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/cvs/libgender/test.C
Revision: 1.8
Committed: Sun Oct 3 03:51:51 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.7: +2 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5
6 #include "SDL.h"
7
8 #include "SDL_opengl.h"
9
10 /* Undefine this if you want a flat cube instead of a rainbow cube */
11 #define SHADED_CUBE
12
13 /* Define this to be the name of the logo image to use with -logo */
14 #define LOGO_FILE "icon.bmp"
15
16 static SDL_Surface *global_image = NULL;
17 static GLuint global_texture = 0;
18
19 #include "entity.h"
20
21 #include "txtprt_import.h"
22
23 /**********************************************************************/
24
25 view camera;
26
27 void
28 HotKey_ToggleFullScreen (void)
29 {
30 SDL_Surface *screen;
31
32 screen = SDL_GetVideoSurface ();
33 if (SDL_WM_ToggleFullScreen (screen))
34 printf ("Toggled fullscreen mode - now %s\n",
35 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
36 else
37 printf ("Unable to toggle fullscreen mode\n");
38 }
39
40 void
41 HotKey_ToggleGrab (void)
42 {
43 SDL_GrabMode mode;
44
45 printf ("Ctrl-G: toggling input grab!\n");
46 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
47 if (mode == SDL_GRAB_ON)
48 printf ("Grab was on\n");
49 else
50 printf ("Grab was off\n");
51
52 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
53 if (mode == SDL_GRAB_ON)
54 printf ("Grab is now on\n");
55 else
56 printf ("Grab is now off\n");
57 }
58
59 void
60 HotKey_Iconify (void)
61 {
62 printf ("Ctrl-Z: iconifying window!\n");
63 SDL_WM_IconifyWindow ();
64 }
65
66 int
67 HandleEvent (SDL_Event * event)
68 {
69 int done;
70
71 done = 0;
72 switch (event->type)
73 {
74 case SDL_ACTIVEEVENT:
75 /* See what happened */
76 printf ("app %s ", event->active.gain ? "gained" : "lost");
77 if (event->active.state & SDL_APPACTIVE)
78 {
79 printf ("active ");
80 }
81 else if (event->active.state & SDL_APPMOUSEFOCUS)
82 {
83 printf ("mouse ");
84 }
85 else if (event->active.state & SDL_APPINPUTFOCUS)
86 {
87 printf ("input ");
88 }
89
90 printf ("focus\n");
91 break;
92
93 case SDL_KEYDOWN:
94
95 if (event->key.keysym.sym == SDLK_UP)
96 camera.p.z -= 1;
97 if (event->key.keysym.sym == SDLK_DOWN)
98 camera.p.z += 1;
99 if (event->key.keysym.sym == SDLK_LEFT)
100 camera.p.x -= 1;
101 if (event->key.keysym.sym == SDLK_RIGHT)
102 camera.p.x += 1;
103
104 if (event->key.keysym.sym == SDLK_ESCAPE)
105 done = 1;
106
107 if ((event->key.keysym.sym == SDLK_g) &&
108 (event->key.keysym.mod & KMOD_CTRL))
109 HotKey_ToggleGrab ();
110
111 if ((event->key.keysym.sym == SDLK_z) &&
112 (event->key.keysym.mod & KMOD_CTRL))
113 HotKey_Iconify ();
114
115 if ((event->key.keysym.sym == SDLK_RETURN) &&
116 (event->key.keysym.mod & KMOD_ALT))
117 HotKey_ToggleFullScreen ();
118
119 break;
120
121 case SDL_QUIT:
122 done = 1;
123 break;
124 }
125
126 return (done);
127 }
128
129 /* Quick utility function for texture creation */
130 static int
131 power_of_two (int input)
132 {
133 int value = 1;
134
135 while (value < input)
136 {
137 value <<= 1;
138 }
139 return value;
140 }
141
142 GLuint
143 SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord)
144 {
145 GLuint texture;
146 int w, h;
147 SDL_Surface *image;
148 SDL_Rect area;
149 Uint32 saved_flags;
150 Uint8 saved_alpha;
151
152 /* Use the surface width and height expanded to powers of 2 */
153 w = power_of_two (surface->w);
154 h = power_of_two (surface->h);
155 texcoord[0] = 0.0f; /* Min X */
156 texcoord[1] = 0.0f; /* Min Y */
157 texcoord[2] = (GLfloat) surface->w / w; /* Max X */
158 texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
159
160 image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
161 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
162 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
163 #else
164 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
