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/cvs/libgender/test.C
Revision: 1.60
Committed: Mon Oct 11 00:05:48 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.59: +21 -11 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5
6 #include "SDL.h"
7 #include "SDL_opengl.h"
8
9 static SDL_Surface *global_image = NULL;
10 static GLuint global_texture = 0;
11
12 #include "util.h"
13 #include "entity.h"
14 #include "txtprt_import.h"
15
16 /**********************************************************************/
17
18 view camera;
19 vec3 camera_velocity;
20 float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
21 float camera_velocity_factor = 80;
22
23 void
24 HotKey_ToggleFullScreen (void)
25 {
26 SDL_Surface *screen;
27
28 screen = SDL_GetVideoSurface ();
29 if (SDL_WM_ToggleFullScreen (screen))
30 printf ("Toggled fullscreen mode - now %s\n",
31 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
32 else
33 printf ("Unable to toggle fullscreen mode\n");
34 }
35
36 void
37 HotKey_ToggleGrab (void)
38 {
39 SDL_GrabMode mode;
40
41 printf ("Ctrl-G: toggling input grab!\n");
42 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
43 if (mode == SDL_GRAB_ON)
44 printf ("Grab was on\n");
45 else
46 printf ("Grab was off\n");
47
48 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
49 if (mode == SDL_GRAB_ON)
50 printf ("Grab is now on\n");
51 else
52 printf ("Grab is now off\n");
53 }
54
55 void
56 HotKey_Iconify (void)
57 {
58 printf ("Ctrl-Z: iconifying window!\n");
59 SDL_WM_IconifyWindow ();
60 }
61
62 int
63 HandleEvent (SDL_Event * event)
64 {
65 int done;
66
67 done = 0;
68 switch (event->type)
69 {
70 case SDL_ACTIVEEVENT:
71 /* See what happened */
72 printf ("app %s ", event->active.gain ? "gained" : "lost");
73 if (event->active.state & SDL_APPACTIVE)
74 {
75 printf ("active ");
76 }
77 else if (event->active.state & SDL_APPMOUSEFOCUS)
78 {
79 printf ("mouse ");
80 }
81 else if (event->active.state & SDL_APPINPUTFOCUS)
82 {
83 printf ("input ");
84 }
85
86 printf ("focus\n");
87 break;
88
89 case SDL_KEYDOWN:
90 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
91 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
92 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
93 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
94 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
95 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
96 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
97 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
98 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
99 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
100
101 if (event->key.keysym.sym == SDLK_ESCAPE)
102 done = 1;
103
104 if ((event->key.keysym.sym == SDLK_g) &&
105 (event->key.keysym.mod & KMOD_CTRL))
106 HotKey_ToggleGrab ();
107
108 if ((event->key.keysym.sym == SDLK_z) &&
109 (event->key.keysym.mod & KMOD_CTRL))
110 HotKey_Iconify ();
111
112 if ((event->key.keysym.sym == SDLK_RETURN) &&
113 (event->key.keysym.mod & KMOD_ALT))
114 HotKey_ToggleFullScreen ();
115
116 break;
117
118 case SDL_KEYUP:
119 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
120 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
121 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
122 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
123 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
124 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
125 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
126 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
127 break;
128
129 case SDL_QUIT:
130 done = 1;
131 break;
132 }
133
134 return (done);
135 }
136
137 void draw_floor (int size, int dx, int dy, int dz)
138 {
139 int x, z, ry;
140
141 for (x = 0; x < 10; x++)
142 {
143 for (z = 0; z < 10; z++)
144 {
145 vector<vertex2d> pts;
146 pts.push_back (vertex2d (point ( 0, 0, 0), vec3 (0, 1, 0), texc (0, 0)));
147 pts.push_back (vertex2d (point ( 0, 0, size), vec3 (0, 1, 0), texc (0, 1)));
