1 |
#include <stdlib.h> |
2 |
#include <stdio.h> |
3 |
#include <string.h> |
4 |
#include <math.h> |
5 |
|
6 |
#include "opengl.h" |
7 |
|
8 |
#include "SDL.h" |
9 |
#include "SDL_opengl.h" |
10 |
|
11 |
static SDL_Surface *global_image = NULL; |
12 |
static GLuint global_texture = 0; |
13 |
|
14 |
#include "util.h" |
15 |
#include "entity.h" |
16 |
#include "txtprt_import.h" |
17 |
|
18 |
#include "shader.h" |
19 |
|
20 |
/**********************************************************************/ |
21 |
|
22 |
view camera; |
23 |
vec3 camera_velocity; |
24 |
float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; |
25 |
float camera_velocity_factor = 80; |
26 |
|
27 |
void |
28 |
HotKey_ToggleFullScreen (void) |
29 |
{ |
30 |
SDL_Surface *screen; |
31 |
|
32 |
screen = SDL_GetVideoSurface (); |
33 |
if (SDL_WM_ToggleFullScreen (screen)) |
34 |
printf ("Toggled fullscreen mode - now %s\n", |
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(screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
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else |
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printf ("Unable to toggle fullscreen mode\n"); |
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} |
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|
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void |
41 |
HotKey_ToggleGrab (void) |
42 |
{ |
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SDL_GrabMode mode; |
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|
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printf ("Ctrl-G: toggling input grab!\n"); |
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mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
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if (mode == SDL_GRAB_ON) |
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printf ("Grab was on\n"); |
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else |
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printf ("Grab was off\n"); |
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|
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mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
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if (mode == SDL_GRAB_ON) |
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printf ("Grab is now on\n"); |
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else |
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printf ("Grab is now off\n"); |
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} |
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|
59 |
void |
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HotKey_Iconify (void) |
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{ |
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printf ("Ctrl-Z: iconifying window!\n"); |
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SDL_WM_IconifyWindow (); |
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} |
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|
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int |
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HandleEvent (SDL_Event * event) |
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{ |
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int done; |
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|
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done = 0; |
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switch (event->type) |
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{ |
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case SDL_ACTIVEEVENT: |
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/* See what happened */ |
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printf ("app %s ", event->active.gain ? "gained" : "lost"); |
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if (event->active.state & SDL_APPACTIVE) |
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printf ("active "); |
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else if (event->active.state & SDL_APPMOUSEFOCUS) |
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printf ("mouse "); |
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else if (event->active.state & SDL_APPINPUTFOCUS) |
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printf ("input "); |
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|
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printf ("focus\n"); |
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break; |
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|
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case SDL_KEYDOWN: |
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if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
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if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
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if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; |
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if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; |
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if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++; |
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if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--; |
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if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; |
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if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; |
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if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
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if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
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|
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if (event->key.keysym.sym == SDLK_ESCAPE) |
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done = 1; |
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|
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if ((event->key.keysym.sym == SDLK_g) && |
103 |
(event->key.keysym.mod & KMOD_CTRL)) |
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HotKey_ToggleGrab (); |
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|
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if ((event->key.keysym.sym == SDLK_z) && |
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(event->key.keysym.mod & KMOD_CTRL)) |
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HotKey_Iconify (); |
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|
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if ((event->key.keysym.sym == SDLK_RETURN) && |
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(event->key.keysym.mod & KMOD_ALT)) |
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HotKey_ToggleFullScreen (); |
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|
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break; |
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|
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case SDL_KEYUP: |
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if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
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if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
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if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; |
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if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; |
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if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--; |
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if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++; |
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if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; |
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if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; |
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break; |
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|
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case SDL_QUIT: |
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done = 1; |
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break; |
