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/cvs/libgender/test.C
Revision: 1.27
Committed: Tue Oct 5 06:03:16 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.26: +0 -56 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5
6 #include "SDL.h"
7 #include "SDL_opengl.h"
8
9 static SDL_Surface *global_image = NULL;
10 static GLuint global_texture = 0;
11
12 #include "entity.h"
13
14 #include "txtprt_import.h"
15
16 /**********************************************************************/
17
18 view camera;
19 vec3 camera_velocity;
20 float camera_velocity_factor = 10;
21
22 void
23 HotKey_ToggleFullScreen (void)
24 {
25 SDL_Surface *screen;
26
27 screen = SDL_GetVideoSurface ();
28 if (SDL_WM_ToggleFullScreen (screen))
29 printf ("Toggled fullscreen mode - now %s\n",
30 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
31 else
32 printf ("Unable to toggle fullscreen mode\n");
33 }
34
35 void
36 HotKey_ToggleGrab (void)
37 {
38 SDL_GrabMode mode;
39
40 printf ("Ctrl-G: toggling input grab!\n");
41 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
42 if (mode == SDL_GRAB_ON)
43 printf ("Grab was on\n");
44 else
45 printf ("Grab was off\n");
46
47 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
48 if (mode == SDL_GRAB_ON)
49 printf ("Grab is now on\n");
50 else
51 printf ("Grab is now off\n");
52 }
53
54 void
55 HotKey_Iconify (void)
56 {
57 printf ("Ctrl-Z: iconifying window!\n");
58 SDL_WM_IconifyWindow ();
59 }
60
61 int
62 HandleEvent (SDL_Event * event)
63 {
64 int done;
65
66 done = 0;
67 switch (event->type)
68 {
69 case SDL_ACTIVEEVENT:
70 /* See what happened */
71 printf ("app %s ", event->active.gain ? "gained" : "lost");
72 if (event->active.state & SDL_APPACTIVE)
73 {
74 printf ("active ");
75 }
76 else if (event->active.state & SDL_APPMOUSEFOCUS)
77 {
78 printf ("mouse ");
79 }
80 else if (event->active.state & SDL_APPINPUTFOCUS)
81 {
82 printf ("input ");
83 }
84
85 printf ("focus\n");
86 break;
87
88 #define VELOCITY 10
89 case SDL_KEYDOWN:
90 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
91 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
92 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
93 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++;
94 if (event->key.keysym.sym == SDLK_a) camera_velocity.y--;
95 if (event->key.keysym.sym == SDLK_s) camera_velocity.y++;
96 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
97 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
98
99 if (event->key.keysym.sym == SDLK_ESCAPE)
100 done = 1;
101
102 if ((event->key.keysym.sym == SDLK_g) &&
103 (event->key.keysym.mod & KMOD_CTRL))
104 HotKey_ToggleGrab ();
105
106 if ((event->key.keysym.sym == SDLK_z) &&
107 (event->key.keysym.mod & KMOD_CTRL))
108 HotKey_Iconify ();
109
110 if ((event->key.keysym.sym == SDLK_RETURN) &&
111 (event->key.keysym.mod & KMOD_ALT))
112 HotKey_ToggleFullScreen ();
113
114 break;
115
116 case SDL_KEYUP:
117 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
118 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
119 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++;
120 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--;
121 if (event->key.keysym.sym == SDLK_a) camera_velocity.y++;
122 if (event->key.keysym.sym == SDLK_s) camera_velocity.y--;
123 break;
124
125 case SDL_QUIT:
126 done = 1;
127 break;
128 }
129
130 return (done);
131 }
132
133 /* Quick utility function for texture creation */
134 static int
135 power_of_two (int input)
136 {
137 int value = 1;
138
139 while (value < input)
140 {
141 value <<= 1;
142 }
143 return value;
144 }
145
146 GLuint
147 SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord)
148 {
149 GLuint texture;
150 int w, h;
151 SDL_Surface *image;
152 SDL_Rect area;
153 Uint32 saved_flags;
154 Uint8 saved_alpha;
155
156 /* Use the surface width and height expanded to powers of 2 */
157 w = power_of_two (surface->w);
158 h = power_of_two (surface->h);
159 texcoord[0] = 0.0f; /* Min X */
160 texcoord[1] = 0.0f; /* Min Y */
161 texcoord[2] = (GLfloat) surface->w / w; /* Max X */
162 texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
163
164 image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
165 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
