
213 int done = 0;
214 int frames;
215 Uint32 video_flags;
216 int value;
217 GLenum gl_error;
218
219 if (SDL_Init (SDL_INIT_VIDEO) < 0)
220 {
221 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
222 exit (1);
223 }
224
225 /* See if we should detect the display depth */
226 if (bpp == 0)
227 {
228 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
229 bpp = 8;
230 else
231 bpp = 16; /* More doesn't seem to work */
232 }
233
234 video_flags = SDL_OPENGL;
235
236 for (i = 1; argv[i]; ++i)
237 if (strcmp (argv[1], "-fullscreen") == 0)
238 video_flags |= SDL_FULLSCREEN;
239
240 if (noframe)
241 video_flags |= SDL_NOFRAME;
242
243 /* Initialize the display */
244 switch (bpp)
245 {
246 case 8:
247 rgb_size[0] = 3;
248 rgb_size[1] = 3;
249 rgb_size[2] = 2;
250 break;
251
252 case 15:
253 case 16:
254 rgb_size[0] = 5;
255 rgb_size[1] = 5;
256 rgb_size[2] = 5;
257 break;
258
259 default:
260 rgb_size[0] = 8;
261 rgb_size[1] = 8;
262 rgb_size[2] = 8;
263 break;
264 }
265
266 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
267 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
268 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
269 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 0);
270 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
271 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
272
273 if (fsaa)
274 {
275 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
276 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
277 }
278
279 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
280 {
281 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
282 SDL_Quit ();
283 exit (1);
284 }
285
286 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
287 //printf ("\n");
288 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
289 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
290 //printf ("Version : %s\n", glGetString (GL_VERSION));
291 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
292 printf ("\n");
293
294 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
295 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
296 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
297 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
298 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
299 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
300 SDL_GL_GetAttribute (SDL_GL_ALPHA_SIZE, &value);
301 printf ("SDL_GL_ALPHA_SIZE: requested ?, got %d\n", value);
302 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
303 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
304 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
305 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
306
307 if (fsaa)
308 {
309 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
310 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
311 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
312 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
313 value);
314 }
315
316 /* Set the window manager title bar */
317 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
318
319 /* Set the gamma for the window */
320 if (gamma != 0.0)
321 SDL_SetGamma (gamma, gamma, gamma);
322
323 testmat = new test_material;
324 testmat2 = new mat_gouraud_shaded (colour (1, 1, 0));
325 testmat3 = new mat_timed ();
326 debugmat = new mat_debug ();
327
328 #if 1
329 entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat2, 10));
330 planet->move (vec3 (0, 0, -20));
331 planet->show ();
332
333 planet->v = vec3 (10, 0, 0);
334 moveables.push_back (planet);
335 #endif
336
337 doom3parse ("test.proc");
338
339 skybox sb (
340 "textures/skybox_mystery/1.jpg",
341 "textures/skybox_mystery/2.jpg",
342 "textures/skybox_mystery/3.jpg",
343 "textures/skybox_mystery/4.jpg",
344 "textures/skybox_mystery/5.jpg",
345 "textures/skybox_mystery/6.jpg"
346 );
347 world_skybox = &sb;
348
349 for (int i = 0; i <= 0; i++)
350 {
351 // load a entity
352 txtprt_parser p;
353 geometry *g;
354 try
355 {
356 g = p.read ("test.blasc");
357 }
358 catch (txtprt_i_exception & e)
359 {
360 cout << "ERR: " << e.msg << endl;
361 }
362
363 entity *e = new entity (g);
364 e->move (vec3 (i*5, -3, -i*10));
365 e->show ();
366 }
367
368 #if 1
369 {
370 fisch (vec3 (0, 0, -2e9), 1e9, 8);
371 //entity *planet = new entity (new geometry_sphere (1e9));
372 //planet->move (vec3 (0, 0, -1.5e9));
373 //planet->show ();
374 }
375
376 {
377 entity *planet = new entity (new geometry_sphere (testmat3, 4e15));
378 planet->move (vec3 (0, 0, 1e17));
379 planet->show ();
380 }
381
382 {
