1 | #include <cmath> |
1 | #include <cmath> |
2 | |
2 | |
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3 | #define GL_GLEXT_PROTOTYPES |
3 | #include <GL/gl.h> |
4 | #include <GL/gl.h> |
4 | #include <GL/glext.h> |
5 | #include <GL/glext.h> |
5 | |
6 | |
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7 | #include "view.h" |
6 | #include "oct.h" |
8 | #include "oct.h" |
7 | #include "view.h" |
9 | |
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10 | vector<GLuint> occ_query_objects; |
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11 | |
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12 | static GLuint begin_occ_query () |
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13 | { |
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14 | GLuint id; |
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15 | |
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16 | if (occ_query_objects.size ()) |
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17 | { |
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18 | id = *(occ_query_objects.end () - 1); |
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19 | occ_query_objects.pop_back (); |
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20 | } |
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21 | else |
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22 | glGenQueriesARB (1, &id); |
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23 | |
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24 | glBeginQueryARB (GL_SAMPLES_PASSED, id); |
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25 | return id; |
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26 | } |
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27 | |
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28 | inline void end_occ_query () |
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29 | { |
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30 | glEndQueryARB (GL_SAMPLES_PASSED); |
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31 | } |
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32 | |
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33 | static GLuint occ_query_result (GLuint id) |
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34 | { |
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35 | GLuint count; |
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36 | |
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37 | glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count); |
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38 | occ_query_objects.push_back (id); |
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39 | |
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40 | return count; |
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41 | } |
8 | |
42 | |
9 | view::view () |
43 | view::view () |
10 | : gamma(1.0) |
44 | : gamma(1.0) |
11 | { |
45 | { |
12 | } |
46 | } |
13 | |
47 | |
14 | view::~view () |
48 | view::~view () |
15 | { |
49 | { |
16 | } |
50 | } |
17 | |
51 | |
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52 | void view::begin_occ_query (recv_occ_query &recv) |
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53 | { |
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54 | occ_queries.push_back (oq_data (&recv, ::begin_occ_query ())); |
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55 | } |
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56 | |
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57 | void view::end_occ_query () |
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58 | { |
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59 | ::end_occ_query (); |
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60 | } |
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61 | |
18 | bool view::may_draw (entity_base *e) |
62 | bool view::may_draw (const entity *e) |
19 | { |
63 | { |
20 | if (drawn.find (e) != drawn.end ()) |
64 | if (drawn.find (e) != drawn.end ()) |
21 | return false; |
65 | return false; |
22 | |
66 | |
23 | drawn.insert (e); |
67 | drawn.insert (e); |
24 | return true; |
68 | return true; |
25 | } |
69 | } |
26 | |
70 | |
27 | void view::reset_projection () |
71 | void view::reset_projection () |
28 | { |
72 | { |
29 | renormalize (orig, p); |
73 | //renormalize (orig, p); |
30 | |
74 | |
31 | glViewport (0, 0, w, h); |
75 | glViewport (0, 0, w, h); |
32 | |
76 | |
33 | glMatrixMode (GL_PROJECTION); |
77 | glMatrixMode (GL_PROJECTION); |
34 | glLoadIdentity (); |
78 | glLoadIdentity (); |
35 | |
79 | |
36 | GLdouble aspect = (GLdouble)w/h; |
80 | GLdouble aspect = (GLdouble)w/h; |
37 | GLdouble zNear = 0.1; |
