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/cvs/libgender/test.C
Revision: 1.52
Committed: Sat Oct 9 21:25:18 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.51: +3 -2 lines
Log Message:
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File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5
6 #include "SDL.h"
7 #include "SDL_opengl.h"
8
9 static SDL_Surface *global_image = NULL;
10 static GLuint global_texture = 0;
11
12 #include "util.h"
13 #include "entity.h"
14 #include "txtprt_import.h"
15
16 CGcontext cgc;
17 CGprogram vsh, fsh;
18 CGparameter mv, mvp, lightpos;
19 CGprofile vsh_profile, fsh_profile;
20
21 static void CheckCgError (void)
22 {
23 CGerror err = cgGetError ();
24
25 if (err != CG_NO_ERROR)
26 {
27 printf("CG error: %s\n", cgGetErrorString (err));
28 exit(1);
29 }
30 }
31
32 /**********************************************************************/
33
34 view camera;
35 vec3 camera_velocity;
36 float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
37 float camera_velocity_factor = 80;
38
39 void
40 HotKey_ToggleFullScreen (void)
41 {
42 SDL_Surface *screen;
43
44 screen = SDL_GetVideoSurface ();
45 if (SDL_WM_ToggleFullScreen (screen))
46 printf ("Toggled fullscreen mode - now %s\n",
47 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
48 else
49 printf ("Unable to toggle fullscreen mode\n");
50 }
51
52 void
53 HotKey_ToggleGrab (void)
54 {
55 SDL_GrabMode mode;
56
57 printf ("Ctrl-G: toggling input grab!\n");
58 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
59 if (mode == SDL_GRAB_ON)
60 printf ("Grab was on\n");
61 else
62 printf ("Grab was off\n");
63
64 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
65 if (mode == SDL_GRAB_ON)
66 printf ("Grab is now on\n");
67 else
68 printf ("Grab is now off\n");
69 }
70
71 void
72 HotKey_Iconify (void)
73 {
74 printf ("Ctrl-Z: iconifying window!\n");
75 SDL_WM_IconifyWindow ();
76 }
77
78 int
79 HandleEvent (SDL_Event * event)
80 {
81 int done;
82
83 done = 0;
84 switch (event->type)
85 {
86 case SDL_ACTIVEEVENT:
87 /* See what happened */
88 printf ("app %s ", event->active.gain ? "gained" : "lost");
89 if (event->active.state & SDL_APPACTIVE)
90 {
91 printf ("active ");
92 }
93 else if (event->active.state & SDL_APPMOUSEFOCUS)
94 {
95 printf ("mouse ");
96 }
97 else if (event->active.state & SDL_APPINPUTFOCUS)
98 {
99 printf ("input ");
100 }
101
102 printf ("focus\n");
103 break;
104
105 case SDL_KEYDOWN:
106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
109 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
110 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
111 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
112 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
113 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
114 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
115 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
116
117 if (event->key.keysym.sym == SDLK_ESCAPE)
118 done = 1;
119
120 if ((event->key.keysym.sym == SDLK_g) &&
121 (event->key.keysym.mod & KMOD_CTRL))
122 HotKey_ToggleGrab ();
123
124 if ((event->key.keysym.sym == SDLK_z) &&
125 (event->key.keysym.mod & KMOD_CTRL))
126 HotKey_Iconify ();
127
128 if ((event->key.keysym.sym == SDLK_RETURN) &&
129 (event->key.keysym.mod & KMOD_ALT))
130 HotKey_ToggleFullScreen ();
131
132 break;
133
134 case SDL_KEYUP:
135 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
138 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
139 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
140 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
141 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
142 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
143 break;
144
145 case SDL_QUIT:
146 done = 1;
147 break;
148 }
149
150 return (done);
151 }
152
153 void draw_floor (int size, int dx, int dy, int dz)
154 {
155 int x, z, ry;
156
157 for (x = 0; x < 100; x++)
158 {
159 for (z = 0; z < 100; z++)
160 {
161 vector<vertex2d> pts;
162 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
163 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
164 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
165 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0)));
166
167 geometry_quads *q = new geometry_quads;