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} |
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|
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return (done); |
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} |
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|
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void draw_floor (int size, int dx, int dy, int dz) |
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{ |
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int x, z, ry; |
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|
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for (x = 0; x < 10; x++) |
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{ |
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for (z = 0; z < 10; z++) |
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{ |
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vector<vertex_t2f_n3f_v3f> pts; |
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pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0))); |
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pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
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pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
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pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
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|
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geometry_quads *q = new geometry_quads; |
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q->m = new simple_material; |
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q->set (pts); |
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entity *e = new entity (q); |
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e->move (vec3 (dx + x * size, dy, dz + z * size)); |
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e->show (); |
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} |
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} |
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} |
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|
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void draw_test_nurb () |
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{ |
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geometry_nurbs *q = new geometry_nurbs; |
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q->set (); |
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entity *e = new entity (q); |
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e->move (vec3 (10, 3, -4)); |
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e->show (); |
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} |
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|
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void fisch (vec3 center, GLfloat radius, int depth) |
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{ |
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entity *planet = new entity (new geometry_sphere (radius)); |
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planet->move (center); |
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planet->show (); |
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|
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if (--depth) |
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{ |
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GLfloat r2 = radius * .1F; |
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GLfloat r3 = radius + r2; |
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|
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fisch (center + vec3 (r3, 0, 0), r2, depth); |
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fisch (center + vec3 (0, 0, r3), r2, depth); |
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fisch (center + vec3 (-r3, 0, 0), r2, depth); |
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} |
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} |
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|
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extern void draw_level (); |
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int |
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RunGLTest (int argc, char *argv[], |
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int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
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{ |
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int i; |
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int rgb_size[3]; |
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int w = 640; |
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int h = 480; |
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int done = 0; |
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int frames; |
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Uint32 video_flags; |
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int value; |
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GLenum gl_error; |
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|
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if (SDL_Init (SDL_INIT_VIDEO) < 0) |
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{ |
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fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
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exit (1); |
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} |
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|
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/* See if we should detect the display depth */ |
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if (bpp == 0) |
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{ |
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if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8) |
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bpp = 8; |
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else |
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bpp = 16; /* More doesn't seem to work */ |
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} |
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|
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video_flags = SDL_OPENGL; |
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|
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for (i = 1; argv[i]; ++i) |
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if (strcmp (argv[1], "-fullscreen") == 0) |
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video_flags |= SDL_FULLSCREEN; |
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|
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if (noframe) |
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video_flags |= SDL_NOFRAME; |
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|
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/* Initialize the display */ |
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switch (bpp) |
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{ |
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case 8: |
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rgb_size[0] = 3; |
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rgb_size[1] = 3; |
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rgb_size[2] = 2; |
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break; |
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|
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case 15: |
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case 16: |
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rgb_size[0] = 5; |
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rgb_size[1] = 5; |
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rgb_size[2] = 5; |
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break; |
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|
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default: |
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rgb_size[0] = 8; |
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rgb_size[1] = 8; |
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rgb_size[2] = 8; |
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break; |
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} |
