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/cvs/libgender/test.C
Revision: 1.98
Committed: Mon Feb 7 07:37:00 2005 UTC (19 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.97: +14 -11 lines
Log Message:
some new material

File Contents

# Content
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4 #include <math.h>
5 #include <list>
6
7 #include "opengl.h"
8
9 #include "SDL.h"
10 #include "SDL_opengl.h"
11
12 static SDL_Surface *global_image = NULL;
13 static GLuint global_texture = 0;
14
15 #include "util.h"
16 #include "entity.h"
17 #include "txtprt_import.h"
18 #include "randlvl.h"
19
20 bool doom3parse (const char *f);
21
22 #include "shader.h"
23
24 /**********************************************************************/
25
26 view camera;
27 vec3 camera_velocity;
28 float camera_angle, camera_angle2, camera_velocity_angle, camera_velocity_angle2;
29 float camera_velocity_factor = 80;
30
31 void
32 HotKey_ToggleFullScreen (void)
33 {
34 SDL_Surface *screen;
35
36 screen = SDL_GetVideoSurface ();
37
38 if (SDL_WM_ToggleFullScreen (screen))
39 printf ("Toggled fullscreen mode - now %s\n",
40 (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
41 else
42 printf ("Unable to toggle fullscreen mode\n");
43 }
44
45 void
46 HotKey_ToggleGrab (void)
47 {
48 SDL_GrabMode mode;
49
50 printf ("Ctrl-G: toggling input grab!\n");
51 mode = SDL_WM_GrabInput (SDL_GRAB_QUERY);
52
53 if (mode == SDL_GRAB_ON)
54 printf ("Grab was on\n");
55 else
56 printf ("Grab was off\n");
57
58 mode = SDL_WM_GrabInput (mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
59
60 if (mode == SDL_GRAB_ON)
61 printf ("Grab is now on\n");
62 else
63 printf ("Grab is now off\n");
64 }
65
66 void
67 HotKey_Iconify (void)
68 {
69 printf ("Ctrl-Z: iconifying window!\n");
70 SDL_WM_IconifyWindow ();
71 }
72
73 int
74 HandleEvent (SDL_Event * event)
75 {
76 int done;
77
78 done = 0;
79
80 switch (event->type)
81 {
82 case SDL_ACTIVEEVENT:
83 /* See what happened */
84 printf ("app %s ", event->active.gain ? "gained" : "lost");
85 if (event->active.state & SDL_APPACTIVE)
86 printf ("active ");
87 else if (event->active.state & SDL_APPMOUSEFOCUS)
88 printf ("mouse ");
89 else if (event->active.state & SDL_APPINPUTFOCUS)
90 printf ("input ");
91
92 printf ("focus\n");
93 break;
94
95 case SDL_KEYDOWN:
96 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z--;
97 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z++;
98 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle++;
99 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle--;
100 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2++;
101 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2--;
102 if (event->key.keysym.sym == SDLK_e) camera_velocity.y--;
103 if (event->key.keysym.sym == SDLK_q) camera_velocity.y++;
104 if (event->key.keysym.sym == SDLK_v) camera_velocity_factor *= 1.5;
105 if (event->key.keysym.sym == SDLK_b) camera_velocity_factor /= 1.5;
106
107 if (event->key.keysym.sym == SDLK_ESCAPE)
108 done = 1;
109
110 if ((event->key.keysym.sym == SDLK_g) &&
111 (event->key.keysym.mod & KMOD_CTRL))
112 HotKey_ToggleGrab ();
113
114 if ((event->key.keysym.sym == SDLK_z) &&
115 (event->key.keysym.mod & KMOD_CTRL))
116 HotKey_Iconify ();
117
118 if ((event->key.keysym.sym == SDLK_RETURN) &&
119 (event->key.keysym.mod & KMOD_ALT))
120 HotKey_ToggleFullScreen ();
121
122 break;
123
124 case SDL_KEYUP:
125 if (event->key.keysym.sym == SDLK_UP) camera_velocity.z++;
126 if (event->key.keysym.sym == SDLK_DOWN) camera_velocity.z--;
127 if (event->key.keysym.sym == SDLK_LEFT) camera_velocity_angle++;
128 if (event->key.keysym.sym == SDLK_RIGHT) camera_velocity_angle--;
