--- libgender/view.C 2004/10/29 23:27:02 1.66 +++ libgender/view.C 2004/11/06 04:26:18 1.74 @@ -7,6 +7,8 @@ using namespace gl; +pass pass_depth (0); + vector occ_query_objects; static GLuint begin_occ_query () @@ -108,10 +110,30 @@ GLdouble ymax = z_near * ftan; GLdouble xmax = ymax * aspect; + matrix perspective; +#if 1 + { + matrix &m = perspective; + + m(0,0) = 1.F / xmax; m(0,1) = 0; m(0,2) = 0; m(0,3) = 0; + m(1,0) = 0; m(1,1) = 1.F / ymax; m(1,2) = 0; m(1,3) = 0; + m(2,0) = 0; m(2,1) = 0; m(2,2) = -2.F / z_far; m(2,3) = 0; + m(3,0) = 0; m(3,1) = 0; m(3,2) = -1; m(3,3) = 0; + + glLoadMatrixf (perspective); + } +#else glFrustum (-xmax, xmax, -ymax, ymax, z_near, z_far); +#endif + + glGetFloatv (GL_PROJECTION_MATRIX, perspective); perspfact = z_near / ymax * 0.5F * h; + glMatrixMode (GL_MODELVIEW); + glLoadIdentity (); + matrix &m = projection; + d = normalize (d);//D u = normalize (u);//D @@ -119,7 +141,6 @@ vec3 rx = cross (u, rz); vec3 ry = cross (rz, rx); - matrix &m = projection; m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0; m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0; m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0; @@ -130,9 +151,10 @@ diagfact = sqrtf (3.);//D WHY??? glMultMatrixf (m); - glTranslatef (-p.x, -p.y, -p.z); - glGetFloatv (GL_PROJECTION_MATRIX, m); + glGetFloatv (GL_MODELVIEW_MATRIX, m); + + m = perspective * m; frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) ); frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) ); @@ -157,8 +179,7 @@ frustum.c = cone (p, d, atan (sqrt (GLdouble (w * w + h * h)) * ftan / h)); } - glMatrixMode (GL_MODELVIEW); - glLoadIdentity (); + glTranslatef (-p.x, -p.y, -p.z); } void view::begin () @@ -184,11 +205,12 @@ #define DEPTH_OFFSET (1. / (GLdouble)(1L << 16)) -void view::render (enum pass p) +void view::render (enum pass_type p, pass &data) { - pass = p; + pass_type = p; + pass_data = &data; - switch (pass) + switch (pass_type) { case DEPTH: glColorMask (1, 1, 1, 1); @@ -248,7 +270,7 @@ for (vector::iterator i = vislist.begin (); i != vislist.end (); ++i) (*i)->display (*this); - if (pass == LIGHTED) + if (pass_type == DEPTH) printf ("fps %f NF %f:%f vis %d CAM (%d,%d,%d)\n", timer.fps, z_near, z_far, drawn.size (), orig.x, orig.y, orig.z);//D drawn.clear (); @@ -272,4 +294,34 @@ #endif } +void light::enable () +{ + lightpos->set (p); +} + +void light::disable () +{ +} + +static shader::varying_1f camdist; +static shader::varying_3f lightvec; + +void linear_light::vsh () +{ + using namespace shader::compile; + + lightvec = xyz (lightpos - model_view_matrix * vin.vertex); + camdist = max (1 - length (lightvec) / radius, 0); + + fsh (); +} + +void linear_light::fsh () +{ + using namespace shader::compile; + + sh_lightvec = lightvec; + sh_colour = float3 (c.r / 255.F, c.g / 255.F, c.b / 255.F) * (min (intensity * camdist * 0.6F + 0.9F, 1.F)); +} +