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/cvs/libgender/test.C
Revision: 1.57
Committed: Sun Oct 10 14:15:15 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.56: +1 -0 lines
Log Message:
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File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5
6 #include "SDL.h"
7 #include "SDL_opengl.h"
8
9 static SDL_Surface *global_image = NULL;
10 static GLuint global_texture = 0;
11
12 #include "util.h"
13 #include "entity.h"
14 #include "txtprt_import.h"
15
16 CGcontext cgc;
17 CGprogram vsh, fsh;
18 CGparameter mv, mvp, lightpos;
19 CGprofile vsh_profile, fsh_profile;
20
21 static void CheckCgError (void)
22 {
23 CGerror err = cgGetError ();
24
25 if (err != CG_NO_ERROR)
26 {
27 printf("CG error: %s\n", cgGetErrorString (err));
28 exit(1);
29 }
30 }
31
32 /**********************************************************************/
33
34 view camera;
35 vec3 camera_velocity;
36 float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
37 float camera_velocity_factor = 80;
38
39 void
40 HotKey_ToggleFullScreen (void)
41 {
42 SDL_Surface *screen;
43
44 screen = SDL_GetVideoSurface ();
45 if (SDL_WM_ToggleFullScreen (screen))
46 printf ("Toggled fullscreen mode - now %s\n",
47 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
48 else
49 printf ("Unable to toggle fullscreen mode\n");
50 }
51
52 void
53 HotKey_ToggleGrab (void)
54 {
55 SDL_GrabMode mode;
56
57 printf ("Ctrl-G: toggling input grab!\n");
58 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
59 if (mode == SDL_GRAB_ON)
60 printf ("Grab was on\n");
61 else
62 printf ("Grab was off\n");
63
64 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
65 if (mode == SDL_GRAB_ON)
66 printf ("Grab is now on\n");
67 else
68 printf ("Grab is now off\n");
69 }
70
71 void
72 HotKey_Iconify (void)
73 {
74 printf ("Ctrl-Z: iconifying window!\n");
75 SDL_WM_IconifyWindow ();
76 }
77
78 int
79 HandleEvent (SDL_Event * event)
80 {
81 int done;
82
83 done = 0;
84 switch (event->type)
85 {
86 case SDL_ACTIVEEVENT:
87 /* See what happened */
88 printf ("app %s ", event->active.gain ? "gained" : "lost");
89 if (event->active.state & SDL_APPACTIVE)
90 {
91 printf ("active ");
92 }
93 else if (event->active.state & SDL_APPMOUSEFOCUS)
94 {
95 printf ("mouse ");
96 }
97 else if (event->active.state & SDL_APPINPUTFOCUS)
98 {
99 printf ("input ");
100 }
101
102 printf ("focus\n");
103 break;
104
105 case SDL_KEYDOWN:
106 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
107 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
108 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
109 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
110 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
111 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
112 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
113 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
114 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
115 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
116
117 if (event->key.keysym.sym == SDLK_ESCAPE)
118 done = 1;
119
120 if ((event->key.keysym.sym == SDLK_g) &&
121 (event->key.keysym.mod & KMOD_CTRL))
122 HotKey_ToggleGrab ();
123
124 if ((event->key.keysym.sym == SDLK_z) &&
125 (event->key.keysym.mod & KMOD_CTRL))
126 HotKey_Iconify ();
127
128 if ((event->key.keysym.sym == SDLK_RETURN) &&
129 (event->key.keysym.mod & KMOD_ALT))
130 HotKey_ToggleFullScreen ();
131
132 break;
133
134 case SDL_KEYUP:
135 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
136 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
137 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
138 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
139 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
140 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
141 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
142 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
143 break;
144
145 case SDL_QUIT:
146 done = 1;
147 break;
148 }
149
150 return (done);
151 }
152
153 void draw_floor (int size, int dx, int dy, int dz)
154 {
155 int x, z, ry;
156
157 for (x = 0; x < 100; x++)
158 {
159 for (z = 0; z < 100; z++)
160 {
161 vector<vertex2d> pts;
162 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
163 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
164 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
165 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0)));
166