129 if (event->key.keysym.sym == SDLK_PAGEUP) camera_velocity_angle2--;
130 if (event->key.keysym.sym == SDLK_PAGEDOWN) camera_velocity_angle2++;
131 if (event->key.keysym.sym == SDLK_e) camera_velocity.y++;
132 if (event->key.keysym.sym == SDLK_q) camera_velocity.y--;
133 break;
134
135 case SDL_QUIT:
136 done = 1;
137 break;
138 }
139
140 return (done);
141 }
142
143 void draw_floor (int size, int dx, int dy, int dz)
144 {
145 int x, z, ry;
146
147 for (x = 0; x < 10; x++)
148 {
149 for (z = 0; z < 10; z++)
150 {
151 vector<vertex_t2f_n3f_v3f> pts;
152 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, 0), vec3 (0, 1, 0), tex2 (0, 0)));
153 pts.push_back (vertex_t2f_n3f_v3f (point ( 0, 0, size), vec3 (0, 1, 0), tex2 (0, 1)));
154 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, size), vec3 (0, 1, 0), tex2 (1, 1)));
155 pts.push_back (vertex_t2f_n3f_v3f (point (size, 0, 0), vec3 (0, 1, 0), tex2 (1, 0)));
156
157 geometry_quads *q = new geometry_quads;
158 //q->m = new simple_material;
159 q->set (pts);
160 entity *e = new entity (q);
161 e->move (vec3 (dx + x * size, dy, dz + z * size));
162 e->show ();
163 }
164 }
165 }
166
167 void draw_test_nurb ()
168 {
169 geometry_nurbs *q = new geometry_nurbs;
170 q->set ();
171 entity *e = new entity (q);
172 e->move (vec3 (10, 3, -4));
173 e->show ();
174 }
175
176 void fisch (vec3 center, GLfloat radius, int depth)
177 {
178 entity *planet = new entity (new geometry_sphere (testmat, radius));
179 planet->move (center);
180 planet->show ();
181
182 if (--depth)
183 {
184 GLfloat r2 = radius * .1F;
185 GLfloat r3 = radius + r2;
186
187 fisch (center + vec3 (r3, 0, 0), r2, depth);
188 fisch (center + vec3 (0, 0, r3), r2, depth);
189 fisch (center + vec3 (-r3, 0, 0), r2, depth);
190 }
191 }
192
193 extern void draw_level ();
194
195 std::list<entity_moveable *> moveables;
196
197 void perfom_moves ()
198 {
199 for (std::list<entity_moveable *>::iterator i = moveables.begin (); i != moveables.end (); ++i)
200 {
201 (*i)->perform_step (timer.diff);
202 }
203 }
204
205 int
206 RunGLTest (int argc, char *argv[],
207 int logo, int slowly, int bpp, float gamma, int noframe, int fsaa)
208 {
209 int i;
210 int rgb_size[3];
211 int w = 640;
212 int h = 480;
213 int done = 0;
214 int frames;
215 Uint32 video_flags;
216 int value;
217 GLenum gl_error;
218
219 if (SDL_Init (SDL_INIT_VIDEO) < 0)
220 {
221 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
222 exit (1);
223 }
224
225 /* See if we should detect the display depth */
226 if (bpp == 0)
227 {
228 if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8)
229 bpp = 8;
230 else
231 bpp = 16; /* More doesn't seem to work */
232 }
233
234 video_flags = SDL_OPENGL;
235
236 for (i = 1; argv[i]; ++i)
237 if (strcmp (argv[1], "-fullscreen") == 0)
238 video_flags |= SDL_FULLSCREEN;
239
240 if (noframe)
241 video_flags |= SDL_NOFRAME;
242
243 /* Initialize the display */
244 switch (bpp)
245 {
246 case 8:
247 rgb_size[0] = 3;
248 rgb_size[1] = 3;
249 rgb_size[2] = 2;
250 break;
251
252 case 15:
253 case 16:
254 rgb_size[0] = 5;
255 rgb_size[1] = 5;
256 rgb_size[2] = 5;
257 break;
258
259 default:
260 rgb_size[0] = 8;
261 rgb_size[1] = 8;
262 rgb_size[2] = 8;
263 break;
264 }
265
266 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]);
267 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]);
268 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]);
269 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
270 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
271
272 if (fsaa)
273 {
274 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
