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/cvs/libgender/util.h
Revision: 1.32
Committed: Sat Oct 9 16:36:31 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.31: +53 -53 lines
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File Contents

# Content
1 #ifndef UTIL_H
2 #define UTIL_H
3
4 #include <SDL/SDL.h>
5 #include <SDL/SDL_image.h>
6 #include <cmath>
7 #include <cfloat>
8 #include <vector>
9 #include <string>
10
11 #include <Cg/cg.h>
12 #include <Cg/cgGL.h>
13
14 #define GL_LG_DEBUG do { GLenum gl_derror = glGetError (); if (gl_derror != GL_NO_ERROR) fprintf (stderr, "%s:%d GLERROR: %d\n", __FILE__, __LINE__, gl_derror); } while (0)
15
16 using namespace std;
17
18 extern CGcontext cgc;
19 extern CGprogram vsh;
20 extern CGprogram fsh;
21 extern CGparameter mv, mvp, lightpos;
22 extern CGprofile vsh_profile, fsh_profile;
23
24 #include <GL/gl.h>
25
26 typedef int soffs; // 32 bit
27 typedef unsigned int uoffs;
28 #define OFFS_BITS 31
29 #define SOFFS_MIN (soffs)-(1 << (OFFS_BITS - 2))
30 #define SOFFS_MAX (soffs)+(1 << (OFFS_BITS - 2))
31 #define MAXEXTENT (1UL << (OFFS_BITS - 1))
32
33 struct sector {
34 soffs x, y, z;
35
36 sector (soffs x, soffs y, soffs z) : x(x), y(y), z(z) { };
37 sector (soffs xyz = 0) : x(xyz), y(xyz), z(xyz) { };
38
39 void offset (int subindex, uoffs extent)
40 {
41 if (subindex & 1) x += extent;
42 if (subindex & 2) y += extent;
43 if (subindex & 4) z += extent;
44 }
45 };
46
47 inline sector operator +(const sector &a, const sector &b)
48 {
49 return sector (a.x + b.x, a.y + b.y, a.z + b.z);
50 }
51
52 inline sector operator -(const sector &a, const sector &b)
53 {
54 return sector (a.x - b.x, a.y - b.y, a.z - b.z);
55 }
56
57 inline sector operator /(const sector &a, soffs b)
58 {
59 return sector (a.x / b, a.y / b, a.z / b);
60 }
61
62 inline bool operator <=(const sector &a, const sector &b)
63 {
64 return a.x <= b.x && a.y <= b.y && a.z <= b.z;
65 }
66
67 inline soffs max (const sector &a)
68 {
69 return max (a.x, max (a.y, a.z));
70 }
71
72 inline sector translate (const sector &p, const sector &src, const sector &dst)
73 {
74 return p + (dst - src);
75 }
76
77 inline sector abs (const sector &s)
78 {
79 return sector (abs (s.x), abs (s.y), abs (s.z));
80 }
81
82 struct vec3 {
83 GLfloat x, y, z;
84 vec3 () { };
85 vec3 (GLfloat s) : x(s), y(s), z(s) { };
86 vec3 (GLfloat x, GLfloat y, GLfloat z) : x(x), y(y), z(z) { };
87 vec3 (const sector &s) : x(s.x), y(s.y), z(s.z) { };
88
89 const vec3 operator -() const
90 { return vec3 (-x, -y, -z); }
91 };
92
93 const vec3 normalize (const vec3 &v);
94 const vec3 cross (const vec3 &a, const vec3 &b);
95
96 inline const vec3 operator *(const vec3 &a, GLfloat s)
97 {
98 return vec3 (a.x * s, a.y * s, a.z * s);
99 }
100
101 inline const vec3 operator +(const vec3 &a, const vec3 &b)
102 {
103 return vec3 (a.x + b.x, a.y + b.y, a.z + b.z);
104 }
105
106 inline const vec3 operator -(const vec3 &a, const vec3 &b)
107 {
108 return vec3 (a.x - b.x, a.y - b.y, a.z - b.z);
109 }
110
111 inline GLfloat dot (const vec3 &a, const vec3 &b)
112 {
113 return a.x * b.x + a.y * b.y + a.z * b.z;
114 }
115
116 inline const GLfloat abs (const vec3 &v)
117 {
118 return sqrtf (dot (v, v));
119 }
120
121 struct matrix {
122 GLfloat data[4][4];
123
124 const GLfloat operator ()(int i, int j) const { return data[j][i]; };
125 GLfloat &operator ()(int i, int j) { return data[j][i]; };
126
127 void diagonal (GLfloat v);
128 void clear () { diagonal (0.F); };
129 void identity () { diagonal (1.F); };
130
131 void print (); // ugly
132
133 static const matrix translation (const vec3 &v);