165 #endif
166 );
167 if (image == NULL)
168 {
169 return 0;
170 }
171
172 /* Save the alpha blending attributes */
173 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
174 saved_alpha = surface->format->alpha;
175 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
176 {
177 SDL_SetAlpha (surface, 0, 0);
178 }
179
180 /* Copy the surface into the GL texture image */
181 area.x = 0;
182 area.y = 0;
183 area.w = surface->w;
184 area.h = surface->h;
185 SDL_BlitSurface (surface, &area, image, &area);
186
187 /* Restore the alpha blending attributes */
188 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
189 {
190 SDL_SetAlpha (surface, saved_flags, saved_alpha);
191 }
192
193 /* Create an OpenGL texture for the image */
194 glGenTextures (1, &texture);
195 glBindTexture (GL_TEXTURE_2D, texture);
196 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
197 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
198 glTexImage2D (GL_TEXTURE_2D,
199 0,
200 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
201 SDL_FreeSurface (image); /* No longer needed */
202
203 return texture;
204 }
205
206 int
207 RunGLTest (int argc, char *argv[],
208 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
209 {
210 int i;
211 int rgb_size[3];
212 int w = 640;
213 int h = 480;
214 int done = 0;
215 int frames;
216 Uint32 start_time, this_time;
217 Uint32 video_flags;
218 int value;
219
220 if (SDL_Init (SDL_INIT_VIDEO) < 0)
221 {
222 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
223 exit (1);
224 }
225
226 /* See if we should detect the display depth */
227 if (bpp == 0)
228 {
229 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
230 bpp = 8;
231 else
232 bpp = 16; /* More doesn't seem to work */
233 }
234
235 video_flags = SDL_OPENGL;
236
237 for (i = 1; argv[i]; ++i)
238 if (strcmp (argv[1], "-fullscreen") == 0)
239 video_flags |= SDL_FULLSCREEN;
240
241 if (noframe)
242 video_flags |= SDL_NOFRAME;
243
244 /* Initialize the display */
245 switch (bpp)
246 {
247 case 8:
248 rgb_size[0] = 3;
249 rgb_size[1] = 3;
250 rgb_size[2] = 2;
251 break;
252
253 case 15:
254 case 16:
255 rgb_size[0] = 5;
256 rgb_size[1] = 5;
257 rgb_size[2] = 5;
258 break;
259
260 default:
261 rgb_size[0] = 8;
262 rgb_size[1] = 8;
263 rgb_size[2] = 8;
264 break;
265 }
266 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
267 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
268 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
269 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
270 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
271
272 if (fsaa)
273 {
274 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
275 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
276 }
277
278 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
279 {
280 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
281 SDL_Quit ();
282 exit (1);
283 }
284
285 printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
286 printf ("\n");
287 printf ("Vendor : %s\n", glGetString (GL_VENDOR));
288 printf ("Renderer : %s\n", glGetString (GL_RENDERER));
289 printf ("Version : %s\n", glGetString (GL_VERSION));
290 printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
291 printf ("\n");
292
293 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
294 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
295 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
296 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
297 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
298 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
299 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
300 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
301 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
302 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
303
304 if (fsaa)
305 {
