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/cvs/libgender/test.C
Revision: 1.63
Committed: Sun Oct 17 09:43:07 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.62: +3 -3 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5
6 #include "opengl.h"
7
8 #include "SDL.h"
9 #include "SDL_opengl.h"
10
11 static SDL_Surface *global_image = NULL;
12 static GLuint global_texture = 0;
13
14 #include "util.h"
15 #include "entity.h"
16 #include "txtprt_import.h"
17
18 /**********************************************************************/
19
20 view camera;
21 vec3 camera_velocity;
22 float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
23 float camera_velocity_factor = 80;
24
25 void
26 HotKey_ToggleFullScreen (void)
27 {
28 SDL_Surface *screen;
29
30 screen = SDL_GetVideoSurface ();
31 if (SDL_WM_ToggleFullScreen (screen))
32 printf ("Toggled fullscreen mode - now %s\n",
33 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
34 else
35 printf ("Unable to toggle fullscreen mode\n");
36 }
37
38 void
39 HotKey_ToggleGrab (void)
40 {
41 SDL_GrabMode mode;
42
43 printf ("Ctrl-G: toggling input grab!\n");
44 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
45 if (mode == SDL_GRAB_ON)
46 printf ("Grab was on\n");
47 else
48 printf ("Grab was off\n");
49
50 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
51 if (mode == SDL_GRAB_ON)
52 printf ("Grab is now on\n");
53 else
54 printf ("Grab is now off\n");
55 }
56
57 void
58 HotKey_Iconify (void)
59 {
60 printf ("Ctrl-Z: iconifying window!\n");
61 SDL_WM_IconifyWindow ();
62 }
63
64 int
65 HandleEvent (SDL_Event * event)
66 {
67 int done;
68
69 done = 0;
70 switch (event->type)
71 {
72 case SDL_ACTIVEEVENT:
73 /* See what happened */
74 printf ("app %s ", event->active.gain ? "gained" : "lost");
75 if (event->active.state & SDL_APPACTIVE)
76 printf ("active ");
77 else if (event->active.state & SDL_APPMOUSEFOCUS)
78 printf ("mouse ");
79 else if (event->active.state & SDL_APPINPUTFOCUS)
80 printf ("input ");
81
82 printf ("focus\n");
83 break;
84
85 case SDL_KEYDOWN:
86 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
87 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
88 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
89 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
90 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
91 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
92 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
93 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
94 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
95 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
96
97 if (event->key.keysym.sym == SDLK_ESCAPE)
98 done = 1;
99
100 if ((event->key.keysym.sym == SDLK_g) &&
101 (event->key.keysym.mod & KMOD_CTRL))
102 HotKey_ToggleGrab ();
103
104 if ((event->key.keysym.sym == SDLK_z) &&
105 (event->key.keysym.mod & KMOD_CTRL))
106 HotKey_Iconify ();
107
108 if ((event->key.keysym.sym == SDLK_RETURN) &&
109 (event->key.keysym.mod & KMOD_ALT))
110 HotKey_ToggleFullScreen ();
111
112 break;
113
114 case SDL_KEYUP:
115 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
116 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
117 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
118 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
119 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
120 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
121 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
122 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
123 break;
124
125 case SDL_QUIT:
126 done = 1;
127 break;
128 }
129
130 return (done);
131 }
132
133 void draw_floor (int size, int dx, int dy, int dz)
134 {
135 int x, z, ry;
136
137 for (x = 0; x < 10; x++)
138 {
139 for (z = 0; z < 10; z++)
140 {
141 vector<vertex_t2f_n3f_v3f> pts;
142 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
143 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
144 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
145 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
146
147 geometry_quads *q = new geometry_quads;
148 q->m = new simple_material;
149 q->set (pts);
150 entity *e = new entity (q);
151 e->move (vec3 (dx + x * size, dy, dz + z * size));
152 e->show ();
153 }
154 }
155 }
156
157 void draw_test_nurb ()
158 {
159 geometry_nurbs *q = new geometry_nurbs;
160 q->set ();
161 entity *e = new entity (q);
162 e->move (vec3 (10, 3, -4));
163 e->show ();
164 }
165
166 extern void draw_level ();
167 int
168 RunGLTest (int argc, char *argv[],
169 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
170 {
171 int i;
172 int rgb_size[3];
173 int w = 640;
174 int h = 480;
175 int done = 0;
176 int frames;
177 Uint32 start_time, this_time;
178 Uint32 video_flags;
179 int value;
180 GLenum gl_error;
181
182 if (SDL_Init (SDL_INIT_VIDEO) < 0)
183 {
184 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
185 exit (1);
186 }
187
188 /* See if we should detect the display depth */
189 if (bpp == 0)
190 {
191 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
192 bpp = 8;
193 else
194 bpp = 16; /* More doesn't seem to work */
195 }
196
197 video_flags = SDL_OPENGL;
198
199 for (i = 1; argv[i]; ++i)
200 if (strcmp (argv[1], "-fullscreen") == 0)
201 video_flags |= SDL_FULLSCREEN;
202
203 if (noframe)
204 video_flags |= SDL_NOFRAME;
205
206 /* Initialize the display */
207 switch (bpp)
208 {
209 case 8:
210 rgb_size[0] = 3;
211 rgb_size[1] = 3;
212 rgb_size[2] = 2;
213 break;
214
215 case 15:
216 case 16:
217 rgb_size[0] = 5;
218 rgb_size[1] = 5;
219 rgb_size[2] = 5;
220 break;
221
222 default:
223 rgb_size[0] = 8;
224 rgb_size[1] = 8;
225 rgb_size[2] = 8;
226 break;
227 }
228
229 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
230 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
231 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
