… | … | ||
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173 | #define DEPTH_OFFSET (1. / (GLdouble)(1L << 16)) | 173 | #define DEPTH_OFFSET (1. / (GLdouble)(1L << 16)) |
174 | 174 | ||
175 | void view::render (enum pass p) | 175 | void view::render (enum pass p) |
176 | { | 176 | { |
177 | pass = p; | 177 | pass = p; |
178 | |||
179 | glDisable (GL_ALPHA_TEST); | ||
180 | glDisable (GL_BLEND); | ||
181 | 178 | ||
182 | switch (pass) | 179 | switch (pass) |
183 | { | 180 | { |
184 | case DEPTH: | 181 | case DEPTH: |
185 | //glEnable (GL_POLYGON_OFFSET_FILL); | 182 | //glEnable (GL_POLYGON_OFFSET_FILL); |
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