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/cvs/libgender/test.C
Revision: 1.18
Committed: Mon Oct 4 07:04:58 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +22 -20 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5
6 #include "SDL.h"
7
8 #include "SDL_opengl.h"
9
10 /* Undefine this if you want a flat cube instead of a rainbow cube */
11 #define SHADED_CUBE
12
13 /* Define this to be the name of the logo image to use with -logo */
14 #define LOGO_FILE "icon.bmp"
15
16 static SDL_Surface *global_image = NULL;
17 static GLuint global_texture = 0;
18
19 #include "entity.h"
20
21 #include "txtprt_import.h"
22
23 /**********************************************************************/
24
25 view camera;
26 vec3 camera_velocity;
27
28 void
29 HotKey_ToggleFullScreen (void)
30 {
31 SDL_Surface *screen;
32
33 screen = SDL_GetVideoSurface ();
34 if (SDL_WM_ToggleFullScreen (screen))
35 printf ("Toggled fullscreen mode - now %s\n",
36 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
37 else
38 printf ("Unable to toggle fullscreen mode\n");
39 }
40
41 void
42 HotKey_ToggleGrab (void)
43 {
44 SDL_GrabMode mode;
45
46 printf ("Ctrl-G: toggling input grab!\n");
47 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
48 if (mode == SDL_GRAB_ON)
49 printf ("Grab was on\n");
50 else
51 printf ("Grab was off\n");
52
53 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
54 if (mode == SDL_GRAB_ON)
55 printf ("Grab is now on\n");
56 else
57 printf ("Grab is now off\n");
58 }
59
60 void
61 HotKey_Iconify (void)
62 {
63 printf ("Ctrl-Z: iconifying window!\n");
64 SDL_WM_IconifyWindow ();
65 }
66
67 int
68 HandleEvent (SDL_Event * event)
69 {
70 int done;
71
72 done = 0;
73 switch (event->type)
74 {
75 case SDL_ACTIVEEVENT:
76 /* See what happened */
77 printf ("app %s ", event->active.gain ? "gained" : "lost");
78 if (event->active.state & SDL_APPACTIVE)
79 {
80 printf ("active ");
81 }
82 else if (event->active.state & SDL_APPMOUSEFOCUS)
83 {
84 printf ("mouse ");
85 }
86 else if (event->active.state & SDL_APPINPUTFOCUS)
87 {
88 printf ("input ");
89 }
90
91 printf ("focus\n");
92 break;
93
94 #define VELOCITY 10
95 case SDL_KEYDOWN:
96 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z -= VELOCITY;
97 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z += VELOCITY;
98 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x -= VELOCITY;
99 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x += VELOCITY;
100
101 if (event->key.keysym.sym == SDLK_ESCAPE)
102 done = 1;
103
104 if ((event->key.keysym.sym == SDLK_g) &&
105 (event->key.keysym.mod & KMOD_CTRL))
106 HotKey_ToggleGrab ();
107
108 if ((event->key.keysym.sym == SDLK_z) &&
109 (event->key.keysym.mod & KMOD_CTRL))
110 HotKey_Iconify ();
111
112 if ((event->key.keysym.sym == SDLK_RETURN) &&
113 (event->key.keysym.mod & KMOD_ALT))
114 HotKey_ToggleFullScreen ();
115
116 break;
117
118 case SDL_KEYUP:
119 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z += VELOCITY;
120 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z -= VELOCITY;
121 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x += VELOCITY;
122 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x -= VELOCITY;
123 break;
124
125 case SDL_QUIT:
126 done = 1;
127 break;
128 }
129
130 return (done);
131 }
132
133 /* Quick utility function for texture creation */
134 static int
135 power_of_two (int input)
136 {
137 int value = 1;
138
139 while (value < input)
140 {
141 value <<= 1;
142 }
143 return value;
144 }
145
146 GLuint
147 SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord)
148 {
149 GLuint texture;
150 int w, h;
151 SDL_Surface *image;
152 SDL_Rect area;
153 Uint32 saved_flags;
154 Uint8 saved_alpha;
155
156 /* Use the surface width and height expanded to powers of 2 */
157 w = power_of_two (surface->w);
158 h = power_of_two (surface->h);
159 texcoord[0] = 0.0f; /* Min X */
160 texcoord[1] = 0.0f; /* Min Y */
161 texcoord[2] = (GLfloat) surface->w / w; /* Max X */
162 texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
163
164 image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
165 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
