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/cvs/libgender/test.C
Revision: 1.50
Committed: Sat Oct 9 11:56:50 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.49: +12 -18 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5
6 #include "SDL.h"
7 #include "SDL_opengl.h"
8
9 static SDL_Surface *global_image = NULL;
10 static GLuint global_texture = 0;
11
12 #include "util.h"
13 #include "entity.h"
14 #include "txtprt_import.h"
15
16 CGcontext cgc;
17 CGprogram vsh, fsh;
18 CGparameter mv, mvp, lightpos;
19 CGprofile vsh_profile, fsh_profile;
20
21 static void CheckCgError (void)
22 {
23 CGerror err = cgGetError ();
24
25 if (err != CG_NO_ERROR)
26 {
27 printf("CG error: %s\n", cgGetErrorString (err));
28 exit(1);
29 }
30 }
31
32 /**********************************************************************/
33
34 view camera;
35 vec3 camera_velocity;
36 float camera_angle = 0, camera_velocity_angle;
37 float camera_velocity_factor = 80;
38
39 void
40 HotKey_ToggleFullScreen (void)
41 {
42 SDL_Surface *screen;
43
44 screen = SDL_GetVideoSurface ();
45 if (SDL_WM_ToggleFullScreen (screen))
46 printf ("Toggled fullscreen mode - now %s\n",
47 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
48 else
49 printf ("Unable to toggle fullscreen mode\n");
50 }
51
52 void
53 HotKey_ToggleGrab (void)
54 {
55 SDL_GrabMode mode;
56
57 printf ("Ctrl-G: toggling input grab!\n");
58 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
59 if (mode == SDL_GRAB_ON)
60 printf ("Grab was on\n");
61 else
62 printf ("Grab was off\n");
63
64 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
65 if (mode == SDL_GRAB_ON)
66 printf ("Grab is now on\n");
67 else
68 printf ("Grab is now off\n");
69 }
70
71 void
72 HotKey_Iconify (void)
73 {
74 printf ("Ctrl-Z: iconifying window!\n");
75 SDL_WM_IconifyWindow ();
76 }
77
78 int
79 HandleEvent (SDL_Event * event)
80 {
81 int done;
82
83 done = 0;
84 switch (event->type)
85 {
86 case SDL_ACTIVEEVENT:
87 /* See what happened */
88 printf ("app %s ", event->active.gain ? "gained" : "lost");
89 if (event->active.state & SDL_APPACTIVE)
90 {
91 printf ("active ");
92 }
93 else if (event->active.state & SDL_APPMOUSEFOCUS)
94 {
95 printf ("mouse ");
96 }
97 else if (event->active.state & SDL_APPINPUTFOCUS)
98 {
99 printf ("input ");
100 }
101
102 printf ("focus\n");
103 break;
104
105 case SDL_KEYDOWN:
106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
109 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
110 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
111 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
112 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
113 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
114
115 if (event->key.keysym.sym == SDLK_ESCAPE)
116 done = 1;
117
118 if ((event->key.keysym.sym == SDLK_g) &&
119 (event->key.keysym.mod & KMOD_CTRL))
120 HotKey_ToggleGrab ();
121
122 if ((event->key.keysym.sym == SDLK_z) &&
123 (event->key.keysym.mod & KMOD_CTRL))
124 HotKey_Iconify ();
125
126 if ((event->key.keysym.sym == SDLK_RETURN) &&
127 (event->key.keysym.mod & KMOD_ALT))
128 HotKey_ToggleFullScreen ();
129
130 break;
131
132 case SDL_KEYUP:
133 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
134 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
135 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
136 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
137 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
138 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
139 break;
140
141 case SDL_QUIT:
142 done = 1;
143 break;
144 }
145
146 return (done);
147 }
148
149 void draw_floor (int size, int dx, int dy, int dz)
150 {
151 int x, z, ry;
152
153 for (x = 0; x < 100; x++)
154 {
155 for (z = 0; z < 100; z++)
156 {
157 vector<vertex2d> pts;
158 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
159 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
160 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
161 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0)));
162
163 geometry_quads *q = new geometry_quads;
164 q->set (pts);
165 entity *e = new entity (q);
