1 |
#include <stdlib.h> |
2 |
#include <stdio.h> |
3 |
#include <string.h> |
4 |
#include <math.h> |
5 |
#include <list> |
6 |
|
7 |
#include "opengl.h" |
8 |
|
9 |
#include "SDL.h" |
10 |
#include "SDL_opengl.h" |
11 |
|
12 |
static SDL_Surface *global_image = NULL; |
13 |
static GLuint global_texture = 0; |
14 |
|
15 |
#include "util.h" |
16 |
#include "entity.h" |
17 |
#include "txtprt_import.h" |
18 |
#include "randlvl.h" |
19 |
|
20 |
bool doom3parse (const char *f); |
21 |
|
22 |
#include "shader.h" |
23 |
|
24 |
/**********************************************************************/ |
25 |
|
26 |
view camera; |
27 |
vec3 camera_velocity; |
28 |
float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2; |
29 |
float camera_velocity_factor = 80; |
30 |
|
31 |
void |
32 |
HotKey_ToggleFullScreen (void) |
33 |
{ |
34 |
SDL_Surface *screen; |
35 |
|
36 |
screen = SDL_GetVideoSurface (); |
37 |
|
38 |
if (SDL_WM_ToggleFullScreen (screen)) |
39 |
printf ("Toggled fullscreen mode - now %s\n", |
40 |
(screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); |
41 |
else |
42 |
printf ("Unable to toggle fullscreen mode\n"); |
43 |
} |
44 |
|
45 |
void |
46 |
HotKey_ToggleGrab (void) |
47 |
{ |
48 |
SDL_GrabMode mode; |
49 |
|
50 |
printf ("Ctrl-G: toggling input grab!\n"); |
51 |
mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); |
52 |
|
53 |
if (mode == SDL_GRAB_ON) |
54 |
printf ("Grab was on\n"); |
55 |
else |
56 |
printf ("Grab was off\n"); |
57 |
|
58 |
mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON); |
59 |
|
60 |
if (mode == SDL_GRAB_ON) |
61 |
printf ("Grab is now on\n"); |
62 |
else |
63 |
printf ("Grab is now off\n"); |
64 |
} |
65 |
|
66 |
void |
67 |
HotKey_Iconify (void) |
68 |
{ |
69 |
printf ("Ctrl-Z: iconifying window!\n"); |
70 |
SDL_WM_IconifyWindow (); |
71 |
} |
72 |
|
73 |
int |
74 |
HandleEvent (SDL_Event * event) |
75 |
{ |
76 |
int done; |
77 |
|
78 |
done = 0; |
79 |
|
80 |
switch (event->type) |
81 |
{ |
82 |
case SDL_ACTIVEEVENT: |
83 |
/* See what happened */ |
84 |
printf ("app %s ", event->active.gain ? "gained" : "lost"); |
85 |
if (event->active.state & SDL_APPACTIVE) |
86 |
printf ("active "); |
87 |
else if (event->active.state & SDL_APPMOUSEFOCUS) |
88 |
printf ("mouse "); |
89 |
else if (event->active.state & SDL_APPINPUTFOCUS) |
90 |
printf ("input "); |
91 |
|
92 |
printf ("focus\n"); |
93 |
break; |
94 |
|
95 |
case SDL_KEYDOWN: |
96 |
if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--; |
97 |
if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++; |
98 |
if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++; |
99 |
if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--; |
100 |
if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++; |
101 |
if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--; |
102 |
if (event->key.keysym.sym == SDLK_e) camera_velocity.y--; |
103 |
if (event->key.keysym.sym == SDLK_q) camera_velocity.y++; |
104 |
if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5; |
105 |
if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5; |
106 |
|
107 |
if (event->key.keysym.sym == SDLK_ESCAPE) |
108 |
done = 1; |
109 |
|
110 |
if ((event->key.keysym.sym == SDLK_g) && |
111 |
