#include #include #include #include #include "opengl.h" #include "SDL.h" #include "SDL_opengl.h" static SDL_Surface *global_image = NULL; static GLuint global_texture = 0; #include "util.h" #include "entity.h" #include "txtprt_import.h" bool doom3parse (const char *f); #include "shader.h" /**********************************************************************/ view camera; vec3 camera_velocity; float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; float camera_velocity_factor = 80; void HotKey_ToggleFullScreen (void) { SDL_Surface *screen; screen = SDL_GetVideoSurface (); if (SDL_WM_ToggleFullScreen (screen)) printf ("Toggled fullscreen mode - now %s\n", (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); else printf ("Unable to toggle fullscreen mode\n"); } void HotKey_ToggleGrab (void) { SDL_GrabMode mode; printf ("Ctrl-G: toggling input grab!\n"); mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); if (mode == SDL_GRAB_ON) printf ("Grab was on\n"); else printf ("Grab was off\n"); mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); if (mode == SDL_GRAB_ON) printf ("Grab is now on\n"); else printf ("Grab is now off\n"); } void HotKey_Iconify (void) { printf ("Ctrl-Z: iconifying window!\n"); SDL_WM_IconifyWindow (); } int HandleEvent (SDL_Event * event) { int done; done = 0; switch (event->type) { case SDL_ACTIVEEVENT: /* See what happened */ printf ("app %s ", event->active.gain ? "gained" : "lost"); if (event->active.state & SDL_APPACTIVE) printf ("active "); else if (event->active.state & SDL_APPMOUSEFOCUS) printf ("mouse "); else if (event->active.state & SDL_APPINPUTFOCUS) printf ("input "); printf ("focus\n"); break; case SDL_KEYDOWN: if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++; if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--; if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; if (event->key.keysym.sym == SDLK_ESCAPE) done = 1; if ((event->key.keysym.sym == SDLK_g) && (event->key.keysym.mod & KMOD_CTRL)) HotKey_ToggleGrab (); if ((event->key.keysym.sym == SDLK_z) && (event->key.keysym.mod & KMOD_CTRL)) HotKey_Iconify (); if ((event->key.keysym.sym == SDLK_RETURN) && (event->key.keysym.mod & KMOD_ALT)) HotKey_ToggleFullScreen (); break; case SDL_KEYUP: if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--; if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++; if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; break; case SDL_QUIT: done = 1; break; } return (done); } void draw_floor (int size, int dx, int dy, int dz) { int x, z, ry; for (x = 0; x < 10; x++) { for (z = 0; z < 10; z++) { vector pts; pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0))); pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); geometry_quads *q = new geometry_quads; //q->m = new simple_material; q->set (pts); entity *e = new entity (q); e->move (vec3 (dx + x * size, dy, dz + z * size)); e->show (); } } } void draw_test_nurb () { geometry_nurbs *q = new geometry_nurbs; q->set (); entity *e = new entity (q); e->move (vec3 (10, 3, -4)); e->show (); } void fisch (vec3 center, GLfloat radius, int depth) { entity *planet = new entity (new geometry_sphere (testmat, radius)); planet->move (center); planet->show (); if (--depth) { GLfloat r2 = radius * .1F; GLfloat r3 = radius + r2; fisch (center + vec3 (r3, 0, 0), r2, depth); fisch (center + vec3 (0, 0, r3), r2, depth); fisch (center + vec3 (-r3, 0, 0), r2, depth); } } extern void draw_level (); int RunGLTest (int argc, char *argv[], int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) { int i; int rgb_size[3]; int w = 640; int h = 480; int done = 0; int frames; Uint32 video_flags; int value; GLenum gl_error; if (SDL_Init (SDL_INIT_VIDEO) < 0) { fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); exit (1); } /* See if we should detect the display depth */ if (bpp == 0) { if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8) bpp = 8; else bpp = 16; /* More doesn't seem to work */ } video_flags = SDL_OPENGL; for (i = 1; argv[i]; ++i) if (strcmp (argv[1], "-fullscreen") == 0) video_flags |= SDL_FULLSCREEN; if (noframe) video_flags |= SDL_NOFRAME; /* Initialize the display */ switch (bpp) { case 8: rgb_size[0] = 3; rgb_size[1] = 3; rgb_size[2] = 2; break; case 15: case 16: rgb_size[0] = 5; rgb_size[1] = 5; rgb_size[2] = 5; break; default: rgb_size[0] = 8; rgb_size[1] = 8; rgb_size[2] = 8; break; } SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); if (fsaa) { SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa); } if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL) { fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); SDL_Quit (); exit (1); } //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); //printf ("\n"); //printf ("Vendor : %s\n", glGetString (GL_VENDOR)); //printf ("Renderer : %s\n", glGetString (GL_RENDERER)); //printf ("Version : %s\n", glGetString (GL_VERSION)); //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); printf ("\n"); SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value); SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value); printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); if (fsaa) { SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value); printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value); printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, value); } /* Set the window manager title bar */ SDL_WM_SetCaption ("libgender rendering test", "gendertest"); /* Set the gamma for the window */ if (gamma != 0.0) SDL_SetGamma (gamma, gamma, gamma); testmat = new test_material; entity *planet = new entity (new geometry_sphere (testmat, 10)); planet->move (vec3 (0, 0, -20)); planet->show (); doom3parse ("test.proc"); for (int i = 0; i < 20; i++) { // load a entity txtprt_parser p; geometry *g; try { g = p.read ("test.blasc"); } catch (txtprt_i_exception & e) { cout << "ERR: " << e.msg << endl; } entity *e = new entity (g); e->move (vec3 (i*5, -3, -i*10)); e->show (); } { fisch (vec3 (0, 0, -2e9), 1e9, 8); //entity *planet = new entity (new geometry_sphere (1e9)); //planet->move (vec3 (0, 0, -1.5e9)); //planet->show (); } { entity *planet = new entity (new geometry_sphere (testmat, 4e15)); planet->move (vec3 (0, 0, 1e17)); planet->show (); } //draw_floor (10, -500, -10, -1000); draw_level (); #if 0 { geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); entity *e = new entity (hf); e->move (vec3 (-100000, -100000 * 0.01, -100000)); e->show (); } #endif //draw_test_nurb (); //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; camera.p = point (0, 0, 10); camera.d = vec3 (0, 0, -1); camera.u = vec3 (0, 1, 0); camera.w = w; camera.h = h; camera.fov = 40.; glEnable (GL_CULL_FACE); glDisable (GL_ALPHA_TEST); glDisable (GL_BLEND); /* Loop until done. */ frames = 0; linear_light mylight; mylight.radius = 100000; mylight.c = colour (1., 1, 1, 1.); mylight.intensity = 1.F; pass pass_light (&mylight); while (!done) { char *sdl_error; SDL_Event event; camera_angle += 90 * camera_velocity_angle * timer.diff; camera_angle2 += 90 * camera_velocity_angle2 * timer.diff; vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; camera.d = matrix::rotation (camera_angle2, right) * geradeaus; camera.u = cross (camera.d, right); camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; mylight.orig = camera.orig; mylight.p = camera.p; //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); camera.begin (); camera.render (view::DEPTH, pass_depth); camera.render (view::POSTDEPTH, pass_depth); camera.render (view::LIGHTED, pass_light); camera.end (); SDL_GL_SwapBuffers (); timer.frame (); #if 0 /* Check for error conditions. */ gl_error = glGetError (); if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); sdl_error = SDL_GetError (); if (sdl_error[0] != '\0') { fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); SDL_ClearError (); } /* Allow the user to see what's happening */ //SDL_Delay (40); #endif /* Check if there's a pending event. */ while (SDL_PollEvent (&event)) done = HandleEvent (&event); ++frames; } if (global_image) { SDL_FreeSurface (global_image); global_image = NULL; } if (global_texture) { glDeleteTextures (1, &global_texture); global_texture = 0; } /* Destroy our GL context, etc. */ SDL_Quit (); return (0); } int main (int argc, char *argv[]) { int i, logo; int numtests; int bpp = 0; int slowly; float gamma = 0.0; int noframe = 0; int fsaa = 0; logo = 0; slowly = 0; numtests = 1; for (i = 1; argv[i]; ++i) { if (strcmp (argv[i], "-twice") == 0) { ++numtests; } if (strcmp (argv[i], "-slow") == 0) { slowly = 1; } if (strcmp (argv[i], "-bpp") == 0) { bpp = atoi (argv[++i]); } if (strcmp (argv[i], "-gamma") == 0) { gamma = (float) atof (argv[++i]); } if (strcmp (argv[i], "-noframe") == 0) { noframe = 1; } if (strcmp (argv[i], "-fsaa") == 0) { ++fsaa; } if (strncmp (argv[i], "-h", 2) == 0) { printf ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", argv[0]); exit (0); } } for (i = 0; i < numtests; ++i) RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); return 0; }