134 static const matrix rotation (GLfloat degrees, const vec3 &axis);
135
136 matrix () { };
137 matrix (GLfloat diag) { diagonal (diag); };
138 };
139
140 const matrix operator *(const matrix &a, const matrix &b);
141 const vec3 operator *(const matrix &a, const vec3 &v);
142
143 typedef vec3 point;
144
145 // a generic plane
146 struct plane {
147 vec3 n;
148 GLfloat d;
149
150 GLfloat distance (const point &p) const
151 {
152 return dot (n, p) + d;
153 }
154
155 plane () { };
156 plane (GLfloat a, GLfloat b, GLfloat c, GLfloat d);
157 };
158
159 void renormalize (sector &s, point &p);
160
161 struct colour {
162 GLfloat r, g, b, a;
163 colour (GLfloat r = 1., GLfloat g = 1., GLfloat b = 1., GLfloat a = 1.) : r(r), g(g), b(b), a(a) { };
164 };
165
166 struct texc {
167 GLfloat s, t;
168 texc () { };
169 texc (GLfloat s, GLfloat t) : s(s), t(t) { };
170 };
171
172 struct box {
173 point a, b;
174
175 box() { };
176
177 void reset ()
178 {
179 a = point ( FLT_MAX, FLT_MAX, FLT_MAX);
180 b = point (-FLT_MAX, -FLT_MAX, -FLT_MAX);
181 }
182
183 void add (const box &o);
184 void add (const point &p);
185 };
186
187 struct light {
188 point p;
189 colour c;
190 GLfloat intensity;
191 GLfloat radius;
192 };
193
194 struct material {
195 colour diffuse, specular, emission;
196 GLfloat shininess;
197
198 material ()
199 {
200 diffuse = colour (1, 0, 1, 1);
201 specular = colour (1, 0, 1, 1);
202 emission = colour (1, 0, 1, 1);
203 shininess = 1;
204 }
205 };
206
207 struct entity;
208 struct geometry;
209 struct view;
210 struct octant;
211
212 extern struct timer {
213 static double now;
214 static double diff;
215
216 static void frame ();
217 timer ();
218 } timer;
219
220 /*
221 #define MAX_EVENT_TYPES 10
222 enum event_type { TIMER_EV };
223 struct event {
224 event_type type;
225 };
226
227 typedef callback1<void, event&> event_cb;
228
229 class skedjuhlar {
230
231 public:
232 // only 10 types for now
233 private:
234 vector <list<event_cb> > event_lists;
235
236 public:
237 skedjuhlar () {
238 event_lists.resize (MAX_EVENT_TYPES, list<event_cb>());
239 }
240
241 void register_event_cb (const event_type &t, const event_cb &e) {
242 event_lists[t].push_back (e);
243 };
244 void send_event (event &e) {
245 list<event_cb> &l = event_lists[e.type];
246 for (list<event_cb>::iterator it = l.begin (); it != l.end (); it++) {
247 (*it)(e);
248 }
249 };
250 void check_events () {
251 while (!events.empty ()) {
252 event &e = events.pop_front ();
253 list<event_cb> &l = event_lists[e->name];
254 for (list<event_cb>::iterator it = l.begin (); it !+ l.end (); it++) {
255 (*it)(e);
256 }
257 delete e; // ugly slow? hai hai..... 183G
258 }
259 }
260 };
261
262 extern skedjuhlar main_scheduler;
263 */
264
265 namespace gl {
266 void draw_box (const view &ctx, const sector &a, const sector &b);
267 }
268
269 GLuint SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord);
270
271 inline int power_of_two (int input)
272 {
273 int value = 1;
274
275 while (value < input)
276 {
277 value <<= 1;
278 }
279 return value;
280 }
281
282 struct TextureExecption {
283 TextureExecption (string s) : msg(s) { }
284 string msg;
285 };
286
287 struct Texture {
288 SDL_Surface *image;
289 GLuint texture;
290 GLfloat texcoord[4];
291
292 public:
293
294 Texture(const char *f)
295 {
296 image = IMG_Load (f);
297
298 if (!image)
299 throw (TextureExecption ("Couldn't load " + (string) f + ": " + (string) IMG_GetError ()));
300
301 texture = SDL_GL_LoadTexture (image, (GLfloat*)&texcoord);
302 if (texture == 0)
303 throw (TextureExecption ("Couldn't make GL Texture, failed to create new RGB SWSurface"));
304 }
305 };
306
307 #endif
308