(event->key.keysym.mod & KMOD_CTRL)) |
112 |
HotKey_ToggleGrab (); |
113 |
|
114 |
if ((event->key.keysym.sym == SDLK_z) && |
115 |
(event->key.keysym.mod & KMOD_CTRL)) |
116 |
HotKey_Iconify (); |
117 |
|
118 |
if ((event->key.keysym.sym == SDLK_RETURN) && |
119 |
(event->key.keysym.mod & KMOD_ALT)) |
120 |
HotKey_ToggleFullScreen (); |
121 |
|
122 |
break; |
123 |
|
124 |
case SDL_KEYUP: |
125 |
if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++; |
126 |
if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--; |
127 |
if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++; |
128 |
if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--; |
129 |
if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--; |
130 |
if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++; |
131 |
if (event->key.keysym.sym == SDLK_e) camera_velocity.y++; |
132 |
if (event->key.keysym.sym == SDLK_q) camera_velocity.y--; |
133 |
break; |
134 |
|
135 |
case SDL_QUIT: |
136 |
done = 1; |
137 |
break; |
138 |
} |
139 |
|
140 |
return (done); |
141 |
} |
142 |
|
143 |
void draw_floor (int size, int dx, int dy, int dz) |
144 |
{ |
145 |
int x, z, ry; |
146 |
|
147 |
for (x = 0; x < 10; x++) |
148 |
{ |
149 |
for (z = 0; z < 10; z++) |
150 |
{ |
151 |
vector<vertex_t2f_n3f_v3f> pts; |
152 |
pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0))); |
153 |
pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1))); |
154 |
pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1))); |
155 |
pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0))); |
156 |
|
157 |
geometry_quads *q = new geometry_quads; |
158 |
//q->m = new simple_material; |
159 |
q->set (pts); |
160 |
entity *e = new entity (q); |
161 |
e->move (vec3 (dx + x * size, dy, dz + z * size)); |
162 |
e->show (); |
163 |
} |
164 |
} |
165 |
} |
166 |
|
167 |
void draw_test_nurb () |
168 |
{ |
169 |
geometry_nurbs *q = new geometry_nurbs; |
170 |
q->set (); |
171 |
entity *e = new entity (q); |
172 |
e->move (vec3 (10, 3, -4)); |
173 |
e->show (); |
174 |
} |
175 |
|
176 |
void fisch (vec3 center, GLfloat radius, int depth) |
177 |
{ |
178 |
entity *planet = new entity (new geometry_sphere (testmat, radius)); |
179 |
planet->move (center); |
180 |
planet->show (); |
181 |
|
182 |
if (--depth) |
183 |
{ |
184 |
GLfloat r2 = radius * .1F; |
185 |
GLfloat r3 = radius + r2; |
186 |
|
187 |
fisch (center + vec3 (r3, 0, 0), r2, depth); |
188 |
fisch (center + vec3 (0, 0, r3), r2, depth); |
189 |
fisch (center + vec3 (-r3, 0, 0), r2, depth); |
190 |
} |
191 |
} |
192 |
|
193 |
extern void draw_level (); |
194 |
|
195 |
std::list<entity_moveable *> moveables; |
196 |
|
197 |
void perfom_moves () |
198 |
{ |
199 |
for (std::list<entity_moveable *>::iterator i = moveables.begin (); i != moveables.end (); ++i) |
200 |
{ |
201 |
(*i)->perform_step (timer.diff); |
202 |
} |
203 |
} |
204 |
|
205 |
int |
206 |
RunGLTest (int argc, char *argv[], |
207 |
int logo, int slowly, int bpp, float gamma, int noframe, int fsaa) |
208 |
{ |
209 |
int i; |
210 |
int rgb_size[3]; |
211 |
int w = 640; |
212 |
int h = 480; |
213 |
int done = 0; |
214 |
int frames; |
215 |
Uint32 video_flags; |
216 |
int value; |
217 |
GLenum gl_error; |
218 |
|
219 |
if (SDL_Init (SDL_INIT_VIDEO) < 0) |