383 RandomBuilding r;
384 entity *randlvl = r.draw (1000, 1000, 200);
385 randlvl->move (vec3 (0, 0, 0));
386 randlvl->show ();
387
388 entity *randlvl2 = r.draw (1000, 10000, 1000);
389 randlvl2->move (vec3 (-20000, 0, 0));
390 randlvl2->show ();
391
392 entity *randlvl3 = r.draw (100, 30, 3);
393 randlvl3->move (vec3 (-1000, 0, 0));
394 randlvl3->show ();
395
396
397 entity *randlvl4 = r.draw (100, 1000000, 100000);
398 randlvl4->move (vec3 (0, -1001000, 0));
399 randlvl4->show ();
400 }
401
402 //draw_floor (10, -500, -10, -1000);
403 #endif
404 draw_level ();
405
406 #if 0
407 {
408 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
409 entity *e = new entity (hf);
410 e->move (vec3 (-100000, -100000 * 0.01, -100000));
411 e->show ();
412 }
413 #endif
414
415 //draw_test_nurb ();
416
417 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
418 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
419 camera.p = point (0, 0, 10);
420 camera.d = vec3 (0, 0, -1);
421 camera.u = vec3 (0, 1, 0);
422 camera.w = w; camera.h = h;
423 camera.fov = 40.;
424
425 glDisable (GL_ALPHA_TEST);
426
427 /* Loop until done. */
428 frames = 0;
429
430 linear_light mylight2;//mylight, mylight2;
431
432 // mylight.radius = 100000;
433 // mylight.c = colour (1., 1, 1, 1.);
434 // mylight.intensity = 1.F;
435
436 mylight2.radius = 100000;
437 mylight2.c = colour (0., 1., 1., 1.);
438 mylight2.intensity = 1.F;
439 mylight2.orig.x = 0; mylight2.orig.y = 0; mylight2.orig.z = 0;
440 mylight2.p.x = 0; mylight2.p.y = 0; mylight2.p.z = 0;
441
442 //pass_data pass_light (&mylight);
443 pass_data pass_light2 (&mylight2);
444
445 while (!done)
446 {
447 char *sdl_error;
448 SDL_Event event;
449
450 camera_angle += 90 * camera_velocity_angle * timer.diff;
451 camera_angle2 += 90 * camera_velocity_angle2 * timer.diff;
452
453 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
454 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
455
456 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
457 camera.u = cross (camera.d, right);
458
459 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
460 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
461
462 //mylight.orig = camera.orig;
463 //mylight.p = camera.p;
464
465 mylight2.orig = camera.orig;
466 //mylight2.p = vec3 (sin (timer.now / 2) * 100000, 1, cos (timer.now / 2) * 100000);
467
468 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
469
470 camera.begin ();
471 camera.render (pass_depth);
472 camera.render (pass_postdepth);
473 camera.render (pass_light2);
474 //camera.render (view::LIGHTED, pass_light2);
475 camera.end ();
476
477 perfom_moves ();
478
479 SDL_GL_SwapBuffers ();
480 timer.frame ();
481
482 #if 0
483 /* Check for error conditions. */
484 gl_error = glGetError ();
485
486 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
487
488 sdl_error = SDL_GetError ();
489
490 if (sdl_error[0] != '\0')
491 {
492 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
493 SDL_ClearError ();
494 }
495
496 /* Allow the user to see what's happening */
497 //SDL_Delay (40);
498 #endif
499
500 /* Check if there's a pending event. */
501 while (SDL_PollEvent (&event))
502 done = HandleEvent (&event);
503
504 ++frames;
505
506 //printf ("planet %p\n", planet);//D
507 }
508
509 if (global_image)
510 {
511 SDL_FreeSurface (global_image);
512 global_image = NULL;
513 }
514
515 if (global_texture)
516 {
517 glDeleteTextures (1, &global_texture);
518 global_texture = 0;
519 }
520
521 /* Destroy our GL context, etc. */
522 SDL_Quit ();
523 return (0);
524 }
525 int
526 main (int argc, char *argv[])
527 {
528 int i, logo;
529 int numtests;
530 int bpp = 0;
531 int slowly;
532 float gamma = 0.0;
533 int noframe = 0;
534 int fsaa = 0;
535
536 logo = 0;
537 slowly = 0;
538 numtests = 1;
539 for (i = 1; argv[i]; ++i)
540 {
541 if (strcmp (argv[i], "-twice") == 0)
542 {
543 ++numtests;
544 }
545 if (strcmp (argv[i], "-slow") == 0)
546 {
547 slowly = 1;
548 }
549 if (strcmp (argv[i], "-bpp") == 0)
550 {
551 bpp = atoi (argv[++i]);
552 }
553 if (strcmp (argv[i], "-gamma") == 0)
554 {
555 gamma = (float) atof (argv[++i]);
556 }
557 if (strcmp (argv[i], "-noframe") == 0)
558 {
559 noframe = 1;
560 }
561 if (strcmp (argv[i], "-fsaa") == 0)
562 {
563 ++fsaa;
564 }
565 if (strncmp (argv[i], "-h", 2) == 0)
566 {
567 printf
568 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
569 argv[0]);
570 exit (0);
571 }
572 }
573
574 for (i = 0; i < numtests; ++i)
575 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
576
577 return 0;
578 }