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… | |
66 | } |
66 | } |
67 | |
67 | |
68 | void view::begin () |
68 | void view::begin () |
69 | { |
69 | { |
70 | vismap.clear (); |
70 | vismap.clear (); |
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71 | vislist.clear (); |
71 | |
72 | |
72 | generation++; |
73 | generation++; |
73 | |
74 | |
74 | reset_projection (); |
75 | reset_projection (); |
75 | |
76 | |
76 | // check occlusion queries here |
77 | // check occlusion queries here |
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78 | #if 0 |
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79 | for (vector<octant *>::iterator i = checklist.begin (); i != checklist.end (); ++i) |
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80 | //printf ("%p %d\n", *i, occ_query_result ((*i)->occ_query)); |
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81 | occ_query_result ((*i)->occ_query); |
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82 | |
77 | checklist.clear (); |
83 | checklist.clear (); |
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84 | #endif |
78 | |
85 | |
79 | world.detect_visibility (*this); |
86 | world.detect_visibility (*this); |
80 | } |
87 | } |
81 | |
88 | |
82 | void view::end () |
89 | void view::end () |
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96 | glEnable (GL_POLYGON_OFFSET_FILL); |
103 | glEnable (GL_POLYGON_OFFSET_FILL); |
97 | glPolygonOffset (0, 1); |
104 | glPolygonOffset (0, 1); |
98 | glDepthFunc (GL_LESS); |
105 | glDepthFunc (GL_LESS); |
99 | glDisable (GL_LIGHTING); |
106 | glDisable (GL_LIGHTING); |
100 | glColorMask (0, 0, 0, 0); |
107 | glColorMask (0, 0, 0, 0); |
101 | //cgGLDisableProfile (CG_PROFILE_ARBVP1); |
108 | cgGLEnableProfile (vsh_profile);// z-fighting?? |
102 | cgGLDisableProfile (CG_PROFILE_ARBFP1); |
109 | cgGLDisableProfile (fsh_profile); |
103 | } |
110 | } |
104 | else |
111 | else |
105 | { |
112 | { |
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113 | #if 0 |
106 | glEnable (GL_MINMAX); |
114 | glEnable (GL_MINMAX); |
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115 | #endif |
107 | glDisable (GL_POLYGON_OFFSET_FILL); |
116 | glDisable (GL_POLYGON_OFFSET_FILL); |
108 | glDepthFunc (GL_LESS); |
117 | glDepthFunc (GL_LESS); |
109 | glDepthMask (0); |
118 | glDepthMask (0); |
110 | cgGLEnableProfile (CG_PROFILE_ARBVP1); |
119 | cgGLEnableProfile (vsh_profile); |
111 | cgGLEnableProfile (CG_PROFILE_ARBFP1); |
120 | cgGLEnableProfile (fsh_profile); |
112 | } |
121 | } |
113 | |
122 | |
114 | for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i) |
123 | for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i) |
115 | (*i)->display (*this); |
124 | (*i)->display (*this); |
116 | |
125 | |
117 | drawn.clear (); |
126 | drawn.clear (); |
118 | |
127 | |
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128 | for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i) |
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129 | { |
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130 | //printf ("BB %d,%d,%d - %d\n", |
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131 | //(*i)-> |
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132 | (*i)->draw_bbox (*this); |
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133 | } |
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134 | |
119 | glColorMask (1, 1, 1, 0); |
135 | glColorMask (1, 1, 1, 0); |
120 | glDepthMask (1); |
136 | glDepthMask (1); |
121 | } |
137 | } |
122 | |
138 | |
123 | |
139 | |