275 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa);
276 }
277
278 if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL)
279 {
280 fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ());
281 SDL_Quit ();
282 exit (1);
283 }
284
285 //printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel);
286 //printf ("\n");
287 //printf ("Vendor : %s\n", glGetString (GL_VENDOR));
288 //printf ("Renderer : %s\n", glGetString (GL_RENDERER));
289 //printf ("Version : %s\n", glGetString (GL_VERSION));
290 //printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS));
291 printf ("\n");
292
293 SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value);
294 printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
295 SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value);
296 printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
297 SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value);
298 printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
299 SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value);
300 printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
301 SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value);
302 printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
303
304 if (fsaa)
305 {
306 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value);
307 printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
308 SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value);
309 printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
310 value);
311 }
312
313 /* Set the window manager title bar */
314 SDL_WM_SetCaption ("libgender rendering test", "gendertest");
315
316 /* Set the gamma for the window */
317 if (gamma != 0.0)
318 SDL_SetGamma (gamma, gamma, gamma);
319
320 testmat = new test_material;
321 testmat2 = new test_material2;
322
323 entity_moveable *planet = new entity_moveable (new geometry_sphere (testmat, 10));
324 planet->move (vec3 (0, 0, -20));
325 planet->show ();
326
327 planet->v = vec3 (10, 0, 0);
328 moveables.push_back (planet);
329
330 doom3parse ("test.proc");
331
332 for (int i = 0; i < 20; i++)
333 {
334 // load a entity
335 txtprt_parser p;
336 geometry *g;
337 try
338 {
339 g = p.read ("test.blasc");
340 }
341 catch (txtprt_i_exception & e)
342 {
343 cout << "ERR: " << e.msg << endl;
344 }
345
346 entity *e = new entity (g);
347 e->move (vec3 (i*5, -3, -i*10));
348 e->show ();
349 }
350
351 {
352 fisch (vec3 (0, 0, -2e9), 1e9, 8);
353 //entity *planet = new entity (new geometry_sphere (1e9));
354 //planet->move (vec3 (0, 0, -1.5e9));
355 //planet->show ();
356 }
357
358 {
359 entity *planet = new entity (new geometry_sphere (testmat, 4e15));
360 planet->move (vec3 (0, 0, 1e17));
361 planet->show ();
362 }
363
364 {
365 RandomBuilding r;
366 entity *randlvl = r.draw (1000, 1000, 200);
367 randlvl->move (vec3 (0, 0, 0));
368 randlvl->show ();
369
370 entity *randlvl2 = r.draw (1000, 10000, 1000);
371 randlvl2->move (vec3 (-20000, 0, 0));
372 randlvl2->show ();
373
374 entity *randlvl3 = r.draw (100, 30, 3);
375 randlvl3->move (vec3 (-1000, 0, 0));
376 randlvl3->show ();
377 }
378
379 //draw_floor (10, -500, -10, -1000);
380 draw_level ();
381
382 #if 0
383 {
384 geometry_heightfield *hf = new geometry_heightfield (100000., 100000.);
385 entity *e = new entity (hf);
386 e->move (vec3 (-100000, -100000 * 0.01, -100000));
387 e->show ();
388 }
389 #endif
390
391 //draw_test_nurb ();
392
393 //camera.orig.x = 108; camera.orig.y = 0; camera.orig.z = -368;
394 camera.orig.x = 0; camera.orig.y = 0; camera.orig.z = 0;
395 camera.p = point (0, 0, 10);
396 camera.d = vec3 (0, 0, -1);
397 camera.u = vec3 (0, 1, 0);
398 camera.w = w; camera.h = h;