166 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
167 #else
168 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
169 #endif
170 );
171 if (image == NULL)
172 {
173 return 0;
174 }
175
176 /* Save the alpha blending attributes */
177 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
178 saved_alpha = surface->format->alpha;
179 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
180 {
181 SDL_SetAlpha (surface, 0, 0);
182 }
183
184 /* Copy the surface into the GL texture image */
185 area.x = 0;
186 area.y = 0;
187 area.w = surface->w;
188 area.h = surface->h;
189 SDL_BlitSurface (surface, &area, image, &area);
190
191 /* Restore the alpha blending attributes */
192 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
193 {
194 SDL_SetAlpha (surface, saved_flags, saved_alpha);
195 }
196
197 /* Create an OpenGL texture for the image */
198 glGenTextures (1, &texture);
199 glBindTexture (GL_TEXTURE_2D, texture);
200 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
201 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
202 glTexImage2D (GL_TEXTURE_2D,
203 0,
204 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
205 SDL_FreeSurface (image); /* No longer needed */
206
207 return texture;
208 }
209
210 int
211 RunGLTest (int argc, char *argv[],
212 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
213 {
214 int i;
215 int rgb_size[3];
216 int w = 640;
217 int h = 480;
218 int done = 0;
219 int frames;
220 Uint32 start_time, this_time;
221 Uint32 video_flags;
222 int value;
223
224 if (SDL_Init (SDL_INIT_VIDEO) < 0)
225 {
226 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
227 exit (1);
228 }
229
230 /* See if we should detect the display depth */
231 if (bpp == 0)
232 {
233 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
234 bpp = 8;
235 else
236 bpp = 16; /* More doesn't seem to work */
237 }
238
239 video_flags = SDL_OPENGL;
240
241 for (i = 1; argv[i]; ++i)
242 if (strcmp (argv[1], "-fullscreen") == 0)
243 video_flags |= SDL_FULLSCREEN;
244
245 if (noframe)
246 video_flags |= SDL_NOFRAME;
247
248 /* Initialize the display */
249 switch (bpp)
250 {
251 case 8:
252 rgb_size[0] = 3;
253 rgb_size[1] = 3;
254 rgb_size[2] = 2;
255 break;
256
257 case 15:
258 case 16:
259 rgb_size[0] = 5;
260 rgb_size[1] = 5;
261 rgb_size[2] = 5;
262 break;
263
264 default:
265 rgb_size[0] = 8;
266 rgb_size[1] = 8;
267 rgb_size[2] = 8;
268 break;
269 }
270
271 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
272 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
273 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
274 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
275 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
276
277 if (fsaa)
278 {
279 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
280 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
281 }
282
283 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
284 {
285 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
286 SDL_Quit ();
287 exit (1);
288 }
289
290 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
291 printf ("\n");
292 printf ("Vendor : %s\n", glGetString (GL_VENDOR));
293 printf ("Renderer : %s\n", glGetString (GL_RENDERER));
294 printf ("Version : %s\n", glGetString (GL_VERSION));
295 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
296 printf ("\n");
297
298 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
299 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
300 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
301 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
302 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
303 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
304 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
305 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
306 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
307 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
308
309 if (fsaa)
310 {
311 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
312 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
313 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
314 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
315 value);
316 }
317
318 /* Set the window manager title bar */