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|
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SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
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SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
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SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
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SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); |
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SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
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|
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if (fsaa) |
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{ |
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SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
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SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa); |
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} |
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|
259 |
if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL) |
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{ |
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fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
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SDL_Quit (); |
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exit (1); |
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} |
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|
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//printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
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//printf ("\n"); |
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//printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
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//printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
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//printf ("Version : %s\n", glGetString (GL_VERSION)); |
271 |
//printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
272 |
printf ("\n"); |
273 |
|
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SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
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printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
276 |
SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
277 |
printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value); |
278 |
SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value); |
279 |
printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); |
280 |
SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); |
281 |
printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); |
282 |
SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); |
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printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); |
284 |
|
285 |
if (fsaa) |
286 |
{ |
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SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value); |
288 |
printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
289 |
SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value); |
290 |
printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
291 |
value); |
292 |
} |
293 |
|
294 |
/* Set the window manager title bar */ |
295 |
SDL_WM_SetCaption ("libgender rendering test", "gendertest"); |
296 |
|
297 |
/* Set the gamma for the window */ |
298 |
if (gamma != 0.0) |
299 |
SDL_SetGamma (gamma, gamma, gamma); |
300 |
|
301 |
entity *planet = new entity (new geometry_sphere (10)); |
302 |
planet->move (vec3 (0, 0, -20)); |
303 |
planet->show (); |
304 |
|
305 |
shader::debdebdebdebug ();//D |
306 |
|
307 |
#if 1 |
308 |
for (int i = 0; i < 20; i++) |
309 |
{ |
310 |
// load a entity |
311 |
txtprt_parser p; |
312 |
geometry *g; |
313 |
try |
314 |
{ |
315 |
g = p.read ("test.blasc"); |
316 |
} |
317 |
catch (txtprt_i_exception & e) |
318 |
{ |
319 |
cout << "ERR: " << e.msg << endl; |
320 |
} |
321 |
|
322 |
entity *e = new entity (g); |
323 |
e->move (vec3 (i*5, -3, -i*10)); |
324 |
e->show (); |
325 |
} |
326 |
|
327 |
{ |
328 |
fisch (vec3 (0, 0, -2e9), 1e9, 8); |
329 |
//entity *planet = new entity (new geometry_sphere (1e9)); |
330 |
//planet->move (vec3 (0, 0, -1.5e9)); |
331 |
//planet->show (); |
332 |
} |
333 |
|
334 |
{ |
335 |
entity *planet = new entity (new geometry_sphere (4e15)); |
336 |
planet->move (vec3 (0, 0, 1e17)); |
337 |
planet->show (); |
338 |
} |
339 |
|
340 |
draw_floor (10, -500, -10, -1000); |
341 |
draw_level (); |
342 |
//draw_test_nurb (); |
343 |
#endif |
344 |
|
345 |
//camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
346 |
camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
347 |
camera.p = point (0, 0, 10); |
348 |
camera.d = vec3 (0, 0, -1); |
349 |
camera.u = vec3 (0, 1, 0); |
350 |
camera.w = w; camera.h = h; |
351 |
camera.fov = 40.; |
352 |
|
353 |
glEnable (GL_CULL_FACE); |
354 |
glDisable (GL_ALPHA_TEST); |
355 |
glDisable (GL_BLEND); |
356 |
|
357 |
init_shaders (); |
358 |
|
359 |
osama_material osa_mat; |
360 |
|
361 |
/* Loop until done. */ |
362 |
frames = 0; |
363 |
|
364 |
while (!done) |
365 |
{ |
366 |
char *sdl_error; |
367 |
SDL_Event event; |
368 |
|
369 |
camera_angle += 180 * camera_velocity_angle * timer.diff; |
370 |
camera_angle2 += 180 * camera_velocity_angle2 * timer.diff; |
371 |
|
372 |
vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
373 |
vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
374 |
|
375 |
camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
376 |
camera.u = cross (camera.d, right); |
377 |
|
378 |
camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
379 |
camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
380 |
|
381 |
osa_mat.begin (); |
382 |
|
383 |
camera.begin (); |
384 |
camera.render (view::DEPTH); |
385 |
camera.render (view::POSTDEPTH); |
386 |
camera.render (view::LIGHTED); |
387 |
camera.end (); |
388 |
|
389 |
SDL_GL_SwapBuffers (); |
390 |
timer.frame (); |
391 |
|
392 |
osa_mat.end (); |
393 |
|
394 |
#if 0 |
395 |
/* Check for error conditions. */ |
396 |
gl_error = glGetError (); |
397 |
|
398 |
if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
399 |
|
400 |
sdl_error = SDL_GetError (); |
401 |
|
402 |
if (sdl_error[0] != '\0') |
403 |
{ |
404 |
fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
405 |
SDL_ClearError (); |
406 |
} |
407 |
|
408 |
/* Allow the user to see what's happening */ |
409 |
//SDL_Delay (40); |
410 |
#endif |
411 |
|
412 |
/* Check if there's a pending event. */ |
413 |
while (SDL_PollEvent (&event)) |
414 |
done = HandleEvent (&event); |
415 |
|
416 |
|
417 |
++frames; |
418 |
} |
419 |
|
420 |
if (global_image) |
421 |
{ |
422 |
SDL_FreeSurface (global_image); |
423 |
global_image = NULL; |
424 |
} |
425 |
if (global_texture) |
426 |
{ |
427 |
glDeleteTextures (1, &global_texture); |
428 |
global_texture = 0; |
429 |
} |
430 |
|
431 |
/* Destroy our GL context, etc. */ |
432 |
SDL_Quit (); |
433 |
return (0); |
434 |
} |
435 |
int |
436 |
main (int argc, char *argv[]) |
437 |
{ |
438 |
int i, logo; |
439 |
int numtests; |
440 |
int bpp = 0; |
441 |
int slowly; |
442 |
float gamma = 0.0; |
443 |
int noframe = 0; |
444 |
int fsaa = 0; |
445 |
|
446 |
logo = 0; |
447 |
slowly = 0; |
448 |
numtests = 1; |
449 |
for (i = 1; argv[i]; ++i) |
450 |
{ |
451 |
if (strcmp (argv[i], "-twice") == 0) |
452 |
{ |
453 |
++numtests; |
454 |
} |
455 |
if (strcmp (argv[i], "-slow") == 0) |
456 |
{ |
457 |
slowly = 1; |
458 |
} |
459 |
if (strcmp (argv[i], "-bpp") == 0) |
460 |
{ |
461 |
bpp = atoi (argv[++i]); |
462 |
} |
463 |
if (strcmp (argv[i], "-gamma") == 0) |
464 |
{ |
465 |
gamma = (float) atof (argv[++i]); |
466 |
} |
467 |
if (strcmp (argv[i], "-noframe") == 0) |
468 |
{ |
469 |
noframe = 1; |
470 |
} |
471 |
if (strcmp (argv[i], "-fsaa") == 0) |
472 |
{ |
473 |
++fsaa; |
474 |
} |
475 |
if (strncmp (argv[i], "-h", 2) == 0) |
476 |
{ |
477 |
printf |
478 |
("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", |
479 |
argv[0]); |
480 |
exit (0); |
481 |
} |
482 |
} |
483 |
|
484 |
for (i = 0; i < numtests; ++i) |
485 |
RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); |
486 |
|
487 |
return 0; |
488 |
} |