220 |
{ |
221 |
fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); |
222 |
exit (1); |
223 |
} |
224 |
|
225 |
/* See if we should detect the display depth */ |
226 |
if (bpp == 0) |
227 |
{ |
228 |
if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8) |
229 |
bpp = 8; |
230 |
else |
231 |
bpp = 16; /* More doesn't seem to work */ |
232 |
} |
233 |
|
234 |
video_flags = SDL_OPENGL; |
235 |
|
236 |
for (i = 1; argv[i]; ++i) |
237 |
if (strcmp (argv[1], "-fullscreen") == 0) |
238 |
video_flags |= SDL_FULLSCREEN; |
239 |
|
240 |
if (noframe) |
241 |
video_flags |= SDL_NOFRAME; |
242 |
|
243 |
/* Initialize the display */ |
244 |
switch (bpp) |
245 |
{ |
246 |
case 8: |
247 |
rgb_size[0] = 3; |
248 |
rgb_size[1] = 3; |
249 |
rgb_size[2] = 2; |
250 |
break; |
251 |
|
252 |
case 15: |
253 |
case 16: |
254 |
rgb_size[0] = 5; |
255 |
rgb_size[1] = 5; |
256 |
rgb_size[2] = 5; |
257 |
break; |
258 |
|
259 |
default: |
260 |
rgb_size[0] = 8; |
261 |
rgb_size[1] = 8; |
262 |
rgb_size[2] = 8; |
263 |
break; |
264 |
} |
265 |
|
266 |
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); |
267 |
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); |
268 |
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); |
269 |
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24); |
270 |
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
271 |
|
272 |
if (fsaa) |
273 |
{ |
274 |
SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); |
275 |
SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa); |
276 |
} |
277 |
|
278 |
if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL) |
279 |
{ |
280 |
fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); |
281 |
SDL_Quit (); |
282 |
exit (1); |
283 |
} |
284 |
|
285 |
//printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); |
286 |
//printf ("\n"); |
287 |
//printf ("Vendor : %s\n", glGetString (GL_VENDOR)); |
288 |
//printf ("Renderer : %s\n", glGetString (GL_RENDERER)); |
289 |
//printf ("Version : %s\n", glGetString (GL_VERSION)); |
290 |
//printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); |
291 |
printf ("\n"); |
292 |
|
293 |
SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); |
294 |
printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); |
295 |
SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); |
296 |
printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value); |
297 |
SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value); |
298 |
printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); |
299 |
SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); |
300 |
printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); |
301 |
SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); |
302 |
printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); |
303 |
|
304 |
if (fsaa) |
305 |
{ |
306 |
SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value); |
307 |
printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
308 |
SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value); |
309 |
printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
310 |
value); |
311 |
} |
312 |
|
313 |
/* Set the window manager title bar */ |
314 |
SDL_WM_SetCaption ("libgender rendering test", "gendertest"); |