232 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
233 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
234
235 if (fsaa)
236 {
237 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
238 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
239 }
240
241 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
242 {
243 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
244 SDL_Quit ();
245 exit (1);
246 }
247
248 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
249 printf ("\n");
250 printf ("Vendor : %s\n", glGetString (GL_VENDOR));
251 printf ("Renderer : %s\n", glGetString (GL_RENDERER));
252 printf ("Version : %s\n", glGetString (GL_VERSION));
253 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
254 printf ("\n");
255
256 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
257 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
258 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
259 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
260 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
261 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
262 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
263 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
264 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
265 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
266
267 if (fsaa)
268 {
269 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
270 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
271 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
272 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
273 value);
274 }
275
276 /* Set the window manager title bar */
277 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
278
279 /* Set the gamma for the window */
280 if (gamma != 0.0)
281 SDL_SetGamma (gamma, gamma, gamma);
282
283 entity *planet = new entity (new geometry_sphere (10));
284 planet->move (vec3 (0, 0, -20));
285 planet->show ();
286
287 #if 1
288 for (int i = 0; i < 20; i++)
289 {
290 // load a entity
291 txtprt_parser p;
292 geometry *g;
293 try
294 {
295 g = p.read ("test.blasc");
296 }
297 catch (txtprt_i_exception & e)
298 {
299 cout << "ERR: " << e.msg << endl;
300 }
301
302 entity *e = new entity (g);
303 e->move (vec3 (i*5, -3, -i*10));
304 e->show ();
305 }
306
307 {
308 entity *planet = new entity (new geometry_sphere (1e9));
309 planet->move (vec3 (0, 0, -1.5e9));
310 planet->show ();
311 }
312
313 {
314 entity *planet = new entity (new geometry_sphere (4e15));
315 planet->move (vec3 (0, 0, 1e17));
316 planet->show ();
317 }
318
319 draw_floor (10, -500, -10, -1000);
320 draw_level ();
321 //draw_test_nurb ();
322 #endif
323
324 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
325 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
326 camera.p = point (0, 0, 10);
327 camera.d = vec3 (0, 0, -1);
328 camera.u = vec3 (0, 1, 0);
329 camera.w = w; camera.h = h;
330 camera.fov = 35;
331 camera.z_near = 1.;
332
333 glEnable (GL_CULL_FACE);
334
335 init_shaders ();
336
337 osama_material osa_mat;
338
339 /* Loop until done. */
340 start_time = SDL_GetTicks ();
341 frames = 0;
342
343 while (!done)
344 {
345 char *sdl_error;
346 SDL_Event event;
347
348 camera_angle += 180 * camera_velocity_angle * timer.diff;
349 camera_angle2 += 180 * camera_velocity_angle2 * timer.diff;
350
351 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
352 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
353
354 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
355 camera.u = cross (camera.d, right);
356
357 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
358 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
359
360 osa_mat.begin ();
361
362 camera.begin ();
363 camera.render (view::DEPTH);
364 camera.render (view::POSTDEPTH);
365 camera.render (view::LIGHTED);
366 camera.end ();
367
368 SDL_GL_SwapBuffers ();
369 timer.frame ();
370
371 osa_mat.end ();
372
373 #if 0
374 /* Check for error conditions. */
375 gl_error = glGetError ();
376
377 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
378
379 sdl_error = SDL_GetError ();
380
381 if (sdl_error[0] != '\0')
382 {
383 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
384 SDL_ClearError ();
385 }
386
387 /* Allow the user to see what's happening */
388 //SDL_Delay (40);
389 #endif
390
391 /* Check if there's a pending event. */
392 while (SDL_PollEvent (&event))
393 done = HandleEvent (&event);
394
395
396 ++frames;
397 }
398
399 /* Print out the frames per second */
400 this_time = SDL_GetTicks ();
401 if (this_time != start_time)
402 {
403 printf ("%2.2f FPS\n",
404 ((float) frames / (this_time - start_time)) * 1000.0);
405 }
406
407 if (global_image)
408 {
409 SDL_FreeSurface (global_image);
410 global_image = NULL;
411 }
412 if (global_texture)
413 {
414 glDeleteTextures (1, &global_texture);
415 global_texture = 0;
416 }
417
418 /* Destroy our GL context, etc. */
419 SDL_Quit ();
420 return (0);
421 }
422 int
423 main (int argc, char *argv[])
424 {
425 int i, logo;
426 int numtests;
427 int bpp = 0;
428 int slowly;
429 float gamma = 0.0;
430 int noframe = 0;
431 int fsaa = 0;
432
433 logo = 0;
434 slowly = 0;
435 numtests = 1;
436 for (i = 1; argv[i]; ++i)
437 {
438 if (strcmp (argv[i], "-twice") == 0)
439 {
440 ++numtests;
441 }
442 if (strcmp (argv[i], "-slow") == 0)
443 {
444 slowly = 1;
445 }
446 if (strcmp (argv[i], "-bpp") == 0)
447 {
448 bpp = atoi (argv[++i]);
449 }
450 if (strcmp (argv[i], "-gamma") == 0)
451 {
452 gamma = (float) atof (argv[++i]);
453 }
454 if (strcmp (argv[i], "-noframe") == 0)
455 {
456 noframe = 1;
457 }
458 if (strcmp (argv[i], "-fsaa") == 0)
459 {
460 ++fsaa;
461 }
462 if (strncmp (argv[i], "-h", 2) == 0)
463 {
464 printf
465 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
466 argv[0]);
467 exit (0);
468 }
469 }
470
471 for (i = 0; i < numtests; ++i)
472 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
473
474 return 0;
475 }