148 pts.push_back (vertex2d (point (size, 0, size), vec3 (0, 1, 0), texc (1, 1)));
149 pts.push_back (vertex2d (point (size, 0, 0), vec3 (0, 1, 0), texc (1, 0)));
150
151 geometry_quads *q = new geometry_quads;
152 q->m = new simple_material;
153 q->set (pts);
154 entity *e = new entity (q);
155 e->move (vec3 (dx + x * size, dy, dz + z * size));
156 e->show ();
157 }
158 }
159 }
160
161 void draw_test_nurb ()
162 {
163 geometry_nurbs *q = new geometry_nurbs;
164 q->set ();
165 entity *e = new entity (q);
166 e->move (vec3 (10, 3, -4));
167 e->show ();
168 }
169
170 extern void draw_level ();
171 int
172 RunGLTest (int argc, char *argv[],
173 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
174 {
175 int i;
176 int rgb_size[3];
177 int w = 640;
178 int h = 480;
179 int done = 0;
180 int frames;
181 Uint32 start_time, this_time;
182 Uint32 video_flags;
183 int value;
184 GLenum gl_error;
185
186 if (SDL_Init (SDL_INIT_VIDEO) < 0)
187 {
188 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
189 exit (1);
190 }
191
192 /* See if we should detect the display depth */
193 if (bpp == 0)
194 {
195 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
196 bpp = 8;
197 else
198 bpp = 16; /* More doesn't seem to work */
199 }
200
201 video_flags = SDL_OPENGL;
202
203 for (i = 1; argv[i]; ++i)
204 if (strcmp (argv[1], "-fullscreen") == 0)
205 video_flags |= SDL_FULLSCREEN;
206
207 if (noframe)
208 video_flags |= SDL_NOFRAME;
209
210 /* Initialize the display */
211 switch (bpp)
212 {
213 case 8:
214 rgb_size[0] = 3;
215 rgb_size[1] = 3;
216 rgb_size[2] = 2;
217 break;
218
219 case 15:
220 case 16:
221 rgb_size[0] = 5;
222 rgb_size[1] = 5;
223 rgb_size[2] = 5;
224 break;
225
226 default:
227 rgb_size[0] = 8;
228 rgb_size[1] = 8;
229 rgb_size[2] = 8;
230 break;
231 }
232
233 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
234 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
235 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
236 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
237 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
238
239 if (fsaa)
240 {
241 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
242 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
243 }
244
245 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
246 {
247 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
248 SDL_Quit ();
249 exit (1);
250 }
251
252 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
253 printf ("\n");
254 printf ("Vendor : %s\n", glGetString (GL_VENDOR));
255 printf ("Renderer : %s\n", glGetString (GL_RENDERER));
256 printf ("Version : %s\n", glGetString (GL_VERSION));
257 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
258 printf ("\n");
259
260 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
261 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
262 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
263 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
264 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
265 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
266 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
267 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
268 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
269 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
270
271 if (fsaa)
272 {
273 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
274 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
275 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
276 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
277 value);
278 }
279
280 /* Set the window manager title bar */
281 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
282
283 /* Set the gamma for the window */
284 if (gamma != 0.0)
285 SDL_SetGamma (gamma, gamma, gamma);
286
287 entity *planet = new entity (new geometry_sphere (10));
288 planet->move (vec3 (0, 0, -20));
289 planet->show ();
290
291 #if 1
292 for (int i = 0; i < 20; i++)
293 {
294 // load a entity
295 txtprt_parser p;