166 e->move (vec3 (dx + x * size, dy, dz + z * size));
167 e->show ();
168 }
169 }
170 }
171
172 void draw_test_nurb () {
173 geometry_nurbs *q = new geometry_nurbs;
174 q->set ();
175 entity *e = new entity (q);
176 e->move (vec3 (10, 3, -4));
177 e->show ();
178 }
179
180 int
181 RunGLTest (int argc, char *argv[],
182 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
183 {
184 int i;
185 int rgb_size[3];
186 int w = 640;
187 int h = 480;
188 int done = 0;
189 int frames;
190 Uint32 start_time, this_time;
191 Uint32 video_flags;
192 int value;
193 GLenum gl_error;
194
195 if (SDL_Init (SDL_INIT_VIDEO) < 0)
196 {
197 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
198 exit (1);
199 }
200
201 /* See if we should detect the display depth */
202 if (bpp == 0)
203 {
204 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
205 bpp = 8;
206 else
207 bpp = 16; /* More doesn't seem to work */
208 }
209
210 video_flags = SDL_OPENGL;
211
212 for (i = 1; argv[i]; ++i)
213 if (strcmp (argv[1], "-fullscreen") == 0)
214 video_flags |= SDL_FULLSCREEN;
215
216 if (noframe)
217 video_flags |= SDL_NOFRAME;
218
219 /* Initialize the display */
220 switch (bpp)
221 {
222 case 8:
223 rgb_size[0] = 3;
224 rgb_size[1] = 3;
225 rgb_size[2] = 2;
226 break;
227
228 case 15:
229 case 16:
230 rgb_size[0] = 5;
231 rgb_size[1] = 5;
232 rgb_size[2] = 5;
233 break;
234
235 default:
236 rgb_size[0] = 8;
237 rgb_size[1] = 8;
238 rgb_size[2] = 8;
239 break;
240 }
241
242 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
243 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
244 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
245 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
246 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
247
248 if (fsaa)
249 {
250 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
251 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
252 }
253
254 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
255 {
256 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
257 SDL_Quit ();
258 exit (1);
259 }
260
261 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
262 printf ("\n");
263 printf ("Vendor : %s\n", glGetString (GL_VENDOR));
264 printf ("Renderer : %s\n", glGetString (GL_RENDERER));
265 printf ("Version : %s\n", glGetString (GL_VERSION));
266 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
267 printf ("\n");
268
269 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
270 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
271 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
272 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
273 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
274 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
275 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
276 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
277 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
278 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
279
280 if (fsaa)
281 {
282 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
283 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
284 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
285 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
286 value);
287 }
288
289 /* Set the window manager title bar */
290 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
291
292 /* Set the gamma for the window */
293 if (gamma != 0.0)
294 SDL_SetGamma (gamma, gamma, gamma);
295
296 for (int i = 0; i < 1; i++)
297 {
298 // load a entity
299 txtprt_parser p;
300 geometry *g;
301 try
302 {
303 g = p.read ("test.blasc");
304 }
305 catch (txtprt_i_exception & e)
306 {
307 cout << "ERR: " << e.msg << endl;
308 }
309
310 entity *e = new entity (g);
311 e->move (vec3 (i*5, -3, -i*10));
312 e->show ();
313 }
314
315 draw_floor (10, -500, -10, -1000);
316 draw_test_nurb ();
317
318 camera.orig.x = camera.orig.y = camera.orig.z = 0;
319 camera.p = point (0, 0, 10);
320 camera.d = vec3 (0, 0, -1);
321 camera.u = vec3 (0, 1, 0);
322 camera.w = w; camera.h = h;
323 camera.fov = 35;
324
325 glMatrixMode (GL_MODELVIEW);
326 glLoadIdentity ();
327
328 glEnable (GL_CULL_FACE);
