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/cvs/libgender/test.C
Revision: 1.47
Committed: Thu Oct 7 23:39:43 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.46: +42 -7 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5
6 #include "SDL.h"
7 #include "SDL_opengl.h"
8
9 static SDL_Surface *global_image = NULL;
10 static GLuint global_texture = 0;
11
12 #include "util.h"
13 #include "entity.h"
14 #include "txtprt_import.h"
15
16 CGcontext cgc;
17 CGprogram vsh, fsh;
18 CGparameter mv, mvp, lightpos;
19 CGprofile vsh_profile, fsh_profile;
20
21 static void CheckCgError (void)
22 {
23 CGerror err = cgGetError ();
24
25 if (err != CG_NO_ERROR)
26 {
27 printf("CG error: %s\n", cgGetErrorString (err));
28 exit(1);
29 }
30 }
31
32 /**********************************************************************/
33
34 view camera;
35 vec3 camera_velocity;
36 float camera_angle = 0, camera_velocity_angle;
37 float camera_velocity_factor = 20;
38
39 void
40 HotKey_ToggleFullScreen (void)
41 {
42 SDL_Surface *screen;
43
44 screen = SDL_GetVideoSurface ();
45 if (SDL_WM_ToggleFullScreen (screen))
46 printf ("Toggled fullscreen mode - now %s\n",
47 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
48 else
49 printf ("Unable to toggle fullscreen mode\n");
50 }
51
52 void
53 HotKey_ToggleGrab (void)
54 {
55 SDL_GrabMode mode;
56
57 printf ("Ctrl-G: toggling input grab!\n");
58 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
59 if (mode == SDL_GRAB_ON)
60 printf ("Grab was on\n");
61 else
62 printf ("Grab was off\n");
63
64 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
65 if (mode == SDL_GRAB_ON)
66 printf ("Grab is now on\n");
67 else
68 printf ("Grab is now off\n");
69 }
70
71 void
72 HotKey_Iconify (void)
73 {
74 printf ("Ctrl-Z: iconifying window!\n");
75 SDL_WM_IconifyWindow ();
76 }
77
78 int
79 HandleEvent (SDL_Event * event)
80 {
81 int done;
82
83 done = 0;
84 switch (event->type)
85 {
86 case SDL_ACTIVEEVENT:
87 /* See what happened */
88 printf ("app %s ", event->active.gain ? "gained" : "lost");
89 if (event->active.state & SDL_APPACTIVE)
90 {
91 printf ("active ");
92 }
93 else if (event->active.state & SDL_APPMOUSEFOCUS)
94 {
95 printf ("mouse ");
96 }
97 else if (event->active.state & SDL_APPINPUTFOCUS)
98 {
99 printf ("input ");
100 }
101
102 printf ("focus\n");
103 break;
104
105 case SDL_KEYDOWN:
106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x--;
109 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x++;
110 if (event->key.keysym.sym == SDLK_a) camera_velocity.y--;
111 if (event->key.keysym.sym == SDLK_s) camera_velocity.y++;
112 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
113 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
114 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle++;
115 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle--;
116
117 if (event->key.keysym.sym == SDLK_ESCAPE)
118 done = 1;
119
120 if ((event->key.keysym.sym == SDLK_g) &&
121 (event->key.keysym.mod & KMOD_CTRL))
122 HotKey_ToggleGrab ();
123
124 if ((event->key.keysym.sym == SDLK_z) &&
125 (event->key.keysym.mod & KMOD_CTRL))
126 HotKey_Iconify ();
127
128 if ((event->key.keysym.sym == SDLK_RETURN) &&
129 (event->key.keysym.mod & KMOD_ALT))
130 HotKey_ToggleFullScreen ();
131
132 break;
133
134 case SDL_KEYUP:
135 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity.x++;
138 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity.x--;
139 if (event->key.keysym.sym == SDLK_a) camera_velocity.y++;
140 if (event->key.keysym.sym == SDLK_s) camera_velocity.y--;
141 if (event->key.keysym.sym == SDLK_e) camera_velocity_angle--;
142 if (event->key.keysym.sym == SDLK_q) camera_velocity_angle++;
143 break;
144
145 case SDL_QUIT:
146 done = 1;
147 break;
148 }
149
150 return (done);
151 }
152
153 void draw_floor (int size, int dx, int dy, int dz)
154 {
155 int x, z, ry;
156
157 for (x = 0; x < 100; x++)
158 {
159 for (z = 0; z < 100; z++)
160 {
161 vector<vertex2d> pts;
162 pts.push_back (vertex2d (point (dx + (x * size), dy, dz + (z * size)), vec3 (0, 1, 0), texc (0, 0)));
163 pts.push_back (vertex2d (point (dx + (x * size), dy, dz + ((z + 1) * size)), vec3 (0, 1, 0), texc (0, 1)));
164 pts.push_back (vertex2d (point (dx + ((x + 1) * size), dy, dz + ((z + 1) * size)), vec3 (0, 1, 0), texc (1, 1)));
165 pts.push_back (vertex2d (point (dx + ((x + 1) * size), dy, dz + (z * size)), vec3 (0, 1, 0), texc (1, 0)));