319 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
320
321 /* Set the gamma for the window */
322 if (gamma != 0.0)
323 SDL_SetGamma (gamma, gamma, gamma);
324
325 // load a entity
326 for (int i = 0; i < 7; i++)
327 {
328 txtprt_parser p;
329 entity_transform *f = new entity_transform;
330 entity *e;
331 try
332 {
333 e = p.read ("test.blasc");
334 } catch (txtprt_i_exception & e)
335 {
336 cout << "ERR: " << e.msg << endl;
337 }
338 f->set (e);
339 f->update (matrix::translation (vec3 (0, -1, -i*5)));
340 f->show ();
341 }
342
343 camera.orig.x = camera.orig.y = camera.orig.z = 0;
344 camera.p = point (0, 0, 10);
345 camera.d = vec3 (0, 0, -1);
346 camera.u = vec3 (0, 1, 0);
347 camera.w = w; camera.h = h;
348 camera.fov = 90;
349
350 glMatrixMode (GL_MODELVIEW);
351 glLoadIdentity ();
352
353 glEnable (GL_CULL_FACE);
354 glEnable (GL_DEPTH_TEST);
355 glEnable(GL_VERTEX_PROGRAM_ARB);
356 glEnable(GL_FRAGMENT_PROGRAM_ARB);
357
358 glShadeModel (GL_SMOOTH);
359
360 glEnable (GL_LIGHTING);
361 //GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
362 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
363 //glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
364 glEnable (GL_LIGHT0);
365
366 /* Loop until done. */
367 start_time = SDL_GetTicks ();
368 frames = 0;
369
370 draw_context c (camera);
371
372 while (!done)
373 {
374 GLenum gl_error;
375 char *sdl_error;
376 SDL_Event event;
377
378 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
379
380 camera.p.x += (camera_velocity_factor * camera_velocity.x) * timer.diff;
381 camera.p.y += (camera_velocity_factor * camera_velocity.y) * timer.diff;
382 camera.p.z += (camera_velocity_factor * camera_velocity.z) * timer.diff;
383
384 GLfloat lightp[4];
385 lightp[0] = camera.p.x;
386 lightp[1] = camera.p.y;
387 lightp[2] = camera.p.z;
388 lightp[3] = 1;
389 glLightfv (GL_LIGHT0, GL_POSITION, lightp);
390
391 #if 0
392 static GLfloat ry;
393 ry += 0.001;
394 camera.d.x = cos (ry);
395 camera.d.z = sin (ry);
396 //camera.d.y = sin (ry * 0.1);
397 #endif
398
399 c.mode = draw_context::DEPTH;
400 camera.draw (c);
401 c.mode = draw_context::LIGHTED;
402 camera.draw (c);
403
404 SDL_GL_SwapBuffers ();
405 timer.frame ();
406
407 /* Check for error conditions. */
408 gl_error = glGetError ();
409
410 if (gl_error != GL_NO_ERROR)
411 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
412
413 sdl_error = SDL_GetError ();
414
415 if (sdl_error[0] != '\0')
416 {
417 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
418 SDL_ClearError ();
419 }
420
421 /* Allow the user to see what's happening */
422 //SDL_Delay (20);
423
424 /* Check if there's a pending event. */
425 while (SDL_PollEvent (&event))
426 done = HandleEvent (&event);
427
428
429 ++frames;
430 }
431
432 /* Print out the frames per second */
433 this_time = SDL_GetTicks ();
434 if (this_time != start_time)
435 {
436 printf ("%2.2f FPS\n",
437 ((float) frames / (this_time - start_time)) * 1000.0);
438 }
439
440 if (global_image)
441 {
442 SDL_FreeSurface (global_image);
443 global_image = NULL;
444 }
445 if (global_texture)
446 {
447 glDeleteTextures (1, &global_texture);
448 global_texture = 0;
449 }
450
451 /* Destroy our GL context, etc. */
452 SDL_Quit ();
453 return (0);
454 }
455
456 int
457 main (int argc, char *argv[])
458 {
459 int i, logo;
460 int numtests;
461 int bpp = 0;
462 int slowly;
463 float gamma = 0.0;
464 int noframe = 0;
465 int fsaa = 0;
466
467 logo = 0;
468 slowly = 0;
469 numtests = 1;
470 for (i = 1; argv[i]; ++i)
471 {
472 if (strcmp (argv[i], "-twice") == 0)
473 {
474 ++numtests;
475 }
476 if (strcmp (argv[i], "-slow") == 0)
477 {
478 slowly = 1;
479 }
480 if (strcmp (argv[i], "-bpp") == 0)
481 {
482 bpp = atoi (argv[++i]);
483 }
484 if (strcmp (argv[i], "-gamma") == 0)
485 {
486 gamma = (float) atof (argv[++i]);
487 }
488 if (strcmp (argv[i], "-noframe") == 0)
489 {
490 noframe = 1;
491 }
492 if (strcmp (argv[i], "-fsaa") == 0)
493 {
494 ++fsaa;
495 }
496 if (strncmp (argv[i], "-h", 2) == 0)
497 {
498 printf
499 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
500 argv[0]);
501 exit (0);
502 }
503 }
504
505 for (i = 0; i < numtests; ++i)
506 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
507
508 return 0;
509 }