168 q->set (pts);
169 entity *e = new entity (q);
170 e->move (vec3 (dx + x * size, dy, dz + z * size));
171 e->show ();
172 }
173 }
174 }
175
176 void draw_test_nurb ()
177 {
178 geometry_nurbs *q = new geometry_nurbs;
179 q->set ();
180 entity *e = new entity (q);
181 e->move (vec3 (10, 3, -4));
182 e->show ();
183 }
184
185 int
186 RunGLTest (int argc, char *argv[],
187 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
188 {
189 int i;
190 int rgb_size[3];
191 int w = 640;
192 int h = 480;
193 int done = 0;
194 int frames;
195 Uint32 start_time, this_time;
196 Uint32 video_flags;
197 int value;
198 GLenum gl_error;
199
200 if (SDL_Init (SDL_INIT_VIDEO) < 0)
201 {
202 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
203 exit (1);
204 }
205
206 /* See if we should detect the display depth */
207 if (bpp == 0)
208 {
209 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
210 bpp = 8;
211 else
212 bpp = 16; /* More doesn't seem to work */
213 }
214
215 video_flags = SDL_OPENGL;
216
217 for (i = 1; argv[i]; ++i)
218 if (strcmp (argv[1], "-fullscreen") == 0)
219 video_flags |= SDL_FULLSCREEN;
220
221 if (noframe)
222 video_flags |= SDL_NOFRAME;
223
224 /* Initialize the display */
225 switch (bpp)
226 {
227 case 8:
228 rgb_size[0] = 3;
229 rgb_size[1] = 3;
230 rgb_size[2] = 2;
231 break;
232
233 case 15:
234 case 16:
235 rgb_size[0] = 5;
236 rgb_size[1] = 5;
237 rgb_size[2] = 5;
238 break;
239
240 default:
241 rgb_size[0] = 8;
242 rgb_size[1] = 8;
243 rgb_size[2] = 8;
244 break;
245 }
246
247 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
248 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
249 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
250 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
251 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
252
253 if (fsaa)
254 {
255 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
256 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
257 }
258
259 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
260 {
261 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
262 SDL_Quit ();
263 exit (1);
264 }
265
266 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
267 printf ("\n");
268 printf ("Vendor : %s\n", glGetString (GL_VENDOR));
269 printf ("Renderer : %s\n", glGetString (GL_RENDERER));
270 printf ("Version : %s\n", glGetString (GL_VERSION));
271 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
272 printf ("\n");
273
274 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
275 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
276 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
277 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
278 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
279 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
280 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
281 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
282 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
283 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
284
285 if (fsaa)
286 {
287 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
288 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
289 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
290 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
291 value);
292 }
293
294 /* Set the window manager title bar */
295 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
296
297 /* Set the gamma for the window */
298 if (gamma != 0.0)
299 SDL_SetGamma (gamma, gamma, gamma);
300
301 for (int i = 0; i < 1; i++)
302 {
303 // load a entity
304 txtprt_parser p;
305 geometry *g;
306 try
307 {
308 g = p.read ("test.blasc");
309 }
310 catch (txtprt_i_exception & e)
311 {
312 cout << "ERR: " << e.msg << endl;
313 }
314
315 entity *e = new entity (g);
316 e->move (vec3 (i*5, -3, -i*10));
317 e->show ();
318 }
319
320 draw_floor (10, -500, -10, -1000);
321 //draw_test_nurb ();
322
323 camera.orig.x = camera.orig.y = camera.orig.z = 0;
324 camera.p = point (0, 0, 10);
325 camera.d = vec3 (0, 0, -1);
326 camera.u = vec3 (0, 1, 0);
327 camera.w = w; camera.h = h;
328 camera.fov = 35;
329 camera.near = 1.;
330 camera.far = 10.;
331
332 glMatrixMode (GL_MODELVIEW);
333 glLoadIdentity ();
334
335 glEnable (GL_CULL_FACE);
336 glEnable (GL_DEPTH_TEST);
