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/cvs/libgender/view.C
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Comparing libgender/view.C (file contents):
Revision 1.15 by root, Tue Oct 5 11:06:06 2004 UTC vs.
Revision 1.16 by root, Wed Oct 6 00:27:00 2004 UTC

27 27
28 ctx.generation++; 28 ctx.generation++;
29 29
30 renormalize (orig, p); 30 renormalize (orig, p);
31 31
32 glDisable (GL_ALPHA_TEST);
33 glDisable (GL_BLEND);
34
32 if (ctx.mode == draw_context::DEPTH) 35 if (ctx.mode == draw_context::DEPTH)
33 { 36 {
34 glEnable (GL_POLYGON_OFFSET_FILL); 37 glEnable (GL_POLYGON_OFFSET_FILL);
35 glPolygonOffset (0, 1); 38 glPolygonOffset (0, 1);
36 glDepthFunc (GL_LESS); 39 glDepthFunc (GL_LESS);
37 glDisable (GL_LIGHTING); 40 glDisable (GL_LIGHTING);
38 glColorMask (0, 0, 0, 0); 41 glColorMask (0, 0, 0, 0);
39 cgGLDisableProfile (CG_PROFILE_ARBVP1); 42 //cgGLDisableProfile (CG_PROFILE_ARBVP1);
40 cgGLDisableProfile (CG_PROFILE_ARBFP1); 43 cgGLDisableProfile (CG_PROFILE_ARBFP1);
41 } 44 }
42 else 45 else
43 { 46 {
47 glEnable (GL_MINMAX);
44 glDisable (GL_POLYGON_OFFSET_FILL); 48 glDisable (GL_POLYGON_OFFSET_FILL);
45 glDrawBuffer (GL_BACK);
46 glDepthFunc (GL_LESS); 49 glDepthFunc (GL_LESS);
47 glEnable (GL_LIGHTING);
48 glDepthMask (0); 50 glDepthMask (0);
49 cgGLEnableProfile (CG_PROFILE_ARBVP1); 51 cgGLEnableProfile (CG_PROFILE_ARBVP1);
50 cgGLEnableProfile (CG_PROFILE_ARBFP1); 52 cgGLEnableProfile (CG_PROFILE_ARBFP1);
51 } 53 }
52 54
67 vec3 rz = -d; 69 vec3 rz = -d;
68 vec3 rx = cross (u, rz); 70 vec3 rx = cross (u, rz);
69 vec3 ry = cross (rz, rx); 71 vec3 ry = cross (rz, rx);
70 72
71 matrix &m = ctx.projection; 73 matrix &m = ctx.projection;
72 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = -p.x; 74 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0;
73 m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = -p.y; 75 m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0;
74 m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = -p.z; 76 m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0;
75 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1; 77 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1;
76 78
77 glMultMatrixf ((GLfloat *)m.data); 79 glMultMatrixf ((GLfloat *)m.data);
78 80
79 glGetFloatv (GL_PROJECTION_MATRIX, (GLfloat *)&m); 81 glGetFloatv (GL_PROJECTION_MATRIX, (GLfloat *)&m);
85 ctx.frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) ); 87 ctx.frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) );
86 ctx.frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) ); 88 ctx.frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) );
87 89
88 glMatrixMode (GL_MODELVIEW); 90 glMatrixMode (GL_MODELVIEW);
89 glLoadIdentity (); 91 glLoadIdentity ();
92 glTranslatef (-p.x, -p.y, -p.z);
90 93
91 world.draw (ctx); 94 world.draw (ctx);
92 95
93 ctx.drawn.clear (); 96 ctx.drawn.clear ();
94 97

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