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38 | GLdouble zFar = 50.; |
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39 | |
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40 | GLdouble ymax = zNear * tan (fov * (M_PI / 360.0)); |
81 | GLdouble ymax = near * tan (fov * (M_PI / 360.0)); |
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82 | |
41 | glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, zNear, zFar); |
83 | glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, near, far); |
42 | |
84 | |
43 | d = normalize (d);//D |
85 | d = normalize (d);//D |
44 | u = normalize (u);//D |
86 | u = normalize (u);//D |
45 | vec3 rz = -d; |
87 | vec3 rz = -d; |
46 | vec3 rx = cross (u, rz); |
88 | vec3 rx = cross (u, rz); |
… | |
… | |
50 | m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0; |
92 | m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0; |
51 | m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0; |
93 | m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0; |
52 | m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0; |
94 | m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0; |
53 | m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1; |
95 | m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1; |
54 | |
96 | |
55 | glMultMatrixf ((GLfloat *)m.data); |
97 | diagfact = abs (rz.x) + abs (rz.y) + abs (rz.z); |
56 | |
98 | |
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99 | glMultMatrixf (m); |
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100 | glTranslatef (-p.x, -p.y, -p.z); |
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101 | |
57 | glGetFloatv (GL_PROJECTION_MATRIX, (GLfloat *)&m); |
102 | glGetFloatv (GL_PROJECTION_MATRIX, m); |
58 | |
103 | |
59 | frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) ); |
104 | frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) ); |
60 | frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) ); |
105 | frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) ); |
61 | frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) ); |
106 | frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) ); |
62 | frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) ); |
107 | frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) ); |
63 | frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) ); |
108 | frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) ); |
64 | frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) ); |
109 | frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) ); |
65 | |
110 | |
66 | glMatrixMode (GL_MODELVIEW); |
111 | glMatrixMode (GL_MODELVIEW); |
67 | glLoadIdentity (); |
112 | glLoadIdentity (); |
68 | glTranslatef (-p.x, -p.y, -p.z); |
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69 | } |
113 | } |
70 | |
114 | |
71 | void view::begin () |
115 | void view::begin () |
72 | { |
116 | { |
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117 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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118 | glDepthRange (0, 1. - (1. / pow (2., 16.))); |
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119 | |
73 | vismap.clear (); |
120 | vismap.clear (); |
74 | vislist.clear (); |
121 | vislist.clear (); |
75 | |
122 | |
76 | generation++; |
123 | generation++; |
77 | |
124 | |
78 | reset_projection (); |
125 | reset_projection (); |
79 | |
126 | |
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127 | farlist.clear (); |
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128 | |
80 | // check occlusion queries here |
129 | // check occlusion queries |
81 | #if 0 |
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82 | for (vector<octant *>::iterator i = checklist.begin (); i != checklist.end (); ++i) |
130 | for (vector<oq_data>::iterator i = occ_queries.begin (); i != occ_queries.end (); ++i) |
83 | //printf ("%p %d\n", *i, occ_query_result ((*i)->occ_query)); |
131 | { |
84 | occ_query_result ((*i)->occ_query); |
132 | occ_query oq(*this, i->second, occ_query_result (i->second)); |
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133 | i->first->event (oq); |
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134 | } |
85 | |
135 | |
86 | checklist.clear (); |
136 | occ_queries.clear (); |
87 | #endif |
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88 | |
137 | |
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138 | nextfar = near; |
89 | world.detect_visibility (*this); |
139 | world.detect_visibility (*this); |
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140 | printf ("far %f nf %f RCP %f,%f,%f +%f\n", far, nextfar, |