306 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
307 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
308 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
309 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
310 value);
311 }
312
313 /* Set the window manager title bar */
314 SDL_WM_SetCaption ("SDL GL test", "testgl");
315
316 /* Set the gamma for the window */
317 if (gamma != 0.0)
318 SDL_SetGamma (gamma, gamma, gamma);
319
320 camera.p = point (0, 0, 10);
321 camera.d = vec3 (0, 0, -1);
322 camera.u = vec3 (0, 1, 0);
323 camera.w = w; camera.h = h;
324 camera.fov = 90;
325
326 glMatrixMode (GL_MODELVIEW);
327 glLoadIdentity ();
328
329 glEnable (GL_DEPTH_TEST);
330
331 glDepthFunc (GL_LESS);
332
333 glShadeModel (GL_SMOOTH);
334
335 glEnable (GL_LIGHTING);
336
337 GLfloat lightc[4] = { 1, 0.1, 0.1, 1 };
338 //glLightf (GL_LIGHT0, GL_QUADRATIC_ATTENUATION);
339 glLightfv (GL_LIGHT0, GL_DIFFUSE, lightc);
340 glEnable (GL_LIGHT0);
341 glEnable (GL_COLOR_MATERIAL);
342
343 /* Loop until done. */
344 start_time = SDL_GetTicks ();
345 frames = 0;
346 while (!done)
347 {
348 GLenum gl_error;
349 char *sdl_error;
350 SDL_Event event;
351
352 /* Do our drawing, too. */
353 glClearColor (0.0, 0.0, 0.0, 1.0);
354 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
355
356 GLfloat lightp[4];
357 lightp[0] = camera.p.x;
358 lightp[1] = camera.p.y;
359 lightp[2] = camera.p.z;
360 lightp[3] = 1;
361 glLightfv (GL_LIGHT0, GL_POSITION, lightp);
362
363 #if 0
364 static GLfloat ry;
365 ry += 0.03;
366 v.d.x = cos (ry);
367 v.d.z = sin (ry);
368 #endif
369
370 draw_context c;
371 camera.draw (c);
372
373 SDL_GL_SwapBuffers ();
374
375 /* Check for error conditions. */
376 gl_error = glGetError ();
377
378 if (gl_error != GL_NO_ERROR)
379 fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
380
381 sdl_error = SDL_GetError ();
382
383 if (sdl_error[0] != '\0')
384 {
385 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
386 SDL_ClearError ();
387 }
388
389 /* Allow the user to see what's happening */
390 SDL_Delay (20);
391
392 /* Check if there's a pending event. */
393 while (SDL_PollEvent (&event))
394 {
395 done = HandleEvent (&event);
396 }
397 ++frames;
398 }
399
400 /* Print out the frames per second */
401 this_time = SDL_GetTicks ();
402 if (this_time != start_time)
403 {
404 printf ("%2.2f FPS\n",
405 ((float) frames / (this_time - start_time)) * 1000.0);
406 }
407
408 if (global_image)
409 {
410 SDL_FreeSurface (global_image);
411 global_image = NULL;
412 }
413 if (global_texture)
414 {
415 glDeleteTextures (1, &global_texture);
416 global_texture = 0;
417 }
418
419 /* Destroy our GL context, etc. */
420 SDL_Quit ();
421 return (0);
422 }
423
424 int
425 main (int argc, char *argv[])
426 {
427 int i, logo;
428 int numtests;
429 int bpp = 0;
430 int slowly;
431 float gamma = 0.0;
432 int noframe = 0;
433 int fsaa = 0;
434
435 // load a entity
436 txtprt_parser p;
437 entity *e;
438 try {
439 e = p.read ("test.blasc");
440 } catch (txtprt_i_exception & e) {
441 cout << "ERR: " << e.msg << endl;
442 }
443 e->show ();
444
445 logo = 0;
446 slowly = 0;
447 numtests = 1;
448 for (i = 1; argv[i]; ++i)
449 {
450 if (strcmp (argv[i], "-twice") == 0)
451 {
452 ++numtests;
453 }
454 if (strcmp (argv[i], "-slow") == 0)
455 {
456 slowly = 1;
457 }
458 if (strcmp (argv[i], "-bpp") == 0)
459 {
460 bpp = atoi (argv[++i]);
461 }
462 if (strcmp (argv[i], "-gamma") == 0)
463 {
464 gamma = (float) atof (argv[++i]);
465 }
466 if (strcmp (argv[i], "-noframe") == 0)
467 {
468 noframe = 1;
469 }
470 if (strcmp (argv[i], "-fsaa") == 0)
471 {
472 ++fsaa;
473 }
474 if (strncmp (argv[i], "-h", 2) == 0)
475 {
476 printf
477 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
478 argv[0]);
479 exit (0);
480 }
481 }
482 for (i = 0; i < numtests; ++i)
483 {
484 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
485 }
486 return 0;
487 }