167 geometry_quads *q = new geometry_quads;
168 q->m = new simple_material;
169 q->set (pts);
170 entity *e = new entity (q);
171 e->move (vec3 (dx + x * size, dy, dz + z * size));
172 e->show ();
173 }
174 }
175 }
176
177 void draw_test_nurb ()
178 {
179 geometry_nurbs *q = new geometry_nurbs;
180 q->set ();
181 entity *e = new entity (q);
182 e->move (vec3 (10, 3, -4));
183 e->show ();
184 }
185
186 extern void draw_level ();
187 int
188 RunGLTest (int argc, char *argv[],
189 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
190 {
191 int i;
192 int rgb_size[3];
193 int w = 640;
194 int h = 480;
195 int done = 0;
196 int frames;
197 Uint32 start_time, this_time;
198 Uint32 video_flags;
199 int value;
200 GLenum gl_error;
201
202 if (SDL_Init (SDL_INIT_VIDEO) < 0)
203 {
204 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
205 exit (1);
206 }
207
208 /* See if we should detect the display depth */
209 if (bpp == 0)
210 {
211 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
212 bpp = 8;
213 else
214 bpp = 16; /* More doesn't seem to work */
215 }
216
217 video_flags = SDL_OPENGL;
218
219 for (i = 1; argv[i]; ++i)
220 if (strcmp (argv[1], "-fullscreen") == 0)
221 video_flags |= SDL_FULLSCREEN;
222
223 if (noframe)
224 video_flags |= SDL_NOFRAME;
225
226 /* Initialize the display */
227 switch (bpp)
228 {
229 case 8:
230 rgb_size[0] = 3;
231 rgb_size[1] = 3;
232 rgb_size[2] = 2;
233 break;
234
235 case 15:
236 case 16:
237 rgb_size[0] = 5;
238 rgb_size[1] = 5;
239 rgb_size[2] = 5;
240 break;
241
242 default:
243 rgb_size[0] = 8;
244 rgb_size[1] = 8;
245 rgb_size[2] = 8;
246 break;
247 }
248
249 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
250 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
251 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
252 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
253 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
254
255 if (fsaa)
256 {
257 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
258 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
259 }
260
261 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
262 {
263 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
264 SDL_Quit ();
265 exit (1);
266 }
267
268 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
269 printf ("\n");
270 printf ("Vendor : %s\n", glGetString (GL_VENDOR));
271 printf ("Renderer : %s\n", glGetString (GL_RENDERER));
272 printf ("Version : %s\n", glGetString (GL_VERSION));
273 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
274 printf ("\n");
275
276 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
277 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
278 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
279 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
280 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
281 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
282 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
283 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
284 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
285 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
286
287 if (fsaa)
288 {
289 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
290 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
291 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
292 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
293 value);
294 }
295
296 /* Set the window manager title bar */
297 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
298
299 /* Set the gamma for the window */
300 if (gamma != 0.0)
301 SDL_SetGamma (gamma, gamma, gamma);
302
303 for (int i = 0; i < 20; i++)
304 {
305 // load a entity
306 txtprt_parser p;
307 geometry *g;
308 try
309 {
310 g = p.read ("test.blasc");
311 }
312 catch (txtprt_i_exception & e)
313 {
314 cout << "ERR: " << e.msg << endl;
315 }
316
317 entity *e = new entity (g);
318 e->move (vec3 (i*5, -3, -i*10));
319 e->show ();
320 }
321
322 draw_floor (10, -500, -10, -1000);
323 draw_level ();
324 draw_test_nurb ();
325
326 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
327 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
328 camera.p = point (0, 0, 10);
329 camera.d = vec3 (0, 0, -1);
330 camera.u = vec3 (0, 1, 0);
331 camera.w = w; camera.h = h;
332 camera.fov = 35;
333 camera.z_near = 1.;
334
335 glMatrixMode (GL_MODELVIEW);
336 glLoadIdentity ();
337
338 glEnable (GL_CULL_FACE);
339 glEnable (GL_DEPTH_TEST);
340
341 glShadeModel (GL_SMOOTH);