166
167 geometry_quads *q = new geometry_quads;
168 q->set (pts);
169 (new entity (q))->show ();
170 #if 0
171 vector<vertex2d> pts;
172 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
173 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
174 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
175 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0)));
176
177 geometry_quads *q = new geometry_quads;
178 q->set (pts);
179 entity *e = new entity (q);
180 e->move (vec3 (dx + x * size, dy, dz + z * size));
181 e->show ();
182 #endif
183 }
184 }
185 }
186
187 int
188 RunGLTest (int argc, char *argv[],
189 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
190 {
191 int i;
192 int rgb_size[3];
193 int w = 640;
194 int h = 480;
195 int done = 0;
196 int frames;
197 Uint32 start_time, this_time;
198 Uint32 video_flags;
199 int value;
200 GLenum gl_error;
201
202 if (SDL_Init (SDL_INIT_VIDEO) < 0)
203 {
204 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
205 exit (1);
206 }
207
208 /* See if we should detect the display depth */
209 if (bpp == 0)
210 {
211 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
212 bpp = 8;
213 else
214 bpp = 16; /* More doesn't seem to work */
215 }
216
217 video_flags = SDL_OPENGL;
218
219 for (i = 1; argv[i]; ++i)
220 if (strcmp (argv[1], "-fullscreen") == 0)
221 video_flags |= SDL_FULLSCREEN;
222
223 if (noframe)
224 video_flags |= SDL_NOFRAME;
225
226 /* Initialize the display */
227 switch (bpp)
228 {
229 case 8:
230 rgb_size[0] = 3;
231 rgb_size[1] = 3;
232 rgb_size[2] = 2;
233 break;
234
235 case 15:
236 case 16:
237 rgb_size[0] = 5;
238 rgb_size[1] = 5;
239 rgb_size[2] = 5;
240 break;
241
242 default:
243 rgb_size[0] = 8;
244 rgb_size[1] = 8;
245 rgb_size[2] = 8;
246 break;
247 }
248
249 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
250 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
251 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
252 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
253 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
254
255 if (fsaa)
256 {
257 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
258 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
259 }
260
261 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
262 {
263 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
264 SDL_Quit ();
265 exit (1);
266 }
267
268 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
269 printf ("\n");
270 printf ("Vendor : %s\n", glGetString (GL_VENDOR));
271 printf ("Renderer : %s\n", glGetString (GL_RENDERER));
272 printf ("Version : %s\n", glGetString (GL_VERSION));
273 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
274 printf ("\n");
275
276 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
277 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
278 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
279 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
280 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
281 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
282 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
283 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
284 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
285 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
286
287 if (fsaa)
288 {
289 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
290 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
291 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
292 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
293 value);
294 }
295
296 /* Set the window manager title bar */
297 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
298
299 /* Set the gamma for the window */
300 if (gamma != 0.0)
301 SDL_SetGamma (gamma, gamma, gamma);
302
303 for (int i = 0; i < 70; i++)
304 {
305 // load a entity
306 txtprt_parser p;
307 geometry *g;
308 try
309 {
310 g = p.read ("test.blasc");
311 }
312 catch (txtprt_i_exception & e)
313 {
314 cout << "ERR: " << e.msg << endl;
315 }
316
317 entity *e = new entity (g);
318 e->move (vec3 (i*5, -3, -i*10));
319 e->show ();
320 }
321
322 draw_floor (10, -500, -10, -1000);
323
324 camera.orig.x = camera.orig.y = camera.orig.z = 0;
325 camera.p = point (0, 0, 10);
326 camera.d = vec3 (0, 0, -1);
327 camera.u = vec3 (0, 1, 0);
328 camera.w = w; camera.h = h;
