… | |
… | |
21 | return true; |
21 | return true; |
22 | } |
22 | } |
23 | |
23 | |
24 | void view::draw (draw_context &ctx) |
24 | void view::draw (draw_context &ctx) |
25 | { |
25 | { |
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26 | |
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27 | if (ctx.mode == draw_context::DEPTH) |
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28 | { |
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29 | glEnable (GL_POLYGON_OFFSET_FILL); |
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30 | glPolygonOffset (0, 1); |
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31 | glDrawBuffer (GL_NONE); |
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32 | glDepthFunc (GL_LESS); |
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33 | glDisable (GL_LIGHTING); |
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34 | } |
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35 | else |
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36 | { |
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37 | glDisable (GL_POLYGON_OFFSET_FILL); |
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38 | glDrawBuffer (GL_BACK); |
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39 | glDepthFunc (GL_LEQUAL); |
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40 | glEnable (GL_LIGHTING); |
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41 | } |
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42 | |
26 | glViewport (0, 0, w, h); |
43 | glViewport (0, 0, w, h); |
27 | |
44 | |
28 | glMatrixMode (GL_PROJECTION); |
45 | glMatrixMode (GL_PROJECTION); |
29 | glLoadIdentity (); |
46 | glLoadIdentity (); |
30 | |
47 | |
31 | GLdouble aspect = (GLdouble)w/h; |
48 | GLdouble aspect = (GLdouble)w/h; |
32 | GLdouble zNear = 0.0001; |
49 | GLdouble zNear = 0.001; |
33 | GLdouble zFar = 1000.; |
50 | GLdouble zFar = 100.; |
34 | |
51 | |
35 | GLdouble ymax = zNear * tan (fov * (M_PI / 360.0)); |
52 | GLdouble ymax = zNear * tan (fov * (M_PI / 360.0)); |
36 | glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, zNear, zFar); |
53 | glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, zNear, zFar); |
37 | |
54 | |
38 | vec3 rz = -d; |
55 | vec3 rz = -d; |
39 | vec3 rx = cross (u, rz); |
56 | vec3 rx = cross (u, rz); |
40 | vec3 ry = cross (rz, rx); |
57 | vec3 ry = cross (rz, rx); |
41 | |
58 | |
42 | GLfloat m[4][4]; |
59 | gl_matrix &m = ctx.projection; |
43 | m[0][0] = rx.x; m[0][1] = rx.y; m[0][2] = rx.z; m[0][3] = 0; |
60 | m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0; |
44 | m[1][0] = ry.x; m[1][1] = ry.y; m[1][2] = ry.z; m[1][3] = 0; |
61 | m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0; |
45 | m[2][0] = rz.x; m[2][1] = rz.y; m[2][2] = rz.z; m[2][3] = 0; |
62 | m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0; |
46 | m[3][0] = 0; m[3][1] = 0; m[3][2] = 0; m[3][3] = 1; |
63 | m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1; |
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64 | |
47 | glMultMatrixf ((GLfloat *)m); |
65 | glMultMatrixf ((GLfloat *)m.data); |
48 | glTranslatef (-p.x, -p.y, -p.z); |
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49 | |
66 | |
50 | glMatrixMode (GL_MODELVIEW); |
67 | glMatrixMode (GL_MODELVIEW); |
51 | glLoadIdentity (); |
68 | glLoadIdentity (); |
|
|
69 | glTranslatef (-p.x, -p.y, -p.z); |
52 | |
70 | |
53 | world.draw (ctx); |
71 | world.draw (ctx); |
54 | } |
72 | } |
55 | |
73 | |