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/cvs/libgender/view.C
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Comparing libgender/view.C (file contents):
Revision 1.31 by root, Wed Oct 6 17:04:06 2004 UTC vs.
Revision 1.35 by root, Fri Oct 8 17:40:26 2004 UTC

4#include <GL/glext.h> 4#include <GL/glext.h>
5 5
6#include "oct.h" 6#include "oct.h"
7#include "view.h" 7#include "view.h"
8 8
9 static GLenum gl_error;
9view::view () 10view::view ()
10: gamma(1.0) 11: gamma(1.0)
11{ 12{
12} 13}
13 14
14view::~view () 15view::~view ()
15{ 16{
16} 17}
17 18
18bool view::may_draw (entity_base *e) 19bool view::may_draw (const entity *e)
19{ 20{
20 if (drawn.find (e) != drawn.end ()) 21 if (drawn.find (e) != drawn.end ())
21 return false; 22 return false;
22 23
23 drawn.insert (e); 24 drawn.insert (e);
31 glViewport (0, 0, w, h); 32 glViewport (0, 0, w, h);
32 33
33 glMatrixMode (GL_PROJECTION); 34 glMatrixMode (GL_PROJECTION);
34 glLoadIdentity (); 35 glLoadIdentity ();
35 36
37 gl_error = glGetError ();
36 GLdouble aspect = (GLdouble)w/h; 38 GLdouble aspect = (GLdouble)w/h;
37 GLdouble zNear = 0.1; 39 GLdouble zNear = 1.;
38 GLdouble zFar = 50.; 40 GLdouble zFar = 500.;
39 41
42 gl_error = glGetError ();
40 GLdouble ymax = zNear * tan (fov * (M_PI / 360.0)); 43 GLdouble ymax = zNear * tan (fov * (M_PI / 360.0));
41 glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, zNear, zFar); 44 glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, zNear, zFar);
42 45
46 gl_error = glGetError ();
43 d = normalize (d);//D 47 d = normalize (d);//D
44 u = normalize (u);//D 48 u = normalize (u);//D
45 vec3 rz = -d; 49 vec3 rz = -d;
46 vec3 rx = cross (u, rz); 50 vec3 rx = cross (u, rz);
47 vec3 ry = cross (rz, rx); 51 vec3 ry = cross (rz, rx);
52 gl_error = glGetError ();
48 53
49 matrix &m = projection; 54 matrix &m = projection;
50 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0; 55 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0;
51 m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0; 56 m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0;
52 m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0; 57 m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0;
53 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1; 58 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1;
59 gl_error = glGetError ();
54 60
55 glMultMatrixf ((GLfloat *)m.data); 61 glMultMatrixf ((GLfloat *)m.data);
56 62
63 gl_error = glGetError ();
57 glGetFloatv (GL_PROJECTION_MATRIX, (GLfloat *)&m); 64 glGetFloatv (GL_PROJECTION_MATRIX, (GLfloat *)&m);
58 65
66 gl_error = glGetError ();
59 frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) ); 67 frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) );
60 frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) ); 68 frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) );
61 frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) ); 69 frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) );
62 frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) ); 70 frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) );
63 frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) ); 71 frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) );
64 frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) ); 72 frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) );
65 73
74 gl_error = glGetError ();
66 glMatrixMode (GL_MODELVIEW); 75 glMatrixMode (GL_MODELVIEW);
67 glLoadIdentity (); 76 glLoadIdentity ();
68 glTranslatef (-p.x, -p.y, -p.z); 77 glTranslatef (-p.x, -p.y, -p.z);
78 gl_error = glGetError ();
69} 79}
70 80
71void view::begin () 81void view::begin ()
72{ 82{
73 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 83 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
131 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i) 141 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
132 (*i)->display (*this); 142 (*i)->display (*this);
133 143
134 drawn.clear (); 144 drawn.clear ();
135 145
136 if (mode == view::LIGHTED) 146 if (mode == view::DEPTH || 1)
137 { 147 {
138 glEnable (GL_DEPTH_CLAMP_NV); 148 glEnable (GL_DEPTH_CLAMP_NV);
139 glDepthFunc (GL_LESS); 149 glDepthFunc (GL_LESS);
140 glEnable (GL_COLOR_MATERIAL); 150 glEnable (GL_COLOR_MATERIAL);
141 glDisable (GL_LIGHTING); 151 glDisable (GL_LIGHTING);
143 cgGLDisableProfile (vsh_profile); 153 cgGLDisableProfile (vsh_profile);
144 cgGLDisableProfile (fsh_profile); 154 cgGLDisableProfile (fsh_profile);
145#endif 155#endif
146 glShadeModel (GL_FLAT); 156 glShadeModel (GL_FLAT);
147 157
158#if 0
148 static int count; count++; 159 static int count; count++;
149 if (farlist.size ()) 160 if (farlist.size ())
150 printf ("%d: size %d\n", count, farlist.size ()); 161 printf ("%d: size %d\n", count, farlist.size ());
162#endif
151 163
152 for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i) 164 for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i)
153 { 165 {
154 glColor3f (1 / (GLfloat)(i - farlist.begin()), 1, 1 / (GLfloat)(i - farlist.begin())); 166 glColor3f (1,0,0);
155 (*i)->draw_bbox (*this); 167 (*i)->draw_bbox (*this);
156 } 168 }
157 169
158 glEnable (GL_DEPTH_TEST); 170 glEnable (GL_DEPTH_TEST);
159 glDisable (GL_DEPTH_CLAMP_NV); 171 glDisable (GL_DEPTH_CLAMP_NV);

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