166 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
167 #else
168 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
169 #endif
170 );
171 if (image == NULL)
172 {
173 return 0;
174 }
175
176 /* Save the alpha blending attributes */
177 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
178 saved_alpha = surface->format->alpha;
179 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
180 {
181 SDL_SetAlpha (surface, 0, 0);
182 }
183
184 /* Copy the surface into the GL texture image */
185 area.x = 0;
186 area.y = 0;
187 area.w = surface->w;
188 area.h = surface->h;
189 SDL_BlitSurface (surface, &area, image, &area);
190
191 /* Restore the alpha blending attributes */
192 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
193 {
194 SDL_SetAlpha (surface, saved_flags, saved_alpha);
195 }
196
197 /* Create an OpenGL texture for the image */
198 glGenTextures (1, &texture);
199 glBindTexture (GL_TEXTURE_2D, texture);
200 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
201 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
202 glTexImage2D (GL_TEXTURE_2D,
203 0,
204 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
205 SDL_FreeSurface (image); /* No longer needed */
206
207 return texture;
208 }
209
210 int
211 RunGLTest (int argc, char *argv[],
212 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
213 {
214 int i;
215 int rgb_size[3];
216 int w = 640;
217 int h = 480;
218 int done = 0;
219 int frames;
220 Uint32 start_time, this_time;
221 Uint32 video_flags;
222 int value;
223
224 if (SDL_Init (SDL_INIT_VIDEO) < 0)
225 {
226 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
227 exit (1);
228 }
229
230 /* See if we should detect the display depth */
231 if (bpp == 0)
232 {
233 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
234 bpp = 8;
235 else
236 bpp = 16; /* More doesn't seem to work */
237 }
238
239 video_flags = SDL_OPENGL;
240
241 for (i = 1; argv[i]; ++i)
242 if (strcmp (argv[1], "-fullscreen") == 0)
243 video_flags |= SDL_FULLSCREEN;
244
245 if (noframe)
246 video_flags |= SDL_NOFRAME;
247
248 /* Initialize the display */
249 switch (bpp)
250 {
251 case 8:
252 rgb_size[0] = 3;
253 rgb_size[1] = 3;
254 rgb_size[2] = 2;
255 break;
256
257 case 15:
258 case 16:
259 rgb_size[0] = 5;
260 rgb_size[1] = 5;
261 rgb_size[2] = 5;
262 break;
263
264 default:
265 rgb_size[0] = 8;
266 rgb_size[1] = 8;
267 rgb_size[2] = 8;
268 break;
269 }
270
271 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
272 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
273 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
274 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
275 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
276
277 if (fsaa)
278 {
279 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
280 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
281 }
282
283 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
284 {
285 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
286 SDL_Quit ();
287 exit (1);
288 }
289
290 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
291 printf ("\n");
292 printf ("Vendor : %s\n", glGetString (GL_VENDOR));
293 printf ("Renderer : %s\n", glGetString (GL_RENDERER));
294 printf ("Version : %s\n", glGetString (GL_VERSION));
295 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
296 printf ("\n");
297
298 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
299 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
300 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
301 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
302 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
303 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
304 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
305 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
306 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
307 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
308
309 if (fsaa)
310 {
311 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
312 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
313 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
