… | … | ||
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298 | shader::temp_3f linear_light::operator ()() | 298 | shader::temp_3f linear_light::operator ()() |
299 | { | 299 | { |
300 | using namespace shader::compile; | 300 | using namespace shader::compile; |
301 | 301 | ||
302 | temp_3f res; | 302 | temp_3f res; |
303 | res = float3 (c.r / 255.F, c.g / 255.F, c.b / 255.F) * (camdist + intensity); | 303 | res = float3 (c.r / 255.F, c.g / 255.F, c.b / 255.F) * intensity * camdist; |
304 | 304 | ||
305 | return res; | 305 | return res; |
306 | } | 306 | } |
307 | 307 | ||
308 | 308 |
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