329 camera.fov = 35;
330
331 glMatrixMode (GL_MODELVIEW);
332 glLoadIdentity ();
333
334 glEnable (GL_CULL_FACE);
335 glEnable (GL_DEPTH_TEST);
336
337 glShadeModel (GL_SMOOTH);
338
339 glEnable (GL_LIGHTING);
340 glEnable (GL_LIGHT0);
341
342 cgc = cgCreateContext ();
343
344 vsh_profile = CG_PROFILE_ARBVP1;
345 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
346 //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
347 fsh_profile = CG_PROFILE_ARBFP1;
348 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
349 //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
350
351 vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
352 CheckCgError ();
353 cgGLLoadProgram (vsh);
354 CheckCgError ();
355 mv = cgGetNamedParameter (vsh, "WorldProj");
356 mvp = cgGetNamedParameter (vsh, "WorldViewProj");
357 lightpos = cgGetNamedParameter (vsh, "LightPos");
358 CheckCgError ();
359
360 CGparameter g_Texture; // the texture parameter
361
362
363 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
364 Texture t("o.jpg");
365 g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
366 cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
367 CheckCgError ();
368 cgGLLoadProgram (fsh);
369 CheckCgError ();
370
371 cgGLBindProgram (vsh);
372 CheckCgError ();
373 cgGLBindProgram (fsh);
374 CheckCgError ();
375
376 /* Loop until done. */
377 start_time = SDL_GetTicks ();
378 frames = 0;
379
380 while (!done)
381 {
382 char *sdl_error;
383 SDL_Event event;
384
385 camera.p.x += camera_velocity_factor * camera_velocity.x * timer.diff;
386 camera.p.y += camera_velocity_factor * camera_velocity.y * timer.diff;
387 camera.p.z += camera_velocity_factor * camera_velocity.z * timer.diff;
388
389 camera_angle += camera_velocity_factor * camera_velocity_angle * timer.diff;
390 camera.d.z = -cos (camera_angle * 12 / 180.);
391 camera.d.x = sin (camera_angle * 12 / 180.);
392
393 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1);
394
395 glBindTexture (GL_TEXTURE_2D, t.texture);
396 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter
397
398 #if 0
399 static GLfloat ry;
400 ry += 0.001;
401 camera.d.x = cos (ry);
402 camera.d.z = sin (ry);
403 //camera.d.y = sin (ry * 0.1);
404 #endif
405
406 camera.begin ();
407 camera.pass (view::DEPTH);
408 camera.pass (view::LIGHTED);
409 camera.end ();
410
411 SDL_GL_SwapBuffers ();
412 timer.frame ();
413
414 /* Check for error conditions. */
415 gl_error = glGetError ();
416
417 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
418
419 sdl_error = SDL_GetError ();
420
421 if (sdl_error[0] != '\0')
422 {
423 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
424 SDL_ClearError ();
425 }
426
427 /* Allow the user to see what's happening */
428 //SDL_Delay (20);
429
430 /* Check if there's a pending event. */
431 while (SDL_PollEvent (&event))
432 done = HandleEvent (&event);
433
434
435 ++frames;
436 }
437
438 /* Print out the frames per second */
439 this_time = SDL_GetTicks ();
440 if (this_time != start_time)
441 {
442 printf ("%2.2f FPS\n",
443 ((float) frames / (this_time - start_time)) * 1000.0);
444 }
445
446 if (global_image)
447 {
448 SDL_FreeSurface (global_image);
449 global_image = NULL;
450 }
451 if (global_texture)
452 {
453 glDeleteTextures (1, &global_texture);
454 global_texture = 0;
455 }
456
457 /* Destroy our GL context, etc. */
458 SDL_Quit ();
459 return (0);
460 }
461
462 int
463 main (int argc, char *argv[])
464 {
465 int i, logo;
466 int numtests;
467 int bpp = 0;
468 int slowly;
469 float gamma = 0.0;
470 int noframe = 0;
471 int fsaa = 0;
472
473 logo = 0;
474 slowly = 0;
475 numtests = 1;
476 for (i = 1; argv[i]; ++i)
477 {
478 if (strcmp (argv[i], "-twice") == 0)
479 {
480 ++numtests;
481 }
482 if (strcmp (argv[i], "-slow") == 0)
483 {
484 slowly = 1;
485 }
486 if (strcmp (argv[i], "-bpp") == 0)
487 {
488 bpp = atoi (argv[++i]);
489 }
490 if (strcmp (argv[i], "-gamma") == 0)
491 {
492 gamma = (float) atof (argv[++i]);
493 }
494 if (strcmp (argv[i], "-noframe") == 0)
495 {
496 noframe = 1;
497 }
498 if (strcmp (argv[i], "-fsaa") == 0)
499 {
500 ++fsaa;
501 }
502 if (strncmp (argv[i], "-h", 2) == 0)
503 {
504 printf
505 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
506 argv[0]);
507 exit (0);
508 }
509 }
510
511 for (i = 0; i < numtests; ++i)
512 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
513
514 return 0;
515 }