314 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
315 value);
316 }
317
318 /* Set the window manager title bar */
319 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
320
321 /* Set the gamma for the window */
322 if (gamma != 0.0)
323 SDL_SetGamma (gamma, gamma, gamma);
324
325 // load a entity
326 for (int i = 0; i < 7; i++)
327 {
328 txtprt_parser p;
329 entity_transform *f = new entity_transform;
330 entity *e;
331 try
332 {
333 e = p.read ("test.blasc");
334 } catch (txtprt_i_exception & e)
335 {
336 cout << "ERR: " << e.msg << endl;
337 }
338 f->set (e);
339 f->m.translate (vec3 (0, -1, -i*5));
340 f->show ();
341 }
342
343 camera.orig.x = camera.orig.y = camera.orig.z = 0;
344 camera.p = point (0, 0, 10);
345 camera.d = vec3 (0, 0, -1);
346 camera.u = vec3 (0, 1, 0);
347 camera.w = w; camera.h = h;
348 camera.fov = 90;
349
350 glMatrixMode (GL_MODELVIEW);
351 glLoadIdentity ();
352
353 glEnable (GL_CULL_FACE);
354 glEnable (GL_DEPTH_TEST);
355 glShadeModel (GL_SMOOTH);
356
357 glEnable (GL_LIGHTING);
358 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
359 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
360 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
361 glEnable (GL_LIGHT0);
362
363 /* Loop until done. */
364 start_time = SDL_GetTicks ();
365 frames = 0;
366
367 draw_context c (camera);
368
369 while (!done)
370 {
371 GLenum gl_error;
372 char *sdl_error;
373 SDL_Event event;
374
375 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
376
377 camera.p.x += camera_velocity.x * timer.diff;
378 camera.p.y += camera_velocity.y * timer.diff;
379 camera.p.z += camera_velocity.z * timer.diff;
380
381 GLfloat lightp[4];
382 lightp[0] = camera.p.x;
383 lightp[1] = camera.p.y;
384 lightp[2] = camera.p.z;
385 lightp[3] = 1;
386 glLightfv (GL_LIGHT0, GL_POSITION, lightp);
387
388 #if 0
389 static GLfloat ry;
390 ry += 0.001;
391 camera.d.x = cos (ry);
392 camera.d.z = sin (ry);
393 //camera.d.y = sin (ry * 0.1);
394 #endif
395
396 c.mode = draw_context::DEPTH;
397 camera.draw (c);
398 c.mode = draw_context::LIGHTED;
399 camera.draw (c);
400
401 SDL_GL_SwapBuffers ();
402 timer.frame ();
403
404 /* Check for error conditions. */
405 gl_error = glGetError ();
406
407 if (gl_error != GL_NO_ERROR)
408 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
409
410 sdl_error = SDL_GetError ();
411
412 if (sdl_error[0] != '\0')
413 {
414 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
415 SDL_ClearError ();
416 }
417
418 /* Allow the user to see what's happening */
419 //SDL_Delay (20);
420
421 /* Check if there's a pending event. */
422 while (SDL_PollEvent (&event))
423 done = HandleEvent (&event);
424
425 ++frames;
426 }
427
428 /* Print out the frames per second */
429 this_time = SDL_GetTicks ();
430 if (this_time != start_time)
431 {
432 printf ("%2.2f FPS\n",
433 ((float) frames / (this_time - start_time)) * 1000.0);
434 }
435
436 if (global_image)
437 {
438 SDL_FreeSurface (global_image);
439 global_image = NULL;
440 }
441 if (global_texture)
442 {
443 glDeleteTextures (1, &global_texture);
444 global_texture = 0;
445 }
446
447 /* Destroy our GL context, etc. */
448 SDL_Quit ();
449 return (0);
450 }
451
452 int
453 main (int argc, char *argv[])
454 {
455 int i, logo;
456 int numtests;
457 int bpp = 0;
458 int slowly;
459 float gamma = 0.0;
460 int noframe = 0;
461 int fsaa = 0;
462
463 logo = 0;
464 slowly = 0;
465 numtests = 1;
466 for (i = 1; argv[i]; ++i)
467 {
468 if (strcmp (argv[i], "-twice") == 0)
469 {
470 ++numtests;
471 }
472 if (strcmp (argv[i], "-slow") == 0)
473 {
474 slowly = 1;
475 }
476 if (strcmp (argv[i], "-bpp") == 0)
477 {
478 bpp = atoi (argv[++i]);
479 }
480 if (strcmp (argv[i], "-gamma") == 0)
481 {
482 gamma = (float) atof (argv[++i]);
483 }
484 if (strcmp (argv[i], "-noframe") == 0)
485 {
486 noframe = 1;
487 }
488 if (strcmp (argv[i], "-fsaa") == 0)
489 {
490 ++fsaa;
491 }
492 if (strncmp (argv[i], "-h", 2) == 0)
493 {
494 printf
495 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
496 argv[0]);
497 exit (0);
498 }
499 }
500
501 for (i = 0; i < numtests; ++i)
502 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
503
504 return 0;
505 }