296 geometry *g;
297 try
298 {
299 g = p.read ("test.blasc");
300 }
301 catch (txtprt_i_exception & e)
302 {
303 cout << "ERR: " << e.msg << endl;
304 }
305
306 entity *e = new entity (g);
307 e->move (vec3 (i*5, -3, -i*10));
308 e->show ();
309 }
310
311 {
312 entity *planet = new entity (new geometry_sphere (1e9));
313 planet->move (vec3 (0, 0, -1.5e9));
314 planet->show ();
315 }
316
317 {
318 entity *planet = new entity (new geometry_sphere (4e15));
319 planet->move (vec3 (0, 0, 1e17));
320 planet->show ();
321 }
322
323 draw_floor (10, -500, -10, -1000);
324 draw_level ();
325 //draw_test_nurb ();
326 #endif
327
328 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
329 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
330 camera.p = point (0, 0, 10);
331 camera.d = vec3 (0, 0, -1);
332 camera.u = vec3 (0, 1, 0);
333 camera.w = w; camera.h = h;
334 camera.fov = 35;
335 camera.z_near = 1.;
336
337 glMatrixMode (GL_MODELVIEW);
338 glLoadIdentity ();
339
340 glEnable (GL_CULL_FACE);
341 glEnable (GL_DEPTH_TEST);
342
343 glShadeModel (GL_SMOOTH);
344
345 glEnable (GL_LIGHTING);
346 glEnable (GL_LIGHT0);
347
348 init_shaders ();
349
350 osama_material osa_mat;
351
352 /* Loop until done. */
353 start_time = SDL_GetTicks ();
354 frames = 0;
355
356 while (!done)
357 {
358 char *sdl_error;
359 SDL_Event event;
360
361 camera_angle += 180 * camera_velocity_angle * timer.diff;
362 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
363
364 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
365 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
366
367 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
368 camera.u = cross (camera.d, right);
369
370 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
371 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
372
373 osa_mat.begin ();
374
375 camera.begin ();
376 camera.pass (view::DEPTH);
377 camera.pass (view::LIGHTED);
378 camera.end ();
379
380 SDL_GL_SwapBuffers ();
381 timer.frame ();
382
383 osa_mat.end ();
384 /* Check for error conditions. */
385 gl_error = glGetError ();
386
387 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
388
389 sdl_error = SDL_GetError ();
390
391 if (sdl_error[0] != '\0')
392 {
393 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
394 SDL_ClearError ();
395 }
396
397 /* Allow the user to see what's happening */
398 //SDL_Delay (40);
399
400 /* Check if there's a pending event. */
401 while (SDL_PollEvent (&event))
402 done = HandleEvent (&event);
403
404
405 ++frames;
406 }
407
408 /* Print out the frames per second */
409 this_time = SDL_GetTicks ();
410 if (this_time != start_time)
411 {
412 printf ("%2.2f FPS\n",
413 ((float) frames / (this_time - start_time)) * 1000.0);
414 }
415
416 if (global_image)
417 {
418 SDL_FreeSurface (global_image);
419 global_image = NULL;
420 }
421 if (global_texture)
422 {
423 glDeleteTextures (1, &global_texture);
424 global_texture = 0;
425 }
426
427 /* Destroy our GL context, etc. */
428 SDL_Quit ();
429 return (0);
430 }
431 int
432 main (int argc, char *argv[])
433 {
434 int i, logo;
435 int numtests;
436 int bpp = 0;
437 int slowly;
438 float gamma = 0.0;
439 int noframe = 0;
440 int fsaa = 0;
441
442 logo = 0;
443 slowly = 0;
444 numtests = 1;
445 for (i = 1; argv[i]; ++i)
446 {
447 if (strcmp (argv[i], "-twice") == 0)
448 {
449 ++numtests;
450 }
451 if (strcmp (argv[i], "-slow") == 0)
452 {
453 slowly = 1;
454 }
455 if (strcmp (argv[i], "-bpp") == 0)
456 {
457 bpp = atoi (argv[++i]);
458 }
459 if (strcmp (argv[i], "-gamma") == 0)
460 {
461 gamma = (float) atof (argv[++i]);
462 }
463 if (strcmp (argv[i], "-noframe") == 0)
464 {
465 noframe = 1;
466 }
467 if (strcmp (argv[i], "-fsaa") == 0)
468 {
469 ++fsaa;
470 }
471 if (strncmp (argv[i], "-h", 2) == 0)
472 {
473 printf
474 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
475 argv[0]);
476 exit (0);
477 }
478 }
479
480 for (i = 0; i < numtests; ++i)
481 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
482
483 return 0;
484 }