… | … | ||
---|---|---|---|
41 | } | 41 | } |
42 | else | 42 | else |
43 | { | 43 | { |
44 | glDisable (GL_POLYGON_OFFSET_FILL); | 44 | glDisable (GL_POLYGON_OFFSET_FILL); |
45 | glDrawBuffer (GL_BACK); | 45 | glDrawBuffer (GL_BACK); |
46 | glDepthFunc (GL_LEQUAL); | 46 | glDepthFunc (GL_LESS); |
47 | glEnable (GL_LIGHTING); | 47 | glEnable (GL_LIGHTING); |
48 | glDepthMask (0); | 48 | glDepthMask (0); |
49 | cgGLEnableProfile (CG_PROFILE_ARBVP1); | 49 | cgGLEnableProfile (CG_PROFILE_ARBVP1); |
50 | cgGLEnableProfile (CG_PROFILE_ARBFP1); | 50 | cgGLEnableProfile (CG_PROFILE_ARBFP1); |
51 | } | 51 | } |
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