--- libgender/view.C 2004/10/06 05:24:03 1.23 +++ libgender/view.C 2004/10/08 17:40:26 1.35 @@ -1,8 +1,12 @@ #include +#include +#include + #include "oct.h" #include "view.h" + static GLenum gl_error; view::view () : gamma(1.0) { @@ -12,7 +16,7 @@ { } -bool view::may_draw (entity_base *e) +bool view::may_draw (const entity *e) { if (drawn.find (e) != drawn.end ()) return false; @@ -30,29 +34,36 @@ glMatrixMode (GL_PROJECTION); glLoadIdentity (); + gl_error = glGetError (); GLdouble aspect = (GLdouble)w/h; - GLdouble zNear = 0.1; - GLdouble zFar = 50.; + GLdouble zNear = 1.; + GLdouble zFar = 500.; + gl_error = glGetError (); GLdouble ymax = zNear * tan (fov * (M_PI / 360.0)); glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, zNear, zFar); + gl_error = glGetError (); d = normalize (d);//D u = normalize (u);//D vec3 rz = -d; vec3 rx = cross (u, rz); vec3 ry = cross (rz, rx); + gl_error = glGetError (); matrix &m = projection; m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0; m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0; m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0; m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1; + gl_error = glGetError (); glMultMatrixf ((GLfloat *)m.data); + gl_error = glGetError (); glGetFloatv (GL_PROJECTION_MATRIX, (GLfloat *)&m); + gl_error = glGetError (); frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) ); frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) ); frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) ); @@ -60,13 +71,18 @@ frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) ); frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) ); + gl_error = glGetError (); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); glTranslatef (-p.x, -p.y, -p.z); + gl_error = glGetError (); } void view::begin () { + glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glDepthRange (0, 1. - (1. / pow (2., 16.))); + vismap.clear (); vislist.clear (); @@ -74,12 +90,18 @@ reset_projection (); + for (vector::iterator i = farlist.begin (); i != farlist.end (); ++i) + ; + farlist.clear (); + // check occlusion queries here +#if 0 for (vector::iterator i = checklist.begin (); i != checklist.end (); ++i) //printf ("%p %d\n", *i, occ_query_result ((*i)->occ_query)); occ_query_result ((*i)->occ_query); checklist.clear (); +#endif world.detect_visibility (*this); } @@ -103,14 +125,12 @@ glDepthFunc (GL_LESS); glDisable (GL_LIGHTING); glColorMask (0, 0, 0, 0); - //cgGLDisableProfile (vsh_profile); + cgGLEnableProfile (vsh_profile);// z-fighting?? cgGLDisableProfile (fsh_profile); } else { -#if 0 glEnable (GL_MINMAX); -#endif glDisable (GL_POLYGON_OFFSET_FILL); glDepthFunc (GL_LESS); glDepthMask (0); @@ -123,8 +143,38 @@ drawn.clear (); + if (mode == view::DEPTH || 1) + { + glEnable (GL_DEPTH_CLAMP_NV); + glDepthFunc (GL_LESS); + glEnable (GL_COLOR_MATERIAL); + glDisable (GL_LIGHTING); +#if 1 + cgGLDisableProfile (vsh_profile); + cgGLDisableProfile (fsh_profile); +#endif + glShadeModel (GL_FLAT); + +#if 0 + static int count; count++; + if (farlist.size ()) + printf ("%d: size %d\n", count, farlist.size ()); +#endif + + for (vector::iterator i = farlist.begin (); i != farlist.end (); ++i) + { + glColor3f (1,0,0); + (*i)->draw_bbox (*this); + } + + glEnable (GL_DEPTH_TEST); + glDisable (GL_DEPTH_CLAMP_NV); + glShadeModel (GL_SMOOTH); + } + glColorMask (1, 1, 1, 0); glDepthMask (1); + }