315 |
|
316 |
/* Set the gamma for the window */ |
317 |
if (gamma != 0.0) |
318 |
SDL_SetGamma (gamma, gamma, gamma); |
319 |
|
320 |
testmat = new test_material; |
321 |
testmat2 = new test_material2; |
322 |
|
323 |
entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat, 10)); |
324 |
planet->move (vec3 (0, 0, -20)); |
325 |
planet->show (); |
326 |
|
327 |
planet->v = vec3 (10, 0, 0); |
328 |
moveables.push_back (planet); |
329 |
|
330 |
doom3parse ("test.proc"); |
331 |
|
332 |
for (int i = 0; i < 20; i++) |
333 |
{ |
334 |
// load a entity |
335 |
txtprt_parser p; |
336 |
geometry *g; |
337 |
try |
338 |
{ |
339 |
g = p.read ("test.blasc"); |
340 |
} |
341 |
catch (txtprt_i_exception & e) |
342 |
{ |
343 |
cout << "ERR: " << e.msg << endl; |
344 |
} |
345 |
|
346 |
entity *e = new entity (g); |
347 |
e->move (vec3 (i*5, -3, -i*10)); |
348 |
e->show (); |
349 |
} |
350 |
|
351 |
{ |
352 |
fisch (vec3 (0, 0, -2e9), 1e9, 8); |
353 |
//entity *planet = new entity (new geometry_sphere (1e9)); |
354 |
//planet->move (vec3 (0, 0, -1.5e9)); |
355 |
//planet->show (); |
356 |
} |
357 |
|
358 |
{ |
359 |
entity *planet = new entity (new geometry_sphere (testmat, 4e15)); |
360 |
planet->move (vec3 (0, 0, 1e17)); |
361 |
planet->show (); |
362 |
} |
363 |
|
364 |
{ |
365 |
RandomBuilding r; |
366 |
entity *randlvl = r.draw (1000, 1000, 200); |
367 |
randlvl->move (vec3 (0, 0, 0)); |
368 |
randlvl->show (); |
369 |
|
370 |
entity *randlvl2 = r.draw (1000, 10000, 1000); |
371 |
randlvl2->move (vec3 (-20000, 0, 0)); |
372 |
randlvl2->show (); |
373 |
|
374 |
entity *randlvl3 = r.draw (100, 30, 3); |
375 |
randlvl3->move (vec3 (-1000, 0, 0)); |
376 |
randlvl3->show (); |
377 |
} |
378 |
|
379 |
//draw_floor (10, -500, -10, -1000); |
380 |
draw_level (); |
381 |
|
382 |
#if 0 |
383 |
{ |
384 |
geometry_heightfield *hf = new geometry_heightfield (100000., 100000.); |
385 |
entity *e = new entity (hf); |
386 |
e->move (vec3 (-100000, -100000 * 0.01, -100000)); |
387 |
e->show (); |
388 |
} |
389 |
#endif |
390 |
|
391 |
//draw_test_nurb (); |
392 |
|
393 |
//camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368; |
394 |
camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0; |
395 |
camera.p = point (0, 0, 10); |
396 |
camera.d = vec3 (0, 0, -1); |
397 |
camera.u = vec3 (0, 1, 0); |
398 |
camera.w = w; camera.h = h; |
399 |
camera.fov = 40.; |
400 |
|
401 |
glDisable (GL_ALPHA_TEST); |
402 |
|
403 |
/* Loop until done. */ |
404 |
frames = 0; |
405 |
|
406 |
linear_light mylight2;//mylight, mylight2; |
407 |
|
408 |
// mylight.radius = 100000; |
409 |
// mylight.c = colour (1., 1, 1, 1.); |
410 |
// mylight.intensity = 1.F; |
411 |
|
412 |
mylight2.radius = 100000; |
413 |
mylight2.c = colour (1., 1., 1., 1.); |
414 |
mylight2.intensity = 1.F; |
415 |
mylight2.orig.x = 0; mylight2.orig.y = 0; mylight2.orig.z = 0; |
416 |
mylight2.p.x = 0; mylight2.p.y = 0; mylight2.p.z = 0; |
417 |
|
418 |
//pass_data pass_light (&mylight); |
419 |
pass_data pass_light2 (&mylight2); |
420 |
|
421 |
while (!done) |
422 |
{ |
423 |
char *sdl_error; |
424 |
SDL_Event event; |
425 |
|
426 |
camera_angle += 90 * camera_velocity_angle * timer.diff; |
427 |
camera_angle2 += 90 * camera_velocity_angle2 * timer.diff; |
