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/cvs/libgender/view.C
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Comparing libgender/view.C (file contents):
Revision 1.53 by root, Sat Oct 16 23:23:21 2004 UTC vs.
Revision 1.54 by root, Sat Oct 16 23:28:22 2004 UTC

159 z_far = z_near * 2.; 159 z_far = z_near * 2.;
160 160
161 reset_projection (); 161 reset_projection ();
162 162
163 nc_far = nz_far = z_near + 1.F; 163 nc_far = nz_far = z_near + 1.F;
164 world.detect_visibility (*this);
165
166 printf ("far %f cf %f CAM (%d,%d,%d)\n", z_far, c_far, orig.x, orig.y, orig.z);//D
167} 164}
168 165
169void view::end () 166void view::end ()
170{ 167{
171 vislist.clear (); 168 vislist.clear ();
189 glDepthRange (DEPTH_OFFSET, 1.); 186 glDepthRange (DEPTH_OFFSET, 1.);
190 glDepthFunc (GL_LESS); 187 glDepthFunc (GL_LESS);
191 glEnable (GL_DEPTH_TEST); 188 glEnable (GL_DEPTH_TEST);
192 glColorMask (0, 0, 0, 0); 189 glColorMask (0, 0, 0, 0);
193 glDepthMask (1); 190 glDepthMask (1);
191
192 world.depth_pass (*this);
193
194 printf ("far %f cf %f CAM (%d,%d,%d)\n", z_far, c_far, orig.x, orig.y, orig.z);//D
194 break; 195 break;
195 196
196 case POSTDEPTH: 197 case POSTDEPTH:
197 glEnable (GL_DEPTH_TEST); 198 glEnable (GL_DEPTH_TEST);
198 glDepthRange (DEPTH_OFFSET, 1.); 199 glDepthRange (DEPTH_OFFSET, 1.);
206 i->recv->event (oq); 207 i->recv->event (oq);
207 } 208 }
208 209
209 occ_queries.clear (); 210 occ_queries.clear ();
210 211
212 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
213 (*i)->display (*this);
214
215 drawn.clear ();
216
211 break; 217 break;
212 218
213 case LIGHTED: 219 case LIGHTED:
214 glEnable (GL_MINMAX); 220 glEnable (GL_MINMAX);
215 glDepthRange (0., 1. - DEPTH_OFFSET); 221 glDepthRange (0., 1. - DEPTH_OFFSET);
216 glDepthFunc (GL_LESS); 222 glDepthFunc (GL_LESS);
217 glColorMask (1, 1, 1, 1); 223 glColorMask (1, 1, 1, 1);
218 glDepthMask (0); 224 glDepthMask (0);
225
226 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
227 (*i)->display (*this);
228
229 drawn.clear ();
230
219 break; 231 break;
220 } 232 }
221 233
222 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
223 (*i)->display (*this);
224
225 drawn.clear ();
226
227#if 0 234#if 0
228 if (mode == view::DEPTH) 235 if (mode == view::DEPTH)
229 { 236 {
230 glEnable (GL_DEPTH_CLAMP_NV); 237 glEnable (GL_DEPTH_CLAMP_NV);
231 glDepthMask (0); 238 glDepthMask (0);

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