337
338 glShadeModel (GL_SMOOTH);
339
340 glEnable (GL_LIGHTING);
341 glEnable (GL_LIGHT0);
342
343 cgc = cgCreateContext ();
344
345 vsh_profile = CG_PROFILE_ARBVP1;
346 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
347 //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
348 fsh_profile = CG_PROFILE_ARBFP1;
349 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
350 //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
351
352 vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
353 CheckCgError ();
354 cgGLLoadProgram (vsh);
355 CheckCgError ();
356 mv = cgGetNamedParameter (vsh, "WorldProj");
357 mvp = cgGetNamedParameter (vsh, "WorldViewProj");
358 lightpos = cgGetNamedParameter (vsh, "LightPos");
359 CheckCgError ();
360
361 CGparameter g_Texture; // the texture parameter
362
363
364 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
365 Texture t("o.jpg");
366 g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
367 cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
368 CheckCgError ();
369 cgGLLoadProgram (fsh);
370 CheckCgError ();
371
372 cgGLBindProgram (vsh);
373 CheckCgError ();
374 cgGLBindProgram (fsh);
375 CheckCgError ();
376
377 /* Loop until done. */
378 start_time = SDL_GetTicks ();
379 frames = 0;
380
381 while (!done)
382 {
383 char *sdl_error;
384 SDL_Event event;
385
386 camera_angle += 180 * camera_velocity_angle * timer.diff;
387 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
388
389 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
390 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
391
392 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
393 camera.u = cross (camera.d, right);
394
395 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
396 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
397
398 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1);
399
400 glBindTexture (GL_TEXTURE_2D, t.texture);
401 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter
402
403 #if 0
404 static GLfloat ry;
405 ry += 0.001;
406 camera.d.x = cos (ry);
407 camera.d.z = sin (ry);
408 //camera.d.y = sin (ry * 0.1);
409 #endif
410
411 camera.begin ();
412 camera.pass (view::DEPTH);
413 camera.pass (view::LIGHTED);
414 camera.end ();
415
416 SDL_GL_SwapBuffers ();
417 timer.frame ();
418
419 /* Check for error conditions. */
420 gl_error = glGetError ();
421
422 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
423
424 sdl_error = SDL_GetError ();
425
426 if (sdl_error[0] != '\0')
427 {
428 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
429 SDL_ClearError ();
430 }
431
432 /* Allow the user to see what's happening */
433 //SDL_Delay (40);
434
435 /* Check if there's a pending event. */
436 while (SDL_PollEvent (&event))
437 done = HandleEvent (&event);
438
439
440 ++frames;
441 }
442
443 /* Print out the frames per second */
444 this_time = SDL_GetTicks ();
445 if (this_time != start_time)
446 {
447 printf ("%2.2f FPS\n",
448 ((float) frames / (this_time - start_time)) * 1000.0);
449 }
450
451 if (global_image)
452 {
453 SDL_FreeSurface (global_image);
454 global_image = NULL;
455 }
456 if (global_texture)
457 {
458 glDeleteTextures (1, &global_texture);
459 global_texture = 0;
460 }
461
462 /* Destroy our GL context, etc. */
463 SDL_Quit ();
464 return (0);
465 }
466
467 int
468 main (int argc, char *argv[])
469 {
470 int i, logo;
471 int numtests;
472 int bpp = 0;
473 int slowly;
474 float gamma = 0.0;
475 int noframe = 0;
476 int fsaa = 0;
477
478 logo = 0;
479 slowly = 0;
480 numtests = 1;
481 for (i = 1; argv[i]; ++i)
482 {
483 if (strcmp (argv[i], "-twice") == 0)
484 {
485 ++numtests;
486 }
487 if (strcmp (argv[i], "-slow") == 0)
488 {
489 slowly = 1;
490 }
491 if (strcmp (argv[i], "-bpp") == 0)
492 {
493 bpp = atoi (argv[++i]);
494 }
495 if (strcmp (argv[i], "-gamma") == 0)
496 {
497 gamma = (float) atof (argv[++i]);
498 }
499 if (strcmp (argv[i], "-noframe") == 0)
500 {
501 noframe = 1;
502 }
503 if (strcmp (argv[i], "-fsaa") == 0)
504 {
505 ++fsaa;
506 }
507 if (strncmp (argv[i], "-h", 2) == 0)
508 {
509 printf
510 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
511 argv[0]);
512 exit (0);
513 }
514 }
515
516 for (i = 0; i < numtests; ++i)
517 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
518
519 return 0;
520 }