428 |
|
429 |
vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1); |
430 |
vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus; |
431 |
|
432 |
camera.d = matrix::rotation (camera_angle2, right) * geradeaus; |
433 |
camera.u = cross (camera.d, right); |
434 |
|
435 |
camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z; |
436 |
camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y; |
437 |
|
438 |
//mylight.orig = camera.orig; |
439 |
//mylight.p = camera.p; |
440 |
|
441 |
//mylight2.orig = camera.orig; |
442 |
//mylight2.p = camera.p + vec3 (sin (timer.now * 2) * 100, 1, cos (timer.now * 2) * 100); |
443 |
|
444 |
//mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F); |
445 |
|
446 |
camera.begin (); |
447 |
camera.render (pass_depth); |
448 |
camera.render (pass_postdepth); |
449 |
camera.render (pass_light2); |
450 |
//camera.render (view::LIGHTED, pass_light2); |
451 |
camera.end (); |
452 |
|
453 |
perfom_moves (); |
454 |
|
455 |
SDL_GL_SwapBuffers (); |
456 |
timer.frame (); |
457 |
|
458 |
#if 0 |
459 |
/* Check for error conditions. */ |
460 |
gl_error = glGetError (); |
461 |
|
462 |
if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); |
463 |
|
464 |
sdl_error = SDL_GetError (); |
465 |
|
466 |
if (sdl_error[0] != '\0') |
467 |
{ |
468 |
fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); |
469 |
SDL_ClearError (); |
470 |
} |
471 |
|
472 |
/* Allow the user to see what's happening */ |
473 |
//SDL_Delay (40); |
474 |
#endif |
475 |
|
476 |
/* Check if there's a pending event. */ |
477 |
while (SDL_PollEvent (&event)) |
478 |
done = HandleEvent (&event); |
479 |
|
480 |
++frames; |
481 |
} |
482 |
|
483 |
if (global_image) |
484 |
{ |
485 |
SDL_FreeSurface (global_image); |
486 |
global_image = NULL; |
487 |
} |
488 |
|
489 |
if (global_texture) |
490 |
{ |
491 |
glDeleteTextures (1, &global_texture); |
492 |
global_texture = 0; |
493 |
} |
494 |
|
495 |
/* Destroy our GL context, etc. */ |
496 |
SDL_Quit (); |
497 |
return (0); |
498 |
} |
499 |
int |
500 |
main (int argc, char *argv[]) |
501 |
{ |
502 |
int i, logo; |
503 |
int numtests; |
504 |
int bpp = 0; |
505 |
int slowly; |
506 |
float gamma = 0.0; |
507 |
int noframe = 0; |
508 |
int fsaa = 0; |
509 |
|
510 |
logo = 0; |
511 |
slowly = 0; |
512 |
numtests = 1; |
513 |
for (i = 1; argv[i]; ++i) |
514 |
{ |
515 |
if (strcmp (argv[i], "-twice") == 0) |
516 |
{ |
517 |
++numtests; |
518 |
} |
519 |
if (strcmp (argv[i], "-slow") == 0) |
520 |
{ |
521 |
slowly = 1; |
522 |
} |
523 |
if (strcmp (argv[i], "-bpp") == 0) |
524 |
{ |
525 |
bpp = atoi (argv[++i]); |
526 |
} |
527 |
if (strcmp (argv[i], "-gamma") == 0) |
528 |
{ |
529 |
gamma = (float) atof (argv[++i]); |
530 |
} |
531 |
if (strcmp (argv[i], "-noframe") == 0) |
532 |
{ |
533 |
noframe = 1; |
534 |
} |
535 |
if (strcmp (argv[i], "-fsaa") == 0) |
536 |
{ |
537 |
++fsaa; |
538 |
} |
539 |
if (strncmp (argv[i], "-h", 2) == 0) |
540 |
{ |
541 |
printf |
542 |
("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n", |
543 |
argv[0]); |
544 |
exit (0); |
545 |
} |
546 |
} |
547 |
|
548 |
for (i = 0; i < numtests; ++i) |
549 |
RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa); |
550 |
|
551 |
return 0; |
552 |
} |