399 camera.fov = 40.;
400
401 glDisable (GL_ALPHA_TEST);
402
403 /* Loop until done. */
404 frames = 0;
405
406 linear_light mylight2;//mylight, mylight2;
407
408 // mylight.radius = 100000;
409 // mylight.c = colour (1., 1, 1, 1.);
410 // mylight.intensity = 1.F;
411
412 mylight2.radius = 100000;
413 mylight2.c = colour (1., 1., 1., 1.);
414 mylight2.intensity = 1.F;
415 mylight2.orig.x = 0; mylight2.orig.y = 0; mylight2.orig.z = 0;
416 mylight2.p.x = 0; mylight2.p.y = 0; mylight2.p.z = 0;
417
418 //pass_data pass_light (&mylight);
419 pass_data pass_light2 (&mylight2);
420
421 while (!done)
422 {
423 char *sdl_error;
424 SDL_Event event;
425
426 camera_angle += 90 * camera_velocity_angle * timer.diff;
427 camera_angle2 += 90 * camera_velocity_angle2 * timer.diff;
428
429 vec3 geradeaus = matrix::rotation (-camera_angle, vec3 (0, 1, 0)) * vec3 (0, 0, -1);
430 vec3 right = matrix::rotation (90., vec3 (0, 1, 0)) * geradeaus;
431
432 camera.d = matrix::rotation (camera_angle2, right) * geradeaus;
433 camera.u = cross (camera.d, right);
434
435 camera.p = camera.p - camera.d * (camera_velocity_factor * timer.diff) * camera_velocity.z;
436 camera.p = camera.p - camera.u * (camera_velocity_factor * timer.diff) * camera_velocity.y;
437
438 //mylight.orig = camera.orig;
439 //mylight.p = camera.p;
440
441 //mylight2.orig = camera.orig;
442 //mylight2.p = camera.p + vec3 (sin (timer.now * 2) * 100, 1, cos (timer.now * 2) * 100);
443
444 //mylight.intensity = max (sinf (timer.now) + 1.2F, 0.2F);
445
446 camera.begin ();
447 camera.render (pass_depth);
448 camera.render (pass_postdepth);
449 camera.render (pass_light2);
450 //camera.render (view::LIGHTED, pass_light2);
451 camera.end ();
452
453 perfom_moves ();
454
455 SDL_GL_SwapBuffers ();
456 timer.frame ();
457
458 #if 0
459 /* Check for error conditions. */
460 gl_error = glGetError ();
461
462 if (gl_error != GL_NO_ERROR) fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error);
463
464 sdl_error = SDL_GetError ();
465
466 if (sdl_error[0] != '\0')
467 {
468 fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error);
469 SDL_ClearError ();
470 }
471
472 /* Allow the user to see what's happening */
473 //SDL_Delay (40);
474 #endif
475
476 /* Check if there's a pending event. */
477 while (SDL_PollEvent (&event))
478 done = HandleEvent (&event);
479
480 ++frames;
481 }
482
483 if (global_image)
484 {
485 SDL_FreeSurface (global_image);
486 global_image = NULL;
487 }
488
489 if (global_texture)
490 {
491 glDeleteTextures (1, &global_texture);
492 global_texture = 0;
493 }
494
495 /* Destroy our GL context, etc. */
496 SDL_Quit ();
497 return (0);
498 }
499 int
500 main (int argc, char *argv[])
501 {
502 int i, logo;
503 int numtests;
504 int bpp = 0;
505 int slowly;
506 float gamma = 0.0;
507 int noframe = 0;
508 int fsaa = 0;
509
510 logo = 0;
511 slowly = 0;
512 numtests = 1;
513 for (i = 1; argv[i]; ++i)
514 {
515 if (strcmp (argv[i], "-twice") == 0)
516 {
517 ++numtests;
518 }
519 if (strcmp (argv[i], "-slow") == 0)
520 {
521 slowly = 1;
522 }
523 if (strcmp (argv[i], "-bpp") == 0)
524 {
525 bpp = atoi (argv[++i]);
526 }
527 if (strcmp (argv[i], "-gamma") == 0)
528 {
529 gamma = (float) atof (argv[++i]);
530 }
531 if (strcmp (argv[i], "-noframe") == 0)
532 {
533 noframe = 1;
534 }
535 if (strcmp (argv[i], "-fsaa") == 0)
536 {
537 ++fsaa;
538 }
539 if (strncmp (argv[i], "-h", 2) == 0)
540 {
541 printf
542 ("Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa]\n",
543 argv[0]);
544 exit (0);
545 }
546 }
547
548 for (i = 0; i < numtests; ++i)
549 RunGLTest (argc, argv, logo, slowly, bpp, gamma, noframe, fsaa);
550
551 return 0;
552 }