342
343 glEnable (GL_LIGHTING);
344 glEnable (GL_LIGHT0);
345
346 cgc = cgCreateContext ();
347
348 vsh_profile = CG_PROFILE_ARBVP1;
349 //if (cgGLIsProfileSupported (CG_PROFILE_VP30)) vsh_profile = CG_PROFILE_VP30;
350 //if (cgGLIsProfileSupported (CG_PROFILE_VP40)) vsh_profile = CG_PROFILE_VP40;
351 fsh_profile = CG_PROFILE_ARBFP1;
352 //if (cgGLIsProfileSupported (CG_PROFILE_FP30)) fsh_profile = CG_PROFILE_FP30;
353 //if (cgGLIsProfileSupported (CG_PROFILE_FP40)) fsh_profile = CG_PROFILE_FP40;
354
355 vsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "vsh.cg", vsh_profile, 0, 0);
356 CheckCgError ();
357 cgGLLoadProgram (vsh);
358 CheckCgError ();
359 mv = cgGetNamedParameter (vsh, "WorldProj");
360 mvp = cgGetNamedParameter (vsh, "WorldViewProj");
361 lightpos = cgGetNamedParameter (vsh, "LightPos");
362 CheckCgError ();
363
364 CGparameter g_Texture; // the texture parameter
365
366
367 fsh = cgCreateProgramFromFile (cgc, CG_SOURCE, "fsh.cg", fsh_profile, 0, 0);
368 Texture t("o.jpg");
369 g_Texture = cgGetNamedParameter(fsh, "Texture"); // the texture cg-warper ;)
370 cgGLSetTextureParameter(g_Texture, t.texture); // Bind the texture number 999 to g_Texture
371 CheckCgError ();
372 cgGLLoadProgram (fsh);
373 CheckCgError ();
374
375 cgGLBindProgram (vsh);
376 CheckCgError ();
377 cgGLBindProgram (fsh);
378 CheckCgError ();
379
380 /* Loop until done. */
381 start_time = SDL_GetTicks ();
382 frames = 0;
383
384 while (!done)
385 {
386 char *sdl_error;
387 SDL_Event event;
388
389 camera_angle += 180 * camera_velocity_angle * timer.diff;
390 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
391
392 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
393 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
394
395 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
396 camera.u = cross (camera.d, right);
397
398 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
399 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
400
401 cgGLSetParameter4f (lightpos, camera.p.x, camera.p.y, camera.p.z, 1);
402
403 glBindTexture (GL_TEXTURE_2D, t.texture);
404 cgGLEnableTextureParameter (g_Texture); // Enable the texture parameter
405
406 #if 0
407 static GLfloat ry;
408 ry += 0.001;
409 camera.d.x = cos (ry);
410 camera.d.z = sin (ry);
411 //camera.d.y = sin (ry * 0.1);
412 #endif
413
414 camera.begin ();
415 camera.pass (view::DEPTH);
416 camera.pass (view::LIGHTED);
417 camera.end ();
418
419 SDL_GL_SwapBuffers ();
420 timer.frame ();
421
422 /* Check for error conditions. */
423 gl_error = glGetError ();
424
425 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
426
427 sdl_error = SDL_GetError ();
428
429 if (sdl_error[0] != '\0')
430 {
431 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
432 SDL_ClearError ();
433 }
434
435 /* Allow the user to see what's happening */
436 //SDL_Delay (40);
437
438 /* Check if there's a pending event. */
439 while (SDL_PollEvent (&event))
440 done = HandleEvent (&event);
441
442
443 ++frames;
444 }
445
446 /* Print out the frames per second */
447 this_time = SDL_GetTicks ();
448 if (this_time != start_time)
449 {
450 printf ("%2.2f FPS\n",
451 ((float) frames / (this_time - start_time)) * 1000.0);
452 }
453
454 if (global_image)
455 {
456 SDL_FreeSurface (global_image);
457 global_image = NULL;
458 }
459 if (global_texture)
460 {
461 glDeleteTextures (1, &global_texture);
462 global_texture = 0;
463 }
464
465 /* Destroy our GL context, etc. */
466 SDL_Quit ();
467 return (0);
468 }
469 int
470 main (int argc, char *argv[])
471 {
472 int i, logo;
473 int numtests;
474 int bpp = 0;
475 int slowly;
476 float gamma = 0.0;
477 int noframe = 0;
478 int fsaa = 0;
479
480 logo = 0;
481 slowly = 0;
482 numtests = 1;
483 for (i = 1; argv[i]; ++i)
484 {
485 if (strcmp (argv[i], "-twice") == 0)
486 {
487 ++numtests;
488 }
489 if (strcmp (argv[i], "-slow") == 0)
490 {
491 slowly = 1;
492 }
493 if (strcmp (argv[i], "-bpp") == 0)
494 {
495 bpp = atoi (argv[++i]);
496 }
497 if (strcmp (argv[i], "-gamma") == 0)
498 {
499 gamma = (float) atof (argv[++i]);
500 }
501 if (strcmp (argv[i], "-noframe") == 0)
502 {
503 noframe = 1;
504 }
505 if (strcmp (argv[i], "-fsaa") == 0)
506 {
507 ++fsaa;
508 }
509 if (strncmp (argv[i], "-h", 2) == 0)
510 {
511 printf
512 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
513 argv[0]);
514 exit (0);
515 }
516 }
517
518 for (i = 0; i < numtests; ++i)
519 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
520
521 return 0;
522 }