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141 | frustum.r.n.x, |
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142 | frustum.r.n.y, |
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143 | frustum.r.n.z, |
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144 | frustum.r.d |
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145 | );//D |
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146 | far = nextfar; |
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147 | |
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148 | reset_projection (); |
90 | } |
149 | } |
91 | |
150 | |
92 | void view::end () |
151 | void view::end () |
93 | { |
152 | { |
94 | vismap.clear (); |
153 | vismap.clear (); |
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… | |
106 | glEnable (GL_POLYGON_OFFSET_FILL); |
165 | glEnable (GL_POLYGON_OFFSET_FILL); |
107 | glPolygonOffset (0, 1); |
166 | glPolygonOffset (0, 1); |
108 | glDepthFunc (GL_LESS); |
167 | glDepthFunc (GL_LESS); |
109 | glDisable (GL_LIGHTING); |
168 | glDisable (GL_LIGHTING); |
110 | glColorMask (0, 0, 0, 0); |
169 | glColorMask (0, 0, 0, 0); |
111 | cgGLEnableProfile (vsh_profile);// z-fighting?? |
170 | cgGLDisableProfile (vsh_profile);// z-fighting?? |
112 | cgGLDisableProfile (fsh_profile); |
171 | cgGLDisableProfile (fsh_profile); |
113 | } |
172 | } |
114 | else |
173 | else |
115 | { |
174 | { |
116 | glEnable (GL_MINMAX); |
175 | glEnable (GL_MINMAX); |
117 | glDisable (GL_POLYGON_OFFSET_FILL); |
176 | glDisable (GL_POLYGON_OFFSET_FILL); |
118 | glDepthFunc (GL_LESS); |
177 | glDepthFunc (GL_LESS); |
119 | glDepthMask (0); |
178 | glDepthMask (1); |
120 | cgGLEnableProfile (vsh_profile); |
179 | cgGLEnableProfile (vsh_profile); |
121 | cgGLEnableProfile (fsh_profile); |
180 | cgGLEnableProfile (fsh_profile); |
122 | } |
181 | } |
123 | |
182 | |
124 | for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i) |
183 | for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i) |
125 | (*i)->display (*this); |
184 | (*i)->display (*this); |
126 | |
185 | |
127 | drawn.clear (); |
186 | drawn.clear (); |
128 | |
187 | |
129 | if (mode == view::LIGHTED) |
188 | if (mode == view::DEPTH) |
130 | { |
189 | { |
131 | glEnable (GL_DEPTH_CLAMP_NV); |
190 | glEnable (GL_DEPTH_CLAMP_NV); |
132 | glDepthFunc (GL_LEQUAL); |
191 | glDepthFunc (GL_LESS); |
133 | glEnable (GL_COLOR_MATERIAL); |
192 | if (mode == view::LIGHTED) glDepthFunc (GL_LEQUAL); |
134 | glDisable (GL_CULL_FACE); |
193 | glDisable (GL_LIGHTING); |
135 | #if 0 |
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136 | cgGLDisableProfile (vsh_profile); |
194 | cgGLDisableProfile (vsh_profile); |
137 | cgGLDisableProfile (fsh_profile); |
195 | cgGLDisableProfile (fsh_profile); |
138 | #endif |
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139 | glShadeModel (GL_FLAT); |
196 | //glShadeModel (GL_FLAT); |
140 | GLfloat m[4] = { 1, 0, 1, 0 }; |
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141 | glColor3f (1, 0, 1); |
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142 | //glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT, m); |
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143 | //glLightModelfv (GL_LIGHT_MODEL_AMBIENT, m); |
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144 | |
197 | |
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198 | #if 0 |
145 | static int count; count++; |
199 | static int count; count++; |
146 | if (farlist.size ()) |
200 | if (farlist.size ()) |
147 | printf ("%d: size %d\n", count, farlist.size ()); |
201 | printf ("%d: size %d\n", count, farlist.size ()); |
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202 | #endif |
148 | |
203 | |
149 | for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i) |
204 | for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i) |
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205 | { |
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206 | if (mode == view::DEPTH) begin_occ_query (**i); |
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207 | if (mode == view::LIGHTED) glColor3f ((((long)*i >> 6) & 15) / 31. + 0.5,0,0); |
150 | (*i)->draw_bbox (*this); |
208 | (*i)->draw_bbox (*this); |
151 | |
209 | if (mode == view::DEPTH) end_occ_query (); |
152 | farlist.clear (); |
210 | } |
153 | |
211 | |
154 | glEnable (GL_DEPTH_TEST); |
212 | glEnable (GL_DEPTH_TEST); |
155 | glDisable (GL_DEPTH_CLAMP_NV); |
213 | glDisable (GL_DEPTH_CLAMP_NV); |
156 | glShadeModel (GL_SMOOTH); |
214 | //glShadeModel (GL_SMOOTH); |
157 | } |
215 | } |
158 | |
216 | |
159 | glColorMask (1, 1, 1, 0); |
217 | glColorMask (1, 1, 1, 0); |
160 | glDepthMask (1); |
218 | glDepthMask (1); |
161 | |
219 | |