329 glEnable (GL_DEPTH_TEST);
330
331 glShadeModel (GL_SMOOTH);
332
333 glEnable (GL_LIGHTING);
334 glEnable (GL_LIGHT0);
335
336 cgc = cgCreateContext ();
337
338 vsh_profile = CG_PROFILE_ARBVP1;
339 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
340 //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
341 fsh_profile = CG_PROFILE_ARBFP1;
342 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
343 //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
344
345 vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
346 CheckCgError ();
347 cgGLLoadProgram (vsh);
348 CheckCgError ();
349 mv = cgGetNamedParameter (vsh, "WorldProj");
350 mvp = cgGetNamedParameter (vsh, "WorldViewProj");
351 lightpos = cgGetNamedParameter (vsh, "LightPos");
352 CheckCgError ();
353
354 CGparameter g_Texture; // the texture parameter
355
356
357 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
358 Texture t("o.jpg");
359 g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
360 cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
361 CheckCgError ();
362 cgGLLoadProgram (fsh);
363 CheckCgError ();
364
365 cgGLBindProgram (vsh);
366 CheckCgError ();
367 cgGLBindProgram (fsh);
368 CheckCgError ();
369
370 /* Loop until done. */
371 start_time = SDL_GetTicks ();
372 frames = 0;
373
374 while (!done)
375 {
376 char *sdl_error;
377 SDL_Event event;
378
379 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
380 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
381 camera_angle += 30 * camera_velocity_angle * timer.diff;
382 camera.d.z = -cos (camera_angle * 12 / 180.);
383 camera.d.x = sin (camera_angle * 12 / 180.);
384
385 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1);
386
387 glBindTexture (GL_TEXTURE_2D, t.texture);
388 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter
389
390 #if 0
391 static GLfloat ry;
392 ry += 0.001;
393 camera.d.x = cos (ry);
394 camera.d.z = sin (ry);
395 //camera.d.y = sin (ry * 0.1);
396 #endif
397
398 camera.begin ();
399 camera.pass (view::DEPTH);
400 camera.pass (view::LIGHTED);
401 camera.end ();
402
403 SDL_GL_SwapBuffers ();
404 timer.frame ();
405
406 /* Check for error conditions. */
407 gl_error = glGetError ();
408
409 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
410
411 sdl_error = SDL_GetError ();
412
413 if (sdl_error[0] != '\0')
414 {
415 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
416 SDL_ClearError ();
417 }
418
419 /* Allow the user to see what's happening */
420 //SDL_Delay (20);
421
422 /* Check if there's a pending event. */
423 while (SDL_PollEvent (&event))
424 done = HandleEvent (&event);
425
426
427 ++frames;
428 }
429
430 /* Print out the frames per second */
431 this_time = SDL_GetTicks ();
432 if (this_time != start_time)
433 {
434 printf ("%2.2f FPS\n",
435 ((float) frames / (this_time - start_time)) * 1000.0);
436 }
437
438 if (global_image)
439 {
440 SDL_FreeSurface (global_image);
441 global_image = NULL;
442 }
443 if (global_texture)
444 {
445 glDeleteTextures (1, &global_texture);
446 global_texture = 0;
447 }
448
449 /* Destroy our GL context, etc. */
450 SDL_Quit ();
451 return (0);
452 }
453
454 int
455 main (int argc, char *argv[])
456 {
457 int i, logo;
458 int numtests;
459 int bpp = 0;
460 int slowly;
461 float gamma = 0.0;
462 int noframe = 0;
463 int fsaa = 0;
464
465 logo = 0;
466 slowly = 0;
467 numtests = 1;
468 for (i = 1; argv[i]; ++i)
469 {
470 if (strcmp (argv[i], "-twice") == 0)
471 {
472 ++numtests;
473 }
474 if (strcmp (argv[i], "-slow") == 0)
475 {
476 slowly = 1;
477 }
478 if (strcmp (argv[i], "-bpp") == 0)
479 {
480 bpp = atoi (argv[++i]);
481 }
482 if (strcmp (argv[i], "-gamma") == 0)
483 {
484 gamma = (float) atof (argv[++i]);
485 }
486 if (strcmp (argv[i], "-noframe") == 0)
487 {
488 noframe = 1;
489 }
490 if (strcmp (argv[i], "-fsaa") == 0)
491 {
492 ++fsaa;
493 }
494 if (strncmp (argv[i], "-h", 2) == 0)
495 {
496 printf
497 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
498 argv[0]);
499 exit (0);
500 }
501 }
502
503 for (i = 0; i < numtests; ++i)
504 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
505
506 return 0;
507 }